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Glowman

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Posts posted by Glowman

  1. 7 hours ago, Nemu said:

    There is almost enough recharge to run binding -> ablating ->sweeping for single target and that was what I was originally shooting for when I set out to make this scrapper.

     

    I have energize on auto, and there are enough other click powers I use that the need for a seamless rotation of the above chain is never necessary. For prolonged fights I will usually just splice in the snipe and the hold in between the BAS rotation. With energize almost perma and on auto I seldom need to use energy drain.

     

    Typhoon is used when there are multiples, but I almost never use vengeful or nimble end game, it's just there for the set bonus.

    @Nemu Cool. So you just skip the combos?

     

    Thank you for the insight. I'm really enjoying the build so far!

  2. On 1/20/2021 at 1:10 PM, Nemu said:

    How important is softcapping fire/ice and negative def?

     

    I don't think it's all that important for 99% of game play. S/L/E is enough, with mez resist and a self heal and def debuff resistance it's more durable than melee blasters and scrappers also have access to shadow meld on top of ROP. For the 1% of game content that does feature pure fire/ice/neg/psi damage a quick recharging shadow meld to absorb the alpha is usually enough.

     

    I always like having ranged options on melee ATs. Even with my Titan/EA I fit moonbeam and super proc soul storm in. My DB/EA has the same treatment:

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Captain Scissa: Level 50 Natural Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Energy Aura
    Power Pool: Sorcery
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Nimble Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5)
    Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7)
    Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), Dmg-I(11), GldStr-%Dam(11), Hct-Dam%(13), AchHee-ResDeb%(13)
    Level 4: Mystic Flight -- WntGif-ResSlow(A)
    Level 6: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19)
    Level 8: Blinding Feint -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Dmg/EndRdx(21), HO:Nucle(21), SprCrtStr-Rchg/+50% Crit(23), GssSynFr--Build%(23)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
    Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27)
    Level 16: Dampening Field -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(27), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(34)
    Level 18: Vengeful Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31)
    Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33)
    Level 22: Energy Protection -- StdPrt-ResDam/Def+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 26: Sweeping Strike -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), Dmg-I(36), Arm-Dam%(37), FuroftheG-ResDeb%(37)
    Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48)
    Level 32: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(40)
    Level 35: Energy Drain -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43)
    Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg(46)
    Level 41: Shadow Meld -- HO:Membr(A)
    Level 44: Soul Storm -- UnbCns-Dam%(A), Apc-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(47), Dcm-Build%(47), HO:Nucle(48)
    Level 47: Spirit Ward -- Prv-Absorb%(A)
    Level 49: Rune of Protection -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(49), UnbGrd-Rchg/ResDam(49), UnbGrd-Max HP%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Quick Form
    Level 50: Musculature Radial Paragon
    Level 50: Portal Jockey
    Level 50: The Atlas Medallion
    Level 50: Task Force Commander
    Level 50: Freedom Phalanx Reserve
    Level 50: Void Radial Final Judgement
    Level 50: Cognitive Core Flawless Interface
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    ------------

    @Nemu, I really like your build! What does your attack chain usually look like?

  3. Ok. So I'm very new to midS. I found another build using procs with the attacks and sort of merged it with this one trying to use your recommendations as best I knew how. What are your thoughts on this build? I still have like 4 slots left and am unsure where to place them. Appreciate the help. The more specific the better. 😛

     

    Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0
    https://github.com/Reborn-Team/Hero-Designer

    Click this DataLink to open the build!

    Blue Lagoon: Level 49 Mutation Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Maiming Slash

    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (3) Superior Stalker's Guile - Damage/Recharge
    • (3) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (5) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (5) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge

    Level 1: Hide

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (7) Kismet - Accuracy +6%

    Level 2: Resist Physical Damage

    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    • (9) Reactive Armor - Endurance

    Level 4: Temp Invulnerability

    • (A) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance
    • (15) Reactive Armor - Endurance

    Level 6: Assassin's Frenzy

    • (A) Superior Stalker's Guile - Recharge/Chance to Hide
    • (17) Hecatomb - Damage
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (19) Touch of Death - Chance of Damage(Negative)
    • (19) Mako's Bite - Chance of Damage(Lethal)
    • (21) Gladiator's Strike - Chance for Smashing Damage

