
Cybersbe
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I disagree. People are allowed to make their own spin on the ideas.
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🦇 Batman: Caped Crusader 🦇
Cybersbe replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Prime Video is already the place to go if you want to watch the old Batman Animated Series. (Kinda odd, seeing as other series of the DCAU, like Superman and Justice League, are on Max as you’d expect.) Anyways, this series looks like it’ll be interesting… and seeing as Prime’s big money makers are Invincible and The Boys, I can’t help but chuckle at their superhero streak seemingly continuing. -
I think this would be a good option for the Dual Blades powerset.
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Regarding the whole “It doesn’t make sense for heroes to have to become villains to go to the bad side of town and vice versa” thing, I think it’s worth remembering that Paragon City and the Rogue Isles are in different COUNTRIES, so it’s not simply a case of going to “The Bad Side of Town.” That said, I don’t think it would be a bad idea take a page from Monster Island. That place is a villain-exclusive zone, but is obviously just the northern part of Peregrine Island. With that in mind, perhaps there can be room for other zones that are similar, allowing players to properly play the part of a Villain menacing Paragon.
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More or less my thoughts. There simply isn’t as much villain-exclusive content as there is hero-exclusive content. To name a good example, let’s take a look at the trial zone page on the wiki: https://homecoming.wiki/wiki/Trial_Zone The ONLY Villain-Exclusive Trial Zone is Monster Island. Everything else is either hero-exclusive or co-op. (Although the page lists the Abyss as a villain zone, the page for the Abyss notes that it’s a co-op zone.)
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Any teaser what is being worked on? (archived)
Cybersbe replied to Troo's topic in Open Beta Testing
Personally, I use Super Reflexes for my Psionic Melee character. My RP logic is that dodging attacks is easier for someone who can read minds or otherwise know what attacks their opponent is going to use. -
Okay, I’ll concede that I made an assumption and I was wrong. I’m sorry. However, most of the other posters here are not so much attacking you as they are providing feedback. And from my perspective, you were asking for something already in the game. On both fronts, actually. (The “instant max level” option is available via the “Temporal Warrior” option in character creation, though your character is limited to PVP and Pocket D if you pick it.) If you were specifically referring to primary powers rather than power pools, then believe it or not, I actually think that’s a decent idea. I’ve commented on a “magic wand” thread to mention my idea of a magic (or whatever you roleplay it as) set that can change elemental properties, like Dual Pistols. But regardless, you don’t do yourself any favors by treating every comment that doesn’t outright agree as an attack on you. That just serves to alienate people that would be open for a proper discussion.
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You’ve never actually used the Sorcery pool, or taken the time to look up what it has, have you? There’s only one travel power in it!
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Honestly, I always interpreted that line in a tongue in cheek way. You know how people sometimes claim evil people are “soulless”? This line rings similar bells.
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I imagined lowering the AR while still holding it, firing the flamethrower with the other hand.
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To clarify, I didn't envision allowing the players to choose what the off hand flamethrower looked like. I just thought they could maybe make a smaller version of the flamethrower model that's used by some enemies (like the Longbow Flamethrower), and just have it appear out of nowhere when the character uses the attack. Either that or make some kind of aerosol flamethrower. At any rate, I was kinda spitballing with this topic, and I kinda get that it may not be feasible. But hey, I thought it was worth asking to find out.
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For flavor potential, I was wondering if would be at all feasible to add animation options to M30 Grenade, Flamethrower, and Ignite. Specifically, allowing the grenade to be thrown, and for our characters to use an off-hand handheld flamethrower, instead of all three using an under barrel attachment that not every available model has.
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I have an Elec/elec defender named Dr. Defibrillate. (Yes, he was a medical doctor before becoming a super hero.)
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I’m still a noob, so instead of using macros and such, I mostly just use my left hand for moving around with the keyboard, and manually clicking on tray powers with the mouse.
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What additions to the AE would we like to see? (Within reason!)
Cybersbe replied to Darmian's topic in Mission Architect
Simply being able to recolor NPC powers, like we already can with our own, would be enough for me.