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About Nightmarer

  • Birthday 04/09/1970
  1. Psi melee is definitely better on a stalker imho. As to secondaries, /rad and /bio are sure bets but I think shield would also be a good match both boosting your dmg and your aoe
  2. Thiis, I am loving my grav cold. I know Storm and Poison are excellent but for some reason when I thought of rolling a grav controller went straight to grav/cold and so far no regrets
  3. Nightmarer


    That makes sense. Do you happen to know roughly which % are we talking about instead of 90%? 30%? 40%?
  4. Nightmarer


    And that just made me a sad panda because now I have shitload of builds to review :(
  5. Nightmarer


    Well, the slotting of Burst of speed depends on the build, I sometimes proc it and some other times put a full set. In the particular case of my Ice/MC, I used 3 x Eradication + 3 x dmg procs which is effectively 4 procs since one of the Eradication IO's was the nrg dmg proc. The new Mid's shows now on each power the chance for procs equipped on a power to fire off so in case of doubt, you can check the % of the procs firing off to help you decide how to slot. Regarding Reaction Time, I usually leave it on, should prolly benefit toggling it off occasionally for the burst but tbh, I'm usually too busy with the pew pew and giggles to pay attention to that
  6. Personally I think you should softcap to S/L and nrg def, being S/L most common dmg and being nrg very common at high lvls, especially with a secondary with such long animations. Weave + Maneuvers + Scorpion Shield + sets should take you to 45% def to S/L/Nrg. As to a build, done this bearing in mind that Dark is (imho) a primary that works well with melee so I guess you could use something like this for ideas: Villain Plan by Mids' Reborn : Hero Designer https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 49 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Radioactive Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dark Grasp -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), NrnSht-Dam%(3), CldSns-%Dam(5), GldJvl-Dam%(5), Apc-Dam%(7) Level 1: Neutrino Bolt -- Empty(A) Level 2: Contaminated Strike -- Empty(A) Level 4: Living Shadows -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(13) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(19) Level 8: Fearsome Stare -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(19), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(21), SphIns-ToHitDeb/EndRdx/Rchg(23) Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 12: Heart of Darkness -- Erd-%Dam(A), Erd-Dmg(27), Erd-Acc/Dmg/Rchg(27), FuroftheG-ResDeb%(29), CldSns-%Dam(29), Obl-%Dam(31) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Fusion -- GssSynFr--Build%(A), RechRdx-I(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 20: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(36) Level 26: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37) Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), AchHee-ResDeb%(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(43) Level 35: Proton Volley -- GldJvl-Dam%(A), StnoftheM-Dam%(43), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/ActRdx/Rchg(45) Level 38: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Dmg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(47), TchofDth-Dam%(47) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(49) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Momentum Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Quick Form ------------
  7. Nightmarer


    Oh I love mine, see, Blizzard + Ice Storm + Burst of Speed = giggles
  8. I like my DP/Energy, despite I use him in melee, I find Energy very useful also for pure ranged builds, you can get Power Boost, Range Boost, Build Up and Energize only (plus the initial lvl 1 power) which are a good help and don't really interfere with ranged only blasters. Of course, it also has melee attacks if you, like me, also like dabbling in melee as well as range.
  9. Care to share your build? I'd really like to see your superior slotting and compare it to poor or substandard slotting
  10. Not really, it's a matter of understanding the set and knowing what is a priority and what is not. If you are so hellbent on not softcapping to S/L, why don't you play a Rad Scrapper with zero defense whatsoever and see how it goes?
  11. Mmmkay, it seems that the fixed res is given when nearby enemies and then there's a small percenteage per enemy in range. The desctiption of this power is VERY misleading though, ah fuck this
  12. Hello, I was just playing my Staff/Bio Scrapper and I noticed that, despite having Evolving Armor 3 slotted with 3 Reactive Armor IOs at lvl 25, the res I am getting is zero. Checked the power description and, for what I understand, I should be granted a small amount of res upfront that grows for each enemy nearby. I checked and yep, the part for the nearby enemies seems to work but when alone, I got sero res to Fire / Cold / Energy / Negative. If it is working as intended, then I guess the text on the power info should be corrected because it leads to misunderstanding. If not, well, I hope it can be checked up soon.
  13. Same goes for DM/Rad. Saying it is more or less expensive is one thing which will be true for some people and not true for others but saying that after spending lots of inf best you can get is around mid 30% is simply not true. Just improvised this build, I know it's 0.22% below softcap but some enhancement boosters should sort it out. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 49 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5) Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 2: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(13) Level 4: Proton Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17) Level 6: Touch of Fear -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), Erd-%Dam(23) Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25), TchofDth-Dam%(27), TchoftheN-%Dam(27) Level 10: Fallout Shelter -- StdPrt-ResKB(A), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33) Level 14: Super Jump -- Jump-I(A) Level 16: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(33), NmnCnv-Heal/EndRdx(34) Level 18: Radiation Therapy -- Erd-%Dam(A), Obl-%Dam(34), TchoftheN-%Dam(34), ThfofEss-+End%(36), SprAvl-Rchg/KDProc(36) Level 20: Beta Decay -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(36), SphIns-%ToHit(37), SphIns-Acc/ToHitDeb(37), SphIns-ToHitDeb/EndRdx/Rchg(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(42), Prv-EndRdx/Rchg(43) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 32: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45), Hct-Dam%(46), TchofDth-Dam%(46) Level 35: Ground Zero -- Arm-Dam%(A), Obl-%Dam(46), Erd-%Dam(47), AchHee-ResDeb%(47), TchofLadG-%Dam(48), SprCrtStr-Rchg/+50% Crit(48) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(49) Level 41: Conserve Power -- Empty(A) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Meltdown -- GldArm-3defTpProc(A) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Momentum Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) ------------
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