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Nightmarer

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About Nightmarer

  • Birthday 04/09/1970

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  1. Hmm, a couple are pretty much a must skip for me Second "Defeat all Longbow in base" from Mako's patron arc. First one is very short and easily doable but second one is a pain. Defeat Honoree and Captain something from Mender Ramiel story arc Sometimes I also skip last mish on Maria Jenkin's arc just because I'm fed up of repeating said arc for accolades in different chars but that one depends on mood
  2. Mmmkay, just logged a couple chars to get rid of Anti-Matter since I have the mish saved and then joined a kill most ITF on one of them. Realized that, despite being vet lvl 12, I only have the last 20 emp merits I obtained during the ITF run so I am missing the emp merits granted on vet lvl 3, 6 and 9, it is 52 Empyrean Merits (used 8 crafting a rare incarnate salvage). Logged the other char I used today after the patch, vet lvl 7and he's only got 2 emp merits instead of 32 (also used 8 on a rare component). Is this happening to anyone else? I don't dare logging any more chars an
  3. I don't think I've seen proper tanking in a while but not necessarily because there are no good tanks out there, I think there are far more bad CC players than bad tankers. There's no point in trying to herd when required or simply pack a mob if ppl just spam their AoE immobs anytime everytime. All in all, hats off to Arcadian Avenger for not giving up on tanking.
  4. Basically, you want the Theft of Essence proc in Dark Regeneration and I am afraid you will have to micro-manage your toggles until you have all your sets and Alpha slot. For what is worth, this is my build, I've found out I don't really need fighting pool because of the combined dmg mitigation in both DA and Mace but yeah, DA is a tough on to lvl up and hard to play until you get Cardiac Alpha: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: War Mace
  5. OK, I guess most of the vocal forumites are happy with things as they are so, well, at least I tried. I've been accused of wanting free Hasten and free Combat Jumping, of making pointless statements, of wanting def softcap from lvl one and of wanting to do unplayable builds with 1 power of each pool, none of them are the case but hey, this is the internet and things are what they are. At least I hope devs noticed some ppl would like to see a few changes in pool powers and some others are happy as things are. Will keep trying until finally a common ground is found so maybe devs might get a goo
  6. Yep, I guess you're right, it's just I can't stand ppl who have nothing at all to bring to a discussion but can't stay out of it, but yep, as you and @Archy say, nothing good comes from calling names, ty.
  7. Ok, for what I am reading, I guess most of us agree one way or another that opening choices to more than 4 pools would work (yet to determine if 5 or more) and also seems to be agreement in, if not making all pool power choices straight away free, maybe some sort of rework to, either avoid being forced to choose crap powers or maybe rework crap powers and make them into something useful (which would be the ideal scenario). Most useless powers I see in Power Pools are: Jump Kick: Very heroic animation but way too long for shitty dmg Boxing / Kick: By themselves are rubbish
  8. Prolly something like this. I also always take Body Mastery in chars that use weapons for concept also: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBl
  9. Hmmm, a few interesting replies. Keep it coming guys, in any case, I think whatever comes out (especially if it's just leaving things as they are) shouldn't be too difficult / time consuming to implement and should improve the game.
  10. Really sorry, I was in a rush so I thought the easiest way would be just to post the build. Basically, what I did want to change from your build was the defense approach, instead of having all defenses high but none of them even close to soft cap, I've always found DA to be really effective when softcapped to S/L which incidentaly also gets softca (or very close) to melee. Also, I love the way DA grants survivability, which is a sum of different layers that are not really impressive one by one but all together make a wonderful set, hence why I went for Oppressive Gloom. I understand this would
  11. It's been a while since I've seen Pool powers discussed on the weekly discussions and I think it would be a nice place to input a few things to make the game more interesting: Presence Pool: Does anybody at all take it? Is it worth trying to revamp it again or better just get rid of it? I don't think it's in a good place as it is Pool power pre-requisites: Incarnated characters are overpowered, would it be such a difference if we had extra power choices by removing pre-requisites? I personally would love not having to take Boxing to get to Tough / Weave or being able to take
  12. Fixed for you This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! rory jbp: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), AchHee-ResDeb%(7) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), Unb
  13. The way I see it, removing BU on stalkers and replace it for a power on the lines of Soul Drain, FU etc... would make Stalkers dangerously close to become stealthed scrappers and I don't like that. Following that path would make keeping them as separate AT's pretty much redundant. I think stalkers are at a sweet spot right now except maybe Claws Stalkers which seem weak but then again I think the whole Claws set needs a review although that's another story for another thread.
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