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343 ExcellentAbout Crasical
- Birthday 09/27/1989
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I've played a number of vocally-impaired characters over the years: A yeti that doesn't speak English, a robot that just beeps, a poltergeist that gestures but never speaks. Emotes and body language are your friend. thumbs up, thumbs down, okay, nodding, shaking your head no, shrugging, waving at people, bowing, pointing at things or people, holding up a number of fingers for monetary transactions, flashing a peace sign, and the ever-expressive bird. Facial expressions are good too, though a headless character won't have those: Smiling, nodding, blinking. The other thing is that you can cheat out extra information by explaining what the gestures *mean*. "/e clenches their fist, then points at the stairwell." can be ambiguous, but "/e clenches their fist in frustration at that remark, then points insistently at the stairwell, as if demanding that the other party leave." is hard to misinterpret. You can get way further than you'd think with *just* this, without ever going to pantomime or drawing on the bar napkins in Pocket D, or carrying a tablet that lets you communicate with others. The one thing you're going to want to be aware of is that you're asking for additional buy-in for people to interact with your character. Some people will see a mute character as just an obnoxious gimmick, others just won't have any interest in doing the extra work to communicate with your character or decipher what it is they're saying. On the other hand, some people *love* it, and will immediately latch on to the silent character as a puzzle to be unraveled, to figure out what their deal is. It can be polarizing, as with a lot of RP, so you're going to want to be aware going in what you're doing. Roleplay is about communication, after all.
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The squad of Arachnos helping attack the longbow base at the end of the second mission in Mako's first story arc are hostile to the player and have no barks explaining why that is the case.
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at [344.7 41.5 2155.9] in Khallisti Wharf, steam is gushing out of a manhole cover. if you click on the steam, it opens up the PVP arena menu.
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In the 'Steal the Stolen Items' rogue tip from the 'Auction Notice' tip in the level 28-ish range, you encounter Shock Treatment, who is targetable (and damageable) but will turn to friendly once the Wyvern mobs around her are cleared. At a later point in the mission, she'll complain that she 'doesn't want to, but I gotta kill you!'; but she never actually turns hostile. It seems that whatever trigger covers her rescue and then subsequent betrayal is broken.
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Nevermind, despite what I've been told, it doesn't transfer over for peacebringers either.
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Muscular Radial for the damage and the extra sauce on defense debuff and tohit debuffs. No, Infiltration is for maneuvering and sneaking around, it provides no benefit when you're actually in a fight. Infiltration and Combat Teleport are also for my character concept, you could indeed swap them out for Super Jump and Combat Jumping, and lose the stealth slot from Infiltration for something else. The Kismet is also probably not really necessary, but you'd have to cut a power somewhere (Soul transfer, maybe?) to put Hasten in.
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The 'form empowerment' bonus from the Kheldian's Grace enhancement should be giving me resistance (for my human form) and Max HP (for my Dwarf form), it is instead giving me the damage bonus that I'd be getting from being in Nova form and the health from dwarf form.
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It seems like Cobalt Arachne's intention was that they are not just different, but harder to fight than Malta is, describing them as a difficult endgame group like Vanguard and the Soldiers of Rularuu. It's not an issue of 'these are two different military groups, equally dangerous, but with a different tactical doctrine', this is straight up 'Blackwing has an extremely similar narrative vibe to Malta, but are just better at being anti-meta paramilitary than Malta is.'
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I have some concerns that the decision to make the group a 'super endgame squad' like Vanguard or Rularuu has meant that they've kind of obsoleted Malta. being: A technology/natural based villain group. Paramilitary-themed with specialist technology Specialized in taking down super-powered targets Mysterious Shady Military People I feel like they've basically taken over as a 'Better' version of the Boys In Navy Blue.
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I think that it's fairly self-evident that the form that increases your resistances, health, provides self healing and taunts, was intended to be a tanking role for Kheldians, and it's very strange to me that you're pretending otherwise. The 'reality of gameplay' being that people prefer to use the changeling exploit/glitch doesn't make it any less clear what it originally was intended to be used for.
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I'm really confused by what the tanker changes are. The self damage buff is for their build up equivalents (and Assault from the leadership pool, I guess?), not their base damage. But what's this Overcap? You can hit people above the target cap now? What arc/radius buff restrictions have been lifted?, Is this the powers that didn't benefit from the Gauntlet AOE size increase (Like most of Titan Weapons)? Cones are now deeper instead of wider?
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When playing a Peacebringer, upon changing from human form to nova form, there is a several second delay before one can attack if one is using specifically the 'wispy' customization for Light Form that is not present if light form is not active, or if the default customization for light form is used.
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Optional feature suggestion: "Non-lethal" Arrests
Crasical replied to biostem's topic in Suggestions & Feedback
There are actually animations for the Freedom Phalanx where they get mediported out (With longbow escort, even!) because you can't canonically kill them. anyway there are a few explicit kills in the game, more as time has gone on, but the generic term 'Defeat' is used for a reason, so that you can decide if you're sending them to the shadow realm or leaving them beaten but alive, or sending them to the zig with teleport magic or what have you. I do want to echo some frustration with Tarantulas/Tarantula mistresses and with Carnies, who sometimes explode or have their souls sucked out when they are taken down. Heroes that refuse to kill are super genre appropriate, so having explicit death animations for those factions is kind of vexing.