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Glowman

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Posts posted by Glowman

  1. 1 hour ago, Ghimel said:

     

     

    Hmmm...  I will think on these things.  @Glowman I take it your examples include incarnates?  Do you use any end modification incarnates to help?

     

    My build experience is with incarnates, but none of them add to my end. With Radiation Therapy end is only a problem if I'm hitting all my buttons, don't have a crowd to fill with Radiation Therapy and am not paying attention. I also keep Recovery Serum in case I need it. I'm running the following:

     

    Alpha - Musculature Core Paragon

    Interface - Reactive Radial Radial Flawless Interface

    Judgement - To taste.

    Destiny -Rebirth Radial Ephipany

    Lore - To taste. 

    Hybrid - Assault Radial Embodiment.

    • Thumbs Up 2
  2. 18 hours ago, Ghimel said:

    @Glowman

    @Gobbledegook

    How tanky are these?  I have a Rad/TW IO'd out that is super super tanky, but am interested in testing the Rad/SS proc build for damage.  I can tank ITF and Miss Liberty like a breeze with the one I have now but am super interested to see if this build stands up to the tankyness with all the damage.  Mostly because Momentum sucks...

     

    I have no problem tanking just about anything in the game. Something that I think is vastly underrated is the use of inspirations. On a +4 MLTF I'll use a purple or 2 when I tank Lord Recluse. No biggie and that tough enough mentality allows me to do a sick amount of damage. I will say with the changes to the yellow pylon on MLTF you need to go in ahead of your team to get Recluse's attention, because he's harder to hit and this build doesn't run taunt. Also, something to note, is that you have to keep an eye on your end because you use a lot (especially if running double rage) and you'll crash if you aren't paying attention.

  3. On 2/16/2021 at 12:26 AM, CaptTastic said:

    Elec Blast is definitely a better set on Sentinels than it is on Blasters. If you properly proc out Tesla Cage and Dominate (Psi Mastery) you will not be lacking for ST damage at all on a Sentinel. In fact it would probably be at least comparable recycling them with Zapping Bolt. While Thunderous Blast won't hit the spike damage of blaster, it is up twice as often, albeit affecting fewer targets. 

     

    Sentinels are always a trade-off on spike damage and number targets in terms of AoE. That said, a blaster recycling Lightning Bolt, Zapp, and their version on Tesla Cage (procced) would probably be outdone by a Sentinel with advanced slotting who takes Psi Mastery. 

     

    I have both an Elec3 Sentinel and an Elec3 Blaster and far far FAR prefer the Sentinel. It's a much more complete build. 

     

     

    Would you happen to have a build @CaptTastic? Sounds fun!

  4. How do you rest in fire? Nothing I'm doing is working.

    • Thumbs Up 1
  5. 17 hours ago, Gobbledegook said:

    This is one of my older general content builds.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(9)
    Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9)
    Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(19)
    Level 4: Haymaker -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(13), Mk'Bit-Dam%(15), Mk'Bit-Acc/Dmg(15), FrcFdb-Rechg%(17), SprMghoft-Rchg/Res%(17)
    Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(43)
    Level 8: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(19), Obl-%Dam(21), ThfofEss-+End%(21), TchoftheN-%Dam(23), FuroftheG-ResDeb%(23)
    Level 10: Boxing -- Empty(A)
    Level 12: Beta Decay -- AchHee-ResDeb%(A)
    Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Max HP%(29), UnbGrd-Rchg/ResDam(29)
    Level 16: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(31), Rct-ResDam%(31)
    Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Absorb%(33), Prv-Heal/Rchg/EndRdx(34)
    Level 20: Knockout Blow -- UnbCns-Dam%(A), Hct-Dam%(34), SprBlsCol-Acc/Dmg(34), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), FrcFdb-Rechg%(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Gamma Boost -- PrfShf-End%(A)
    Level 26: Ground Zero -- ShlBrk-%Dam(A), TchofLadG-%Dam(37), AchHee-ResDeb%(37), Arm-Dam%(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg(39)
    Level 28: Rage -- EncAcc-ToHit/Rchg(A), EncAcc-ToHit/Rchg/EndRdx(40)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40), LucoftheG-Def/EndRdx(48)
    Level 35: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit/Rchg/EndRdx(48)
    Level 38: Foot Stomp -- FrcFdb-Rechg%(A), SprMghoft-Acc/Dmg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Dmg/Rchg(43)
    Level 41: Gloom -- Apc-Dmg(A), GldJvl-Dam%(46), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dam%(50), Apc-Dmg/EndRdx(50)
    Level 44: Dark Obliteration -- PstBls-Dam%(A), Bmbdmt-+FireDmg(45), JvlVll-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(46), CldSns-%Dam(46)
    Level 47: Super Jump -- WntGif-ResSlow(A)
    Level 49: Meltdown -- GldArm-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27)
    Level 47: Double Jump 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    ------------

