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Snarky

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Posts posted by Snarky

  1. 1 minute ago, Seldom said:

    As someone who loves dark armor, be ye warned: /dark sentinels may be sport the weakest & worst power sets in the game. Taking mine to 50 actually soured me on the archetype for a while.

     

    Why? Obscure sustenance.

     

    On a power set with middling resistance, sentinels get the some of the worst values overall. Dark armor usually relies on two things for survival: consistent soft control via the auras, and strong burst healing via dark regeneration. After taking out a lot of the endurance heavy powers from the set and converting them to auto powers, the heal was then gutted of its burst healing for mild regeneration and a healthy dose of recovery.

     

    That's right, the set that needs the most healing gets the least, trades it for regeneration on one of the smallest health pools available that can choose the set, and the best recovery for the set that uses the least endurance of all its iterations. Because of this, I would never recommend playing the power set solo without a primary that heals, or at all. Especially if you plan to play at range, as then it has no soft control, (Auras are only 12ft) and no targets to target for resurrection after the inevitable death relapse. On a set that barely works for the ranged play style, its cornerstone survival tool was replaced with a soggy IOU note.

     

    Since playing my dark/dark/dark sentinel I started a few other sentinels, and am happy to report other sentinel secondaries work far better.

    And that is why I am now on a Tank lololol

  2. 32 minutes ago, thesilverhelix said:

    Ideally I'd like to have as much healing as a can specifically from doing damage and all other defense outside of that is just a bonus but it doesn't seem like there's much in the way of options on that front

    Dark Dark has no defense debuff resistance.  So any defense you slap on, in a fight with debuffer, will be stripped off.  In my opinion it is better to build up resistance values.  Resistance is it’s own resistance debuff resistance.   So even though the “cap” is 90, the goal is 100 to avoid debuffs.  
     

    Dark Dark also creates a “faux defense” with it’s powers.

    1) to hit debuffs.  
    2) Fear aura

    3) Stun aura

    4) non suppressed stealth 35’

    All of these things work to slow/stop/reduce the times you are attacked or hit.  Defense.  In my build I ensure these are functional.   

  3. 6 hours ago, Groundworm said:

    Thank you to everyone for the excellent advice. I will lower the difficulty- I'm sure I was biting off more than I could incinerate. As has been pointed out, I only very generally know the differences between each mob and what they're capable of, so I've pretty much been treating them all the same while trying to learn from what happens when I rush in to nuke them.

     

    I know a lot of defense depends on IOs and IO sets... of which I know absolutely nothing. I've never had a level 50 character, and my total influence is about 20 million. I don't even know what sets I should be looking for, what powers to slot them in, or if I can even afford anything I need/want.

    I am not sure if Yomo is still doing a giveaway. If so he is going to take a day or three to reply. But i would try. In game send an email ti @Yomo and let him know you need funds.  He was giving 100 million ti anyone that asks. 
     

    I was assuming, as, un, I assume mist if us were, that you were using sets.  With a mostly non set build you are going to encounter a ton of problems.  There is a silver lining. If you love Bkasters and keep playing them it gets better. You are on the hard end of the learning curve right now.  The things you learn on a Blaster no other archetype learns how to do.  Apply sheer force to the problem.  

    • Like 1
  4. 2 hours ago, thesilverhelix said:

    From what I've seen my best bet would be either Dark Melee/Dark Armor or Dark Melee/Bio Armor. I want to make sure there isn't something I'm missing or something I haven't considered like additional powersets or how much the archetypes affect said powersets.

    It would be Dark Dark in my opinion. After taking every power except the T2 punch in Dark Melee (they are all good, and in my opinion necessary) you will have very little room left.  So, do you push more into theme? Or do you want to slant the armor and put on the extra gizmos to survive anything the game throws at you?

  5. 4 minutes ago, Erratic1 said:

     

    That was my original Scrapper and third character Live.  He was glorious. I really wondered back before proliferation how an Inv/Dark Tanker would fare. Guess I could find out....

    In my opinion a well built Invul/Dark Tanker will be the hardest pvE player driven toon to kill in 99% of situations.  I rad Dark/Invul Brutes on live.  Insane how strong they were. I have a Dark Invul Tank and he is all that, and a side of chips. Just does not fit my concept for vampire main as well as Dark Dark Tank.  

    • Thumbs Up 1
  6. 39 minutes ago, biostem said:

    Does the value of the -tohit vary significantly between tankers and brutes? (Not at my gaming computer to check)

    Just a slight bit lower on Tank surprisingly.  Brute and Scrappers match, and tank is about 90%? of those values on power with -tohit.  Another oddity of CoH

    • Like 1
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  7. On 4/25/2024 at 5:51 AM, Lazarus said:

     I see what you mean,..the other idea I had is a FIREMELEE/BIO,..

