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Posts posted by Snarky
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2 hours ago, ZemX said:
A b-list villain from the best b-list villain group around, "Rogue Isle Villains".
and the base (as best as I can manage...use TP points to see underbase oranbega cavern)
/macro_image "DarkArmor_FearfulAura" "Teleport: Rogue Isles Villains" "enterbasefrompasscode MAYHEM-19149"
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5 hours ago, Uun said:
In case you overlooked it, the new Dark Mastery epics get Murky Cloud (F/C/E/N), not Dark Embrace (S/L/N/T) that defenders/corruptors get in their Dark Mastery. If you want Dark Embrace, go with Soul Mastery.
I actually want murky cloud, it looks way cooler. But Soul Mastery is easily the better choice for my playstyle. It gives me a nice DPS cone that fits my build style better and a solid hold (with the coolest and easiest to see affect).
I could arguably not take any armor since with just 6% def and a few percent armor in 4 types it is windshield armor. My next but of research will delve into 1) how useful is it. 2) is there any power I can 1-2 slot and be better off taking?
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I keep trying to find a Dark Dark combo that is “it” lol. One if the issues is vampires are so ill suited to almost anything. Luckily they are ill defined.
currently maining a Dark Dark Blaster.
favorites?
Fire3 Blaster is THE meta. So much power and fun. Good thing it has a rez.AR/Dev Blaster. This is a hoot, safe, but I prefer the Dark Dark. Living on the edge with a PBAoE is just a…blast.
Dark Dark Corruptor. Safer than the Blaster. Not as satisfying as the Blaster. I know it is more powerful than the Blaster. But it lacks crunch.
I do not melee much at all anymore. I feel the safety is unnecessary and the builds are so locked in. Constricting. But I have a Dark Dark Brute with around 1450 badges. Lets put that down as a favorite. It lives on the edge of sanity, depending on CoH oddball mechanics for 1/2 of its survivability. -
What you want are Task Forces at that level range. There are not a lot 40+, but 45+ there are a few.
Best news? The Imperious Task Force. This much loved Task Force is run regular in many variations, and is 35+.
To access Cimerora to do the ITF you need a badge. Get that badge by going to Night Ward. From the Base Portal in Night Ward look up at the mansion on the hill. Go in the front door of that mansion and you get the badge.
To get to Cimerora go to any Midnighter Mansion besides that one. Then go through the door upstairs in the back. Then use the crystal pillar middle of the tunnel intersection.
You want the +4 Kill Most ITF most preferably.
Good Luck.
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38 minutes ago, Frozen Burn said:
I am not a fan of Dark Mastery at all. And just for the reasons you state, plus some. Possess and Black Hole - just, no. Fearsome stare, possibly, but as you stated, long recharge and also, it has inherent low ACC and takes extra slots just to get it to normal. I am all for AOE controls on blasters, but I'd rather devote those extra slots to powers that do damage.
As for Soul Consumption - there is no need for it. At least for me. Most of my builds, I am near or at the HP cap, so the + Max HPs don't do anything for me. Blasters already have unlimited End with their sustain power, so the +Max End is pointless. The -regen and -end to foes is so minor, it's not even worth it as a debuff. Maybe if it did some damage too, it'd be worth something. If you do take it... don't bother slotting endmods in it... you already have more end than you'll know what to do with and you'll get better usage out of the +Max HPs. Slot it for a little Acc and mostly Heal and Rech.
I get far better usage out of Soul Mastery instead - all 5 powers are useful (3 of which do damage). Dark Mastery has 1 (the shield) that's useful and maybe Fearsome Stare - and none do damage.
But if Soul is too far different than Dark for you conceptually, then I clearly understand and say go with it - concept always first, in my book. 🙂 Just swap out your endmod set in it for a heal set.
yeah. you are right. here is what it looks like with soul mastery. not taking soul tentacles. because they are white. why? no one knows. but they can keep them.
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if you tap it just right, no more water noise.
be careful. base building is finicky.
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14 hours ago, Etched said:
Ok, I take that back. I reread the original post that Snarky posted and I did mention flippin a piece of glass flooring on top of another. Which would include maneuvering the item on its axis.
I apologize for my arrogance. For me, I could do that when I was ready to place the item but i understand not everyone is me. You got me, Elfis. Good job.
yeah, i cannot flip for crap lol. i have some truly unbelievable interactions with objects. if you saw a video of it you would die laughing.
i may know what happened with the water though. I saw these guys coming out of a base portal...
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16 minutes ago, Luminara said:
Time to make an Energy blaster named "Snarky's Bestie".
The only toon I ran in the mapserver event was an en ergy energy Blaster. 50d it in 3 hours, then in another 45 opened all incarnate slots except hybrid (3/4 open) Havbe not played it since. Beautiful power sets that you pay up to 9 enhancer slots worth of "KB->KD tax" to make it team useful.
