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AR/Dev - 48.3 S/L Def - 37.4 Ranged def - No purples I think


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Posted

This is my first serious high level hero. I am looking for improvements.

 

Pros:

Good def

I have all the primary powers I wanted

End recovery looks good

Build partially exists 33% s/l already

No purple sets

Plenty of recharge

 

Cons:

Really had to load up my two immobilize powers

Under enhanced caltrops, want more procs

Probably over tuned in places

 

Playstyle:

Ignite (625 damage) is for immobilized bosses/AVs, since I have two immobilize powers

Force feedback in slug and M30 grenade for recharge. To get, Full Auto, up ASAP.

KB->KD in M30 grenade

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Tactical Pixie: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge

Level 1: Web Grenade

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Immobilize/Range
  • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize

Level 2: Slug

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Force Feedback - Chance for +Recharge

Level 4: Caltrops

  • (A) Positron's Blast - Chance of Damage(Energy)

Level 6: M30 Grenade

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (7) Force Feedback - Chance for +Recharge
  • (7) Javelin Volley - Accuracy/Damage
  • (17) Javelin Volley - Chance of Damage(Lethal)
  • (17) Javelin Volley - Accuracy/Damage/End/Rech
  • (25) Javelin Volley - Damage/Endurance/Recharge

Level 8: Fly

  • (A) Flight Speed IO

Level 10: Targeting Drone

  • (A) Rectified Reticle - Increased Perception
  • (46) Rectified Reticle - To Hit Buff

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Accuracy/Interrupt/Range
  • (25) Sting of the Manticore - Damage/Interrupt/Recharge
  • (27) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Smoke Grenade

  • (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
  • (46) Discouraging Words - To Hit Debuff/Recharge
  • (46) Discouraging Words - To Hit Debuff

Level 18: Flamethrower

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Field Operative

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Kick

  • (A) Empty

Level 26: Ignite

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Damage/Endurance

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - Defense
  • (31) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Full Auto

  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance

Level 38: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Scorpion Shield

  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Endurance

Level 44: Web Envelope

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize

Level 47: Summon Spiderlings

  • (A) Recharge Reduction IO

Level 49: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Prestige Power Dash

 

 

Posted

You should really consider trip mine. It's a great ability now that there's no interrupt time. Ignite might be useful sometimes but trip mine will be useful all the time. 

 

With no Defense debuff res, all it takes is one lucky hit to begin the cascade failure of your defenses.

 

IMO going Fire Mastery and slotting a KB to KD in Bonfire is an immense amount of damage mitigation for one power pick and a single slot. Moreso than scorpion shield probably, as enemies on their asses can't shoot back. This also provides you with protection to fire off a Full Auto without fear of much retaliation. Going this route clears up some other possibilities for powers too. 

 

Just some food for thought. 

Posted

Thank you for the feedback.

 

What other fire mastery powers would you take, if any?

 

Bonfire appears to have a lower damage and slower recharge.

 

Also, switching to Bonfire would mean losing M30 as a effective power. M30's KB would be very bad for melee, but having said that I have not played with Bonfire. But there are subtleties in how Bonfire works that I have no exp. 

 

My lead off is usually FA->M30->FT.  This allows M30 to start recharging FA.

 

I have not re-spec into the web envelope, but I suspect it will become. FA->M30->FT->WE.

 

Really, this is what I love about AR. My attack chain is dynamic depending on the spacing and type of mobs. Keeps me interested.

 

On the Synapse TF yesterday, no FA or Ignite, so my chain was M30->FT->Caltrops. I have a AOE target macro for caltrops, to make it easier to use.

 

About trip mines, I hover all the time, trip mine requires me to drop almost to the ground close to the mobs. Ignite works at range. If you play more on the ground, then trap mines makes sense. The combo of trip mines, caltrops, and ignite rock on BAF. Caltrop the prison door, put a burn patch on top of the caltrops, then mines just past the caltrops. Slow/Damage->Fire Damage->Boom!

 

As for def debuff, I think some versions of Ageless provide debuff resistance.  Not sure what all categories are covered. I will check that today.

 

Side note, I noticed yesterday that my live build has 40% energy def. A nice surprise, considering I was building for that. 

Posted

Here is my final build at least for the near future. 😉


Changes:

Sacrificed a lot of s/l def to get 50% ranged def. Side bonus, 55.9 energy def.

Dropped trip mine and summon spiderlings. I do not use trip mine. Not enough slots to make the pet worthwhile given the recharge.

Added assault and vengeance. Now, I have 48% to damage, before vengeance and incarnates. Slotting vengeance with, Doctored Wounds: Recharge, and recharge rate, can get the power back up in 80 seconds.

Learned that Agility recharge bonus negatively effects proc rate. Switching to barrier.

Toxic web grenade is now a interesting power. You can slot it with ranged damage, Thunderstruck nets you +3.75 ranged and 159 damage in my build on a power with a 1 second recharge.

Dropped Ignite after a lot of play testing. Fear effect is too high, my single target rotation for AVs does much more damage. Snipe or Quick Snipe->Slug->Burst->(Maybe toxic web grenade WIP)

Dropped Ragnarok proc to keep the build no-purples.

Caltrops is now proc'ed out

Recharge is good enough, might not put the Force feedback in snipe.

 

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Posted

This is my build if it helps you..

 

This is the final build 

 

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Older build 

 

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Both are range capped.. No clue why first one does not come out range capped 

Posted

You can put a LOTG global recharge in Vengeance.

 

I recommend re-thinking your defense strategy.  I have a blaster with 45% range defense, and I have another blaster with 45% S/L/E defense.  They are both plenty durable.  You really don't need to go for both typed and positional defense since they don't stack, and dropping one would let you pick up other powers and diversify your set bonuses.

Posted

Yes, I am considering making some changes, but I will do that after some more play testing.

 

I am very durable right now. Damage is good and in several ITFs the s/l defense is coming in handy as it is hard to avoid melee attacks in caves. Hello ITF speed runs.

 

Fire Mastery and Leviathan Mastery look like the best alternatives.

 

I am still not sold on Bonfire due to recharge time, the lost of KD in M30 grenade, and lower range def. M30 recharges so fast that I have constant KD.

 

Leviathan has an immobilizing cone that is straight swap for enveloping grenade. A damage cone. Plus a good resist shield.

 

Also, if I swap two either of those pools I lose vengeance or assault. Vengeance is getting much more use than I expected. On speed run someone is going down every few minutes.

 

That is a good suggestion about the LoTG in vengeance, but I already have 330% recharge with Force Feedback in snipe and M30.

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