     

     

     

     

    This build birthed Glowman and just about killed my desire to alt. Thanks a lot @Gobbledegook. 😉

    • Like 1
  6. 1 hour ago, Sovera said:

     

    Something like this? One free power to take whatever. Taunt, maybe?

     

      Hide contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Martial Arts
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Dmg/EndRdx/Rchg(3), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Acc/Dmg(5), SprGntFis-Dmg/Rchg(7)
    Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(15), GldStr-%Dam(17)
    Level 4: Cobra Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), TchofDth-Dam%(23)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 8: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(25), Ags-Psi/Status(27), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 10: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(33)
    Level 12: Plasma Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(33), StdPrt-ResKB(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 16: Crane Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), TchofDth-Dam%(37), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)
    Level 18: Burn -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(39), Arm-Dmg/Rchg(39), Erd-%Dam(40), Arm-Dmg/EndRdx(40)
    Level 20: Dragon's Tail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dam%(42), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(42), FrcFdb-Rechg%(43)
    Level 22: Super Jump -- WntGif-ResSlow(A)
    Level 24: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(43), SynSck-EndMod/Rech(43), SynSck-Dam/Rech(45), SynSck-EndMod(45), SynSck-Dam/Acc/End(45)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
    Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(47), GssSynFr--ToHit/EndRdx(47), GssSynFr--Build%(47)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: [Empty] -- Empty(A)
    Level 35: Focused Accuracy -- EndRdx-I(A)
    Level 38: Kick -- Empty(A)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Tough -- GldArm-3defTpProc(A)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
    Level 49: Temperature Protection -- UnbGrd-Max HP%(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Pyronic Core Final Judgement
    Level 50: Banished Pantheon Radial Superior Ally
    Level 50: Barrier Core Epiphany
    Level 50: Assault Core Embodiment
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Musculature Radial Paragon
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 50: Freedom Phalanx Reserve
    Level 22: Double Jump
    ------------

     

    Thank you! I'll check it out.

  7. On 12/15/2021 at 7:25 PM, Sovera said:

    I'm seriously disgusted at this. Damn thing soloed Posi 1 and 2 at 0x8, with Posi 2 finishing in 45 minutes. That was faster than my Fire Armor/Stone Melee who has Burn and did it in 46 minutes and that I had made a thread giving an impressed nod.

     

    Then I tried Yin since it left that super low level zone where Fury is OP and at +1x8 it was still soloed in 43 minutes. Again, faster than the Fire/Stone who now had access to Tremor on top of Burn.

     

    But as further insult I was blinking at the speed I was going through mobs and decided that despite not yet having Earth's Embrace/Rooted slotted to stop using inspirations to not skew things, so unlike the Tanker I was not stuffed in purples and reds and whatever else dropped. The only moment I used inspirations was to tackle Yin who debuffed me faster than my downleveled DDR could stop so a medium purple to tackle her and the ambush at the same time.

     

    Even so 43 minutes. And super safe (no inspirations used after all). The upside of a Tanker having more HP gets shut down by Earth's Embrace pushing HP to 3k something once at max level. Not capped but a fat bonus that needs to be ablated.