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26 minutes ago, OdinAZ said:
I have an Archery/Sonic Corruptor. This is for Explosive Arrow.
at a quick glance you could slot it Force Feedback: Acc/KB, Dam/KB, Rech/KB Bombardment: Dam, Dam/Rech, Acc/Dam/Rech.
this gives +KB scraping ED, and Damage past ED
oh, and please dont play it on a team with me. F-ing hate knockback, especially non directional "ball o knockback"
If it was me....
I would slot this 4 Overwhelming Force, 2 Bombardment:
Overwhelming Force: Acc/Dam, Acc/Dam/End, Acc/Dam/End/Rech, Dam/Kb->KD Bombardment: Acc/Dam/Rech, Fire Dam Proc
the overwhelming force dam/knockback to knockdown proc flops anyone that would have been knocked across the room on their back. just as helpless but in a nice neat pile.
This gives just as much crowd control, keeps enemies centralized for 1) you 2) teammates so AoE is more effective. Does more damage as well
also, 2 or more bombardments in a power give a global +5% range increase. and as archery that is nice.
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I am building this mostly for theme, but trying to make it work. Dark Mastery has Fearsome Stare. long Recharge but a solid Dark performer. I have never been a fan of Possess. As a single target confuse on a crowded build it will not start here. I have tried to like Black Hole, specifically on a Troller. It rarely is any good, the watered down version in Blaster Dark Mastery is an easy pass. So that leaves tha armor, which everyone takes, and Soul Consumption. Which is more or less the main point of the topic.
Soul Consumption. Hmmm. Is it any good. I have over enhanced it in this build, in my opinion. But I am testing how far I can push it and how useful it is. Anybody know it, love it, hate it, have insights?
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3 minutes ago, OdinAZ said:
Is there a way to increase the percentage or magnitude of effects? My corruptor has a power that has a 50% chance of a 2.25 knock back. I was hoping to increase either or both of these values.
You have left out what powers.
The enhancement sets for Knockback increase KB distance except the proc in force feedback that turns it to knockdown.
Energy Mastery power build up says it does but it does not. Was changed and text is outdated.
Without what power is giving you the knockback 50% kind of firing blind
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2 hours ago, Glacier Peak said:
Did you fight those... giant robots? I was surprised at how often an ambush would spawn while fighting those guys. Seemed like I fought 3-4 ambushes and also Vandal when I was on a 2star ITF last.
Yes. The team handled that fine. I had the easy job as the fire3 blaster. Kill anything near team. If confused about primary target then Target thru the tank
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33 minutes ago, DarkonCOH99 said:
On Live doing the Marauder ITF (name escapes me at the moment) I died getting an acid. Hosp'd came back and as an MM I re-summoned and buffed my pets outside in the clear. Marauder wasn't done with his speech yet and I accidentally aggro'd some one near him. He turned to attack me and left the area.
ITF FAILED!!!
I felt like such a fool
Lambda. I heard that could happen. Never seen it.
Hey, we’ve all done stupid things. Uh, or at least according to 31.11% of polls I have.
So, you’re in great company!
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28 minutes ago, Force Redux said:
goddammit Jeff, you had just one job to do!!
blame jeff....errrrr, The Blue Raja
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Dark is a resist set. That uses game mechanics for defense instead of regular "defense"
Non suppressing stealth. Less folks see you. less folks attack you. Defense
Stun Arua. stunned folks do not attack you. Defense
Fear Aura. Feared opponents attack you way less. Defense
To hit debuffs. lowering your opponents chances of hitting. Defense.
Then the best heal in the game. Nothing else comes close to that heal.
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On 4/21/2024 at 7:40 AM, Bjorn Stoutarm said:
I second BA / WP Brute. I'm relatively new to Homecoming myself, and that's what I'm running as my Main character: mostly based on theme. I ran this as a Tank on Live, and didn't take him very far, but as Brute it works well. I'm in my low 30s right now and can handle fairly large mobs.
It's a good mix of defense, resistance, and endurance management. I still faceplant sometimes, but found the combination very satisfying, especially post level-22.
For this character, I included Hasten and Rune of Protection. That has helped keep the pace up.
when you build up some ban and want to run at 50 i would re roll this as a BA / Invul and use a hyperstrike invul build. at 50 invul does everything willpower does and more. a lot more survivable. invul brutes can serve as main tanks in master of attempts in most TF/SF if you know the game.
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1 hour ago, Dying Eagle said:
Found this thread but I’m not sure if you’re still around 2 years later…
You mentioned that stealth was good on a brute but not on a tanker. I was wondering what is the advantage of stealth to a brute? And why is it not good on a tanker?
Well i had been slumbering in my coffin. But since you woke me up…
My favorite Tanker is an invulnerability/dark. Damned near unkillable. But one year for winter i made an ice/ice theme tank. It was insane how easy it was to tank, because everyone in the room hated him. It was like people were telling people a hundred feet away to swarm the tank. At least it felt that way. Lot of agro. A lot.
