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Everything posted by Player2
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Blaster + Brawl. That's all you need, baby.
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The simple answer is are you a teamer or a soloer? If you team, -Resist is always better because the benefit of it applies to damage your entire team will do to the affected targets. If you solo more... I guess it really depends on how much damage vs how much -Resist. Also, proc % chance matters. If one procs at a better rate, then that would be a more favorable option. What's the worst melee damage mitigation powerset? "Depends." NO!! It's Regen. It is always Regen. No depends about it.
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Hold was superior. Toggle with high End. cost was superior to toggle that shuts off after 30 seconds or if you use another power (Levitate). Telekinesis sucks now. I've removed it from my build because I find it to be worthless.
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Showing Character Influence from character select screen.
Player2 replied to Mystoc's topic in Suggestions & Feedback
Yeah, I do the spreadsheet thing... but sometimes I'm in a hurry, other times I'm just lazy, and occasionally I just forget because I'm old and my memory isn't that great anymore... so the spreadsheet doesn't get updated reliably. -
I liked it better when it was a hold.
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Completely unrelated to the battle axe, but shirt-related... can we get those Hawaiian shirts that the Undercover PPD are seen in?
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A MM style class where your minions spawn confused
Player2 replied to gabrilend's topic in Suggestions & Feedback
This seems like a bad idea all around. Mechanically: confused units may either damage enemies and hurt team XP or allies and needing to devote extra buffing/healing to protect against an ally's attack. This seems like the equivalent of asking for a new blaster that can deal even more damage with their AOE attacks at the cost of them also affecting allies. The AT can be called Idjit and its inherent power is called Friendly Fire. Thematically: you summon pet/minions as helpers to deal with hostile threats... and it's bad enough that you then have to buff them with upgrade powers and occasional secondary boosts in the middle of combat after you lose a number of your initially summoned pets. What hero or villain is going to be insane enough to think, "Things are grim, I'd better summon more things that might also turn on and attack me until I tame them!"?? Dev. Labor: what exactly is the benefit of this proposed AT and why would anyone want the precious resource of time spent by developers used to work on this over other content? What exactly is the benefit of this AT that would make it worth investing time trying to not only make this idea work despite it being actively detrimental to play, but then also to add unique content in the form of exclusive tutorials for each power set. Potential for Abuse: trolling/griefing, as pointed out above. Even if you don't see it... or even if you think there are ways to defeat it... there will be someone who finds a way. So I have to say hard pass on this one, and I can only hope everyone else agrees. -
I've always been disappointed that there isn't a CoT Behemoth Overlord GM. They need a big evil to lord its size over them (and everyone else). As a side note, I've also thought a sized up Hordeling sized up would also be a good GM model. Additionally, we have Prometheus in Ouroboros indicating that the Titans of myth are real. Maybe one of the others could escape Tartarus occasionally and run rampant until some heroes put it down. And just because... a nod to the old Attack of the 50 Foot Woman movie, maybe a generic civilian model given invulnerability and super strength powers to run rampant, the result of which could be triggered by completing some mission that involves a mad scientist and the giant civilian menace is an escaped lab experiment driven to a berserk fury.
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Would be nice if the high contrast cursors could be made part of the game so you can just select them in the game options or go back to the original without having to run the CityMod thing.
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Also, pop a few red inspirations to up that damage... maybe a yellow or two so that you miss less often. Make very hit count. Also use the Envenomed Dagger that was previously mentioned for the -Regen effect.
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We all need to leave this game. It's too good
Player2 replied to temnix's topic in General Discussion
There's breaks... like almost every Tuesday when the game is shut down for occasional maintenance. Rarely, it's for hours with extended maintenance. Not at my levels, they can't... -
We all need to leave this game. It's too good
Player2 replied to temnix's topic in General Discussion
There is only one correct definition of bacon, and they are wrong. -
I tried being acute, but I just can't get away with it anymore.
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We all need to leave this game. It's too good
Player2 replied to temnix's topic in General Discussion
"We all need to leave this game. It's too good." Sure... and we all need to stop breathing because oxygen is too good. And stop eating bacon because it's too good. And stop stopping because stop stopping it, stopper. -
The Right Angle is the most correct.
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It amazes me that we have an entire villain group --the premiere villain group of the game-- that has a spider-theme to them, and the only web power the game has is Web Grenade.
