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Cyrickain13

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Everything posted by Cyrickain13

  1. I was gone for 700 days and nothing was gone from my base.
  2. Sorry the formatting looks horrible. Columns from left to right are: (1) Character number (2) Level (3) Primary (4) Secondary (5) Character name And then the primaries and secondaries I am using in the AT
  3. sorry the formatting looks horrible. Columns from left to right are: (1) Character number (2) Level (3) Primary (4) Secondary (5) Character name And then the primaries and secondaries I am using in the AT
  4. Yeah sorry the formatting looks horrible. Columns from left to right are: (1) Character number (2) Level (3) Primary (4) Secondary (5) Character name And then the primaries and secondaries I am using in the AT
  5. All right last post I promise. I need to make a new sentinel. I do not want to copy what I already have. Suggest a power set and a theme and if I like I will make it. (see below - yellow I have made already!!) or suggest 1 Primary not to play and 2 secondary that are no good. Sentinel 1 50 Sonic Radiation Radiation Blast Bio Armor Super Reflexes 2 60 Dual Pistols Dark Armor Assault Rifle Sonic Attacks Dark Armor Willpower 3 27 Electrical Bio-Armor Beam Rifle Water blast Electric Armor 4 25 Assault Rifle Invulnerability Dark Blast Energy Aura 5 14 Energy Energy Dual Pistols Fiery Aura 6 Electrical Blast Ice Armor 7 Energy Blast Invulnerability 8 Fire Blast Ninjutsu 9 Ice Blast Radiation Armor 10 1 Fire fire Physic Blast Regeneration
  6. Interesting what theme would you go with -- I have a Dual Pistol - Dark ---something I enjoy. He is a hired gun.
  7. Interesting. I have played a beam bubbler before what theme or costume would you give her or him??
  8. Need a theme and powerset but I don't want to use the ones already have. (See below) Come up with theme and powerset and I will make it. (also Misty Showers might get deleted) The yellow highlighted ones are the ones I already have. Defender 1 50 Radiation Water Blast Fish-Stix Cold Sonic Archery Radiation Blast 2 46 Trick Arrow Archery Shadow-Shaft Darkness Storm Assault Rifle Sonic Attacks 3 33 Storm Summon Ice Blast Jane-Frost Electrical Thermal Beam Rifle Water blast 4 32 Kinetics Electrical Blast Power-Up Empathy Time Dark Blast 5 26 Storm Summon Electrical Blast Misty Showers FF Traps Dual Pistols 6 15 Cold Dom Dark Blast Ice-Guy Kinetics Trick Arrow Electrical Blast 7 Nature affinity Energy Blast 8 Pain Dom Fire Blast 9 Poison Ice Blast 10 1 Thermal Rad Fire Blast Arcane-Heat Radiation Physic Blast
  9. Help me come up with some ideas for my next corrupter. I need two more. This chart will show you what I already have so I don't duplicate. Come up with a good power-set and theme (that I like) and I will make it. (see-chart below) Thanks Thanks IE: Brain-Case is a mad scientist. - B-B Gun is a Toy gone rogue. Corrupter 1 50 Physic Poison Brain-Case Archery Radiation Blast Cold SOnic 2 34 Energy Force Field Knocked-up Assault Rifle Sonic Attacks Darkness Storm 3 1 Beam Rifle Radiation B-B Gun Beam Rifle Water blast Electrical Thermal 4 16 Sonic Sonic Cross-Fade Dark Blast Empathy Time 5 16 Radiation Time Time-Stamp Dual Pistols FF Traps 6 1 Elec Blast Cold Frozen in Shock Electrical Blast Kinetics Trick Arrow 7 1 Assault Rifle Traps Clock-Werk Energy Blast Nature affinity 8 1 Fire Blast Pain Dom 9 Ice Blast Poison 10 1 Fire Thermal-Radiation Arcane-Torch Physic Blast Radiation
  10. All right looking to make my next scrapper - Tell me Powers - and Theme and I will build it. (Has to be a powerset I am not currently running ((see below)) I will build the suggestion that I like the best. IE: Build a Battle Axe - Willpower - Theme of Angry Old Lady 1 50 Psionic Ninjutsu Battle Axe Kinetic Melee Bio Aromr Sheilod Defense 2 50 Street Justice Super Reflexes Broad Sword Martial Arts Dark Armor Super Reflexes 3 28 Broad Sword Shield Defense Claws Psionic Melee Electric Armor Willpower 4 14 Radiation Melee Bio Armor Dark Melee Radiation Melee Energy Aura 5 6 Staff Invulnerability Dual Blades Savage Melee Fiery Aura 6 1 Savage Melee Regeneration Electrical Melee Staff Fighting Ninjitsu 7 Energy Melee Spines Invulnerability 8 Fiery Melee Street Justice Radiation Armor 9 Ice Melee Titan Weapons Regeneration 10 1 Fiery Fiery Katana War Mace
