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Last two I have planned for the coming update... the first goes way back to 2020 when I tried as an Illusion Control/Sonic Resonance Controller. The character never really worked out for me, but I kept the costume design. Echolight Pyrotechnic Control/Sonic Resonance Controller "Once more... with pyrotechnics this time." and... Headstrong Psychic Blast/Psionic Armor Sentinel "Stop complaining about the headache. You weren't really using your head for anything useful anyway."
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Supernatural 8 with Fireflies aura on Eyes only for the eerie glow.
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My Water Blast/Storm Summoning corruptor, Floodstorm's song, Downpour and Deluge... I was trying to channel that epic Pacific Rim soundtrack vibe with this one. https://suno.com/s/7UGVPyXm6mdpF4mw
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That's fair. I've a few myself that could be considered uncomfortable... But I love how this one starts out: "Your mind is full of sharp angles. Shall we smooth them out?"
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and lastly, for now... Flickerstorm Pyrotechnic Control/Storm Summoning Controller "Don't stare or you'll go blind." A government energy experiment gone awry, she commands volatile plasma discharges that can also destabilize atmospheric conditions.
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Dreamguard Psionic Melee/Psionic Armor Stalker "Get some rest... I'll be watching." Trained by the Midnight Squad due to her amazing mystic potential, but she quickly decided to do things her own way because she found their rules to be... limiting.
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Next up... Gray Matter Super Strength/Psionic Armor Brute "Mind over matter, darling..." She's a mutant psychic, but instead of lashing out with psionic weapons, her attacks are telekinetically-reinforced physical attacks that simulate super strength.
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Another pre-emptive pyrotechnics character design... Flash-Bang Pyrotechnic Control/Arsenal Assault Dominator "Click-boom-sizzle... Next!" She's a high-tech loose cannon. Her assault rifle's grenade launcher is replaced with a flamethrower, and her pyrotechnics are pulled from her special gauntlet (left hand). Aside from those, she'll be heavy on the bang-bang with less high-tech ordinance of bullets and explosives. If only there was an Arsenal Mastery ancillary pool for dominators.
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Of course not. They're usually made inside computers. Vacuums suck as an environment for game change, but are really great for picking up loose debris that have settled on your floor.
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I'm thinking Pyro/Time.
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I suppose it's not especially amusing either, but I got the name Showstopper... but I find getting that to be very amusing.
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Everyone else is making one of these threads, so I'm stealing the idea and making my own. That's it. Nothing to see here.
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In anticipation of the new Pyrotechnic Control set, let me introduce my new concept: Showstopper Pyrotechnic Control/Time Manipulation “Time for your grand finale!”
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I've collected most of my songs in one playlist for easy reference. https://suno.com/playlist/1158e50f-7ec4-4e0e-955d-13fff2719fa7 I'm up to 119 now. That's roughly 1/8th of my characters having personal theme songs. Plus I've got a bunch of instrumental pieces and additional tracks for some. I might have to do some supergroup themes, too.
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I don't mind the meter.
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I played that game on the Atari 2600.
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No such thing as Bad Mustard, but Dijon is a great choice. Also, great design, biostem!
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Not "released" per se, but I was securing a couple names for the upcoming update, and after I was satisfied with what I got, I decided to toss these back: Detonova Thermoflash Flickerblast Skybloom Crackleveil Pyroflare Cindercaster Sky Painter Colorboom Festivalus Spectroflare Whizzbang Spark Cascade Thoughtforged Mentalis Neurovector Neuroform Cognistrike Stillmind Thought Armor Willbreaker
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Focused Feedback: Zone Map Changes & Fixes
Player2 replied to The Curator's topic in [Open Beta] Focused Feedback
There is a floating board behind the cabin/boathouse in Perez Park at [-868.2 -1.5 3748.8]. It's just hanging vertically up there like no one cares about logic or whatever. -
I saw the announcement for new stuff on Beta and secured Echolight (because Flashbang was already taken) and Headstrong. Also Gray Matter.
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I'm not a fan of change. Additions are okay, but changes to existing things irritate me. It's like you go to take a shower and you get a static shock when you step in because water is now shocking... the world has changed and that's the new reality... until it changes again. Is the orange juice going to shock me too? What about tomato sauce? I guess I'll just get some sleep and wait for the dark round orb in the sky to rise again and shine its lifegiving darkness down upon us.
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I usually separate my map and drag it to the upper left corner so I can keep it up while doing stuff if I need to keep track of where people are, and the game would remember the location and always have it where I put it last. But lately I've noticed that when I log in, the map is reattached to the nav UI and doesn't return to the previous location when I detach it again. Has something changed that's causing this?
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I love it, but especially the tail. I resent that COH doesn't have more tail options.
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A couple of new creations... a one-eyed monster and a black light empowered claws stalker called Darkclaw.
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Confusing Skyraider force field generators so that they'd protect my teammates instead of the Skyraiders.