     

    For all of the spreadsheet and talks the chunks taken out of the AV (without benefit of reds, Fiery Embrace, Burn, or Brimstone) makes my Tanker green with envy, and Brutes who are supposed to be squishier simply are not with Stone Armor being strong as it is.

     

     

    Despite having slotted all but one of the recovery uniques as well as having slotted both IOs in Stamina and Crystal Armor the endurance keeps on going down (currently 3.26 EPS) and there is still Brimstone, Tough, Weave, and Focused Accuracy to come so it's a tad worrying for someone used to Consume.

     

    For now I use Recovery Serums once my blue bar dips under 20% and it's always available by the time it has returned to 20%. Considering how cheap Recovery Serums are and how it's just the leveling phase I'll carry on doing it and then see how the build behaves at max level with accolades and Musculature 33%.

     

     

    I'll drop the build here though I don't know how correct it is because of Mids being currently borked. I know the HP bonus, recovery, and stats in many attacks are simply not working or doing double than what they ought, but the IO bonuses seem to be working so I pushed for the usual goals and will revisit when Mids has been fixed.


     

      Reveal hidden contents

    This Villain build was built using Mids Reborn 3.1.1.2
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Stone Armor
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
    Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
    Level 2: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx(17)
    Level 4: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A)
    Level 8: Radiation Siphon -- OvrFrc-End/Rech(A), OvrFrc-Dam/KB(21), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(25), TchofDth-Dam%(25)
    Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
    Level 12: Fusion -- RechRdx-I(A), RechRdx-I(31), GssSynFr--Build%(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
    Level 18: Irradiated Ground -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-%Dam(36), TchofLadG-%Dam(36), Arm-Dam%(37), Obl-%Dam(37)
    Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), PrfShf-End%(37), Rct-Def(39), Rct-Def/EndRdx(39), PrfShf-EndMod(39)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), TchofDth-Dam%(42)
    Level 28: Minerals -- HO:Cyto(A)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Atom Smasher -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(45), SprBrtFur-Dmg/EndRdx/Rchg(45), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45)
    Level 35: Brimstone Armor -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx(46), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(46), GldArm-3defTpProc(47), StdPrt-ResDam/Def+(47)
    Level 38: Focused Accuracy -- EndRdx-I(A)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam/EndRdx/Rchg(48)
    Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(49)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 50: Musculature Radial Paragon
    Level 50: Born In Battle
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    Level 22: Afterburner
    ------------

     

    If there's interest I'll whip a leveling build.

    Sounds fun! I would be interested in a leveling build!

  8. On 7/10/2020 at 7:24 AM, Nemu said:

    I'm a saaad panda when my doggos die so I built my panda to take the alpha so my doggos can not die. Since y'all are begging for a build...

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Alpha Panda: Level 50 Natural Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(3), AchHee-ResDeb%(3), SlbAll-Acc/Dmg/Rchg(5), SvrRgh-PetResDam(5), CaltoArm-+Def(Pets)(7)
    Level 1: Transfusion -- TchoftheN-Acc/Heal(A), Prv-Heal(7), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/EndRdx/Rchg(40), Prv-Heal/Rchg(40)
    Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(19)
    Level 4: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
    Level 6: Train Beasts -- EndRdx-I(A)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33)
    Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(19), PcnoftheT-Acc/EndRdx(21), PcnoftheT-Rng/Slow(25), PcnoftheT-EndRdx/Rchg/Slow(25), PcnoftheT--Rchg%(45)
    Level 12: Summon Lions -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(13), LucoftheG-Def/Rchg+(13), ExpRnf-+Res(Pets)(15), ExpRnf-Acc/Dmg/Rchg(15), SprCmmoft-Acc/Dmg(17)
    Level 14: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50)
    Level 16: Increase Density -- StdPrt-ResDam/Def+(A)
    Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(43)
    Level 20: Speed Boost -- WntGif-ResSlow(A)
    Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(23), HO:Cyto(23)
    Level 24: Boxing -- Empty(A)
    Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(27), SprCmmoft-Rchg/PetAoEDef(27), EdcoftheM-PetDef(29), SprCmmoft-Acc/Dmg/Rchg(29), AchHee-ResDeb%(33)
    Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(39)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
    Level 32: Tame Beasts -- EndRdx-I(A)
    Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(46)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def(42), ShlWal-ResDam/Re TP(42)
    Level 44: Fortify Pack -- LucoftheG-Def/Rchg(A), RedFrt-Def/Rchg(45), Rct-Def/Rchg(46)
    Level 47: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Siphon Power -- Acc-I(A)
    Level 1: Alpha Howler Wolf
    Level 1: Howler Wolf
    Level 1: Pack Mentality
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37)
    Level 12: Lioness
    Level 26: Dire Wolf
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Barrier Core Epiphany
    Level 50: Melee Core Embodiment
    Level 50: Agility Core Paragon
    ------------

