itaalh Posted May 9, 2019 Posted May 9, 2019 here is the build I'm planning for my full support controller. Be careful: this is NOT a solo/damage build, I'm making this char with support only in mind ! It's a mid-expensive set without purples but with a few expensive IOs You can swap from IO set to regular IO with shift+right click on the power Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Radiation Emission Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Crush -- TraoftheH-Acc/Immob/Rchg:50(A), TraoftheH-EndRdx/Immob:50(43), TraoftheH-Acc/Rchg:50(46) Level 1: Radiant Aura -- Prv-Heal/EndRdx:50(A), Prv-Heal:50(9), Prv-EndRdx/Rchg:50(11), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(13), Prv-Absorb%:50(36) Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(5), DarWtcDsp-ToHitDeb/EndRdx:50(5), DarWtcDsp-Slow%:50(7), TchofLadG-DefDeb:50(7), TchofLadG-DefDeb/EndRdx:50(9) Level 4: Gravity Distortion -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(37), BslGaz-Rchg/Hold:30(45), BslGaz-EndRdx/Rchg/Hold:30(46) Level 6: Mystic Flight -- EndRdx-I:50(A) Level 8: Crushing Field -- EnfOpr-Acc/Immob/Rchg:50(A), EnfOpr-Acc/Immob:50(40), EnfOpr-Immob/Rng:50(45), EnfOpr-Acc/Rchg:50(46) Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(11) Level 12: Dimension Shift -- TraoftheH-Acc/EndRdx:50(A), TraoftheH-EndRdx/Immob:50(43), TraoftheH-Acc/Immob/Rchg:50(43) Level 14: Accelerate Metabolism -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(15), PrfShf-EndMod/Acc/Rchg:50(15), PrfShf-Acc/Rchg:50(17), RechRdx-I:50(17) Level 16: Mutation -- RechRdx-I:50(A), RechRdx-I:50(19) Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(19), BslGaz-Rchg/Hold:30(39), BslGaz-EndRdx/Rchg/Hold:30(39), GhsWdwEmb-Hold/Rng:50(40), GhsWdwEmb-Acc/Hold/Rchg:50(40) Level 20: Lingering Radiation -- Acc-I:50(A), Acc-I:50(21), RechRdx-I:50(21), RechRdx-I:50(39) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23) Level 24: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(25), LucoftheG-Def/EndRdx/Rchg:50(27) Level 26: Wormhole -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(27), Stp-Acc/EndRdx:50(36), Stp-Stun/Rng:50(37), Stp-Acc/Stun/Rchg:50(37) Level 28: Choking Cloud -- BslGaz-Acc/Hold:30(A), BslGaz-EndRdx/Rchg/Hold:30(29), BslGaz-Acc/EndRdx/Rchg/Hold:30(29), BslGaz-Rchg/Hold:30(34) Level 30: Tactics -- GssSynFr--ToHit:21(A), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(31) Level 32: Singularity -- KntCrs-Dmg/KB:50(A), KntCrs-Acc/KB:50(33), KntCrs-Rchg/KB:50(33), KntCrs-Rechg/EndRdx:50(33), KntCrs-Dmg/EndRdx/KB:50(34), KntCrs-Acc/Dmg/KB:50(34) Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(36) Level 38: Boxing -- Empty(A) Level 41: Temp Invulnerability -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(42), StdPrt-ResKB:30(42), StdPrt-ResDam/Def+:30(42) Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(45) Level 47: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-Max HP%:50(48), GldArm-3defTpProc:50(48) Level 49: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50), LucoftheG-Def/EndRdx/Rchg:50(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Intuition Radial Paragon ------------ ------------ Set Bonus Totals: 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 7.25% Defense(Melee) 9.75% Defense(Ranged) 6% Defense(AoE) 3% Enhancement(Stunned) 13% Enhancement(Immobilized) 65% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 18% Enhancement(Accuracy) 27% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 225.1 HP (22.13%) HitPoints 27% JumpHeight 27% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 20% MezResist(Held) 20% MezResist(Immobilized) 20% MezResist(Sleep) 20% MezResist(Stunned) 20% MezResist(Terrorized) 20% 17.5% (0.29 End/sec) Recovery 26% (1.1 HP/sec) Regeneration 4.5% Resistance(Smashing) 4.5% Resistance(Lethal) 3% Resistance(Fire) 3% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 27% SpeedRunning