Dark Armor is stronger on a Tank. No doubt. And the AoE increase is nice on Dark/Dark. Very nice. But since Dark Armor uses non suppressed stealth as a survival trick it acts the OPPOSITE of ice armor. Making it, in my mind, just more work to tank with. Because i am a lazy old vampire.
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So… a few days ago i did a pug 2 star itf that was so bad. How bad was it? Bad enough to write about lol.
Last night I was with Justice Superteamers on Excelsior. There were 10-11 of us. We split into two teams. Regular 4/8 kill most and a 2 star.
I was on the 2 star. We had 2 Tanks a Fender a dom, a troller, and me on a Fire3 Blaster. We finished in smart form with deaths in mid 30s.
Not a PUG, on Discord. But 6, light on “pure dps,” and i thought it would be “hard”. Good feeling
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22 minutes ago, Haijinx said:
The double extra irony being my cellmate here in the Hospital was in Withdrawls ...
Luckily he got moved to the ICU about 6 hours ago, so I have a new Pug.
Keep smiling and casually steal as much random stuff as you can. Might come in handy.
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4 minutes ago, Haijinx said:
I was gonna hit Fulcrum Shift, but then I got high.
No one could take out the big bad fast, he ran around the whole warehouse, and I know why ..
Apologies. Look it was Snarky's fault!
The common denominator on all bad pugs. Sigh.
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16 hours ago, RelativeQuanta said:
Oh, sorry! I just assumed since you did things like split the ATOs to get more global hold you were prioritizing more supporty stuff. I did swap Positron's Blast into Umbra Torrent, so at least that cone actually had more range at the end. How about the attached? I swapped Ragnarok for Bombardment + a range enhancement. This loses 5% recharge, but gains back the 5% global range. Both Umbral Torrent and Night Fall have greatly increased range this way. I'm sure more cleaver slotting could regain the 5% recharge too.
Snarky Dominator (Darkness Control - Dark Assault) 2024 v 1.1.mbd 43.43 kB · 0 downloads
Thanks. I am going to rebuild my Blaster based on everything I learned from my Corr. I will come back to the Dom. But it has two powers that give off a brilliant rainbow …. Not great lol.
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12 hours ago, hakurr said:
ok so is say a +5 purple better than attuned purple?
NEVER attune a purple. It is 1) a waste. Purples are by nature attuned. They are a 50 only set with set bonuses that attune down to one. 2) if you attune them you cannot boost them. So, only buy them in the crafted enhancer section off AH, unattuned.
+5 most purple sets is overkill and gets very little back once ED beats it down. Having said that over half my slotted purples are +5 boosted. Because….
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1 hour ago, RelativeQuanta said:
So, I always found that the pets make good hitpoint buffers. If they've died it usually means I need to use defense inspirations or get out of dodge (when I'm solo). I like to think of the pets not as summons but my character actually building them out of shadows (even if the game says otherwise). It makes them more palatable for me.
You seem to play your dominator more as support than I do, which I find pretty interesting. I play much more like a blaster.
What do you think of the attached build? I tried to rearrange your build to include both Haunt and Umbral Beast, stay completely ranged, and add a bit more DPS. I dropped Midnight Grasp and Engulfing Darkness for the pets. The idea is your ranged attack chain would be Dark Grasp → Moonbeam → Gloom → Umbral Torrent / Nightfall. Haunt should hit pretty hard in this build too. Though, I admit I took out the +Range set bonuses which may be a non-starter...
Snarky Dominator (Darkness Control - Dark Assault) 2024 v 1.1.mbd 43.4 kB · 3 downloads
I do not know where you get the idea I okay as support. I play the Dark Corr as a Blaster and am trying to figure if Dom does more dps. Taking out the + range removes damage as it lessens cone aoe. It also decreases ranged dps survivability. Imo
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My “meta plot” take on it is simple, yet complex. Also, absolutely true.
Journey with me…;
The CoH/CoV starts when you create a character. Day one. Every single character has the same day one. Now, it is about to get through the looking glass weird.
As you progress from level 1 to 50 (and this could take 3 hours in an event like mapserver. Or years.) The game. Does not. Change. Ever. Day one. It looks like the clocks turn, day turns to night, to day. But CoH/V time is “stuck” on a specific day.
The Menders know this. They take advantage of it. They want your help. To 1) fix all the things wrong with today. ( admitted by them, although they leave out the “today” part) 2) find a way to move the whole world past “day 1”. ( they will never admit this and probably not all Menders know).
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Dark Mastery discussion
in Blaster
Posted
That is a way different build than mine! Thanks.
Yeah, I prefer the double mag 2 stun (total mag 4) and then drive-by PBAoE chain. Then pop out to range for most of my work. I also have a ST Hold attack chain for things like Vickeys or other pesky EBs, LGTF, etc. I die surprisingly little considering I love to drift into a large group then hit Soul Drain/Blackstar. But I know the fights and lean into my inspiration tray.