
Klaleara
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Everything posted by Klaleara
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I'm behind this idea.
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New Mastermind powerset: Elemental summoning
Klaleara replied to Jay24's topic in Suggestions & Feedback
Also curious what the attacks and 18 power would do? -
New Mastermind powerset: Elemental summoning
Klaleara replied to Jay24's topic in Suggestions & Feedback
I dig it. I'm not huge into elementals myself, but the third tier being the tank (Thugs) is absolutely my favorite. And I'd love to have one that isn't just some normal dudes lol. -
This is probably closer, absolutely. I personally would still want blaster powers though, maybe just swap out some of the damage increases for armor? Less burst damage but more survivability. Having the player take a portion of the damage henchmen take is a great idea though, full approval there. Idk how to properly give the character MORE ranged attacks without breaking it all. But damn do I want an MM with more dual pistol attacks lol.
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Person aside. I sorta like the idea? The only reason I am kind of against it, is because there are powers I'd like to see from other players. (And while id hate to bring it up, especially since I don't do it, PVP) But I think the pros out weight the cons. And might get me one step closer to turning off enhancement effects.
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I love many of my Support/Controller based Masterminds, but I'd love to have one where its more of a frontline Archtype, instead of in the back masterminding. Hence why I figured I'd post about "Boss", which is essentially the Dominator version of Mastermind. Swap out the secondary for Blaster/Scrapper powersets instead, and let us get our hands more dirty. Swap out the Mastermind offensives with some self-sustain. Change the Mastermind buff so that instead of buffing the minions, the more Minions that are around the more YOU get buffed. I'd also recommend changing the henchmen buffs to a toggleable aura that will automatically buff your henchmen as long as they are close enough. Still have to resummon them, but not having to rebuff them will help keep the "Boss" in the action. I'd really appreciate having a full bow or katana with my Ninja's. Or get the full dual pistols with thugs. Etcetc
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Option to remove enhancement visual effects
Klaleara replied to Klaleara's topic in Suggestions & Feedback
Brief? They are hardly brief, they last the entire fight when proceed. And it's a 33% chance. It happens basically every fight, as that is one of my most used powers. Also it's hardly "itty bitty". It's a huge difference since it makes it easy to lockdown an entire crowd. Plus, it's a huge assist on boss+. Glad that people are telling me my opinion is just wrong, and the issue is me. That always gives me a warm and fuzzy about the community. -
Option to remove enhancement visual effects
Klaleara replied to Klaleara's topic in Suggestions & Feedback
Well, a lot happened since the last time I checked this. I'll say this, lore wise I simply don't care. Lore wise, our planet would probably be destroyed 500x over from all the incidents at this point. Part of the problem is that, to me, as a controller heavy controller, it would be foolish to NOT take the enhancement. However, in taking it, I also lose a huge amount of what my character is. Sure maybe Mr Electric made my enhancement. But than my character now seems like it's more Mr Electric than my own character. Since I see more electrical cages than I do my own powers. My entire characters identity is basically lost. Imo, gimping myself for the purpose of keeping my characters identity seems like a bad choice gameplay wise. Dev time I have no idea, it could be a 10 minute fix for all I know. Or a 10 year one. Could be as easy as copy pasting all the proc IOs, and removing the effect of each and just adding (no effect) at the end of the name. I don't mind rebuying it. But maybe that's impossible, and not how it works at all. Not for me to say. I also don't really care when the proc happens lol. Just that it does proc. But that's my opinion. I had more to say, but I've got pneumonia, and my brain is kinda fried. Maybe I'll add more later. -
Asking for the option to remove enhancement based trigger effects. Example being the hold enhancement causing an electrical cage. Seems idiotic for my controller to not have the enhancement, but really sucks when my gravity controller just locks people in electrical cages all day lol. I enjoy seeing my gravity powers at work.
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As a controller who wants to be a REALLY good controller, I obviously want things that increase mag, and chance to hold, etcetc. However, when they proc it creates a basic colored electric cage, which absolutely does not fit the theme of my character. It hurts, and makes me sad. I'd just love the option to turn off all enh proc visuals, thats all.
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This looks awesome, I'm happy to see additional mechanics for the new stuff. Here is to hoping that we can add additional mechanics to older powersets, as I'd love to see that (Cough cough, especially MM's).
