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Everything posted by Blyzzard
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Solarverse's SFX Consolidated List of Mods
Blyzzard replied to Solarverse's topic in Tools, Utilities & Downloads
Ha intéressant 🙂 Donc comment je dois faire ? Comme ça ? 1) FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg 2) MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg Si oui donnez moi les fichiers .ogg et je le fais, mais techniquement ce ne sont que des hurlements donc homme ou femme ce n'est pas important personne ne fera la différence lol. NB : j'ai changé la video dans mon post initial l'image est noire, et il n'y a que le son. Si je peux finir mon mod je referais une vidéo complète et définitive. Ha interesting 🙂 So how do I do it? Like this? 1) FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg 2) MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg If so give me the .ogg files and I'll do it, but technically it's just screaming so man or woman it doesn't matter no one will make the difference lol. NB : I changed the video in my initial post the image is black, and there is only the sound. If I can finish my mod I will make a complete and definitive video. Translated with www.DeepL.com/Translator (free version) -
Solarverse's SFX Consolidated List of Mods
Blyzzard replied to Solarverse's topic in Tools, Utilities & Downloads
ha... ok thank you -
Solarverse's SFX Consolidated List of Mods
Blyzzard replied to Solarverse's topic in Tools, Utilities & Downloads
Bon au final j’ai fait la vidéo dans la foule ^^ Si certains sur envie de regarder la vidéo pour me donner leur avis 😉 Je mets le zip en dessous au cas où lol. Well in the end I made the video in the crowd ^^ If some people want to watch the video to give me their opinion 😉 I put the zip underneath in case lol. https://youtu.be/K09qyfGujyo Screamer.zip -
Solarverse's SFX Consolidated List of Mods
Blyzzard replied to Solarverse's topic in Tools, Utilities & Downloads
Merci pour vos réponses 😉 Vous avez raison sur un point le dernier pouvoir n'est pas modifiable sûrement pour les raisons que vous avez évoquées. J'ai faits des tests : Faire un fichier unique, après j'ai essayé de modifier les deux fichiers mais rien ne fonctionne. Donc dans les jours qui viennent je vais faire une vidéo avec ma version du Banshee que je posterais ici...si j'y arrive lol car je n'ai jamais fait ça^^ De base ma version du Banshee est plus agressive au niveau sonore, mais je préfère. Je mettrais le .zip avec les fichiers au cas ou ça plairait à quelqu'un lol. Pour le moment je n'ai pas de solution pour le dernier pouvoir donc je ferais comme ça. Je voulais aussi modifier le son de "Amplify" mais on ne peut pas non plus. Thank you for your answers 😉 You are right on one point : the last power is surely not modifiable for the reasons you mentioned. I made some tests: Make a single file, then I tried to modify both files but nothing works. So in the next few days I'm going to make a video with my version of the Banshee that I'll post here...if I can do it lol because I've never done that ^^ Basically my version of the Banshee is more aggressive in terms of sound, but I prefer it. I'll put the .zip with the files in case someone likes it lol. At the moment I don't have a solution for the last power so I'll do it like this. I also wanted to change the sound of "Amplify" but we can't either. Translated with www.DeepL.com/Translator (free version) -
Solarverse's SFX Consolidated List of Mods
Blyzzard replied to Solarverse's topic in Tools, Utilities & Downloads
Bonsoir j'aimerais savoir ou je peux trouver le .ogg du pouvoir : Sonic attack Dreadful Wail ou si un joueur peut le mettre ici. Je suis en train de faire un mod pour modifier les sons de la ligne de pouvoir Sonic attack de la sentinelle mais il me manque le fichier .ogg de Dreadful Wail. Merci d'avance Good evening, I would like to know where I can find the .ogg of power : Sonic attack Dreadful Wail or if a player can put it here. I'm making a mod to modify the sounds of the Sonic attack power line of the sentinel but I'm missing the .ogg file. of Dreadful Wail. Thank you in advance -
