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Cybersbe

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Everything posted by Cybersbe

  1. I think this would be a good option for the Dual Blades powerset.
  2. Regarding the whole “It doesn’t make sense for heroes to have to become villains to go to the bad side of town and vice versa” thing, I think it’s worth remembering that Paragon City and the Rogue Isles are in different COUNTRIES, so it’s not simply a case of going to “The Bad Side of Town.” That said, I don’t think it would be a bad idea take a page from Monster Island. That place is a villain-exclusive zone, but is obviously just the northern part of Peregrine Island. With that in mind, perhaps there can be room for other zones that are similar, allowing players to properly play the part of a Villain menacing Paragon.
  3. More or less my thoughts. There simply isn’t as much villain-exclusive content as there is hero-exclusive content. To name a good example, let’s take a look at the trial zone page on the wiki: https://homecoming.wiki/wiki/Trial_Zone The ONLY Villain-Exclusive Trial Zone is Monster Island. Everything else is either hero-exclusive or co-op. (Although the page lists the Abyss as a villain zone, the page for the Abyss notes that it’s a co-op zone.)
  4. Personally, I use Super Reflexes for my Psionic Melee character. My RP logic is that dodging attacks is easier for someone who can read minds or otherwise know what attacks their opponent is going to use.
  5. Okay, I’ll concede that I made an assumption and I was wrong. I’m sorry. However, most of the other posters here are not so much attacking you as they are providing feedback. And from my perspective, you were asking for something already in the game. On both fronts, actually. (The “instant max level” option is available via the “Temporal Warrior” option in character creation, though your character is limited to PVP and Pocket D if you pick it.) If you were specifically referring to primary powers rather than power pools, then believe it or not, I actually think that’s a decent idea. I’ve commented on a “magic wand” thread to mention my idea of a magic (or whatever you roleplay it as) set that can change elemental properties, like Dual Pistols. But regardless, you don’t do yourself any favors by treating every comment that doesn’t outright agree as an attack on you. That just serves to alienate people that would be open for a proper discussion.
  6. You’ve never actually used the Sorcery pool, or taken the time to look up what it has, have you? There’s only one travel power in it!
  7. Honestly, I always interpreted that line in a tongue in cheek way. You know how people sometimes claim evil people are “soulless”? This line rings similar bells.
  8. I imagined lowering the AR while still holding it, firing the flamethrower with the other hand.
  9. To clarify, I didn't envision allowing the players to choose what the off hand flamethrower looked like. I just thought they could maybe make a smaller version of the flamethrower model that's used by some enemies (like the Longbow Flamethrower), and just have it appear out of nowhere when the character uses the attack. Either that or make some kind of aerosol flamethrower. At any rate, I was kinda spitballing with this topic, and I kinda get that it may not be feasible. But hey, I thought it was worth asking to find out.
  10. For flavor potential, I was wondering if would be at all feasible to add animation options to M30 Grenade, Flamethrower, and Ignite. Specifically, allowing the grenade to be thrown, and for our characters to use an off-hand handheld flamethrower, instead of all three using an under barrel attachment that not every available model has.
  11. I have an Elec/elec defender named Dr. Defibrillate. (Yes, he was a medical doctor before becoming a super hero.)
  12. I’m still a noob, so instead of using macros and such, I mostly just use my left hand for moving around with the keyboard, and manually clicking on tray powers with the mouse.
  13. Simply being able to recolor NPC powers, like we already can with our own, would be enough for me.
  14. This is the simultaneously both the best and worst powerset idea I've ever heard of.
  15. Really like all the stuff here. Makes me envious of you guys who are able to come up with actual powersets. All I can come up with are concepts. That said, maybe someone can think of something based on my concept. I’ve been thinking about the Symphony Control set, and I’ve come up with another idea. Perhaps the music fx and animations could be recycled to make a song-themed support set?
  16. I don’t know how feasible it is to make it possible for praetorians to never go primal, but maybe tweaking the dialogue of certain quests to have more roleplaying options for people of Praetorian Origin?
  17. I like this. I’ve been thinking the idea of a blasting staff capable of changing it’s elemental properties a la dual pistols could be a good way of killing both the “wizard’s staff desire and the “multi-element wizard” desire with one stone. As for the idea that it would be inherently magic… not necessarily. If it just uses a generic “energy” for non-elemental attacks, there can be roleplaying explanations for other origins. (Maybe you’ve upgraded your techstaff with flamethrowers, ice launchers, etc.) As part of this roleplay-friendly idea, I propose the set be named “Elemental Staff”.
  18. While I very much see the appeal, I doubt they could seriously implement this without creating balance issues. As it stands, I’d settle for an option to alter the sound effects of melee weapons to better facilitate roleplayers. That, and making it possible for auras to be applied to weapons.
  19. I’m still curious about those Neo-Shivans who appear in the Galaxy City tutorial…
  20. Yeah, I say save the backpack attacks for the Crab Spiders. I.E. The guys who had their abilities designed with the pack in mind.
  21. I feel like “Tactics” would be a better name for this set. Other than that, consider me intrigued.
  22. Costumes are cosmetic and don't affect powers. I'm pretty sure that's what OP means when he says that playstyle isn't affected. That said, there are indeed players who would be harmed by this. Namely, the creative types who have ideas that they want to implement and would have their creativity restricted. Not to mention players who have already gotten used to the system Homecoming currently uses. Implementing OP's idea would effectively amount to arbitrarily taking away features and saying "you can have it back when you've earned it." (There's a difference between having to earn something you never had, versus having something taken away from you and having to work to get it back.) OP, I doubt you'll ever read this, but whether or not you agree with the Homecoming team's decision to make all customization options available right away, it's the decision they made. And implementing your idea to bring back the restrictions would indeed hurt players who are used to the new system.
  23. Adding on to this, I think it's worth mentioning some cases of costume development in comics don't happen because of anything in universe, but because of out of universe art evolution. As in, creators getting better at art, or trying to figure out what they want the hero to look like.
  24. For me, probably either Ray Guns or Light Blast. I like laser guns, and would definitely be cool with having something that’s to Dual Pistols as Beam Rifle is to Assault Rifle. At the same time, a light-themed set would be great for anyone who wants to play a divine-powered character.
  25. If making a new power set entirely is too difficult, perhaps the existing melee weapon sets can be given the option to customize their sound effects? It admittedly is kinda silly when an energy sword still sounds like it's made of metal.
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