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City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
Patch Notes & Updates 12/14/2025 In whichever story arcs they may appear in, the following characters have had their powersets altered. PR0T0C0L has had his primary powerset swapped from Ice Blast to Water Blast. Sacred Justice has had his primary powerset swapped from Kinetic Melee to Psionic Melee. Jon Locke has had his primary powerset swapped from Rad Blast to War Mace and his secondary powerset swapped from Regeneration to Radiation Armor. The above changes were made possible by Homecoming allowing more powersets to be used within Architect Entertainment. Removed Temporal Mending from Elder-Mage Theobald's powerset as it would result in him getting left behind. Jon Locke in Priscilla's Behest has been downgraded from an Elite Boss to a standard Boss. Botolf in Priscilla's Behest has been given two additional powers. Pandemik in Episode 9 has had her face changed to differentiate her from her other selves. A Warrior boss and his guards in Trials & Tales have been replaced with the newly designed Warriors. Two 5th Column bosses in The Forgotten Relics were mislabeled as Archons. They are now labeled as Obersts. Kimmy Nycto in Shroud of Darkness has been given additional powers and an ambush to increase difficulty. Official release announcements are removed after 30 days. Patch notes & updates are removed after 7 days. This is done to make this thread less cluttered. Thank you for playing City of Dread, The Complete Saga, Priscilla's Behest, HoHL, T&T, The Brickstown Conspiracy, Shroud of Darkness, and The Forgotten Relics. -
Thunder/Incandescent Strike Cast Times
Savantir replied to Savantir's topic in Suggestions & Feedback
It's been years and the cast time for Thunder Strike did get sped up, but Incandescent Strike still hasn't seen the cast time reduction from 3.3s to 2.53s -
City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
The Forgotten Relics [A City of Dread Story] Official Release 12/13/2025 After completing your first assignment as a member of The Veiled by solving the Brickstown Conspiracy, you turn your attention to the Forgotten Relics of the past. Read through The Veiled Archive to learn of their power, history, and last known location. Each mission has a different enemy group, providing a nice variety of combat encounters. Retrieve five relics to safekeep them within The Veiled, away from evil forces. Not as complex as T&T's mechanics, but mission goals are well-constructed. Takes place after the events of the City of Dread saga and all past spin-offs. Thank you for playing City of Dread, The Complete Saga, Priscilla's Behest, HoHL, T&T, The Brickstown Conspiracy, Shroud of Darkness, and The Forgotten Relics. -
City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
Shroud of Darkness [A City of Dread Story] Official Release 12/09/2025 After assisting Shadow Spider, and establishing your expertise by extracting Han Liu, Morana believes you to be the perfect ally to dominate her adversaries, acquire the ancient Ebon Halo, and establish Skulls' rise to power. Challenging primary enemy group to keep you engaged. The second Villainous story arc in the City of Dread world. Includes two Elite Bosses, and one Arch-Villain to test your skills. Experience a story that involves darkness, deception, and domination. Takes place after the events of the City of Dread saga and all past spin-offs. Thank you for playing City of Dread, The Complete Saga, Priscilla's Behest, HoHL, T&T, The Brickstown Conspiracy, Shroud of Darkness, and The Forgotten Relics. -
This is amazing news! Congrats everyone.
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Ageless incarnate roots the player if using any Shield Defense power, no matter the archetype. Ageless incarnate does not root any other powerset in the game (that I am aware of.)
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Thunder/Incandescent Strike Cast Times
Savantir replied to Savantir's topic in Suggestions & Feedback
Bumping this. I'm still surprised that the animations have not been sped up. Energy Melee was/is top tier single-target DPS, yet it got buffed. What about these two powers? Will we ever see an animation cast time buff? Wishful thinking? -
Is there a way to make it RNG on which title screen and theme song play? So sometimes it's CoH, sometimes it's CoV. I play on both sides quite regularly, and figured I'd ask so I get more variety when booting up! Silly, I know. 😆
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It's down for me as well. I asked Excelsior's General & Help chats but received no reply.
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If I have Spider's Bite slotted and Degenerative interface, if I were to hit [Bane Spider Soldier.Shatter], would it stack all three toxic DoTs?
