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Bronana16969

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  1. Both are meta when it comes to farming, with rad/ma being technically the most optimal from what I've read. Leveraging procs against high cd abilities being s lynch pin in it. Seems pretty solid when you have a constant rotation of abilities that give the recharge of force feedback.
  2. Does anyone have a spicy archery/kin build after the changes? I want to play a 'rain of arrows go brrrrrrrrrrrr' toon.
  3. Bruhh i remember your metallic ice/ice blaster cold threat.. pretty sure you let me sk with you a bit back In the day when my altitus was at its worst rofl.
  4. So I've been seeing a small handful of psy/regen sentinels hopping around lately, and I was curious as to the potential efficacy of of the build. Now I've never played sentinels before, and the idea of a psy/regen/psy sentinel peaked my interest. Does anyone have any thoughts on the power sets used in conjunction with each other? It seems like link minds would be pretty strong along with using less than optimal psy attacks as mules for bonuses that regen sorely needs, and then proccing out some of the other attacks like the single target hold or other high recharge attacks. Thoughts?
  5. Oh I had no intention of ever skipping ea. I'm an old school player all the way back to May of 04', I just don't have the experience doing high end io slotting experience with these particular power sets. Dark consumption id almost much rather have then not as there are enough sapping mobs that exist. It also frees up my incarnates to be used without having to consider using it for endurance purposes. More so I'd like to have it for possible muling for e/n +res and +recharge. Now should I take it, this will tighten up power choices to the possibility of not being able to run leadership. I happen to love running gaussian's in tactics, but I can live with having it in soul drain. This would make running in smaller packs and solo a bit more efficient so its a fair trade imo. Now should I go the route of going mu, I could slot even more synapse sets and possibly forego a travel power and just run with sprint/ninja opening up atleast one extra power slot. I'll be hopping on mids a bit later to mock up a build for critique, I'd love your thoughts at that point in time.
  6. This is good information I appreciate the feedback. Being an ice tank I was absolutely looking at stacking the -to hit of souls obliteration and gloom and even the toggle should power slots allow. I've also been looking at the new synapse shock enhancement set possibly in dark consumption and energy absorption. The recharge and e/n resist seems almost too good to pass up. However that removes the option of proccing out another good high recharge aoe. Do you think layering the e/n resist would be worth the the trade up of proccs? Or is there a better way to layer survivability?
  7. Bronana16969

    Ice/dm

    Ice/dm is a monster of a power combo, however the defensive nature of both sets has left the offensive aspect a tad underwhelming. While I understand the role of a tank is to.. well tank, I'm leaning into the speed clear meta and trying to figure out the balance for hunting set bonuses and adding in damage prices to buff my capacity to add to the clear speed. Are there any dm gurus floating about that have any pro tips on the slotting of dark melee. Bonus points for dm while coupled with ice armor. I'm also trying to figure out whether the newly buffed shadow maul is worth taking into level 50 content or if it just serves better on an exemplar build.
  8. Fa/dark is solid for soloing. Lots of survivability built in between 2nd heal and -to hit.
  9. Your most recent procc'd out build certainly seems as tight as it can be, my only lazy person gripe is the 4kd res. Even with hover mitigating and the option to grab sg base kd res buff I still find myself wishing I could hop in and not have to chase sg buffs before running content. Big if, but IF you had to toss one slot towards an extra kd io (steadfast?) Where do you think that play might come from? Who am I kidding, there's is literally zero wiggle room in this build. To which I have to say is a mark of a darn good build.
  10. I don't disagree, dark probably has the higher ceiling when you start to look at the big picture with buffs and all. Rad has a pretty darn high floor though.
  11. Gonna Necro this thread because I'm on a rad binder. Plant/rad is super strong for a couple simple facts. It has complimentary clickie (plant) /set and forget (rad) powersets. So you're not losing potential on un-used abilities. Rad is cheap on slots, letting you to invest more robustly between sets and proc opportunities. This also is complimented by AM's +recharge letting you go lighter on recharge in slotting thus increasing proc probability. Depending on your build's playstyle your aiming for, many rad abilities can be skipped. This let's you spend more power choices on epic (or patron)/power pools ie. fighting/leadership/leaping/speed (optimal imo, some could argue flight for hover tanking KB and lotg mule slots) Plant's bread and butter seeds of confusion meshes with Rad's choking cloud if you're against tough mobs. Plant/rad is very synergistic in several facets, it's arguably top tier for most of not all content short of pvp. Plant/dark is also top tier so you can go wrong either way. Rad will simply offer a slightly stronger ability to neuter mobs. Also rad infection with 2 or 3 of the Hami-o's with the def/to-hit/end redux is forever super meta in my eyes and one of my favorite things from the olden days.
  12. Damn those are some really strong bonii (boners?)..😰😰 Y'all I just finished slotting, quit playing like that.
  13. Okay I can see the train of thought regarding recharge speed +res as it can be a hard stat to come by. I think most of the issue I'm having regarding accuracy will most likely be solved once I hit my incarnate level shift. Is cardiac still considered to be necessary? Or would musculature be an option since this is a more dps oriented build power set build?
  14. I like build alot so far, but I had a thought. If you were to swap out one utility IO, like the 20% slow resist for example, wouldnt subbing in kismet's +acc be be worthwhile? Or do you feel the slow resist is more worth while?
  15. Yes.. it adds flat fire damage to your attacks. Which adds up fast. FE does give fire powers an extra 20 or 30% +dmg compared to the 80%(?) It gives everything else. Its essentially another Build Up at it's core.
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