Jump to content

ScarySai

Members
  • Posts

    2102
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by ScarySai

  1. @SeptipheranShort of a grand overhaul of the entire game's difficulty, a prospect I think we both agree would more than likely be disastrous, who cares if some people run with SOs? 90% of my characters can carry trials and task forces by themselves, it doesn't affect me, and I know it won't affect you. This is a worthy change, the early game enhancement system is awful. Your enhancements are basically worthless until 14, and 'whatever' until 22. Do IOs eventually render it all irrelevant? Sure, but that doesn't mean the pre-IO game should be entirely discounted. Look at what Blizzard did to early game progression in WoW, for example. Eventually, those characters are going to blast through the earlier content and outlevel everything , sure - but the constant disregard for the early game made it all hollow. Something to blast through without care, not something to enjoy and get invested in.
  2. This change is a huge hit to inf generation, but I can't help but roll my eyes when it's stated to cripple the economy in any way. Completely disregarding valuable drops from the equation and lowballing my figures, I went from being able to AFK farm 300m raw inf in a few hours to raw 200inf in a few hours. Somehow, I think the farmers will manage. I used to have to raise 2b for a fury proc, this is nothing.
  3. I'd be for it. Alternatively, if they could find a way to turn it off for a very specific level range, that would be the best way to handle it. It was only really an 'exploit' in AE, standard missions generate nowhere near that much inf.
  4. The thought just occurred to me, so at risk of looking the gift horse in the mouth - any chance we could get an option to apply and/or combine multiple enhancements/boosters/catalysts in a power at once? I used to be able to skip the animation, yet on my 2k monitor it doesn't let me do that, so I have to sit through the booster/catalyst/combination enhancement every time, for every single slot I'm boosting/catalyzing.
  5. Out of curiosity, what settings are y'all running on? I assume high/ultra, but just to be sure.
  6. I like no longer having to re-slot EVERYTHING manually with the same enhancements should I level an alt the traditional way. I don't find concerns about power creep to be valid - there are much more insane examples that can be made with endgame power creep, examples that can never be fixed no matter what the devs do - so making the earlier levels less miserable is a win/win as far as I'm concerned. I'm all for voicing concern about questionable changes, but I'm not seeing anything but good here.
  7. I see no reason to overcomplicate things, I advocate for everything to work as it currently does, but with the cosmetics of a shield being removed. Not even dignifying such a laughable response.
  8. It's purely cosmetic, why is this necessary? >.>
  9. Basically, just a small something for the people who want to play /shield for it's benefits/playstyle, minus having the hunk of metal and/or elemental pain attached to them at all times. Weird? Sure, but why not? >.>
  10. I'm referring to cast time, I didn't mean to imply I was referring to intervals.
  11. That's basically what it was, I don't remember what the limit for it was, though. I'd like to see it get the leadership treatment and have it's activation shortened, personally. Honestly, that and suppression would be enough for me in 90% of situations, especially if single target got looked at.
  12. I really liked the original idea that was documented regarding the photon seekers. It was basically orbiting death on steroids. I get why it never made it in back then, but right now it'd be pretty badass. Essences need something for sure, though. Even my various masterminds' T1 pets can handle +4 minions better than my shade pets can. All it takes is a single stray that isn't being targeted by them to destroy my army, and no matter how well I play and how much I alter my playstyle to help them survive, there's always one stray that hits them. Coincidentally, this is usually when my gravatic emanation decides to miss everything I want to hit with it.
  13. Hopefully. I had an idea for the essences as well I'd like to throw out there - on the off chance that for whatever reason we never get the AI, Dwarf Taunt or more robust pets - suppose they exploded very violently when killed, doing damage on par with an unchain? I'd prefer the pets live longer and just not die that often, but figured I'd throw the idea out there on the off chance those ideas aren't considered for whatever reason.
  14. How do I like a post a hundred times? Pretty much nailed it on all counts. IIRC, Powerhouse said at some point that orbiting death wouldn't be considered for suppression because it turns off when stunned? Personally don't see the reason in that, let the warshade worry about that.
  15. Eclipse, then laugh in their face as you drain their soul. Light form, then laugh in their face as you punch them repeatedly in the spine. Before that, leverage your stun/gravity well/dwarf as a warshade, or knockdowns/dwarf/heals as a peacebringer. Inspirations are your friend.
  16. My fire/mental solos GMs just fine. It used to be even faster before the drain psyche nerf. I could see Beam rifle pulling it off as well, due to it's -regen and massive single target damage.
  17. I forgot about that change in my absence, so yeah - disregard that bit. Still, beam seems right up the OP's alley.
  18. I know what toe bombing is. Problem is using your nuke, or a standard AOE blast would be better and more consistent when paired with trip mine, so your logic still works. My nuke + trip mine, or my main AOE + trip mine. Not only does it do more damage, it's something I can do on every pull, as opposed to twice a mission.
  19. Personally, would like to see munitions get a lot of offensive buffs that make it an offensive powerhouse, making up for it's lackluster defense. LRM getting a massive CD reduction in line with other nukes would be pretty rad, cryo ray getting some more damage/slow baked in, sleep grenade becoming a rain-like gas grenade instead. Just a lot of fun toys in line with the theme.
  20. Knock yourself out, I prefer to keep things simple, especially when others have provided the data already. xD
  21. Anyway, a few notes. 1: Caltrops, Field Operative and trip mine carry the set. 2: Gun drone is a good set mule, but since they added a taunt to it, it's already low value has diminished considerably. Keep it for bonuses if you can, but if something has to go to fit something else, it's gun drone. 3: Time bomb is in the running for one of the worst powers in the game. Two trip mines will outdamage it, don't bother with it. 4: Proc caltrops out, it's proc rate leads to some fun random bursts of damage. It's not interruptable anymore. Furthermore, following your own logic - in the time it takes time bomb to go off, you could have fired off 2-3 AoEs that all would likely do more damage than the bomb individually. Time bomb is an awful power.
  22. Beam rifle has a +range buff built into it's snipe and a strong single target focus, but it's still pretty decent AoE when properly utilized. For secondaries, I'd suggest /TA, /Devices or /Time for your purposes.
×
×
  • Create New...