
Blackbird71
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Everything posted by Blackbird71
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Yep, you can adjust everything except the height in the costume window.
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Mothballing my /Tactical Arrow Blaster and stripping it of valuable enhancements to be used elsewhere. Yes I'm salty over losing one of my favorite characters.
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LRTP to a base portal, then using /ebfp to get into base adds an extra zone load step. For some of us, these loads can be rather long and tedious. Worse than that, they can often be unstable and prone to disconnects/game crashes (yes I'm sending crash logs when this happens). Anything that increases the number of zone loads required to get some where is a negative. And as noted previously, the 10 minute cooldown makes relying solely on LRTP an issue. I've often done 2-3 base portal transitions back to back, and easily 4 in under 10 minutes as a regular practice.
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Pushing LRTP and Ouro as the primary replacements for /ebfp assumes that the key player use for the command and replacement powers is inter-zone travel. While I'm sure that's true for much of the playerbase, it's not true for everyone. Many of us (RPers in particular) actually use the command more often to get to bases. LRTP and Ouro are not replacements for my primary use of /ebfp. Mechanically the best replacement for my needs is the day job base teleporter. But the rate of regaining charges for this (to the exclusion of progress on other day jobs) means use will have to be carefully controlled so as to not squander charges to ensure availability when they may be needed.
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I enjoy the content of the game, and would prefer to see the flavor and lore of that content preserved. Within the context of the game, Ouroboros makes much more sense as a unique place, a sanctum for time travelers, which would be unlocked through playing certain content which provides for encounters with time travel. The idea that anyone can get access to the Ouro portal just by getting someone else to open a portal for them has never sat well with me, but at least with the level requirement there was opportunity and likelihood that characters could run content that would gain them access to Ouro before getting a port there. Sure, many would not, but there was more of an opportunity to discover it through gameplay. And when other travel options were available, there was not as much pressure to obtain the Ouro portal this way. Players who wanted to wait and gain the portal organically through content could do so without disadvantaging themselves in terms of travel options. But by making Ouro portals available at level 1, and by design making it the "easiest 0-cost travel hub," you are ensuring that players will pick it up as soon as possible. Even those who would prefer to wait and gain the power through playing content will be pressured to pick it up early as they will have no other affordable options. By making Ouro the intended low-level travel, you are actively discouraging people from playing content. I don't mind having choices for people who do not wish to play through the content normally, but the existence of those choices should not work against those who do prefer to play content. In short; don't disincentivize those who like to play the content of the game by making things more convenient to not do so.
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Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
We are looking at the set as a whole, and many of us are shelving characters because of it. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Doesn't that defeat the whole meaning of "Gymnastics"? Gymnastics always seemed to involve a lot more jumping than running; this is a complete loss of the flavor and fun of the power. Renaming it Agility really wouldn't work either for the same reasons. But what exactly is it about the current live version that breaks the game and requires a change? That is what has been unable to be articulated, and it makes these changes feel like unnecessarily negative. Keep in mind that the OSA being given to Tac Arrow is not just a T8 from another set; it's a worse version of what another set gets for its T8. I really don't like having OSA as Tac Arrow's T9, and I have no intention of using it. But at the very least, why not make it a direct copy instead of a watered down version of a T8? Maybe I missed something, but I have yet to see this rationale explained. All in all, these changes will shelve my character. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
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Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Why? You keep dictating how things are "supposed" to be, but haven't offered any justification for it. All sets don't have to work the exact same way; it's the variety and options that make them interesting. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
There are a lot more changes to Tac Arrow than just the ENA, and thinking that shelving /TA characters is just because of the one change misses the mark. The changes in totality alter the way the set will play so completely that it will lose what makes it fun. I can only speak for myself, but for me the crux of the changes that will make me shelve my character are Flash Arrow + ESD Arrow. The ENA and Ice Arrow changes add to the problems, but they are not my core issues. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Excuse you? Please go back to the very first post in this thread: (boldface added for emphasis) I do not appreciate accusations of falsehood, and I believe you owe me an apology. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Well said. Yes, the lack of a range indicator certainly does not help the situation. To be clear, I'm not happy about Mag reductions either and they would be painful to live with. But for Archery/Tac Arrow, range is life. Pushing us into "melee range" destroys the playability of the characters. Yes, I know 60' is not melee, but that was the stated intent of the change, and I challenge that intent as being an insufficient justification for these changes. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't think you understand what a "shtick" is. -
Focused Feedback: Titan Weapons Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Might be a little off-topic, but, *points to Blaster Secondary thread* They've specifically stated many of those changes have been made to bring the sets inline with each other, so it is now very much "set versus other sets." -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
While it's nice to see some continued updates and (hopefully) continued improvements before this patch goes live, several of the issues with the Tactical Arrow changes are still unaddressed. For starters: I have a hard time buying the argument that Tactical Arrow is overpowered when I compare powers like this to their counterparts, such as the corresponding Flash Arrow in Trick Arrow: Keep in mind that Tac Arrow's FA has a -4.9% ToHit debuff. Only half of Trick Arrow's debuff is now resistible, while all of Tac Arrow's has now been made resistible (no note here as to whether Trick Arrow's -90% perception is resistible). The disparity between the versions of these powers is huge. There is an argument to be made for a difference between Blaster and Defender versions of powers, but even so, this is significant. I've said before I'd be fine if Tac Arrow's FA lost the -ToHit completely, but making the -90% Perception resistible is too much. At the very least, it should be made only half-resistible as the Trick Arrow counterpart. Let Tac Arrow keep range as its strength. Now, going back to this one: This has still seen no updates. Splitting the slotting options for this power based on enemy type is wholly unacceptable. Especially in light of the change to the Mag of the power, the inability to slot Lockdown: Chance for +2 Mag Hold against the majority of targets moves this power into near uselessness. It certainly reduces its utility for running higher difficulty content, and will likely mean that many /TA players drop it in favor of something else. The proposed worse-than-Trick-Arrow's-T8 Oil Slick should be removed from Tac Arrow's T9 slot, bump ESD Arrow up to T9 and revert the hold changes (at the very least let it hold all targets; remove the hold/stun split), making it more worthy of the T9 slot. -
Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Unless your opponent is on the other side of a wall. I'd like to see a pistol shoot up and over. -
Focused Feedback: Teleportation Pool Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
Which a lot of players do not. Many aren't even aware of the ability to create complex keybinds. This is not a feature that any power should be designed to intentionally make use of. -
Which will only continue so long as people log in and donate each month to fund the servers. I do not mean to imply that the players have any sort of ownership rights because of this, but it does mean that players have entrusted the HC devs with a responsibility and stewardship, and they can't expect continued success without some level of consideration for the wants of the playerbase. Which to be fair, they do seem to be taking into account through the beta server and these feedback threads. My point is that maintaining HC's success involves a more complex relationship than just "it's their game, they get to do what they want."
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Focused Feedback: Blaster Secondary Revamp
Blackbird71 replied to Jimmy's topic in [Open Beta] Focused Feedback
You can, but the mobility bonus from CJ will take precedence over Shinobi-iri's instead of stacking. Defense should still stack. -
Well now, you see, a funny thing happened on the way to the Forum...