    Level 8: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 10: Dull Pain

    • (A) Panacea - Heal/Endurance/Recharge
    • (21) Panacea - Heal/Recharge
    • (23) Panacea - Endurance/Recharge
    • (23) Panacea - Heal/Endurance
    • (25) Panacea - Heal

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Unyielding

    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance
    • (29) Impervious Skin - Status Resistance

    Level 18: Rending Flurry

    • (A) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Damage
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage

    Level 20: Environmental Resistance

    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Steadfast Protection - Knockback Protection
    • (34) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Unbreakable Guard - Resistance/Endurance
    • (34) Unbreakable Guard - +Max HP

    Level 26: Hemorrhage

    • (A) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Chance of Damage(Negative)
    • (36) Damage Increase IO
    • (36) Touch of Death - Chance of Damage(Negative)
    • (37) Gladiator's Strike - Chance for Smashing Damage
    • (37) Mako's Bite - Chance of Damage(Lethal)

    Level 28: Reinforced

    • (A) Gift of the Ancients - Defense
    • (37) Gift of the Ancients - Defense/Endurance

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (39) Shield Wall - Defense/Endurance
    • (39) Shield Wall - Defense

    Level 32: Savage Leap

    • (A) Armageddon - Damage
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    • (40) Fury of the Gladiator - Chance for Res Debuff
    • (42) Eradication - Chance for Energy Damage
    • (42) Obliteration - Chance for Smashing Damage

    Level 35: Tough Hide

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Gift of the Ancients - Defense/Endurance
    • (43) Gift of the Ancients - Defense

    Level 38: Zapp

    • (A) Apocalypse - Damage/Recharge
    • (43) Apocalypse - Chance of Damage(Negative)
    • (43) Sting of the Manticore - Chance of Damage(Toxic)
    • (45) Superior Winter's Bite - Damage/RechargeTime
    • (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 41: Ball Lightning

    • (A) Ragnarok - Damage/Recharge
    • (46) Ragnarok - Accuracy/Damage/Recharge
    • (46) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    • (47) Ragnarok - Chance for Knockdown

    Level 44: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (47) Luck of the Gambler - Defense/Endurance

    Level 47: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 49: Super Jump

    • (A) Empty

    Level 1: Assassination 


    Level 1: Brawl

  4. I found this build on the Discord (not mine). There was mention of proccing out savage leap.  How would you change up this build?

     

    Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0
    https://github.com/Reborn-Team/Hero-Designer

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Maiming Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Acc/Dmg/Rchg(5), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dmg/EndRdx(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9)
    Level 2: Savage Strike -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg(13)
    Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17)
    Level 6: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19)
    Level 8: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Acc/Dmg/EndRdx(25)
    Level 10: Build Up -- GssSynFr--Build%(A)
    Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29)
    Level 14: Boxing -- Empty(A)
    Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), ImpSki-Status(31)
    Level 18: Rending Flurry -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(33), ClvBlo-Dmg/Rchg(33), Erd-%Dam(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Dmg(34)
    Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(36), UnbGrd-ResDam/EndRdx(36)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def/EndRdx(37), Rct-Def(50)
    Level 24: Environmental Resistance -- RctArm-EndRdx(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39)
    Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), TchofDth-Dam%(40)
    Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43)
    Level 35: Shred -- AchHee-ResDeb%(A), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Dmg/Rchg(45), Obl-Dmg(46)
    Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(46), GifoftheA-Def/EndRdx(46)
    Level 41: Superior Conditioning -- PrfShf-End%(A), EndMod-I(43)
    Level 44: Savage Leap -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(48), Erd-%Dam(50)
    Level 47: Physical Perfection -- PrfShf-End%(A), EndMod-I(50)
    Level 49: Super Jump -- Empty(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)
    Level 1: Blood Frenzy 
    ------------

  5. 3 minutes ago, Werner said:

    Do not +5 procs. Do +5 purple and PvP sets and basic IOs if beneficial enough that you feel it justifies the cost. Either +5 or attune other sets depending on the relative benefit you’d get from each. In attacks, it may sometimes be valuable to not +5 IOs with recharge you don’t need so as to improve the chance of procs in the same attack.

    Thanks for the insight @Werner!

  6. @Gobbledegookwhich enhancements actually benefit from being +5? For instance, you don't gain any advantage from +5 on a proc correct? Looking to put together a second build with the boosts and would rather not throw inf away needlessly. P.S. This is still my favorite toon. 😛

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