     

    The pets are not enhanced for damage to ED cap but FS and siphon power can remedy that so it was not as big an eyesore for me when I look at the numbers. Jury is still out on the need for perma fortify as I haven't gotten it yet. If I an trying to solo +4/8 then yeah I can see wanting to go that path but I made a /kin to team and I haven't had any major issues with pet survival. If one or two doggos die to a hard hit I'm a sad panda for a second and then I just re-summon them mid combat. Team buffs and aggro redirect usually means no additional doggos die. I'm level 40 right now but I do have my IO slotted and last night I found myself soloing a few even con x8 spawns on a citadel with no issue.

     

    I generally don't set pet AI to aggressive, I find that is a good way for pets to aggro half the map. I focus fire and direct all my pets to 1 target at a time through call hawk, and I bind increase density to petcomall follow defensive.

     

    I do have my sprint bound to petcomall follow aggressive. But one thing I noticed is that when I change pet ai behavior to aggressive it takes about 10 seconds for the pets to actually change behavior and auto attack nearby targets, not sure if this is WAI or a bug.

     

    I'm really enjoying this build! Could you unpack the reasoning behind Melee Hybrid for me? It's the only thing I didn't 100% understand (mostly because I've never used it). Is it for the self status protection?

  9. Here's the one I run by @Gobbledegook. I absolutely love it.

     

    https://www.midsreborn.com/builds/download.php?uc=1502&c=733&a=1466&f=HEX&dc=78DA65544B4F135114BED3CE505A8A505E2D14CA9BD2160606D91AA2A2C64013625D9998662C9732A1B6CDB4181F2B13F1157CAE8D6B75E1CA18176EFC016EDDF803C40768E27B554FE77C922633E9F49BFB9D73CFF9EE77EF4CFAE262F0F989AB0B42091E2D98954AF6B459DC90B69636F3564ED42F1FDD3166B38B724D162B523F65AE5A66D52A15B387EDF3253B8A705A16A4D4339B657ACE546D59CC57D74570A5542AE8CBD22C5BC57CAB33386EE5D7AB340A38A34C59CAD5B6FF59ABD2AEAC5BE5F0B1B295D38FD89B5599CD94360BD9B459A94AFB5284D424E9BE1DA73FA5AEAFE6153FBC42187ED1FE93B1E73763FF1FC6A980C055D3C475D5E13CB78037190F6C01AF31B6DF607C9DA036DC4728BF98D3A99E17F5BC298FC3A9591AC6093784336EDA62BE6992350CAF31BF4DBA35E8D6A0BB19BA9BA17B14BAEF52AECF695ED37C1DC40DF84530C2B1E09EC71927AE70DDA90AF79B111CBF4373FDE8E3479F00EA07D06F187DEE516E0BF7112D6FA84EA75F8469DB5B798DA235CA790A716DE0DA6A7489FB3433C45DB4D00E67757C047E62ECFA0CDC651CFAC268908B9D70B113EE0D9DE4550C9DE1F128DC8CC33D03AE7A494937F755BBFF62D7E718FBB0DA3EAC7214ABDE1E17228C7E61B817815B11B83886FA638F78A7C71E33AAD4AF176EF6D61B13175B828BDF7967625D8AA3798ED615653795E853AED79FE2FA23546780EB2803E062C01E8A0DE2A40DA2C703F277049A47A0397981F3A7DF62C7A17DE6721D7DC268623DF3A4631C73C71758EBC4219E33815A13586FFC1DC7E3EF197304933C579D7CC61E240CCE4D4C714E72077A9E705C129D42BF9447E353F90AA7F305E74CBF0462AEF1816B3DA475EA38597A58716221F263167ECCC28F7E75FF4DA65FFD0426D4FDEF402DE98ACEBA18C3C51C7431F32E66D9C5ACA8685BFF2E388CBF7DFFAB50DB0D347C359CE8D746669857BDE7CAFAD6C86CB3DF2B01A7AB53F76CC3B3D9F07CAEE179895E2A038EFC033638050E

