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Posts posted by Laucianna
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12 hours ago, Koopak said:
Moving on to the actual criticism being repeatedly brought up. Assuming everyone here is engaging in good faith, I want to ask two simple questions.
1. Why does the Division system not address your concern?2. What would you do differently?
1: For me personally some of the divisions are not testing anything useful, either from being too precise or too weird. To me you should be tested the sustained damage of your build and the burst damage with things like hybrid active/destiny that is up a good amount of the time. Having both of those data points gives you a good boss DPS rating on your build, then you can take that build into other tests to see how it fares in clear times/survivability etc.
2: De-complicate it. Like mentioned above you only really need two tests when it comes to Pylons imo, I think @Beldath made a great example on why certain things shouldn't be included in divisions, as pretty much all ATs can get around that mark when using recluse, PB included (I got 28 seconds) which doesn't give any useful data other then Recluse = strong st.
I mean these both in good faith and have openly supported this and pylon testing, but it is getting a bit out of hand and I think needs to be reeled back in to provide everyone with good testing results ❤️ I think it was @Ston who did the tables below which gives good data that is not over complicated to read, you could do something similar but just adding the AT at the start so you can filter by which AT you want when it comes to comparing:
Powerset Sustained DPS Burst DPS Average DPS-
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On 6/1/2024 at 10:54 PM, Glacier Peak said:
Are the pictures in the Discord link?
All previous winners are included in the discord link ❤️ The winners of the last CC should be on the front page however (Due to how many files I can upload here)-
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Well done to the winners of the "Animals" Friday Fashion Contest with a prize pool of over 800 Million Influence! Make sure to come see us on FRIDAY at 19:00 EDT at Homecoming - Excelsior for a chance to win!
This Fridays Fashion Contest theme will be "Ninjas"! It will be in Echo Plaza on Homecoming - Excelsior
Join our Discord to suggest a theme for next week and vote on which suggested theme is picked! https://discord.gg/3deQdRudtZ
1st: Rosie the Ribbiter
2nd: Zebro
3rd: Arctodus Simus
Honorarys:
Time Kitsune
Locktopus
Quote the Raven
Kitten Kinetic
Rogue Elephant-
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51 minutes ago, Beldath said:
I have been quiet about this for a long time. But I really need to say this, I never expected to see a worse testing system than Trapdoor. WTH are these builds and rules? Not only are most of them basically non-functional outside of a Pylon test, but they are built in completely idiotic ways in that no reasonable person would build, using temps no one will use, in completely unrealistic situations. Come on, Koopak, I know you are smarter than this, but I also know you can tunnel vision far too much. These have become the laughing stock of the community, no one takes it seriously, except maybe the new and casual people who don't know any better and are now just talking about how Sonic/Bio Sentinels are the strongest build in the game. We have people in here chasing for damage set bonus, and I don't mean like procs, but like flat out +4% damage set bonuses, some of the rotations, energy, and accuracy here are reliant on Geas which is a 10% uptime. Even worse is that these builds only work in casual situations, as it assumes you aren't in HM as not only is this assuming you have no kins in the group, but it is allowing temps. But in casual play you also have access to inspirations which costs peanuts so it isn't being built for casual play either. To add more fuel to this bonfire of awfulness is that it bans your lore, which you know, typically the thing you save to summon specifically to deal with massive threats. But then allow epic summons because reasons, which no one uses, ever.
The only situation this is realistic is if you are not on a team because clearly you have no support, have unlimited inf to summon Recluse over and over, fighting for one minute out of ten, forgot lores and inspirations exist, and also have enemies not fight back because these builds have no survivability, no teammates, no lores, and no inspirations. So basically just this. These tests need a serious revamp, or it will continue to be a joke in the community.
I do feel for me personally a lot of it comes down to self limiting factors, Pylons are good to test on if you know what it is you are testing, I agree using recluse doesn't give you a great number, but for me I like to judge the following:
"Full Burst" Geas (Not recluse or things unusable outside of 4*)
"Burst" Active incarnates used (Hybrid, destiny)
"Sustain" No active hybrid/destiny, but things like build up are fine
All using the same build and also running a office mission as listed and the more difficult one by @Ston (https://forums.homecomingservers.com/topic/51687-clear-speed-test-ae-mission-trapdoor-v20/)With those 5 tests all using the same build you can see what your character can do I find ❤️
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Updated - 01/06/2024 - Updated the WS builds with Mayas updated ones ❤️
- Lauci x
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5 hours ago, ThatGuyCDude said:
With regards to the changeling form-shifting keybinds... I had an idea which seemed to work out really well.
Rather than binding to specific powers, I changed my binds to use "powexec_slot #" so that I could shuffle powers around within the existing interface. This gave me another idea... if specific slots are for specific form powers, other slots can have binds that automatically revert to human form.