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Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
Considering that NCSoft literally tried to sell CoX, which would completely thwart that plan, I'll wrap that up as "hearsay". -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
I did for a bit, but the business model sucked too hard, so I quit. Not sure how relevant that is. NCSoft wouldn't have shut it down if it had made enough profit, about it. Or how about, I stick around, and try to add what I think would help the game? Ya know, constructive criticism. I will admit, my playtime has drastically been reduced the last couple weeks due to the lack of difficulty (And lack of redside). But I'll still pop in and out as long as Homecoming is around. -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
No, it died because enough people weren't playing it... ------- Disagreed. Myself, nor any of my friends play any of those things that you listed. Besides your inclusion of 1/2 the game choices (Brute/Tank/Scrappers/Melee/Blasters). Looking at games that do have high difficulties, successfully, and have out-lasted CoX, this is not an issue. People look for "Tank/Healer/Etc". In large group raiding there is more specific, because they don't want too much overlap (Already have 3 of these specific healers, need a different one, etc). -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
Mez protection is terrible imo. Controllers are already super meh at controlling in this stage. 10% health is nothing, they would melt just like they are now, which I want to avoid. I didn't mention increasing boss health for that reason, I think they are fine. But Minions and Lt's definitely need more. Also it would be 14%, not 10. 8 Person teams, not 6. -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
AnD CoX died, so we probably shouldn't use that as an example going forward. And that is fine that multiple power sets do the same thing for the most part. I'd love to see "LF 1 Def/Corr, 1 Brute/Tank, 3 DPS" personally. At least for the new high difficulties. Below that can stay the same for all I care. -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
Sounds like a balance issue to me. -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
I'm not going to lie, this is one the silliest responses I've ever seen, on any forum. You literally said "Nothing matters", despite the fact the fact that changing the direct things you said wouldn't matter, WOULD. You increase their health enough, they won't get stomped, that is literally the point. You say increasing the accuracy won't help them hit players, but that is literally what accuracy does. You increase their accuracy, and they will hit. I never said increase it by 1%, I said a vague "Increase it". You increase their accuracy by 1000% and nothing you do will stop them from hitting you lol. Also, the game isn't tactical? It used to be. We used to try and get specific powers that complimented the team we are in. And we would focus specific enemies before others. And who is to say the game can't become tactical on higher difficulties? I'm pretty sure people who want higher difficulties will want it to be more difficult. You're for some reason acting like nothing we do will help, as if everything has already been tried, and nothing in life matters. Also, I see "It can't be changed, it's hard coded" all the time, for all kinds of things. And on almost every occasion, it can be changed. The devs aren't modding here, they are actually changing the code itself. Nothing is "Hard coded", it might take extra work. But its not like the entirety of the game is being held up by the single pillar of difficulty. And lets say, for some reason, you can't change the difficulty settings like that. I also specifically said I didn't want those settings messed with, I want different difficulty settings, something more hand-made. Call it Hard Mode, Champion Mode, Incarnate Mode, who cares. Just some option somewhere, that changes the specific stats, and adds abilities. Would it be easy? Probably not. Are we talking about specific changes that is easy? Not really no. It's a discussion about difficulty, and the hope that some day, we can get the option to have a higher difficulty. -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
Got that from his second post, Wish he just said what you did though lol. And no, I don't think an entire redesign of basically the entire game would be necessary. As I said in the previous one, I'd love new difficulties, but I do not want them to just be +5 and +6 levels. Due to accuracy issues that arise, and missing a lot is never a fun element to the game. If we add further difficulties, I definitely think it needs to be more specifically adjusted. My proposal for hard modes, increase the health of Minions and Lt's by quite a bit. Make it so they don't melt within the first 1-2 seconds of a fight, and actually have a chance of hitting back. Then increase the accuracy and damage of Boss's and above, so they are actually threatening. To add more to it, I'd also would like to see Boss's and above receive Leadership. Giving all Minions and Lt's a nice boost to defense, damage, and accuracy. Goal for this: Make it so Controllers are actually important for controlling again, as you'll want to lockdown Minions and Lt's as they dont die instantly. Also adds increased usage for single target specialists, due to the fact we want to burn down Bosses a lot quicker. So group play becomes a bit more tactical. -
Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
You know, I hate to say it. But your response didn't help at all with my understanding of this lol. If anything, you confused me more. -
As a Necromancer who doesn't care to keep my Zombies alive, I'd be more than happy to keep summoning them as they die. That is a theme based dream for me personally. I also personally don't like how upgrades are handled. Whether it's a toggle (Hopefully low end, got enough toggles as is) that upgrades every so often, they automatically upgrade when summoned, or the T2 Upgrade automatically does T1, I don't care. Any of them are more valid than having the manually upgrade both.
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Consolidated CoH difficulty thread (Includes Poll!)
Klaleara replied to Galaxy Brain's topic in Suggestions & Feedback
Before I contribute to this thread, what the hell are "Glow-ups"? Inspirations? -
And an on-topic reply, that is useless, when the tank literally can't take aggro off of you...
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Thats funny, cause I remember Fire Controllers being the gods of farming when they implemented the leashed enemies. Also I wouldn't say across all servers, cause definitely not mine.