     

    I also intend to use RING OF FIRE epic,..so no av running.

     

    Also why is RAD a bad melee set?

    an AV will most times step out of a ton of immob/holds/and various other mezzes.  

     

    basically, if you are counting on something like 1 ST immob power you better be hunting sappers

  8. 8 minutes ago, Warboss said:

    Tanker forum, so I'm going Tanker... But I guess it's more a matter of what you want to do. Overall I enjoy playing Tanks more than Brutes, so the choice is easy for me. The two do play  much differently though.... more ST damage and have the ability to build to Tanker level defenses? Go Brute. Better AoE effectiveness and built in ability to cap Defenses? Go Tank. Attending Tanker Tuesdays? Go Tank. Attending Brutal Thursdays? Go Brute.

     

    And, I guess more to the OP's question - Tanker! I've played the set on both ATs (and Scrapper), and (as previously stated) it's Tanker for me.

    I was leaning to Brute.  (and My Dark/Dark Brute has 1450 badges...)

     

    Then i played them both.  I do still love the ST damage on the Brute.  But... Everything else is better on the Tank.  Shadow Maul works.  (and is much weaker on a Brute) Touch of Fear is better.  Soul Drain!  Dark Consumption, Dark Regeneration, The damage Aura, Fear Aura, Stun Aura, better resist values, higher health, better ATOs.  

     

    So... just rounded a 1000 badges on the Tank lol.  Should finish Ouro badging today, then about half goldside to Flashback, and 2/3? of story arc achievement through Ouro.  Sigh.  Grind monkey grind!

  9. I had the same issue when I tried a Fire Fire Blaster many years past.  What has changed?  I now know the mobs really well.  I know which ones I can Nuke, and which ones will turn around and hit me with brass knuckles spelling N0L0V3  

     

    If you do not have the terrain and the mobs memorized it is a lot harder to pull Blaster magic.

    • Like 2
  10. 10 hours ago, Groundworm said:

    I returned to CoH a couple of weeks ago after having not played for 3 years. After trying a number of my old characters, I decided to start anew to relearn the game. So I made a bio/axe tanker and I've been enjoying him.

     

    Now that I understand more, I tried my old level 40 fire/rad blaster. Took him into a mission at +0/4 and... he dies with every group. Literally. He's got tough, weave, and maneuvers but the moment a mob gets to him, it's all over. The mission I tried was an Oranbega map, so close quarters fighting (in the narrow passages) is unavoidable. This is about the opposite of fun, and I'm not sure what to do.

    So, I have been running a LOT of Blaster the last year.  And each one I build has LESS defense.  I never take tough or weave.  I do take manuevers, and slap the two 3% Def I/Os in the epic armor. That is it. I used to build for ranged defense.  With a Dark Blaster you can throw a Mag 4 stun on a group as you go on to nuke. But mag 2 is fine.  
     

    Now let me BLOW YOUR MIND.  I run a Fire/Fire/Fire Blaster with NO damage mitigation except maneuvers and the two +3% Def I/Os.  He is impatient, and LOVES to get to a fresh spawn first.  He loves to aim, build up, swoop and Nuke.  If there is another spawn near he will  incarnate nuke them (fire, ranged) and if there is a third spawn nearby he will throw 2 fire rains on them.  Doesnt he get attacked?  Funnily enough, when you light people on fire, even if they survive they are often distracted.  Even video game people.  Oh, since I did not build for defense…. I built for DAMAGE.  And Alpha is max DAMAGE, and interface is +Fire DAMAGE.  Do you smell that?  It is the smell of victory.  Smells a lot like burning Freakshow Tank i know.  
     

    His tactics (?!?) never change.  I will eat a medium purple before facing off against a Vicky robot heavy spawn in incarnate trials. And Barrier is a great Destiny for this playstyle as well. 
     

    Ever hear of Jackie Chan.  Frustrated him to work with Hollywood. He knew tricks like using wooden crates to, at the last second, stop himself from being crushed between a car and a dumpster.  Gave himself just enough time to jump out of the way. But the camera did not catch it. That is how you play a Blaster.  You know what the outcome is before you ever jump into a spawn.  If you are in doubt, probably need another wooden crate…

    image.jpeg.b1b833a5d941cbb55bd20aed776bba39.jpeg

    • Like 4
    • Thumbs Up 1
  11. I started on Brutes.  I love redside.  It was a different era.  Time changes all things.  Even old vampires.  
     

    I asked yesterday, both here and in the Brute forum, which is better for Dark Melee.  A Tank, or a Brute.  Truthfully I still think Brute edges it out.  I am not going to run a hundred experiments and record all the data.  Brutes do better at ST than Tanks and Dark Melee has always been an ST focused set.  
     