Solarverse's SFX Consolidated List of Mods
Blyzzard replied to Solarverse's topic in Tools, Utilities & Downloads
Hi, I'm starting since yesterday a Sonic Attack sentry (a man). But the sounds of sonic screams don't sound very "beautiful". They don't sound like human voice screams, it's very synthetic. Would someone have made an sfx mod to have more "human" screams men and women? So when I say more human I mean that sound like human voices. At worst even animal voices/scries could perhaps go. Finally something that doesn't sound like the sounds of the game. For example I think of the screams of the character from the Supergirl series. In season 3 there is a character named Julia Freeman / Purity. Her screams are very realistic, why not have the same kind of sonic screams for the female characters in the game and another one adapted to the male characters ? Of course there are a lot of attacks in the game, so there should be some variations, but we would really feel like playing Banshee (x-men)^^ Translated with www.DeepL.com/Translator (free version) Salut, je commence depuis hier une sentinelle Sonic Attack (un homme). Mais les sons des cris soniques ne son pas très "beaux". on ne dirait pas des hurlements de voix humaines, c'est très synthétique. Est-ce que quelqu'un aurait fait un sfx mod pour avoir des cris plus "humains" hommes et femmes ? Alors quand je dis plus humains je veux dire qui ressemblent à des voix humaines. Au pire même des voix/cris d'animaux pourraient peut-être aller. Enfin quelque chose qui ne ressemble pas aux bruits du jeu. Par exemple je pense aux cris du personnage de la série Supergirl. Dans la saison 3 il y a un personnage du nom de Julia Freeman / Purity. Ses cris sont très réalistes, pourquoi ne pas avoir le même types de cris soniques pour les personnages féminins du jeu et un autre adapté aux personnages masculins ? Bien sûr il y a pleins d'attaques dans le jeu il faudrait donc des variations, mais on aurait vraiment l'impression de jouer Banshee (x-men)^^ -
Merci pour votre réponse ;) Au départ je n'avais pas utilisé de logiciel de traduction car je pensais que ça n'intéresserait personne lol. Donc merci pour vos explications, et pour répondre à votre question : oui j'utilise ces ailes, mais ce ne sont pas des ailes de mouche. Je les utilises quand même ;) J'espère que les négociations avec Ncsoft se passeront bien, et que nous verrons bientôt de beaux changements. Thank you for your answer ;) At first I didn't use any translation software because I thought it wouldn't interest anyone lol. So thank you for your explanations, and to answer your question: yes I use these wings, but they are not fly wings. I use them anyway ;) I hope that the negotiations with Ncsoft will go well, and that we'll see some nice changes soon.
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Alors j'écris mon post en Français n'étant pas bilingue, et de toute façon aura t'il un quelconque intérêt pour la communauté j'en doute lol. Alors depuis quelques semaines/mois je me pose la question suivante : Qui a repris CoX ? Une société de jeu vidéo ? D'anciens fans qui ont "piratés le jeu" pour le remettre en ligne ? ou Tout simplement NCsoft sous un faux nom ? Alors je sais que NCsoft est au courant depuis un moment que CoX a repris et ils ont "validé" sous certaines conditions. Donc ma question du dessus : Qui a repris CoX, la question m'est venue car dans la gestion du jeu je retrouve un peu les méthodes NCsoft/Cryptic studio. C'est a dire "On vous mets un forum, écrivez y vos idées mais de toute façon on fera comme nous on a décidé". Je prends un petit exemple, le