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Glowman

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Posts posted by Glowman

  1. Hey folks. Little while back I brought up the idea of a Pocket MM that would follow around my other characters to help out as needed. Below is what I've come up with. I'm pretty terrible with mids. Could you take a look and let me know how to improve? Did I take the best abilities at the opportune levels? How does the slotting look? Keep in mind this toon will basically be on auto follow. That means mostly toggles with an ability on auto fire. That said, I do want to be able to do some buffing and debuffing as well. I don't want to spend a fortune, but am willing to spend inf on sets that will aid my cause. Thank you for any advice you can give me!

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Pain Domination
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(48), Dmg-I(48), EndRdx-I(48)
    Level 1: Nullify Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46)
    Level 2: Soothe -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-Absorb%(7)
    Level 4: Stealth -- DefBuff-I(A)
    Level 6: Equip Robot -- RechRdx-I(A)
    Level 8: Maneuvers -- DefBuff-I(A), EndRdx-I(9), EndRdx-I(9), DefBuff-I(39), DefBuff-I(50)
    Level 10: Hover -- DefBuff-I(A), EndRdx-I(11), EndRdx-I(11), DefBuff-I(31), DefBuff-I(36)
    Level 12: Protector Bots -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15), EndRdx-I(45)
    Level 14: Fly -- Flight-I(A)
    Level 16: Invisibility -- DefBuff-I(A), EndRdx-I(17), EndRdx-I(17), DefBuff-I(43), DefBuff-I(43)
    Level 18: Tactics -- ToHit-I(A), ToHit-I(19), ToHit-I(19), EndRdx-I(40), EndRdx-I(43)
    Level 20: Suppress Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(37), EndRdx-I(37)
    Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(34), Dmg-I(34), EndRdx-I(34)
    Level 28: Weave -- DefBuff-I(A), DefBuff-I(29), EndRdx-I(29), EndRdx-I(33), DefBuff-I(39)
    Level 30: World of Pain -- ResDam-I(A), ResDam-I(31), ResDam-I(31), ToHit-I(33), ToHit-I(33)
    Level 32: Upgrade Robot -- RechRdx-I(A)
    Level 35: Charged Armor -- ResDam-I(A), ResDam-I(36), EndRdx-I(36), EndRdx-I(37)
    Level 38: Painbringer -- EndMod-I(A), EndMod-I(39), Heal-I(40), Heal-I(40)
    Level 41: Anguishing Cry -- Acc-I(A), Acc-I(42), DefDeb-I(42), DefDeb-I(42)
    Level 44: Conduit of Pain -- RechRdx-I(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Afterburner -- Flight-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 1: Battle Drone 
    Level 12: Protector Bot 
    Level 26: Assault Bot 
    ------------

  2. 1 hour ago, Without_Pause said:

    Far easier to try and find a support character to be the 4th person versus dragging along a dual boxed character. Partly depends on the server, but if I knew I was going to have issues building a team, I would post about doing it on the relevant server page here.

    I totally agree. It just made me think the idea of a “pocket defender” could also be useful in other instances. 

  3. Wanted to run the Barracuda Strike Force last night but there were only 3 of us. I was told we couldn’t pull it off without a defender or a mastermind. That got me thinking...

     

    if you were going to bring a mastermind with you on a second account,  how would you build it?

     

    I would think you’d want it to a) not require a lot of attention, b) debuff well, c) have some decent buffs and d) be tough enough to not die immediately when left unattended.

     

    In the defender forums they recommended time or sonic. I assume bots would be the best primary with the built in bubbles. 
     

    Thoughts?

  4. Wanted to run the Barracuda Strike Force last night but there were only 3 of us. I was told we couldn’t pull it off without a defender. I dunn9 if that’s true, but it got me thinking...

     

    if you were going to bring a defender with you on a second account, what sets would you bring?

     

    I would think you’d want it to a) not require a lot of attention, b) debuff well, c) have some decent buffs and d) be tough enough to not die immediately when left unattended. 
     

    Thoughts?

  5. I'm set on having flight and laser beam eyes for thematic purposes, but I get what you are saying. I'll check into your slotting.

     

    Anyone else wanna chime in? Are most of us using sets in our attacks still? Or procing it out?

  6. Hey folks!

     

    I've been running this build (not mine, found in the forums) for about a year now. It has been a great build for me, but I thought it was time to look it over and see if there were any updates to be made. This build was before procs were all the rage. Give the state of the game today, what changes would you recommend? I appreciate any and all feedback!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Zer0 Hour: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7)
    Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11)
    Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15)
    Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27)
    Level 6: Fly -- WntGif-ResSlow(A)
    Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31)
    Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50)
    Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34)
    Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(34)
    Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36)
    Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
    Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37)
    Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
    Level 24: Taunt -- PrfZng-Dam%(A)
    Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
    Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46)
    Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
    Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48)
    Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- EndRdx-I(A)
    Level 1: Prestige Power Slide -- EndRdx-I(A)
    Level 1: Prestige Power Quick -- EndRdx-I(A)
    Level 1: Prestige Power Rush -- EndRdx-I(A)
    Level 1: Prestige Power Surge -- EndRdx-I(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Spiritual Core Paragon 
    Level 50: Mighty Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Longbow Core Superior Ally 
    Level 50: Rebirth Radial Epiphany 
    Level 50: Assault Radial Embodiment 
    ------------

  7. I received the below build from sacho on the MM discord. He suggested it could be optimized. What changes would you make?

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Nature Affinity
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7)
    Level 1: Corrosive Enzymes -- Acc-I(A)
    Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9)
    Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(17), Ksm-ToHit+(19), LucoftheG-Def/Rchg+(43)
    Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19)
    Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25)
    Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(25), GssSynFr--Build%(37)
    Level 16: Boxing -- Empty(A)
    Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(29), SvrRgh-PetResDam(31)
    Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(31), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33)
    Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33), GldArm-ResDam(34)
    Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(36), Obl-%Dam(36), ExpStr-Dam%(36), FrcFdb-Rechg%(37)
    Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(50)
    Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprCmmoft-Acc/Dmg(39), SprCmmoft-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Build%(40), ExpStr-Dam%(40)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(42), Apc-Dmg(42), ExpStr-Dam%(43), FrcFdb-Rechg%(43)
    Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)
    Level 41: Rebirth -- Prv-Absorb%(A)
    Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Kick -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 50: Clarion Radial Epiphany 
    Level 1: Punk 
    Level 1: Arsonist 
    Level 28: Bruiser 
    Level 12: Enforcer 
    Level 50: Musculature Core Paragon 
    ------------

  8. My wife and I are going to play duo masterminds together. These toons will always be together and will sometimes group with others. 

    I will be thugs/time and she will

    be thugs/dark. Anyone have a good build either of us could use? Would you change anything in the builds considering we will always be together?

     

    Thanks for the help!

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