    But nothing exists in a vacuum.  I run Dark Dark.  Now, for those who do not read all my ramblings let me get to the points.  I always take all Dark auras.  The bottom line is the Fear and Stun auras create a “faux defense” that makes up for Dark’s lack of defense mitigation in nearly all situations. Without needing defense debuff resistance.  So, three auras with  50% greater radius…. A damage, a fear, a stun.   Plus the greater effectiveness of Dark Melee AoE.
     

    So, now that you know the auras are definitely better, the Dark Melee is better aoe if still not as good at ST, as on a Brute, and… better health and resistance values on a Tank.

     

    Even a stubborn old vampire knows when to just take the win and fade away.   Sigh, time to badge.  At least I have Really Hard Way on that Tank from the back shelf lol.  Nearly impossible to get these days.  

  12. 1 hour ago, InvaderStych said:

     

    Maybe it is time to Snark Outside The Box.

     

    maxresdefault.jpg

    No, I think you got the picture right.  I took a look at Sentinels because it had more of what I wanted.  Then I started looking at the armor I wanted.  Was on a Brute for a day.  Now on a Dark Dark Tank lol.  Box time.  Oh yeah!

    Robert Eggers Nosferatu | Page 5 | The SuperHeroHype Forums

     

    • Moose 1
  13. 44 minutes ago, Clave Dark 5 said:

    This is gonna sound funny, but I have (had?) no idea what clicking those does, other than "it needs to be done to complete the mission."  Seriously, every time that I've run that, not one leader has ever said "wait to click!"  I think I've only ever seen one run go kind of south too though, and we did still complete it.

     

    Also in my defense, the wiki page doesn't really say anything about that other than

    • 4 computers to activate at the same time to stop Clamor's device!
    • ...
    • There are no simultaneous objectives on Homecoming. They can always be completed sequentially, allowing for solo play; the mission text may not yet reflect this.

    a careful (or drunken) read of the original post will give hints as to the point of the glowies.  That it brings ambush and the AV back.  But.  You may not read that.  Or this.  And will forever more be mystified.

    Y'all got any more of them Memes - Imgflip

    • Like 1
  14. 7 hours ago, UltraAlt said:

    The term is "end-game" not "late game".

     

    The "game" is the leveling content.

    If there was a "late game" in City of Heroes, it would be like level 45-49.

    Once you hit 50, you are in the "end-game".

     

    The "end-game" is content that is pasted on the end of the actual "game" to give people that have completed the "game" something to do.

    Generally, this is done in games to keep players paying for content.

    Before the big F2P boom, it was to keep subscribers subscribing.

    With the F2P boom, it is P2W, exclusives, etc  ... including - most likely - whatever players are saying that they are willing to pay for on their respective game forums.

     

    I'm assuming this post will give the "end-gamers" something to do even if just for a brief moment.

    you hyphenated "end-game" but not "late game"   is there a reason?  since we are being precise....

  15. 2 hours ago, Scarlet Shocker said:

     

     

    Today I discovered I couldn't log in to my faithful launcher.

    I've not seen any announce, which is frankly a tad poor but there you go.

     

    Sad to see it go but at least we have a great tune - and I even know all the words to it.

     

    Thanks for all the launches

     

    badabadabah... TEQUILAAAAAAAAAAAAA!!!

    When the game turns 21 you can have Tequila again.

    • Haha 3
  16. I played it as Invul/KM Tank.  No Tank is bad.  The whole concept was Tank Mage, I made a magic themed/costumed and the big movements look like spell casting.  Then a lot of the stuff is ranged.  Short range but still.  Again, no Tank is bad.  Yawn…uh, what was I saying?   

    • Like 1
  17. 6 hours ago, Herotu said:

    I think the question is wrong.

     

    IMHO,  Controllers are boring but OPAF. You're trading "interesting" for "powerful".

    This really gets “to it”

     

    last year I leveled a LOT of toons to low 40s-50.  
     

    My standard was 4DFBs, then all the TF/SF/Trials in order (ranked by last level of the content). This included a dark dark and ice ice controller. These things were able to make any team safe and control the battle like the top banana at the circus.  But, … never “felt” powerful.  On fast teams they were useless. (But so are my Brutes/Blasters unless i am also racing to objectives.)   But Controllers just hang with the team, sadly usually the less effective members, because that is where the most controlling is done.  
     

    Rarely do i agree with the Archetype write ups.  But the Controller one is pretty spot on

    • Like 1
  18. Same thing happened to my old Tarterus.  So, because it is me….first i ignored it.  That worked for…a time.  Then i peeled the damn thing off and superglued it back in place.  This was not pretty, not fun, and not precise.  After weeks of random smear still drooling and dried superglue  particles migrating the thing settled into a cohesive slab.  
     

    good luck 🤪

    • Like 1
    • Haha 1
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