So you might have:/bind 1 "+$$powexec_toggleoff Black Dwarf$$powexec_toggleoff Dark Nova$$powexec_slot 1"
for a human power in slot one of your primary bar, and
/bind Alt+2 "+$$powexec_toggleoff Black Dwarf$$powexec_toggleon Black Dwarf$$powexec_altslot 2"
for a dwarf power in slot two of your secondary bar, and even
/bind Shift+4 "+$$powexec_toggleoff Dark Nova$$powexec_toggleon Dark Nova$$powexec_alt2slot 4"
in your tertiary bar. Provided you dragged a power that the corresponding form uses into that slot, pressing that button will shift you into the appropriate form to use the power, period.
This makes it really easy to shuffle pool power attacks into the rotation, because even if you didn't get the rhythm right on the toggle presses you can still activate your other powers without needing an extra drop-form bind. It's a little tedious to set all the slots up like this, but it's like butter once they're there.
Also, thank you for the guide. Couldn't have played this archetype at all without it.
I didn't think of using the slot in the bind so that is super useful! I just stick with the power in mine but I do similar things with human powers especially things like Combat tp 😄 -
9 hours ago, arkieboy72472 said:
Thank you for saying this, especially the first point. I can't tell you how many times I have been told I am doing wrong or "if I built it the right way" (from other kheldians) I wouldn't have these issues.
To me I am sure all powersets want more slots, especially energy based attacks if you are talking for the kb/kd conversion. But Kheldians and VEATs are based around be harder to learn/build due to initially needing to be level 50 for them, and why when creating one it says not to for a first time experience.
Personally I do not want all the difficulty of playing/building a Kheldian taken away from it as that is part of the charm of the AT, learning and mastering it to an extent where things that initially stumped you, you have overcome, using slots wisely is a huge part of that and it makes each build more interesting in my opinion as each player should value each slot they are given.
So for me personally I would not want a rework to have a heavy focus on slots as that isn't what makes us weak, but simply a hurdle we learn to overcome and come out the other end stronger and more knowledgeable ❤️ -
13 hours ago, Sszl said:
Hi - just starting to look at a kheldian and reading your guide - it looks very thorough. I may be missing it, but I'm not finding any details on the Infinity Changeling/Shifter playstyle. I see you added a section for changelings, including binds but you made a distinction between changelings and infinity changelings in your section on playstyles. I did find the builds for both, just nothing on details of binds or how to play the inifinity version. Anything you can point me to? Thanks.
The difference between infinity and normal changeling is if you use human attacks as part of your normal attack chain ❤️ Everything else is the same.
So if you use things like Radiant Strike, Cross punch: That is a normal changeling.
If you only use the form attacks (Human nukes too): That is an infinity changeling.
Hope that helps clear things up 🙂-
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On 5/26/2024 at 8:00 PM, Glacier Peak said:
I guess I am just not grasping what you mean. There is in-game indication for it's duration - it says 120 seconds in the temporary power's description. It's an auto temporary power that is granted then removed, so I don't think it can have a countdown timer or blinking effect, if that's what you are advocating for.
Players can use the visual queue on their status bar to see whether NoPhase is active or not.
NoPhase is currently not active.
NoPhase temporary power is granted after activating Hibernate.
Hibernate breaks after 30 seconds, NoPhase continues for 90 seconds (of the 120 second duration).
NoPhase is currently not active.
Personally I would prefer the power to have an orange ring around it (Like when you are able to combo it) as having auto buffs on and trying to check to see if you phase before the boss does it's big attack will be impossible, checking through all your buffs to find that icon rather then just looking at your phase power, seeing orange, and knowing it is good to go ❤️ -
Well done to the winners of the "Villainous" Friday Fashion Contest with a prize pool of over 700 Million Influence! Make sure to come see us on FRIDAY at 19:00 EDT at Homecoming - Excelsior for a chance to win!
This Fridays Fashion Contest theme will be "Animals"! It will be in Echo Plaza on Homecoming - Excelsior.
Join our Discord to suggest a theme for next week and vote on which suggested theme is picked! https://discord.gg/3deQdRudtZ
1st: Countdown to Doom
2nd: Dis-Order
3rd: Wight Noise
Honorarys:
Glam Reaper
Crimson Gentleman
BLOT
Amun Ptah
Krussian
Battarax
Oaf -
I noticed today when going through my menus that for some reason Statues is before Room Details, but all the other S' are after -
13 hours ago, ThatGuyCDude said:
I think a lot of the design decisions for these sorts of changes are aimed at making the game more challenging for teams, thereby encouraging players to seek out each other for support (a community-building measure, at least in theory). Unfortunately, anything that makes team content more challenging also makes solo content more challenging... at a geometric rate of growth. If we could set advance modes on all content through the notoriety system instead of strictly on a smattering of TaskForces, then players could opt into advanced enemy mechanics like they can opt in to bosses and archvillains.
The reworks thus far do seem to target particular character strengths, though: for instance, my Regen Brute handles late-game Council just fine but turns into a pile of goo against Arachnos (that's at x1, mind; I'm a filthy casual player). Perhaps the changes are being exaggerated because they're targeting your playstyle?
