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Trademarked Name

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  • Birthday 01/01/1004

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  1. 1) This is stupid but.....costume option of a pulled back hood. Either within costume options of backpack or mantle/cloak option that looks like the hood of a hoodie/jumper or cowl hanging from the shoulders onto the upper back. Maybe not small or even possible. I don't know, but it's been bugging me ever since COH came back. 2) More powers having "minimum FX" effects. A lot of powers completely obscure normal/average sized heroes. 3) The option to purchase more temporary "gadgets" from P2W; like infrared goggles, or the zappy anti-robot gauntlets. I have a gadgeteer character with no gadgets. I keep trying to do safeguards but either don't get a temp power when halting the weapon sale, and when you do get it, it's often a sucky power like Chameleon suit (that basically is just stealth you can pick as a full-time power). IR goggles are the shiznet when you're going up against Trantula mistresses or night widows and you have no yellow inspires.
  2. I'm not trying to be argumentative, but if you look up the dictionary definition, the transitive verb form means "To put into or furnish with a sheath", "to plunge or bury a weapon into flesh", "to case or cover with something that protects". By definition there is a physical article involved aside from the weapon itself. Hanging something on a belt loop would not qualify as "sheathing". But a blade cover (for axes it is also called a sheath) would qualify.
  3. I think you should try the Beta and see how it works. I think using the word "Sheath" is bad term to use. There is no sheath or scabbard. The weapon is "mounted" or "situated" in an at-ready position either on the hip or back. It sits in this situated position until drawn at which point it disappears from the hip/back location and is in the hand. Likewise while in "attack" mode while running, it stays in the hand. The idea that devs could actually make a meshed scabbard accessory appropriate for every type of blade side and back and have it align for every body scaling, I believe is a bit too much to ask the devs for. Personally, I would have simply been happy with a generic "backpack" of crossed matte black swords (even though I use single sword) on the back that is static even with weapon in hand. So, getting this mounted/situated sidearm that is drawn (disappears from situ) in animation is next tier and more than I would have hoped for.
  4. I think I figured out the problem I am having. In "Original" stance, the blades draw. But if I change the stance to Parkour or Blitz, the blades teleport. The minute I change back to "Original Stance" the animation for drawing the blade works again. So it's as if the parkour and blitz are only "no redraw" inherently. At least with a female ninja blade stalker. In this case, my OCD isn't really triggered by the weapon just disappearing from the back and appearing in-hand. I'm actually fine with that if it's a bug. And to be honest, I'm not a fan of the parkour or blitz run styles so I probably won't be using them on any toons anyhow.
  5. Thank you for thinking of that. But it did occur to me that I might have accidentally hit "no redraw". togging it off and on seemed to have no affect. I'll tinker with it some and see if I can figure out what the trigger is.
  6. Not sure if it was designed this way, but broadsword scrappers get swords on the back. The way it was stated sounded like "ninja blades" would be back mounted due to theme, so I assumed that the other sets would be side-mounted by default. But maybe that's my bad assumption. I can see why many of the larger swords just look way better, as well as dual blades like daggers. Also, not sure if it's a glitch, but I thought the Stalker-Ninja Blade was animating drawing from the back at first, but after I changed to some different sword types, it appears as though the blade just jumps/appears in the hands. I haven't tried logging off and logging back on to see if it's a glitch of cycling through blade types.
  7. It took me a minute to realize this was a joke. Reminds me of when I thought it was a good idea to concentrate on Fear status effect powers and only slot for -to hit and fear. "I'll be invincible! Everyone will cower before me!"
  8. I made an Invisible Woman themed Illusion Control/Force Field Controller (IC because it's the only set with Superior Invis.) and as thematically it was nice, it was just not good for the mechanics of the game. So painful to actually play. Found myself having to constantly go lev -1 or +0/x1 on solo missions. I favored blasters and scrappers in live. In HC some of my favorite sets are Doms and Sentinels due to strong survivability and ok offense. Conversely some controllers are all holds/defense, and have nothing to end the fight with, and heaven help you if you've got End heavy powers, and you either get fought to a stand still or have to run away from minions.
  9. I got a runner-up and demand NO recounts (never got even a mention in a CC b4). But seriously, there were some amazingly awesome thematic characters. While we were standing around on Indom, I was looking at nearby toons that would clearly not qualify and had trouble noting any one. So many clever and unique costumes...pretty inspiring actually. When they called my toon name, I was like "yay! Congrats! Way to go! Wait.....that's ME! What do I do now?!" Momentarily forgot where the movement keys are. And trembling, I started mashing buttons, hit "R" and ran into a wall. :/
  10. Some drivers can become corrupt and show up as lines, but that one looks like it is a physical issue. If you boot into bios and you can see the line, then it's a physical problem with the display or the connection to the mobo (or graphics interface is dying). Unless it's a gaming computer, it is very unlikely there is a separate processor for graphics. If the computer was somehow jostled before it happened, it could be a damaged lcd, or worn cable (from opening and closing lid), or loose connection. None of those 3 issues, would I recommend you tinker with, as an inexperienced individual will most likely worsen the issue. My personal, opinion, so take it with a grain of salt is this: If it isn't an I7 or similar 2.5+ghz proc, any investment in repairs would be better invested in a new or refurbed (new to you) machine.