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Thunder/Incandescent Strike Cast Times
Savantir replied to Savantir's topic in Suggestions & Feedback
Didn't know about this link. Thank you! 🙂 -
Dude. We're playing a fictional game, you know, with heroes and villains.
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I actually did not know it was the fastest. Interesting. Still seems slow to me. Edit: I think part of me is a bit spoiled since my first dominator was Plant/Fiery, and Fiery Assault's damage is not only fast to cast but incredibly hard hitting. Perhaps I need to get out of that head space where I want every dominator secondary to be as good as Fiery.
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Thunder/Incandescent Strike Cast Times
Savantir replied to Savantir's topic in Suggestions & Feedback
Anyone know if these powers were sped up? If not, here's hoping! -
I think speeding up the cast time would be beneficial. The cast time to damage ratio makes it not worth using, everything is dead before I can complete the cast.
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Ran into a rather annoying bug today. I checked my published AE arcs and on multiple occasions, there are enemy groups that are listed to be in the arc but aren't and then the correct enemy groups aren't listed at all. For example, in my arc #10860, Void Hunters and Shivans are listed despite never being used but Arachnos and Longbow are missing despite actually being in the arc. In my arc #42618, Wailers are listed incorrectly, but Arachnoids are missing completely. There are many more like this, but just wanted to give a few examples. Thanks.
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City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
Their powersets went through a lot of trial and error because I wanted a variety that was perfect. The costumes were an absolute blast to create, I kept having ideas one after the other then I had the whole group envisioned quite fast. For the final trilogy, I know I needed to go the extra mile, so that's why there's not only a custom group, but many arch-villains as well. -
City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
I'm calm? Not sure what your problem is, I was only directing you to my previous replies to you. Have a great night. -
City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
I've already explained the reasoning behind this, I replied to you on Reddit. For those wondering here on the forums, the level shifts are due to the limitations that Architect Entertainment has, but if you're reading dialogue then I provide a story explanation when you're scaled down. Thank you. -
City of Dread, The Complete Saga + All Spin-offs
Savantir replied to Savantir's topic in Mission Architect
The real difficulty spike is the last trilogy because it has many AVs, but if you toy with the notoriety settings then you should be able to do the entire saga with both examples you gave me. Whichever you decide, I am excited that you are excited. I hope you have fun and enjoy the story! -
My Architect Entertainment saga titled City of Dread is a nine-episode adventure with a total of 45 unique quests to complete, handfuls of unique custom characters to team with or defeat, and compelling stories from beginning to end. Since the release of City of Dread, The Complete Saga, I've released six spin-offs titled Priscilla's Behest, The Heist of Han Liu, Trials & Tales, The Brickstown Conspiracy, Shroud of Darkness, and The Forgotten Relics. Clues, NPC dialogue, ally/boss descriptions, and everything in-between always ties the story together. I highly suggest making a new "Story" tab in your chat window specifically for Cutscene Captions and NPC Dialogue. This is very important, as it will make sure you don't miss out on anything that progresses the story and character development. I've personally tested every mission. I provide NPC allies when necessary, but I recommend being a well-slotted level 50 if you wish to complete the saga and its spin-offs with few road bumps. If you do decide to play through the saga and its spin-offs, then I thank you. I'm honored to provide content created by a lifelong fan. To find the arcs in-game, search the arc ID, City of Dread, or Savantir. If you are stuck, you may always lower the difficulty. Difficulty recommendations and arc IDs are listed below. Difficulty, Author's Recommendation Level 50, Solo, Incarnate, +2x3 Level 50, Solo, No Incarnate, +1x2 Level 50, Duo, Incarnate, +3x4 Level 50, Duo, No Incarnate, +2x3 City of Dread and Spin-offs Episode 1 Arc ID: #10860 (Heroic) Episode 2 Arc ID: #11104 (Heroic) Episode 3 Arc ID: #11332 (Heroic) Episode 4 Arc ID: #42551 (Heroic) Episode 5 Arc ID: #42618 (Heroic) Episode 6 Arc