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Nightmarer

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About Nightmarer

  • Birthday 04/09/1970
  1. Sorry, cba to read the whole thread. Anyone saying Dark Melee sucks, underperforms, etc... is just an idiot, period. If they complain about its lack of AoE dmg, pool powers and epic powers give ample choice to make it up for said lack of AoE and regarding ST dmg, the chain MG - Smite - SL - Smite is one of the best if not the best melee ST chains in game. On the other side, Dark Armor is one of the most complete sets in game and since inventions and Incarnates, it is nowadays one of the funniest and best defensive sets in game.
  2. Nightmarer

    DA/DA Brute help

    As Snarky said, if you mean DM/DA, this could be a decent starting point: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), TtnCtn-EndRdx(7), TtnCtn-ResDam(9), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam/EndRdx/Rchg(36) Level 6: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(36), LucoftheG-Def/Rchg+(48), Rct-ResDam%(50), ShlWal-ResDam/Re TP(50) Level 8: Siphon Life -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(11), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Rech/Fury(34), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(48) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-Max HP%(15) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(15), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48) Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(19), Mlt-Acc/EndRdx(34) Level 18: Boxing -- Empty(A) Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25) Level 24: Dark Consumption -- ScrDrv-Acc/Rchg(A) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31), Ngh-Acc/EndRdx(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(39), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(40) Level 41: Dark Obliteration -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43) Level 44: Darkest Night -- EndRdx-I(A) Level 47: Soul Transfer -- RechRdx-I(A) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 50: Cardiac Core Paragon ------------
  3. La forma más fácil es escribiendo /chanjoin Spanish Channel, eso sí luego hay que acordarse de ponerlo en todos los personajes activando la ventana correspondiente o bien, guardando las preferencias de chat y cargándolas luego en cada pj.
  4. I'd probably go stalker Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 4: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17) Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(19) Level 8: Conductive Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(15) Level 10: Static Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13) Level 14: Super Speed -- Run-I(A) Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19) Level 18: Placate -- RechRdx-I(A) Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RechRdx-I(50) Level 22: Chain Induction -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37) Level 24: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(31) Level 26: Thunder Strike -- SprAssMar-Acc/Dmg/EndRdx/Rchg(A), SprAssMar-Acc/Dmg(27), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(43) Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(37) Level 30: Boxing -- Empty(A) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(50) Level 41: Power Sink -- RechRdx-I(A) Level 44: Zapp -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(46) Level 47: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(50) Level 49: Lightning Reflexes -- Run-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/Rchg(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 44: Quick Form Level 50: Agility Core Paragon ------------
  5. I am not too familiar with Elec outside melee chars, a colleague of mine used to have an Elec/Elec Blaster and he always complained about the nuke, and that was with old nukes so I guess the situation has not improved, yet, it was just an opinion. I personally found electric melee a tad lackluster on Brutes so I'd personally stick to Scrapper or Stalker. Elec melee on a stalker is awesome and you still can get further aoe via pools / patron powers. Regarding electric armor, well, I never had a problem with it, currently I have an Elec/Spines tank and a Stone/Elec Brute, they're not the first choice I make whenever an ITF is going on but they rock on pretty much anything else. Elec/Elec Controller (or Domi) is something I have been curious but when I start planning a build, I keep ditching way too many powers that strike useless to me so never really got into them, might do now that I am approaching the point where I do not know what else to roll though. Edit: That bio is awesome rofl
  6. I'd say Fire/Kin is still highest damage dealer tbh
  7. Blinding Feint + Vitals combo happnes to be 2nd best attack chain for Dual Blades. Truth is it offers less synergy with DA than similar themed sets such as katana since the only DB attack that does -Def is Ablating Strike and it is single target but on the other hand, Dual Blades is a good and fun poewrset plus everything /DA is fun anyway so double win here 🙂
  8. Your phantasm should not die if the enemies are busy with your PA. Just took a quick glance at your build, can't really see why would you use fire shield 1 slotted but hey ho. Lingering radiation is underslotted and you need procs, tons of dmg procs everywhere... except in pets or pseudo pets.
  9. Something like this may be a good start Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Acc/Dmg(23), CrsImp-Dmg/Rchg(40), CrsImp-Acc/Dmg/Rchg(43) Level 1: Focused Fighting -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(15) Level 2: Shadow Maul -- Erd-Dmg(A), Erd-Acc/Rchg(21), Erd-Dmg/Rchg(21), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(43) Level 4: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(15) Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(39), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48) Level 8: Siphon Life -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(13), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 14: Super Jump -- Jump-I(A) Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 18: Boxing -- Empty(A) Level 20: Quickness -- Run-I(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37) Level 24: Weave -- Srn-Def(A), Srn-Def/EndRdx(25), Srn-Def/Rchg(31), Srn-EndRdx(39), Srn-Def/EndRdx/Rchg(39) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 30: Dark Consumption -- Empty(A) Level 32: Midnight Grasp -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(33), CrsImp-Acc/Dmg(33), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(34), SphIns-Acc/EndRdx/Rchg(34) Level 35: Evasion -- Srn-Def(A), Srn-EndRdx(36), Srn-Def/EndRdx(36), Srn-Def/Rchg(36), Srn-Def/EndRdx/Rchg(37) Level 38: Char -- Empty(A) Level 41: Fire Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg(45), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(46), Dvs-Acc/Dmg/EndRdx/Rchg(48) Level 44: Melt Armor -- Acc-I(A), AnlWkn-Acc/Rchg(45), RechRdx-I(46) Level 47: Fire Ball -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(50), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29), NmnCnv-Heal/Rchg(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) ------------
  10. For what is worth, here you are a s/l softcapped build. With Alpha you can make Hasten perma: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Sting of the Wasp -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx(45) Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(39) Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(34), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36) Level 6: Gambler's Cut -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg(40), CrsImp-Acc/Dmg/EndRdx(50) Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(11), ShlWal-ResDam/Re TP(15) Level 10: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13) Level 12: Super Jump -- Jump-I(A) Level 14: Resist Elements -- StdPrt-ResDam/Def+(A) Level 16: Unyielding -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19) Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(25) Level 20: Resist Energies -- GldArm-3defTpProc(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42) Level 24: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39), RechRdx-I(46), RechRdx-I(46) Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), KntCrs-Rechg/EndRdx(50) Level 28: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46) Level 32: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(50) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Divine Avalanche -- LucoftheG-Def/Rchg+(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Calling the Wolf -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(48), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod/Rchg(3), PrfShf-EndMod(3), PrfShf-End%(42) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey ------------
  11. Any particular reason why you 1 slot toggles and 5 slot passives? Honest curiosity
  12. If you say so, I guess you'll have your reasons for saying such a stupidity. Glad to see not everything Zeleski did contributed to screw the game, only the most part of what he did achieved that.
  13. Not really, why? he made a mistake and did something right? He'd probably "monitored" it and made it worse than it was before he laid his hands on it anywyay
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