Draugrok Posted September 17, 2019 Posted September 17, 2019 (edited) Looking for some general advice on tanker builds. I know for tankers meeting the caps for red and def are important, but what exactly should I be going for cap wise? Playing around in Pines with a DA/DM build, I reached S/L 90% res cap easily enough, I'm just wondering how hard should I try to cap the other resists and what I should be aiming for as far as defenses. Thanks! Edited September 17, 2019 by Draugrok
Bopper Posted September 17, 2019 Posted September 17, 2019 You can think of having 90% resistance with 0% defense as being the same as having 0% resistance with 45% defense. In the 1st case, you get hit 50% of the time but only take 10% of damage. So on average you take 5% damage from each attack. In the 2nd case, you get hit 5% of the time, but take 100% of the damage. So on average you take 5% of the damage. If you can cap both resistance and defense, you will take on average 0.5% of the damage. God mode. Can't do better than that. Overall, you should ask yourself how much damage do you want to take on average, then aim for a combination of resistance and defense that can achieve that number. I provide the formula below. % average damage = (1 - Resistance/100%) × (0.50 - Defense/100%) × 100% Now, I am not factoring in anything else that could prove useful. Adding HP is similar to adding resistance (takes longer to kill you). Applying debuffs can act as forms of resistance (-damage debuff) or defense (-to hit debuff). So factor that in too, if you like. 3 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
tellania Posted September 17, 2019 Posted September 17, 2019 51 minutes ago, Bopper said: You can think of having 90% resistance with 0% defense as being the same as having 0% resistance with 45% defense. In the 1st case, you get hit 50% of the time but only take 10% of damage. So on average you take 5% damage from each attack. In the 2nd case, you get hit 5% of the time, but take 100% of the damage. So on average you take 5% of the damage. If you can cap both resistance and defense, you will take on average 0.5% of the damage. God mode. Can't do better than that. Overall, you should ask yourself how much damage do you want to take on average, then aim for a combination of resistance and defense that can achieve that number. I provide the formula below. % average damage = (1 - Resistance/100%) × (0.50 - Defense/100%) × 100% Now, I am not factoring in anything else that could prove useful. Adding HP is similar to adding resistance (takes longer to kill you). Applying debuffs can act as forms of resistance (-damage debuff) or defense (-to hit debuff). So factor that in too, if you like. Bopper has a great point. Just to add to it, if you 'could add' either resistance or defense, which one helps more? Example, assume you have 80% resistance and 0% defense. Would 5% or 10% resistance help more, or 10% defense? 80% res, 0% def = 10% damage taken (1/2 miss, 80% damage reduction) 85% res, 0% def = 7.5% damage taken 80% res, 10% def = (1-.8)*(.5-.1)= 8% damage taken 90% res, 0% def = 5% damage taken In general, your survival goes up by boosting your stronger (not capped) attribute (resistance or defense). 1
Draugrok Posted September 18, 2019 Author Posted September 18, 2019 This has been really helpful, thank you.
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