  11. The build you presented has more Fire and Cold and AOE defense - but it doesn't reach the cap. My fire farmer also does Baf/Hami/MSR's. As far as being a cheap build I have - Superior Avalanche - Super Unrelenting Fury - Superior Brutes Fury - Overwhelming Force - Not a very cheap build at all. I will look at your Cheap Fire Farmers build and wait for some more opinions. Thanks 😎
  12. My Current farmer - just looking for any input on his build. - Just tuning up all my builds i had 700m influence/infamy down to about 300m This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Heat-Spike: Level 50 Technology Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Barb Swipe -- Mk'Bit-Dam%(A) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3) Level 2: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9) Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(13) Level 6: Healing Flames -- Mrc-Rcvry+(A), Mrc-Heal(15), Mrc-Heal/EndRdx/Rchg(15), Mrc-Heal/Rchg(17), Mrc-EndRdx/Rchg(17), Mrc-Heal/EndRdx(19) Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-ToHit/EndRdx(21) Level 10: Temperature Protection -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam(21), Ags-Psi/Status(23) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-Res/Rech/End(A), GldArm-ResDam(23), GldArm-3defTpProc(25) Level 16: Weave -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27) Level 18: Plasma Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(27), StdPrt-ResKB(29) Level 20: Quills -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(29), FuroftheG-Acc/End/Rech(31), FuroftheG-Dam/End/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-ResDeb%(33) Level 22: Consume -- TrmIns-Taunt(A), TrmIns-Taunt/Rchg(33), TrmIns-Stun%(33) Level 24: Hasten -- Empty(A), Empty(34), Empty(34) Level 26: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(34), Rct-ResDam%(36) Level 28: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36) Level 30: Combat Jumping -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), WntGif-ResSlow(37) Level 32: Ripper -- Obl-Dmg(A), Obl-%Dam(37) Level 35: Throw Spines -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40) Level 38: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury%(45) Level 41: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt(42), MckBrt-Taunt/Rng(42), MckBrt-Rchg(43) Level 44: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc/Rchg(46), PrfShf-EndMod/Acc(46), PrfShf-Acc/Rchg(46), PrfShf-End%(48) Level 47: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 49: Fiery Embrace -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Ageless Total Core Invocation Level 50: Assault Radial Embodiment ------------
  13. Thank you for the input. I have rebuilt it a little more. Please let me know what you think. (I have close to 750 M inf. This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Arcane=Ember 2: Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Fiery Assault Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Fire Mastery Villain Profile: Level 1: Char (A) Gladiator's Net - Chance of Damage(Lethal) (3) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (3) Gladiator's Net - Recharge/Hold (5) Gladiator's Net - Endurance/Recharge/Hold (5) Gladiator's Net - Accuracy/Recharge (7) Gladiator's Net - Accuracy/Hold Level 1: Flares (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (7) Superior Winter's Bite - Accuracy/Damage/Recharge (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 2: Fire Cages (A) Superior Dominating Grasp - RechargeTime/Fiery Orb (9) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime (11) Superior