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Player2

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Everything posted by Player2

  1. I wouldn't sign off on disabling incarnate powers except in Task Forces where such limitation is specifically selected. I'm curious, though: were the remaining incarnate slots ever discussed by the original developers? I seem to recall there was an after-shutdown discussion where people got to ask questions about the game lore and possible plans... did anyone ever think to ask about incarnate stuff?
  2. Henchmen are not teammates. Some may stick around for a lengthy time, others may come and go for whatever reasons. A mastermind is an employer, not a buddy. If they're there to learn from you, then how long before they learn everything they can and move on to learn from someone else or start their own solo career? MM pets are fairly static individuals that have learned as much and gone as far as they're going to and have latched on to someone who can take them further... with equipment or power upgrades (temporary) and protection of whatever other power the MM boasts (secondary powerset). I don't even give them the credit of leveling up as the MM does... they're sidekicking to get the level boost because they are inferior without the MM.
  3. I don't want the backstage passes to see the set up. I just want to see the show.
  4. We need an Illusionary Defense support power set for defenders, corruptors, controllers, and masterminds. It could have an Only Affecting Self invisibility power with high defense similar to Force Field's personal force field power, and a Group Invisibility buff like Illusion does. Then add in some similar but different powers like Blind and Flash but make them -ToHit debuffs instead of holds. That's four powers already... Spectral Heal... your allies gain health back but then lose some of that over time (like a reverse Spectral Wounds). The initial big heal could help keep someone alive until their natural regen rate helps get them back to a safe point when some of the healing fades. An Illusionary Armor buff that provides an Absorb bonus as some of opponents' damage simply misses the mark because their aim is hitting more at the illusion around/near the buffed target than hitting the target itself. Tier 9 could have a spectral illusion pet similar to Illusion Control's Spectral Terror but make it smaller and mobile, and instead of causing fear give it a strong taunt aura because a good defense is making your enemies want to attack something other than you (or your allies). There's 7 powers... just need 2 more illusion themed support powers and you've got yourself a new set that's complementary for an existing set and has potential in other combinations. Illusion/Illusion Controllers, for sure... but Demon/Illusion Masterminds could be fun... Storm/Illusion Corruptor... Illusion/Psychic Defender, yes please! Lots of potential.
  5. I had an additional thought on this. Would be funny if after you defeat the GM, instead of dying it transforms into a normal-sized version of itself as an ordinary citizen NPC again and then runs away in that frantic NPC run animation. Like "OMG I'm saved" but also "I'm gettin' the heck out of here before they keep attacking!" Also, a version of this could be added to both red and blue sides. Escaped mad science experiments can happen anywhere.
  6. There is now.
  7. Maybe it depends on the claw model you're using. Some of them are smaller and might be getting lost in the bigger hands.
  8. I would totally do away with flight and take teleportation with my storm/storm corruptor if there was a lightning strike teleportation option.
  9. I want my toggle hold back. I don't care if it's pushed to a wall or held in a clump a set distance away. The immobilize and shut off after 30 seconds can suck it.
  10. Blaster + Brawl. That's all you need, baby.
  11. The simple answer is are you a teamer or a soloer? If you team, -Resist is always better because the benefit of it applies to damage your entire team will do to the affected targets. If you solo more... I guess it really depends on how much damage vs how much -Resist. Also, proc % chance matters. If one procs at a better rate, then that would be a more favorable option. What's the worst melee damage mitigation powerset? "Depends." NO!! It's Regen. It is always Regen. No depends about it.
  12. Unless you're my enemy, I can see through your stealth, which means I will see through your friends' stealth too, so I can't ignore them. And if you are my enemy, then I definitely do not want to pretend they aren't there. I want to take advantage of the opportunity to slap them around.
  13. Hold was superior. Toggle with high End. cost was superior to toggle that shuts off after 30 seconds or if you use another power (Levitate). Telekinesis sucks now. I've removed it from my build because I find it to be worthless.
  14. Almost an hour long and the beginning is really dull with the MS-DOS screen, so I'm not sure if I really got the premise but I'll take a stab at it. Is it because villains are boring?
  15. Yeah, I do the spreadsheet thing... but sometimes I'm in a hurry, other times I'm just lazy, and occasionally I just forget because I'm old and my memory isn't that great anymore... so the spreadsheet doesn't get updated reliably.
  16. Masterminds are terrible. No, not an agreement that they need any kind of buff to make them better. I mean they're like terrible people... showing up to teams like that one friend who shows up at gatherings with a posse of additional friends that weren't invited. Jerks.
  17. I liked it better when it was a hold.
  18. Completely unrelated to the battle axe, but shirt-related... can we get those Hawaiian shirts that the Undercover PPD are seen in?
  19. This seems like a bad idea all around. Mechanically: confused units may either damage enemies and hurt team XP or allies and needing to devote extra buffing/healing to protect against an ally's attack. This seems like the equivalent of asking for a new blaster that can deal even more damage with their AOE attacks at the cost of them also affecting allies. The AT can be called Idjit and its inherent power is called Friendly Fire. Thematically: you summon pet/minions as helpers to deal with hostile threats... and it's bad enough that you then have to buff them with upgrade powers and occasional secondary boosts in the middle of combat after you lose a number of your initially summoned pets. What hero or villain is going to be insane enough to think, "Things are grim, I'd better summon more things that might also turn on and attack me until I tame them!"?? Dev. Labor: what exactly is the benefit of this proposed AT and why would anyone want the precious resource of time spent by developers used to work on this over other content? What exactly is the benefit of this AT that would make it worth investing time trying to not only make this idea work despite it being actively detrimental to play, but then also to add unique content in the form of exclusive tutorials for each power set. Potential for Abuse: trolling/griefing, as pointed out above. Even if you don't see it... or even if you think there are ways to defeat it... there will be someone who finds a way. So I have to say hard pass on this one, and I can only hope everyone else agrees.
  20. I've always been disappointed that there isn't a CoT Behemoth Overlord GM. They need a big evil to lord its size over them (and everyone else). As a side note, I've also thought a sized up Hordeling sized up would also be a good GM model. Additionally, we have Prometheus in Ouroboros indicating that the Titans of myth are real. Maybe one of the others could escape Tartarus occasionally and run rampant until some heroes put it down. And just because... a nod to the old Attack of the 50 Foot Woman movie, maybe a generic civilian model given invulnerability and super strength powers to run rampant, the result of which could be triggered by completing some mission that involves a mad scientist and the giant civilian menace is an escaped lab experiment driven to a berserk fury.
  21. Would be nice if the high contrast cursors could be made part of the game so you can just select them in the game options or go back to the original without having to run the CityMod thing.
  22. Also, pop a few red inspirations to up that damage... maybe a yellow or two so that you miss less often. Make very hit count. Also use the Envenomed Dagger that was previously mentioned for the -Regen effect.
  23. There's breaks... like almost every Tuesday when the game is shut down for occasional maintenance. Rarely, it's for hours with extended maintenance. Not at my levels, they can't...
  24. There is only one correct definition of bacon, and they are wrong.
  25. I tried being acute, but I just can't get away with it anymore.
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