Mastermind. Je crois que le Mastermind est l'un des archétypes qui a le plus déchainé les foules. Je veux dire en thermes de propositions de pouvoirs. Hé bien que ce soit chez NCsoft/Cryptic studio ou bien chez les "repreneurs" actuels ça fonctionne de la même manière... On ne tient pas comptes des doléances des joueurs. A l'époque (avant 2012) il avait eues des dizaines de listes de pouvoirs potentiels qui n'ont jamais abouties. Depuis le ressortie du jeu c'est pareil, des pages longues comme le bras des lignes de pouvoirs, mais qui restent lettres mortes. L'exemple le plus simple du monde le MM clones (ou homme multiple ->Marvel) à l'époque l'argument de NCsoft/Cryptic studio, non à cause des problèmes de triche et bla bla bla. Aujourd'hui, ils ont mis la possibilité de clones sur la ligne de pouvoirs "Contrôle des illusions", en toute logique les joueurs ont demandé ce qu'il en était pour le Mastermind ? Réponse : C'est pas prévu... Le jeu n'a plus de contraintes budgétaires/design ou quoi que ce soit Mais les "repreneurs" agissent comme NCsoft/Cryptic studio...Pourquoi ? Justement ce serait le moment de montrer à NCsoft qui il avait encore à faire avec ce jeu...mais non. Ils ont créées de nouvelles lignes de pouvoirs comme Psionic mélée (entre autres), mais personnellement je n'ai encore vu personne les utiliser... Alors ils font des choses c'est bien mais dans le même temps ce serait aussi de s'occuper des joueurs ou du moins de leurs envies 😉 Du coup moi je viens de temps en temps voir s'il y a des annonces et ça s'arrête là. J'avais pensé proposer un "nouvel AT" mais je vais m'abstenir... Bon et à leur décharge la communauté n'est pas la plus ouverte du monde à la nouveauté, j'avais demandé plus d'ailes par exemple des ailes de mouche. Un joueur m'avais répondu : Il y a des ailes de papillons c'est comme des ailes de mouches donc tu n'as qu'a utiliser ça... Voilà donc tout ça est dit sans haine, mais je trouve ça dommage, ce jeu aurait dû exploser plutôt que de faire du sous NCsoft.
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Thanks a lot Riverdusk 😉
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Good evening, sir, I have a problem at stake with my mastermind. When I return on a mission with my henchmen the sound is multiplied by 10. Then the sound goes back to normal. When I come back from the mission the sound is multiplied by 10. Then it's the sound of a mastermind (zombie) power. I've tried everything, looked at the sound configuration and turned everything down to 10% but the sound when I go in and out of the mission is still loud. Do you know a solution? Is there a setting in the game? Bonsoir, Je rencontre un problème en jeu avec mon mastermind. Quand je rentre en mission avec mes sbires le son est multiplié par 10. Ensuite le son redevient normal. Même chose quand je ressort de la mission le son est multiplié par 10. Alors c'est le son d'un pouvoir du mastermind (zombie). J'ai tout essayé, j'ai regardé dans la configuration du son et j'ai tout baissé jusqu'à 10% mais le son en entrant et en sortant de la mission est toujours aussi fort. Vous connaissez une solution ? Il y a un réglage dans le jeu ?
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That's good, it reminds me of the old days (before 2012), when the players were against everything. In the end Ncsoft closed the game because nobody came to play anymore. Keep on like that, by saying no to everything, nobody will come anymore. I can't wait for City of Titans to start with another population. Goodbye and have fun on this forum. C'est bien, ça me rappelle l'époque ancienne (avant 2012), quand le joueurs étaient contre tout. Au final Ncsoft a fermé le jeu car plus personne ne venait jouer. Continuez comme ça, a force de dire non à tout, plus personne ne viendra. Vivement que City of Titans démarre avec une autre population. Au revoir et amusez vous bien sur ce forum.