    • Like 1
  10. On 9/6/2019 at 4:15 PM, Sir Myshkin said:

    This looks pretty solid, but I'd highly encourage trying to get Hurl Boulder in there as your last power pick. If you think you can get away with not using Tactics, then swap that placement with Combat Jumping and use the last slot for Hurl, or consider tossing out Volcanic Gasses. Even in best-case scenario, that power will still take 70/s recharge, and in my experience that tends to end up making a power something people glaze over because it has such a long timer. It's not a bad power, it is a great "oh crap" utility with a ton of bonus damage with the procs, but do evaluate your use of the ability. If you end up leaving it on the shelf more than pouring it over your enemies, maybe skipping that bottle of awesome is in order.

     

    If you swapped out Tactics and Volcanic for Thunderclap and Hurl Boulder, you have plenty of slots to toy with in the result, and Thunderclap would give you an ability to stack disorients on Stalagmites so it'll double-up to Mag 5 and kick out lieuts and less-resisted bosses, which'll be just like a Hold effect for you at that point. In fact, a 4-set of Overpowering Presence with the Energy Font proc is a great way to manipulate Thunderclap, get your "hold" effect on faster notice, and keep some of the damage aspect by summoning a Font every 13 seconds.

     

    And, as for the whole Hurl Boulder thing, the reason I'm suggesting this is because you're going to have scenarios where you've only got a few meandering targets left, or heavy ST left overs like Bosses/EB/AV that popping proc-heavy AoE's isn't going to be effecient, and thus leave you with a lot of extra down time in between casts on Tornado/FR/LS. Seismic and Fossilize will have heavy gaps to deal with, and Hurl fills it well, and allows you to keep cycling FF+Rech procs. This is a really big deal because that proc helps keep your Tornado/FR/LS coming up faster, and Hurl has a sizable recharge, and animation time, so your probability will still be decent.

     

      Hide contents

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Soul of Gaia: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), GldJvl-Dam%(5), UnbCns-Dam%(5), NrnSht-Dam%(7)
    Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(9)
    Level 2: Stone Cages -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(23), Rgn-Knock%(25), PstBls-Dam%(25)
    Level 4: Boxing -- HO:Nucle(A)
    Level 6: Quicksand -- TmpRdn-EndRdx/Rchg/Slow(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Steamy Mist -- LucoftheG-Rchg+(A), Rct-ResDam%(11), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(17)
    Level 12: Stalagmites -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15), PstBls-Dam%(17)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Freezing Rain -- RechRdx-I(A)
    Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27), FrcFdb-Rechg%(43)
    Level 20: Hurricane -- EndRdx-I(A), SuddAcc--KB/+KD(21)
    Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(37)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), HO:Ribo(40)
    Level 26: Combat Jumping -- LucoftheG-Rchg+(A)
    Level 28: Thunder Clap -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprOvrPrs-Rchg/Energy Font(40)
    Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
    Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
    Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37)
    Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(46)
    Level 41: Fissure -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(42), FrcFdb-Rechg%(42), ExpStr-Dam%(42), Ann-ResDeb%(43), PstBls-Dam%(43)
    Level 44: Seismic Smash -- SprBlsCol-Acc/Dmg/EndRdx(A), Hct-Dam%(45), GhsWdwEmb-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46), Mk'Bit-Dam%(46)
    Level 47: Rock Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
    Level 49: Hurl Boulder -- SprWntBit-Acc/Dmg/EndRdx(A), GldJvl-Dam%(50), ExpStr-Dam%(50), FrcFdb-Rechg%(50)
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    ------------

