Jump to content

Recommended Posts

Posted (edited)

Looking for some general advice on tanker builds.

 

I know for tankers meeting the caps for red and def are important, but what exactly should I be going for cap wise?

 

Playing around in Pines with a DA/DM build, I reached S/L 90% res cap easily enough, I'm just wondering how hard should I try to cap the other resists and what I should be aiming for as far as defenses.

 

Thanks!

Edited by Draugrok
Posted

You can think of having 90% resistance with 0% defense as being the same as having 0% resistance with 45% defense.

 

In the 1st case, you get hit 50% of the time but only take 10% of damage. So on average you take 5% damage from each attack.

 

In the 2nd case, you get hit 5% of the time, but take 100% of the damage. So on average you take 5% of the damage.

 

If you can cap both resistance and defense, you will take on average 0.5% of the damage. God mode. Can't do better than that.

 

Overall, you should ask yourself how much damage do you want to take on average, then aim for a combination of resistance and defense that can achieve that number. I provide the formula below.

 

% average damage = (1 - Resistance/100%) × (0.50 - Defense/100%) × 100% 

 

Now, I am not factoring in anything else that could prove useful. Adding HP is similar to adding resistance (takes longer to kill you). Applying debuffs can act as forms of resistance (-damage debuff) or defense (-to hit debuff). So factor that in too, if you like.

  • Like 3

PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted
51 minutes ago, Bopper said:

You can think of having 90% resistance with 0% defense as being the same as having 0% resistance with 45% defense.

 

In the 1st case, you get hit 50% of the time but only take 10% of damage. So on average you take 5% damage from each attack.

 

In the 2nd case, you get hit 5% of the time, but take 100% of the damage. So on average you take 5% of the damage.

 

If you can cap both resistance and defense, you will take on average 0.5% of the damage. God mode. Can't do better than that.

 

Overall, you should ask yourself how much damage do you want to take on average, then aim for a combination of resistance and defense that can achieve that number. I provide the formula below.

 

% average damage = (1 - Resistance/100%) × (0.50 - Defense/100%) × 100% 

 

Now, I am not factoring in anything else that could prove useful. Adding HP is similar to adding resistance (takes longer to kill you). Applying debuffs can act as forms of resistance (-damage debuff) or defense (-to hit debuff). So factor that in too, if you like.

Bopper has a great point.   Just to add to it, if you 'could add' either resistance or defense, which one helps more?

 

Example, assume you have 80% resistance and 0% defense.   Would 5% or 10% resistance help more, or 10% defense?

 

80% res, 0% def = 10% damage taken (1/2 miss, 80% damage reduction)

85% res, 0% def = 7.5% damage taken

80% res, 10% def = (1-.8)*(.5-.1)= 8% damage taken

90% res, 0% def = 5% damage taken

 

In general, your survival goes up by boosting your stronger (not capped) attribute (resistance or defense).

 

 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...