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It may be accurate of you and others, but I think as a generalization it's wrong. The game gives us angel and demon parts to work with... and then people make angel and demon characters and that's considered not creative? I think it depends entirely on what you do with them, and even if someone goes entirely generic with the stereotype portrayal of either angels or demons (or both), it's still not necessarily uncreative because there could absolutely be a creative backstory for how that character came to be in Paragon City or the Rogue Isles, and/or how that stereotype of a character interacts with the environment and why and so on and so forth. I myself have a number of demons and angels and demigods and greater entities, including a Mother Goddess of a scrapper and Omnipotence as a tanker to represent the forces of nature and higher spirituality. As angels go, I have one called Soul Sword would likely fit more like the divine punisher Olympian gods' Nemesis in the big picture... another called Sacred Strike that is more of a fallen angel trying to earn some atonement by doing heroic deeds among mortals. And there's a few others that probably fit better into other mythologies, like my electric/ninja blaster that was inspired by the The Storms in the movie Big Trouble in Little China. I have a lot more demons, including a recreation of my Water/Kinetics Corruptor from the old days: Java Devil. She's a low-ranking fiend that was summoned to this plane of existence to commit some evil deed but along the way got a taste for coffee and became addicted to it. There's my Hellfire Paladin, a Katana/Fire Scrapper which looks very much like a demonic knight in black and gold armor, but she was summoned by a well-meaning reformed practitioner of evil and tasked with a mission of protecting innocents... so she's an unwilling hero (vigilante). There's Damned Soul, a rogue villain very much inspired by the cenobites of the movie Hellraiser. I've got a Dark/Fire Dominator called Demonic Accountant, a villain through and through, that has the look of a good demon with the appropriate monstrous legs and tail and horned head, but he's got the Mad Science hairstyle and Classic Steampunk Vest jacket... he's just evil through and through, but he's more about the meticulous accounting of good and bad deeds weighing on the souls of others. Oh, and there's my antichrist style scrapper, Hell-Child (Psionic/Bio Armor) that's just for spreading chaos. Lots of fun ways to express the classic good and evil of angels and demons, both in appearance and story. Exactly. Also non-religious here, but that doesn't mean I can't respect other people's faith (or lack thereof). But this game is a work of collective, cooperative fiction, and even the stereotypes can be hella-fun to play around with. Also... humans are fascinated with all manner of things, some of it mundane and ordinary (that justifies collectors and other hobbyists) and lots of it all manner of fantastical things from as you put it the old fashioned cowboys & indians fixation to aliens & spacemen to comic book tights-wearing superheroes. Angels and demons, fantasy fairies & gods, God and the Devil, magic & super science, monsters & mayhem of all kinds grip our imaginations.
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How to talk to new players. Step 1: Be as condescending as possible. You know more and should start off by giving an air of authority. Step 2: Repeat everything, sometimes three or four times. Also repeatedly ask for confirmation of understanding. Step 3: Let them know that they have to eat their meat. How can they have any pudding if they don't eat their meat?
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Just for the heck of it: a Poi power set
Player2 replied to temnix's topic in Suggestions & Feedback
Poi? What are we talking here, Piece of it? -
It does if the player says it does. Boom, you're wrong again. As usual. Also... https://homecoming.wiki/wiki/Tin_Mage https://homecoming.wiki/wiki/Tin_Mage_Mark_II Incorrect. I suggested a mutant using magic... as in having an understanding of how to cast spells as their mutant power. Why must you always be wrong? It's science. Science has rules. Maybe part of the rules involve making hand-wavey gestures. Deal with it. That's your interpretation. Why do you insist on forcing YOUR interpretation on what other people can and can't decide for their own characters? Nothing is mandatory. You simply choose whatever origin you want... then explain it or don't. There is literally NO RULE forcing ANYONE to take ANY ORIGIN for ANY POWERSET or AT. Everything is left to the players' choice and they can choose to explain (or not) how it all fits together for their vision of their character. YOU have a specific view of how things must work together and are trying to make that everyone else's problem. YOU ARE THE PROBLEM. If you can't use your imagination, that's on you.
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Concessions must be made, and I tried to fit the powers into the Mastermind powerset mold. But an argument could be made for different Controller/Dominator interpretations.
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And now let me try to put these in a more logical order, as I just tackled those ideas in the order they were presented. Death Ray: Beam Ray -> Charged Shot... first attack power. Synthetic Army: I was thinking of something like Thugs -> Gang War but with mercenary models, but let's make this the Tier 1 MM pet and make them look like Mercenaries but with Clockwork faces. These are not upgraded by the Apocalypse Clock, but instead brings out additional temporary Mercs (like the Gang War power). Continuum Disruptor: Uses Beam Ray -> Overcharge animation and effects, which causes energy damage and a single target version of Temporal Manipulation -> End of Time effect on the target. Mutant Jungle: an AoE toggle that uses the Nature Affinity -> Overgrowth as a stationary effect and causes random buffs on the MM's pets while they're in range of it. Pandemic: Uses Beam Ray -> Cutting Beam animation and effects, but instead of energy damage it deals Toxic damage and can cause Disorientation... second attack power. Zombie Algorithm: Tier 2 MM pets, they look more like Embalmed Cadavers (Vahzilok) than standard MM zombies. When upgraded, they can start their explode power if reduced to a certain amount of HP (not sure how much, so to be decided later). Immortality: As explained above, this could be a self-rez power. Wunderwaffe: Tier 3 MM pet, similar to the Zenith Hoverbot (Council). When upgraded, it's damage type changes to fire and it attacks with flamethrower and fireball attacks. Apocalypse Clock: MM 2nd upgrade power. The Apocalypse Clock has different effects for the pets... makes zombies explodable, changes the Wonder Weapon's damage type...