  11. I probably won't play this powerset because I feel it's a bit too derivative of other powers. but if people like it for thematics, similarly you might want to consider making alternate animations so they look like they are coming from the head/face, like the Sonic Attack has (you can emit from hands OR emit from head) would be a good option. The Sonic Thrust repel is sort of entertaining at first, yeeting a low level across the zone is sort of fun. But it seems antithetical to the powerset. I like that in COH we have so many powers that have their own special or status effect that give your toon a uniqueness. Fire: DoT, Cold: Slow, Dark: -ToHit, Psychic: -Rech, Sword/Sonic: -Resist, etc. But I sort of wish sonic had a unique status eff to it. -Resist is odd for it to be a side effect of sound emission. -DEF seems more thematic as the target is covering their ears or sensory overwhelmed/head throbbing to be able to dodge/block/gird effectively. But radiation blast is already -DEF. I always liked that Rad. Emission has -Regen, but never understood why Rad Blast was -Def. There are some powers that have a natural ebb and flow to them, and Radiation (both sets) seem to be worked to try to remove that set ebb/flow in order to optimize them. Conversely Psionic Blast is very powerful at low level because no enemies have resist to Psionic damage, but when you get to the high 40's every enemy seems to have good Psionic Def or resist, and you're having to learn to deal with that waxing power set that has a dearth of AoE and most powers are mod dam except the Extreme T9 power that oddly is Point Blank on a ranged attacker. But it seems like it's the fair counter balance of being so OP at low level. Like Nova on Energy blast. Not sure what that ramble is, except that I'm a bit confused on the thematic effects of a few sets and this Sonic Manipulation just seems to add to the list of powers that just don't know exactly what they thematically are.
  12. Yeah. The hold proc is pretty ugly. I use it on my Earth/Earth Dominator and it doesn't bother me too much with him as it seems to trigger well. On this toon I find it annoying and I get the "feeling" that it isn't really improving the quantity of holds. The CC already holds very well with just set IOs, and I like having a damage proc in it at the moment. CC seems a bit OP at times.
  13. I should bind the Shriek, Shout and Shockwave to also do /local "Ok Boomer!" /Local "Man made climate change is real! Your denial is killing this planet!" /Local "Why the heck can't I get on the wifi'?!!!!" ad infinitum
  14. I feel like there are a lot of missions where you are to "track down so and so" just to clear the map to find out that they escaped and now you have to do 2 more door mishes before you ever actually confront that eb or av. YMMV.
  15. Since this is my 3rd iteration, I'm reticent to re-roll the toon again. Though I did go on the test server the other day and tried Poison controller and did the auto level to 50 to see how I'd liked it, and I didn't like the trap setting mechanic. I've managed to get the Rad/Sonic up to lev 26. When she hits 27, she'll be able to slot Lockdown: Chance for hold 🙂 Okay. The shockwave + change KB to KD proc is a great idea. The anchor target for Radiation Infection hasn't been rabbiting much, as Choking Cloud has been doing a fantastic job of locking foes down. But occasionally a Tsoo will run off with it. Though rare, it makes for a tense few moments as I contemplate de-toggling and targeting another. That is an awesome tip! The thought of KBing things (knocking them out of my choking cloud) seemed like a non-starter. I really like the benefit/cost on some of the powers of this game. Choking Cloud locks down foes VERY well as a defender and it's a considerably large AoE that I don't have to target and I can just keep toggled on. The negatives are that you do have to get within close (not quite melee) range, it also does zero damage (unless you proc it) and if you get mezz'd it shuts off and you're basically SOL. The thematic aspect is a nice change from maxing DPS; sort of like what I had intended with an Elec/Elec sentinal that I was hoping would be like a Malta Sapper to drain enemy END leaving them helpless, but END drain effects powers don't really work that well. By the time you got someone's end down near zero, they were already out of Health as well. And until they hit zero END, it's a pretty pointless secondary effect for powers. I never did get him to be like a malta sapper. Back to the Rad/Sonic defender: Targets that like to attack out of range are a minor annoyance. I either need to run up to them and get them in the field of the Cloud, or target them with sonic attacks first (if I have a mob I'm already choking). And those that like to just run around like a child in a toy store. But the most annoying are those that have a mez affect. Even a split second mez from a Freakshow or Tsoo all of your toggles can shut-off. I'm looking at franken-slotting the Radiation Infection to get the -ToHit up there. As it is now, choking keeps everyone pretty static. When they break free, they may get a swing or two in before choking takes hold again and they're locked down for another full 60 seconds. With a 10-20% def (lucks) and -30% to Hit, they don't hit much. But all it takes is for a Red Ink Man Tsoo to hit me once to turn me into a powerless (yet High HP) citizen of paragon surrounded by a mob of Tsoo.
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