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Good evening Small suggestion of the evening 🙂 Personally I'm quite interested in Werewolves and other Dogmen, in Europe we talk about Werewolves, the "dogmen" are more on the American continent. My question is the following: Do you think you'll make more werewolf/dogmen skins? The ones already in the game are not very beautiful and a little "old". In fact, a bit of diversity in its costume elements would be welcome. Lately I've seen a lot of characters (players), but they all look the same. So a few little suggestions, change the color of the eyes, have a lot of hair or not, a lot of different faces etc.... For that I put some links to give an idea, just to modernize these costume elements. https://www.flickr.com/photos/75649871@N06/6799800635 https://underworldmovies.fandom.com/pl/wiki/William_Corvinus https://monsterlegacy.net/2015/09/11/lycans-werewolf-underworld-evolution/ Translated with www.DeepL.com/Translator (free version)
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Insect Control: A Proposed Controller Powerset
Blyzzard replied to Blackfeather's topic in Suggestions & Feedback
I say yes to 200% for this mastermind 🙂 -
Hello These days I've been thinking about creating a new character and I thought I'd like to create a "sand" character. I looked at what to do and I thought, I'm going to use the Storm Summoning powerset and change the color of the powers. So it works, but that line only exists for the Mastermind, the defender and the controller. You also have to take another powerset, but I don't really like anything. So I decided to create a powerset dedicated to the sentinel first. Inspired at first by the Storm Summoning powerset, then I deviated to try to make it a unique powerset. I would ask you to be indulgent, this is the first time I've done this and there are surely many mistakes in the design. Sand Storm (sentry) Primary Powers. 1 Sand Wind: You can trigger a gust of wind that causes considerable damage over a large area of the cone, and reduces enemy accuracy. Ranged (Cone), Minor DMG(Smash), Foe -To Hit 1 Big Gust of Sand Wind: You set off a huge gust of wind that can knock enemies off their feet, cause considerable damage over a wide area of the cone and reduce their accuracy. Ranged (Cone), Moderate DMG(Smash), Foe -To Hit, Knockback 2 Torrent of Sand: You summon a wave of sand that sweeps the enemies in its bow. The attack causes only minimal damage, but it slows the enemies down and reduces their chances of hitting. Ranged (Cone), Moderate DMG(Smach), Foe -To Hit, Foe -speed 6 Aim: Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Self +To Hit, +DMG 8 Quicksand : You can create quicksand at a targeted location. Enemies that pass through quicksand will be trapped, their movement will be significantly slowed down and their defence reduced. Enemies trapped in quicksand cannot jump or fly. Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -Speed 12 Sand Tornadoes: Create 2 sand tornadoes that will chase your enemies, throwing them into the air and causing great damage. Victims are disoriented and their defense is reduced. Summon Tornado: PBAoE, High DMG(Smash), Foe Disorient, Knockback, FoE -Def 18 Wall of sand: You make stalagmites of sand spring up from the ground in front of you, creating a "wall" to pierce anything that touches them, then explode violently, sending shards of stalagmites in all directions. Ranged (AoE), Moderate DMG(Smach), Foe Disorient, FoE -To Hit 26 Sand breath: You blow a very violent sand wind towards your enemies, it causes them damage, but above all reduces their precision, slowing them down and even immobilizing them. In addition to the possible improvements, the duration of the breath will increase at the same time as your level and by the same token the damages as well as the slowdowns/immobilizations. Ranged (Cone), Moderate DMG(Smach), Foe -To Hit, Foe -Speed, FoE Hold 32 Tornado Fields: You create a tornado field around you that devastates everything. Your enemies are projected, their precision is reduced to nothing, their defenses are diminished, those who remain standing are immobilized and all suffer very heavy damage. Survivors will be disoriented. PBAoE, Extreme DMG (Smash), Foe Hold, -Def (All), -To hit, FoE Knockback, Foe Disorient So for the names I lacked a little bit of imagination sorry 🙂 Translated with www.DeepL.com/Translator (free version)
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Good morning, sir, I've been thinking the following lately. Poison Powerset's are very undeveloped. So, yes, there's the "poison" powerset, but that's about it. Except for "experimentation". Are you thinking of creating a power set like this? For example, Savage Melee could have been like this. Lethal damage and poison. You could develop a distance powerset for blaster, sentinel, defender like spitting venom out of your hands etc...and skins for players who would prefer it to be gadget based. For characters with close combat like tank, ravage etc. a powerset poison but to heal themselves. etc Translated with www.DeepL.com/Translator (free version)
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I'm having a little trouble understanding the players. I ask for more different wings, and you answer : No, we have butterfly wings. They're like flies, so we don't need them. Rather than saying no to everything you couldn't say: Yes but I also want Zombie wings, Beetle wings, Grasshopper wings etc... How do you want the game to evolve if you say no to everything? Stop saying no and say: Ok but it would be nice if we had this more and this and this. Personally I don't care if a player says to me: It's not sure that the game engine supports etc... That's not his problem, that's the problem of the people who took over the game and keep it alive. I remember when we players used to ask the developers to be able to change the color of the powers. The answer at the time was: Not possible because the game is "hard-coded", you'd need a new graphics engine blah blah blah blah blah blah. 6 months or a year later they had made the modification, in reality anything is possible but you have to ask for it and the new "developers" have to agree to do it. But stop saying no to everything or we'll never get anything. Translated with www.DeepL.com/Translator (free version)
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Ha? Okay... If for you a fly and a butterfly are the same I bow... Banshee doesn't think they're real wings, but they could look good as part of a costume. For the vulture I imagined wings under his arms like the old marvel character. The idea of my original post was to ask for wings different from what we already have, and not to wonder if butterfly wings could pass for fly wings. The basic idea is to ask for visual diversity, that's all. 😉 Translated with www.DeepL.com/Translator (free version)
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Too few wings, I think it's missing. I can give you a few names to give you an idea: The vulture, the wasp, the fly and even the banshee the x-man. These are just examples but we lack diversity I think.
