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LQT

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About LQT

  • Birthday August 21

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  1. 3 year necro ⚰ This is still happening.
  2. - Will Domination Despite those changes Will Domination still ends up being the slower of the t1/t2 attacks because of animation for Blasters has a travelling component that is not only slower than the travelling component found in Mental Blast, but isn't present in the Ancillary/Epic powerset version of [Will] Domin[ation]e the new version of WD is more similar to after this change. Either the animation needs sped up to match one of Psy Dart's original benefits or just removed to match how Dominate functions and have the damage land instantly. - Psionic Darts For a blast set which is meant to boast a greater range than the others a 60' cone isn't exactly something to write home about, even if it is a 1s cast time. Umbral Torrent from Dark Blast is a 1.03s cast time and has a 80', 30 degree range by comparison. - Psynado Couldn't really tell much of a difference in the cast time since the test server has the same latency difference for me as the US servers, but even with the radius decrease it can still hit a large enough area for a suitable mob density. - Scramble Minds [Blaster] When testing Scramble Minds against the 5 Test Dummies in the RWZ the inflicted status effect animations occur before the power is even finishing activating. Pre combat Activating power, 4th mob already appearing under status effect. Power finally firing. Same result on other activations. Multiple mobs affected.
  3. This is still happening. Powers are missing customisation options. Selecting said powers always brings up the same default red options. Prior to checking powers will use a white effect rather than intended customisation options or even the default red that shows here.
  4. Non 50s doing a +4 anything are going to be -5 to either half or all the mobs present on a map depending on what the upper limit in question. As far as examples go not only is this completely irrelevant to what kind of AT someone plays under those conditions, [squishy or otherwise], but it's also entirely misleading because none of the issues a player encounters will have anything to do with it being a taskforce. Normal paper missions would mean sidekicks were facing +5s if not +6s due to 0/+1 mechanics that can happen on maps. One of the most frequent encounters like this is the very first group on the Mortimer Kal SF which is always the +1 group so running that on +4 means it's +5 to the team lead and anyone being sidekicked will face +6s!
  5. Chicken meet egg. > The Halloween Salvage vendors are also offering a new limited-time Fir Bolg Prestige Costume, which will be available for the entirety of the month of October each year! This update includes two more Seasonal Prestige Costumes, the Ancient Vampire and Arisen Mummy, and if Page 5 follows normal Tuesday updates then unless Page 5 goes live in 9 days, if not sooner, nobody will be able to buy those two EB skins until next year because the following Tuesday is the 1st of November which is the end date for the Seasonal Event. So either the update goes live regardless of the status of the other aspects are present in the patch or the SPCs need to go live before everything else.
  6. Yes, it's possibly one of the worst T1 powers to consider skipping from any of the support sets because of the synergy built around it.
  7. Guessing this is going through as is since there's been no other posts in a week and the second build changed nothing.
  8. Fire Armour is used for farming for 3 main reasons. 1. The set easily caps mob attack Type RES [Fire]. 2. Fire attacks are the easiest Type to mitigate due to the secondary component being negligible compared to other Types [Stuns/Disorient/KB/-DEF/-Tohit/-Recharge/Slow]. 3. It has both a damage aura, Blazing Aura, and an active damage power in the form of Burn.
  9. At level 2 one of those immobs, the tier 3, is one of the best powers both Controllers and Doms can take for the ATO that spawns Energy Fonts/Fiery Orbs due to it being a spammable quick-recharge, ranged AoE. With large enough groups you can end up with 3 or more Font/Orbs on top of your existing pet lineup. It is by no measure a worthless power and while three of the 1' sets do not have such a power, two of them [Grav and Mind] have their ST hold for the t3 power, while the third [Dark] has a cone that requires positioning for maximum effect. Set wise that also means you can slot Gravitational Anchor w/ Hold proc for even more hard control or for some "cheaper" options 2 Bombardment IOs for the +5% global range increase, 5 WOs for added Immob procs, or whatever Frankenslot options someone may choose. Levels 1-4 are already more or less: Level 1: ST hold and t1 from 2'. Level 2: rAoE immob Level 4: Powerpools [CJ/Hover for early Kismet or even actual Travel powers although the first 10 or so levels go fast enough these days putting off an actual travel power until 14 or so won't harm anyone since there are also the various free/p2w travel temps avaiable] With the changes that order is likely going to remain the same except where the t1 2' will be swapped for the t2 due to the significant increase in damage at the cost requiring melee range for the t2 while the t1 is ranged.
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