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Posted (edited)

Hey,

 

So in the course of going through the directory in which I keep my Mids builds, I found what must have been a spec build for my Fortunata (file says it's from early '12).  I know there are places she could use a touchup, but just looking this over, I think I've at least got the starting point of something worth doing, right?

 

If anyone feels like helping me give her a fresh coat of paint, I'm all ears.

 

Thanks,

Generator

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Norn Reaver: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Teleportation

Villain Profile:
Level 1: Mental Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(3), Dvs-Acc/Dmg/EndRdx/Rchg(5), Dvs-Hold%(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(7)
Level 2: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 4: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)
Level 6: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(19)
Level 8: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(23), RechRdx-I(25)
Level 10: Indomitable Will -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25)
Level 12: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29), Dmg-I(29), Dmg-I(31)
Level 14: Combat Training: Offensive -- Acc-I(A)
Level 16: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Acc/Dmg/EndRdx(33), RechRdx-I(33), FrcFdb-Rechg%(33)
Level 18: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)
Level 22: Foresight -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
Level 24: Mind Link -- LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(37), AdjTrg-ToHit/Rchg(37), AdjTrg-Rchg(39)
Level 26: Total Domination -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)
Level 28: Confuse -- Prp-Acc/Rchg(A), Prp-EndRdx/Conf(42)
Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42)
Level 32: Psychic Wail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(45)
Level 35: Scramble Thoughts -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46), RechRdx-I(46)
Level 38: Aura of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(48), MlsIll-Acc/EndRdx(48), MlsIll-Conf/Rng(48), MlsIll-Acc/Conf/Rchg(50), MlsIll-Dam%(50)
Level 41: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 44: Tactical Training: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(50)
Level 49: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(13), EffAdp-EndMod/Acc(15)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Radial Paragon
------------
------------

 

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Edited by Generator
Posted

One thing to consider is the changes to procs since live.  Procs now work on "procs per minute" which takes into account the enhanced recharge of a power.  So for example, the recharge IOs in Scream and Tornado are hurting the chance of those power's procs going off.  

 

Otherwise, I'm no Fort expert, but I'd drop the extra slot in Assault and move it to Health and grab the Miracle and/or Panacea procs.  I'd also shift Stamina around and go for the standard 2 slot Performance Shift combo there (+end proc and EndMod).  

 

Generally, I'd recommend looking up the way procs have changed since live because I think some of your slotting worked better then, but doesn't translate as well now.  

Posted (edited)

For those two sets, I was honestly thinking I'd start by just replacing the slotting on both Psychis Scream and Tornado with the two ATO sets.  Just haven't dug into a 2019 version of this yet.

 

But I mean, the core of the build looks fairly solid, you think?  Just aim toward including some "modern" best practices.

 

Thanks.

Edited by Generator
Posted (edited)

Looks like most of the standard Fort power picks.  My only comment would be "why no patron picks?" 

 

Gloom has a really good DPA for a single target attack and Dark Obliteration, Ball Lightning and Electic Fences are solid choices to give you more good DPA AoEs.  Some people swear by Artic Breath as a good AoE and great debuff but I don't like the long animation.  Just some additional picks to consider.  

 

Edit: also CT offensive is not needed.  You'll be fine on accuracy without it.  

Edited by Omega-202
Posted (edited)
59 minutes ago, Omega-202 said:

Looks like most of the standard Fort power picks.  My only comment would be "why no patron picks?" 

IIRC, none of the Patron choices were really able to get past the two pronged question of, 1) do I really need it or would it be "nice to have," and 2) does it keep within the character concept.  I'll take another look, maybe 2019-me feels differently about those questions than 2012-me did.

Edited by Generator
Posted (edited)

Here's what can be done simply by shuffling a couple slots and switching some sets out.