     

     

    
    
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    You should take a closer look at what Avilister is working towards. Your build sacrifices a ton of opportunity and doesn't have nearly the same level of damage capability. All those procs you have committed to Freezing Rain and Earthquake, as the game currently stands, are doing (basically) nothing. It's a fault of the game algorithm on rain type powers, and the patch abilities like earthquake, ice slick, and quicksand. You'd also get a lot of extra mileage out of your Storm abilities by getting a few Force Feedback +Rech procs in the build too.

     

    Build higher global recharge bonuses and take your excess recharge enhancements out of your abilities and you'll get a significant increase in proc performance as well. That extra enhancement lowers your probability and negatively impacts anything with a 30/s or lower base recharge. Seismic Smash, when set up as a fully loaded Proc power, will hit for 500 points on its own. It's all about global bonuses, boosted ToHit to offset slotting limitations, and loading up on Procs. Controllers get a lot of mileage out of it.

     

    @Sir Myshkin where would you be leaning for incarnates on this build? Having a lot of fun with it (even though I'm also trying to figure out controllers for the first time, lol).

    • Like 1
  11. Hey folks! Playing my first real controller and I'm having some trouble learning the ropes. Got any tips you can give me? Like what does your attack chain look like? How's the infamous storm herding work? What powers are you always gonna throw down and which ones are situational? What looks different solo vs. grouped? I've attached the build I'm using (found elsewhere on the forums) if that matters. I look forward to all of your suggestions!

     

    Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
    https://github.com/Reborn-Team/Hero-Designer

    Click this DataLink to open the build!

    Soul of Gaia: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), GldJvl-Dam%(5), UnbCns-Dam%(5), NrnSht-Dam%(7)
    Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(9)
    Level 2: Stone Cages -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(23), Rgn-Knock%(25), PstBls-Dam%(25)
    Level 4: Boxing -- HO:Nucle(A)
    Level 6: Quicksand -- TmpRdn-EndRdx/Rchg/Slow(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(17)
    Level 12: Stalagmites -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15), PstBls-Dam%(17)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Freezing Rain -- RechRdx-I(A)
    Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27), FrcFdb-Rechg%(43)
    Level 20: Hurricane -- EndRdx-I(A), SuddAcc--KB/+KD(21)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(37)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), HO:Ribo(40)
    Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 28: Thunder Clap -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprOvrPrs-Rchg/Energy Font(40)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
    Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
    Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37)
    Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(46)
    Level 41: Fissure -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(42), FrcFdb-Rechg%(42), ExpStr-Dam%(42), Ann-ResDeb%(43), PstBls-Dam%(43)
    Level 44: Seismic Smash -- SprBlsCol-Acc/Dmg/EndRdx(A), Hct-Dam%(45), GhsWdwEmb-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46), Mk'Bit-Dam%(46)
    Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
    Level 49: Hurl Boulder -- SprWntBit-Acc/Dmg/EndRdx(A), GldJvl-Dam%(50), ExpStr-Dam%(50), FrcFdb-Rechg%(50)
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    ------------

  12. 24 minutes ago, KaizenSoze said:

    Are you using binds for the AOE targeted powers? Binds allow you to get your powers off faster.

     

    I have binds in the first post of this thread.

     

     

    I am! I’ll be sure to check out yours as well. 

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