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Ok, but that's too bad... because it would have already made players feel like they were playing another character just by allowing them to choose their henchmen.
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2 Quick questions: Is it planned in the future to apply to masterminds 1) to choose their henchmen among the characters in the game? For example, for the mastermind Thugs, to choose among "the family", Warriors, Lost etc. A mastermind Robotics mastermind can choose between rogue Arachnos/Robots, Council etc. Same for the other Masterminds to vary the characters. I'm not asking that we change the powers but it could be interesting and fun. Second question: Will Masterminds Mercenaries, Ninjas, Zombies and Thugs soon be able to do like the power set illusion control, use Self-Replication? Translated with www.DeepL.com/Translator (free version)
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I have a new idea for mastermind. There's mastermind zombies, ok there's the powers of darkness to go with it, but it might be even cooler if there was a voodoo power set. It could go something like this: Either a power set mixing zombies and loa (spirit of death, spirit of desire, spirit of pain and spirit of sorrow) from Banished Pantheon. Alternatively, create a complete line of power composed of Loas only, either just masks or "puppets". Last solution (my favorite), create a new line of attack composed only of Loas and powers with a real mystical look thrown from a stick, or using voodoo dolls, and powder (explosive or not) thrown or spit on the enemy (as in the "poison" power set). Translated with www.DeepL.com/Translator (free version)
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Ha bah c'est cool merci 😉
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Alors désolé oublié de répondre... Artémis a trouvé la solution 😉 Sinon Heraclea merci pour ton aide. Mais aucun souci d'antivirus, je l'avais désinstallé, nettoyé l'ordi etc etc ...mais rien à faire. Du coup je l'ai viré (le jeu) puis réinstallé. Problème résolu
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Salut à tous Ma question est toute bête : Où est-ce qu'on trouve sur le forum les récapitulatifs des mises à jours ? Par exemple j'ai découvert par hasard que le contrôle de illusions pouvait dans son "armée illusoire" utiliser de clones de votre propre perso. Comme l'homme multiple de chez marvel. Alors j'attends ça avec impatience chez le mastermind soldats/ninja/voyous, mais si on est pas au courant... Peu importe la langue, j'utiliserais un traducteur type Deepl/google mais approximative cette trad sera toujours mieux que rien. Merci à vous 😉
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Since today it has been impossible to play CoX. Double click on the icon, Tequila it launches but almost instantaneously it turns off. I tried with the compatibility but nothing (at the same time I didn't modify my windows). I tried the administrator mode, it doesn't work either. I tried to launch from homecoming.exe/homecoming-beta.exe/tequila.exe which are in the game folder, well guess...it doesn't work^^^ Small difference on my pc, two days ago I changed my graphic card. My 3gb gave up the ghost, I replaced it by an 8gb. It worked great with the new card until yesterday and today it refused to start. For info except CoX, all my games work perfectly. I just tried this But it doesn't work because the tequila page stops instantly. Sorry, I'm French, I speak bad English and I use this translator.--------->Translated with www.DeepL.com/Translator (free version)