The game does already have an in game system for lowering the difficulty like you can with choosing advanced mode 🙂 You mention it yourself, it's just that for some reason people don't like to use it, instead setting it to a higher difficulty then they are comfortable with ❤️-
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When I have my vanity pet up and shapeshift, even if I am not in combat it kills my poor pet 😞 Is this able to be fixed so I don't have to see my babies dying?
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I would hope so ❤️ I would love to see the Kheldian Nova form and Dwarf form as incarnate pets too, having a ranged blaster and melee tanky pet 😄
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9 hours ago, Warboss said:
Not based off the feedback I just received. It seemed tone deaf and displayed a lack of understanding of game mechanics. I think we're stuck with the changes. I don't like them as they seem to impact Resistance based sets more than the Defense based ones.
I'd like to add that not every enemy group needs to be "A" tiered (or above). Having enemy difficulty diversity allows for players to advance in the game at their own speed. Upping difficulty of all the enemy groups limits the enjoyment of people casually playing, or just getting into the game. Also "more debuffing" is a pretty bad way to "balance" a game. From what I can tell, the only way to make your voice/option heard is "vote" with your donations...
As mentioned multiple times in the thread, you can lower the difficulty down so you are fighting at the level suited for you and your current character, if your settings are any more then +0/x1 then you have actively chosen to make the game harder, not the devs or anyone else ❤️
Also the whole "vote with your donations" thing is utter nonsense, anyone can join the beta and voice their opinion, there are no paywalls in any part of Homecoming.-
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5 hours ago, kelika2 said:
lets give it a shot
That works! ❤️ -
6 hours ago, kelika2 said:
im still too lazy to fill out mids
so here. 90% nova, 10% human pb
thats a dmg/range hami(skipped dmg/end), pool powers are all mules, no fighting, and thats chance for buildup in nova and thats kb2kd in detonation. i know its a little overkill but hey, oh well, and two 50+5 rech and 1 50+5 resist/rech in lightform
oh and incandescence has 2 resist procs
I dont normally go all out on characters but this one is my go to character whenever I want to blow shit up at all levels when bored. if there is a posi i will do it, if someone is speeding CoT trial i just mindlessly kill or if theres an itf and i have 10 bars of patrol why not
i mean dam, nova form at level 1 and epics and procs scale down to level 1.
If in game you use the slash command: /buildsave - this exports a txt file to your homecoming directory under username/builds that you or we can import into Mids directly ❤️-
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3 hours ago, Shin Magmus said:
Escorts in CoH are some of the worst in any game: due to pathing that is basically them rubberbanding to you. Want to experience true pain: go escort a scientist in Warburg to unlock a Nuclear Launch temp power. It's always been bad, and I'd love improvements here but now we're talking about pathing AI code. I just don't know if it's technically even possible.
I just turned off all travel powers even sprint and even that was a pain 😄-
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I would 100% love to see this! And with those level limitations it won't be such a cake walk as other things are at high level ❤️
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Yes please ❤️ No downside to this whatsoever and fully for it
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Well done to the winners of the "White&Gold" Friday Fashion Contest with a prize pool of over 6 Billion Influence! Make sure to come see us on FRIDAY at 19:00 EDT at Homecoming - Excelsior for a chance to win!
This Fridays Fashion Contest theme will be "Villainous"! It will be in Echo Plaza on Homecoming - Excelsior
Once again, I want to thank everyone for their continued support on running these for two years! Without you there wouldn't be a Costume contest to hold ❤️
Join our Discord to suggest a theme for next week and vote on which suggested theme is picked! https://discord.gg/3deQdRudtZ
1st: Autumn Aspen
2nd: War Maiden Helena
3rd: Violet of the Dawn
4th: Mrs Gaia
5th: Cosmic Weather Girl
Honorarys:
Avatar of the Elements
Elder'Sun
Utopia Man
Battlefield Angel
Midas Curse
Shining Avenger
Stellar Eve -
Maybe lets get back onto the topic of the suggestion? I am still fully for it as long as it is a toggle on option and if the devs want to add it ❤️
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1 hour ago, Krimson said:
I'll bite. What are these non-reward incentives for doing an MSR?
Decent XP, social interaction, just joining a decently fun event, I know I don't run them for merit rewards 😄-
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I get why you would want this, but as @Rudra pointed out that incarnates are already powerful enough ❤️ So sadly I am against more power (In fact I normally ask for less power for non incarnate content)
Summon able SG flag pet
in Suggestions & Feedback
Posted
One of the biggest things I find people ask for when it comes to SG is how to show off your pride in them since prestige is old news.
Presenting!
A summon able SG floating flag pet, similar to that of a portable workbench that follows you around, whilst proudly displaying your SG logo and colours!
It would allow those who wish to represent their SG when it comes to events or out in public, even if you have a mixture of SGs in an event it will signify an alliance between the SGs for the event which I think would be stellar ❤️
The reason I say like a portable workbench is so it can follow you across maps and doesn't restrict those who have a favourite vanity pet ❤️