ID: #42715 (Heroic) Episode 7 Arc ID: #49533 (Heroic) Episode 8 Arc ID: #49675 (Heroic) Episode 9 Arc ID: #49732 (Heroic) Priscilla's Behest Arc ID: #54075 (Heroic) The Heist of Han Liu Arc ID: #55937 (Villainous) Trials & Tales Arc ID: #56009 (Heroic) The Brickstown Conspiracy Arc ID: #62250 (Heroic) Shroud of Darkness Arc ID: #70349 (Villainous) The Forgotten Relics Arc ID: #70393 (Heroic) Shroud of Darkness [A City of Dread Story] Official Release 12/09/2025 After assisting Shadow Spider, and establishing your expertise by extracting Han Liu, Morana believes you to be the perfect ally to dominate her adversaries, acquire the ancient Ebon Halo, and establish Skulls' rise to power. Challenging primary enemy group to keep you engaged. The second Villainous story arc in the City of Dread world. Includes two Elite Bosses, and one Arch-Villain to test your skills. Experience a story that involves darkness, deception, and domination. Takes place after the events of the City of Dread saga and all past spin-offs. The Forgotten Relics [A City of Dread Story] Official Release 12/13/2025 After completing your first assignment as a member of The Veiled by solving the Brickstown Conspiracy, you turn your attention to the Forgotten Relics of the past. Read through The Veiled Archive to learn of their power, history, and last known location. Each mission has a different enemy group, providing a nice variety of combat encounters. Retrieve five relics to safekeep them within The Veiled, away from evil forces. Not as complex as T&T's mechanics, but mission goals are well-constructed. Takes place after the events of the City of Dread saga and all past spin-offs. Thank you for playing City of Dread, The Complete Saga, Priscilla's Behest, HoHL, T&T, The Brickstown Conspiracy, Shroud of Darkness, and The Forgotten Relics.
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Thunder/Incandescent Strike Cast Times
Savantir replied to Savantir's topic in Suggestions & Feedback
Are you sure this is true? After double checking in character creation and in-game, Total Focus is marked as having a 2.53s activation/cast time, but both Thunder Strike and Incandescent Strike are marked as still having the 3.30s activation/cast time. Even if they forgot to edit the info, after personally testing each power in-game, Total Focus is noticeably faster than both Thunder and Incandescent Strike. -
Thought I'd make a forum post about this for people to discuss. Not entirely sure if it's been mentioned before, but the cast times for Thunder Strike in Electric Melee and Incandescent Strike for Peacebringers is still ridiculously slow and a bit depressing when it either misses or the target dies before you hit. Total Focus for Energy was sped up for every archetype and it's the sole reason I made an Energy Melee Stalker! I'd love to see Thunder/Incandescent Strike sped up as well. What do you all think? 🙂 EDIT: After 4 years, Thunder Strike was eventually sped up at some point, but Incandescent Strike still hasn't been given the 2.53s cast time.
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Hello everyone! I'm very excited to announce that I have finished the second trilogy of my saga, The City of Dread. Along with the release of the second trilogy, I've also added new/extra dialogue to the first trilogy. I highly suggest playing through Episodes 1-3 before moving onto Episodes 4-6 😄 Few things I should note here for people who are interested, I have thoroughly tested every mission in every episode with a level 50 dominator and a level 50 brute without using any incarnates! I suggest being at least level 40+ and decently slotted because some fights may be a challenge. If you're looking to make the world feel more lived in and deliver a greater challenge, use your notoriety settings to kick it up a notch! Clues, NPC dialogue, ally/boss descriptions, and everything in-between ties the story together from the start of the first episode all the way to the end of the second trilogy, so I suggest making a new "Story" tab in your chat window specifically for Cutscene Captions and NPC Dialogue. This will make sure you don't miss out on anything, and don't forget to read the clues and things! 😜 All details for Episodes 1-6 will be listed below, but just a heads up- the first trilogy and second trilogy were two years apart IRL so I probably won't start working on the last/third trilogy until either the end of this year or the start of next year. My creative juices need time to build up again! To find The City of Dread episodes in-game, you may search the arc ID or my global name which is Savantir07 Episode 1 Arc ID: #10860 Episode 2 Arc ID: #11104 Episode 3 Arc ID: #11332 Episode 4 Arc ID: #42551 Episode 5 Arc ID: #42618 Episode 6 Arc ID: #42715