Dominating Grasp - Accuracy/Control Duration/Endurance (11) Superior Dominating Grasp - Endurance/RechargeTime (13) Superior Dominating Grasp - Control Duration/RechargeTime (13) Superior Dominating Grasp - Accuracy/Control Duration Level 4: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 6: Kick (A) Gladiator's Strike - Chance for Smashing Damage Level 8: Hot Feet (A) Avalanche - Recharge/Chance for Knockdown (17) Avalanche - Accuracy/Damage/Endurance (17) Avalanche - Accuracy/Damage/Recharge (19) Avalanche - Accuracy/Damage/Endurance (19) Avalanche - Damage/Endurance Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance Level 12: Flashfire (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (21) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (23) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (25) Superior Ascendency of the Dominator - Endurance/Recharge (25) Superior Ascendency of the Dominator - Control Duration/Recharge (27) Superior Ascendency of the Dominator - Accuracy/Control Duration Level 14: Fire Blast (A) Apocalypse - Chance of Damage(Negative) (27) Apocalypse - Damage (29) Apocalypse - Damage/Recharge (29) Apocalypse - Accuracy/Damage/Recharge Level 16: Embrace of Fire (A) Empty Level 18: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - Resistance (31) Gladiator's Armor - End/Resist Level 20: Weave (A) Gift of the Ancients - Run Speed +7.5% (31) Gift of the Ancients - Defense (33) Gift of the Ancients - Defense/Endurance/Recharge Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 24: Hasten (A) Empty Level 26: Bonfire (A) Sudden Acceleration - Knockback to Knockdown (50) Sudden Acceleration - Knockback/Damage/Recharge (50) Sudden Acceleration - Knockback/Accuracy/Damage Level 28: Cinders (A) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Recharge/Chance for +Absorb (42) Superior Entomb - Accuracy/Hold/Endurance/Recharge (42) Superior Entomb - Hold/Recharge Level 30: Consume (A) Superior Avalanche - Accuracy/Damage Level 32: Fire Imps (A) Expedient Reinforcement - Resist Bonus Aura for Pets (43) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Accuracy/Damage/Recharge (46) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage (50) Expedient Reinforcement - Accuracy/Recharge Level 35: Blazing Bolt (A) Gladiator's Javelin - Damage/Endurance/Recharge (36) Gladiator's Javelin - Accuracy/Endurance/Recharge (36) Gladiator's Javelin - Chance of Damage(Toxic) (36) Gladiator's Javelin - Accuracy/Damage/End/Rech (37) Gladiator's Javelin - Damage/Recharge (37) Gladiator's Javelin - Accuracy/Damage Level 38: Blaze (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (39) Overwhelming Force - Damage/Endurance/Recharge (39) Overwhelming Force - Accuracy/Damage/Endurance (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage Level 41: Rain of Fire (A) Bombardment - Chance for Fire Damage (42) Bombardment - Damage (43) Bombardment - Damage/Recharge Level 44: Fire Ball (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (48) Steadfast Protection - Knockback Protection (48) Steadfast Protection - Resistance/Endurance Level 49: Rise of the Phoenix (A) Empty Level 1: Domination Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Chance for +Absorb Level 1: Stamina (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod/Accuracy (34) Performance Shifter - Accuracy/Recharge Level 49: Quick Form Level 50: Pyronic Total Core Judgement Level 50: Musculature Total Core Revamp Level 50: Spectral Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Barrier Radial Epiphany Level 50: Assault Core Embodiment ------------
  14. oedipus_tex Thanks for the input. I have this toon already at 50 with a slightly different build. I was trying to get away from Hover and Flight and use Mystic Flight. I will take your input and and see what I can do as this is my main character (out of like 80 some odd alts)
  15. With Barrier UP So I think that is my Fire Fire Dom - let me know what you think and what I could add or take away from it.