 

 

 

 

 

 

 

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Norn Reaver: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Teleportation

Villain Profile:
Level 1: Mental Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def:50(A), LucoftheG-Rchg+:50(7)
Level 2: Subdue -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(9), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(11), SprWntBit-Rchg/SlowProc:50(11)
Level 4: Tactical Training: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), Rct-ResDam%:50(17), Rct-EndRdx/Rchg:50(17), Rct-Def/Rchg:50(19), Rct-Def/EndRdx/Rchg:50(19)
Level 6: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(21)
Level 8: Psychic Scream -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(21), SprFrzBls-Acc/Dmg/EndRdx:50(23), SprFrzBls-Acc/Dmg/Rchg:50(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(25), SprFrzBls-Rchg/ImmobProc:50(25)
Level 10: Indomitable Will -- StdPrt-ResDam/EndRdx:30(A), StdPrt-ResDam/Def+:30(27)
Level 12: Dominate -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(27), BslGaz-Rchg/Hold:30(29), BslGaz-Acc/EndRdx/Rchg/Hold:30(29), Dmg-I:50(31), Dmg-I:50(31)
Level 14: Combat Training: Offensive -- Acc-I:50(A)
Level 16: Psionic Tornado -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(31), SprDmnofA-Acc/Dmg/Rchg:50(33), SprDmnofA-Dmg/EndRdx/Rchg:50(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(33), SprDmnofA-Rchg/DmgFear%:50(34)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(34), GssSynFr--ToHit/Rchg/EndRdx:50(36), GssSynFr--Rchg/EndRdx:50(36), GssSynFr--ToHit/EndRdx:50(36), GssSynFr--Build%:50(37)
Level 22: Foresight -- LucoftheG-Def:50(A), LucoftheG-Rchg+:50(37)
Level 24: Mind Link -- LucoftheG-Def/Rchg:50(A), LucoftheG-Def/EndRdx/Rchg:50(37), AdjTrg-ToHit/Rchg:50(39), AdjTrg-Rchg:50(39)
Level 26: Total Domination -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(39), SprEnt-End/Rchg:50(40), SprEnt-Acc/Hold/End:50(40), SprEnt-Acc/Hold/End/Rchg:50(40), SprEnt-Rchg/AbsorbProc:50(42)
Level 28: Confuse -- Prp-Acc/Rchg:50(A), Prp-EndRdx/Conf:50(42)
Level 30: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(42)
Level 32: Psychic Wail -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45)
Level 35: Scramble Thoughts -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(45), SprSpdBit-Acc/Dmg/Rchg:50(46), SprSpdBit-Dmg/EndRdx/Rchg:50(46), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(46), SprSpdBit-Rchg/Global Toxic:50(48)
Level 38: Aura of Confusion -- MlsIll-Acc/Rchg:50(A), MlsIll-EndRdx/Conf:50(48), MlsIll-Acc/EndRdx:50(48), MlsIll-Conf/Rng:50(50), MlsIll-Acc/Conf/Rchg:50(50), MlsIll-Dam%:50(50)
Level 41: Mask Presence -- LucoftheG-Rchg+:50(A)
Level 44: Tactical Training: Vengeance -- LucoftheG-Rchg+:50(A)
Level 47: Aim -- AdjTrg-ToHit/Rchg:50(A)
Level 49: Recall Friend -- Jnt-EndRdx/Rng:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Radial Paragon
------------
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

Thanks, it's useful to know the guts of what I had can build into something useful.

 

EdIT: Oh yeah, I meant to respond to @Omega-202 's comment about CT: Offensive.  I know it's not optimal, but it's an Auto power that resists ToHit debuffs, and in my book that carries some water. If its opportunity cost got too big, then yeah, I'd consider removal, but not before then.

Edited by Generator
Added a point about CT:O
Posted
3 hours ago, Generator said:

I know it's not optimal, but it's an Auto power that resists ToHit debuffs, and in my book that carries some water. If its opportunity cost got too big, then yeah, I'd consider removal, but not before then.

There's definitely better options.  Regarding to-hit debuffs, generally they need to hit you to have an effect.  But with capped defenses, which you should have, the debuffs won't even hit you.  Add in the ~50%+ acc enhancements you have in every power, TT:L and Mind Link and there's no way you're missing anything in standard play.  

Posted

Don't always have capped defenses at level 14.  🙂  I freely concede, this pick is a holdover from an earlier era, but I don't feel like it's hurting anything.  As I said before, if and when I feel like there's a better choice for me, I'll take it.

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