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Crasical

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About Crasical

  • Birthday 09/27/1989

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  1. There are actually animations for the Freedom Phalanx where they get mediported out (With longbow escort, even!) because you can't canonically kill them. anyway there are a few explicit kills in the game, more as time has gone on, but the generic term 'Defeat' is used for a reason, so that you can decide if you're sending them to the shadow realm or leaving them beaten but alive, or sending them to the zig with teleport magic or what have you. I do want to echo some frustration with Tarantulas/Tarantula mistresses and with Carnies, who sometimes explode or have their souls sucked out when they are taken down. Heroes that refuse to kill are super genre appropriate, so having explicit death animations for those factions is kind of vexing.
  2. The Legacy Chain never actually do anything wrong, I don't think, they just have bad vibes, and aren't actually very *effective*, they kind of get crushed out of existence with huge numbers of their order getting wiped out by the player villain in the Striga and Blood Coral arcs. The PPD are, despite a lot of the playerbase/characters professing to hate cops, mostly portrayed as honorable and upright. A handful of dirty cops in Kings Row, the one time that they thought they were being denied lifesaving medical tech (Which, with how *obscenely* dangerous police work is in Paragon, wasn't entirely unfair) and Blue Steel freaking out and beating a guy mostly to death that one time.
  3. It's ten times more involved, but it adds so much detail that it might make figures ten times better looking, so, even tradeoff.
  4. For me, the line is when 'This doesn't feel like it belongs in the setting'. Which, considering City of Heroes is a Super Kitchen Sink setting WITH multiverse travel, you kind of have to go out of your way to do. The three pillars are name, costume, bio, with name and bio being the more egregious ones. Like, what bothers me isn't that you have a Power Girl Homage, with similar costume, it's that you NAME THEM Power girl (Power.girl, PowerfulGirl) and state that they're 'From the planet Krypton'. (Or, bafflingly as I observed once in the wild, from *Praetorian* Krypton.) If you do the diligence of taking a character's backstory and saying 'okay, so what would that look like in the city of heroes universe' and adjust it accordingly, I'm much more likely to say 'Oh, you're doing a wolverine-style character, neat.' and here is the amazing part: I will think you're clever instead of being a hack. I do have characters that are openly homages of other characters I like, and at least one huge rip, but I try not to make them be immersion-breaking.
  5. How are you getting the bump maps out?
  6. Who Will Die, Leo Poggiani's arc, final mission.
  7. The information for the void rifles used in Abyss' second mission arc, against Kyros and Sunstorm, indicate dealing bonus damage to Kheldian targets in both the story lore and the weapon info pane(About x4 normal damage) but they do not actually apply any extra damage.
  8. Ah, right. My Arse/Arse hasn't gotten her Judgement yet, but that's another pairing that it'd be nice to have such a thing for.
  9. I have several characters that I'd like to have a 'tech' judgement on. Keyes Orbital laser, tutorial strafing run, an artillery strike using some of the warburg missiles or something? Doesn't feel right having a mercs MM or a beam rifle blaster call down lightning or throw a fireball.
  10. Thank you for weighing in (on my side) of a two-year-old internet argument with someone I haven't seen since this debate. My spirit can finally rest at peace.
  11. So, here's an odd question. Do you think dead Peacebringers leave a corpse behind? It's a question on if the host retains a degree of physicality while being empowered and transformed by their merged kheldian, or if the merger renders the two homogenous to the degree that the 'human form' isn't very different for the squid and lobster energy-shapes. The fact that Shadowstar has been able to cancel each merger as her former host neared the end of her life, and then jump to a new host in her daughter, seems to indicate a more heterogenous mix, as does the fact that using magic it's possible to uncomfortably split a kheldian from their host, and while it's not pleasant it's a survivable process; but I've had people argue the opposite, that from the moment of merging, the physical body of the human half is just gone (And presumably the Kheldian could immediately merge with another host, at the cost of adding more personality traits and thoughts to their gestalt consciousness, and possibly driving itself crazy if it did this repeatedly.)
  12. Considering that the Minotaur in the Fog is *THE* Minotaur, rather than one of the many other minotaurs in Cimerora, have you considered updating Mender Ramiel's story arc, where the Time Echoes culminate with the 'Echo of Minos' as the last obstacle before one breaches the chamber were the Well of the Furies was once kept? Considering that NPC is intended to be (a temporal echo of) the same definitive-article minotaur, shouldn't they now share the same model?
  13. I don't know how to demo-edit, so everyone got cropped out and pasted in manually. Happy 20th anniversary, everybody.
  14. Mission 'Find out what went wrong' from Vernon Von Grun, run at +1/x8 on a mercs/traps mastermind. Longbow and PPD forces aggrod on each other and were infighting when I arrived at their location. The spawns should probably be friendly to each other.
  15. Don't think we've ever actually met, but I remember your time as the game's Senior Animator. I thought very highly of your work, and Kinetic Melee/Dual Pistols/Dual Blades made such an impression on my teenage brain that I ended up pursuing a bachelors in 3D modeling and animation. I didn't end up ever using the degree, but I've still got it, even if none of the programs I learned are industry standard anymore. Anyway, hope you're enjoying Homecoming.
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