  16. Chapter 1. An unnatural silence gripped Kings Row. The familiar symphony of gunfire and sirens, once a grim lullaby, was eerily absent. A prickling unease crept through the shadows, whispering of unknown forces at play. Twenty years of watching these mean streets for whispers of trouble had honed The Shrouded-Shaft's instincts. The eerie quiet tonight? It screamed one thing: new competition. New territory claimed. This wasn't the first "Supergroup" lured by Kings Row's allure. Each brought hope, some even lasting change. Whispers had swirled for years - a Paladin-busting group, a Skull-stomping squad. The "Skull-bashers" made a dent, but the cycle remained. Kings Row was a beast and Shrouded-Shaft had stared into its abyss for two decades. This new player… what did they think they saw here? The Shrouded-Shaft stalked the shadows, not just for the usual Skull scum, but for a new breed prowling the Row. This "Supergroup," a whisper on the wind just weeks ago, was now a storm cloud, snatching up police bounties and hero work like wildfire. They were particularly vicious towards the Clockworks, a fact that brought a twisted amusement to the vigilante. He reminded himself, with a grimace, that these metallic menaces weren't truly alive, just cogs in a machine. But taking them down with his standard arrows was a losing game. His EMP arrows, the only things that truly slowed them down, were expensive luxuries in his line of work. This new group, though… they seemed unafraid of the metallic menace, leaving a trail of sparking Clockworks in their wake. It was both unsettling and… intriguing. The stench of victory and defeat hung heavy in the air of Moe's, Kings Row's haven for misfit heroes. The new Supergroup, battered but triumphant from their encounter with Alloy, nursed their wounds at a familiar booth. Moe, with his ironclad "no powers" rule, turned a blind eye to their healing glows and muttered curses. The Shrouded-Shaft, a grizzled veteran himself, watched from the shadows. He wasn't there by chance. This wasn't his first rodeo with upstart Supers. Years ago, he'd been Moe's patron too, fueled by youthful zeal and questionable pain management (ice baths and cheap beer, not his finest hour). Now, with age adding weight to his aches, he preferred a quieter approach. His protégé, Heart-Strings, had infiltrated their ranks a month ago, her youthful charm the perfect Trojan horse. Tonight, thanks to her tip, he was ready to step out of the shadows and confront this new generation. Their clash was inevitable, but for now, the silence in Moe's held the tension of a brewing storm. For twenty years he'd patrolled these mean streets, carving his legend into the minds of thugs and earning leery respect from even the Circle of Thorns. Fear was his currency, and he wielded it well. Until now. This "Supergroup," barely dry behind the ears, radiated a reckless fearlessness that made them walking targets. Like children playing cops and robbers with loaded guns, they were courting disaster. He scoffed. Fame or puberty? Which would fade first? A pang of concern flickered for Heart-Strings, his young protégé planted within their ranks months ago. He scanned the group, finding her face amidst the bravado. Her intel would be crucial, but their naiveté gnawed at him. These weren't just vigilantes; they were ticking time bombs, and he wasn't sure if their courage or their ignorance was more dangerous. His young spy, Heart-Strings, had unveiled their base: a converted warehouse owned by the heroes: Rock-Hard and Stone-Cold. These two veterans were lauded figures, turning wayward superpowered youth back from the brink, offering them sanctuary and a chance to use their powers for good, something that the law couldn't. But The Shrouded-Shaft couldn't shake the unease. Could even good intentions pave the road to disaster, especially under the leadership of untested youngsters?
  17. (OC) Using this to give a little Tour Guide to new People in CoH. "Welcome to the Paragon of all Super Hero Cities - Paragon City" the holographic image in the Tram station stated for the billionth time. For almost 50 years this is was the first image that greeted travelers to Paragon city. Now it plays it's message to only a few new travelers each day. Since the crackdown of 2002 only a few select individuals will go through the process or Registering as a Super Hero and out of those only a few get selected to ride the train to Paragon City. Although in recent years more and more Heroes have been stepping to ride the train and begin there journey.
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  18. Just got back into the game after a while. Really like the ST J and SR pwoerset combo anyone have a build for this?
  19. Hey all long time CoH player. Looking for any builds that anyone has played that has not seemed enjoyable or extremely hard. I will be able to level any build but want to see if anyone has any challenging builds out there? IE: I have a Broad Sword - Shield Scrapper that I am not particualrly fond of.
  20. New Powersets and costume pieces and ability to customize characters a little bit more
  21. It can be whatever you want it to be. 😎 Think it's the same year as we are in now.
  22. Tried on several computers all I get is blank page or tons of symbol characters.
  23. Is streaming ok or not?
  24. Interesting I will try again but I am pretty sure I had those options disabled.
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