Erydanus Posted May 9, 2019 Posted May 9, 2019 My primary character in ye olden days was a grav/rad so you're right up my alley here. Dimension shift got changed after I quit playing but I would be surprised if you ever use it. Probably take a pool power earlier and leave it to later. I don't see why you have bothered with the fighting pool in this build. You have taken temporary invulnerability in your epic, and that should be enough for personal defense. If you think you need more than that, I'd go the route of sorcery's rune of protection as it is both damage resistance and mez protection in one; it's a click not a toggle but it's perfect for those moments where something happens and like Ghost Widow shows up. You'd need another pre-req choice but there's a protective buff for allies you can pick, just colorize the power to look like a gravity force field and not a spell. You skipped Fallout. That's like skipping Vengeance. Wait you did that too. Uh... you're saying you're support focused and skipped vengeance that might require a re-think. So anyway, if Vengeance super buffs your team when someone dies, Fallout is the counterpart, it's a huge debuff when someone dies. It's actually a high level strat that someone may sacrifice themselves (typically a blaster who uses their nova) so the team can reap the delicious buffs of vengeance. If you took Fallout instead of Vengeance or vice versa no one would blink but skipping them both is pretty dodgy. Choking Cloud is an end hog. It has a chance to proc a weak hold in its area of effect. If you're planning to wade right into fights I guess it's ok. You do have a lot of recovery set bonuses, but wow I bet you're gonna needs more end reduction in that. And finally, you have skipped EM Pulse which despite being in your secondary, is one of the best AOE holds in the game. It is a special class of panic button that is not available to every build. It will almost shut you down after using it, however using an inspiration and conserve power will get you operational again fast. If I had to choose between choking cloud and EM Pulse, I would pick the latter. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
itaalh Posted May 9, 2019 Author Posted May 9, 2019 Thanks for your input, it is very welcome ! I used to play fire/rad on live (full IO+incarnate, Firadeon was his name on Freedom) and don’t have a lot on deaths into my team usually, that’s why I didn’t pick vengeance/fallout. I might reconsider this later. Concerning choking cloud.... well you might be right. I ise to play with the fire aura so I was in melee quite often, and that’s also why I picked a lot of defense. With gravity, I might also reconsider this because you mark a point on this one ! Really, thank you !
srmalloy Posted May 9, 2019 Posted May 9, 2019 And finally, you have skipped EM Pulse which despite being in your secondary, is one of the best AOE holds in the game. It is a special class of panic button that is not available to every build. It will almost shut you down after using it, however using an inspiration and conserve power will get you operational again fast. If I had to choose between choking cloud and EM Pulse, I would pick the latter. Particularly if you take Primal Mastery -- Power Boost and EMP Pulse turns entire spawns into gently waving vegetables waiting to be harvested at leisure.
itaalh Posted May 11, 2019 Author Posted May 11, 2019 so what do you think about this new build please ? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Radiation Emission Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Crush -- TraoftheH-Acc/Immob/Rchg:50(A), TraoftheH-EndRdx/Immob:50(3), TraoftheH-Acc/Rchg:50(3) Level 1: Radiant Aura -- Prv-Heal/EndRdx:50(A), Prv-Heal:50(5), Prv-EndRdx/Rchg:50(5), Prv-Heal/Rchg:50(7), Prv-Heal/Rchg/EndRdx:50(7), Prv-Absorb%:50(9) Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(9), DarWtcDsp-ToHitDeb/EndRdx:50(11), DarWtcDsp-Slow%:50(11), TchofLadG-DefDeb:50(13), TchofLadG-DefDeb/EndRdx:50(13) Level 4: Gravity Distortion -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(17), BslGaz-Rchg/Hold:30(17), BslGaz-EndRdx/Rchg/Hold:30(19) Level 6: Mystic Flight -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(19) Level 8: Crushing Field -- EnfOpr-Acc/Immob/Rchg:50(A), EnfOpr-Acc/Immob:50(21), EnfOpr-Immob/Rng:50(21), EnfOpr-Acc/Rchg:50(23) Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(23) Level 12: Hover -- LucoftheG-Rchg+:50(A) Level 14: Accelerate Metabolism -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(25), PrfShf-EndMod/Acc/Rchg:50(25), PrfShf-Acc/Rchg:50(27), RechRdx-I:50(27) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29) Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(31), BslGaz-Rchg/Hold:30(31), BslGaz-EndRdx/Rchg/Hold:30(31), GhsWdwEmb-Hold/Rng:50(33), GhsWdwEmb-Acc/Hold/Rchg:50(33) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow:50(A), TmpRdn-Dmg/Slow:50(33), TmpRdn-Acc/EndRdx:50(34), TmpRdn-Rng/Slow:50(34), TmpRdn-EndRdx/Rchg/Slow:50(34), TmpRdn-Acc/Dmg/Slow:50(36) Level 22: Mutation -- RechRdx-I:50(A), RechRdx-I:50(36) Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(36) Level 26: Wormhole -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(37), Stp-Acc/EndRdx:50(37), Stp-Stun/Rng:50(37), Stp-Acc/Stun/Rchg:50(39) Level 28: Tactics -- GssSynFr--ToHit:21(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(40) Level 30: Vengeance -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/Rchg:50(40), LucoftheG-Def/EndRdx/Rchg:50(42) Level 32: Singularity -- KntCrs-Dmg/KB:50(A), KntCrs-Acc/KB:50(42), KntCrs-Rchg/KB:50(42), KntCrs-Rechg/EndRdx:50(43), KntCrs-Dmg/EndRdx/KB:50(43), KntCrs-Acc/Dmg/KB:50(43) Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45) Level 38: Dimension Shift -- TraoftheH-Acc/EndRdx:50(A), TraoftheH-EndRdx/Immob:50(45), TraoftheH-Acc/Immob/Rchg:50(45) Level 41: Temp Invulnerability -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(46), StdPrt-ResKB:30(46) Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(46) Level 47: EM Pulse -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(48), BslGaz-Rchg/Hold:30(48), BslGaz-EndRdx/Rchg/Hold:30(48) Level 49: Fallout -- CldSns-Acc/EndRdx/Rchg:30(A), CldSns-ToHitDeb:30(50), CldSns-ToHitDeb/EndRdx/Rchg:30(50), CldSns-Acc/Rchg:30(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Intuition Radial Paragon ------------ ------------ Set Bonus Totals: 2.5% Defense(Smashing) 2.5% Defense(Lethal) 9.06% Defense(Energy) 9.06% Defense(Negative) 1.25% Defense(Melee) 6.88% Defense(Ranged) 3.15% Max End 1.5% Enhancement(SpeedFlying) 13% Enhancement(Immobilized) 9% Enhancement(Accuracy) 3% Enhancement(Stunned) 1.5% Enhancement(JumpHeight) 1.5% Enhancement(SpeedRunning) 1.5% Enhancement(SpeedJumping) 75% Enhancement(RechargeTime) 6.25% Enhancement(Max EnduranceDiscount) 27% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 137.3 HP (13.5%) HitPoints 27% JumpHeight 27% SpeedJumping Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 20% MezResist(Held) 20% MezResist(Immobilized) 20% MezResist(Sleep) 20% MezResist(Stunned) 20% MezResist(Terrorized) 20% 17.5% (0.29 End/sec) Recovery 16% (0.68 HP/sec) Regeneration 4.5% Resistance(Smashing) 4.5% Resistance(Lethal) 3% Resistance(Fire) 3% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 27% SpeedRunning
Erydanus Posted May 13, 2019 Posted May 13, 2019 I think it's a bit better build in terms of which powers you're taking and when. I've got the new version of Mids now so I can look at what your slotting actually is. It looks to me like you have chosen many of your slottings to get a set bonus and not in order to efficiently enhance a power. For instance in Crushing Field you have selected the Acc/Recharge, Immobilize/Range, Acc/Immob/Rech, and Acc/Immobilize pieces of Enfeebled Operations adding up to 73% accuracy which is just a huge waste. I bet you went there because 4 pieces gives you 2.5% defense to smashing and lethal and 1.25% defense to melee. As a controller, you should not need to worry so much about your personal defenses. You should be using your primary to prevent the mobs from acting and your secondary to mitigate what you can't prevent with your primary. Putting a well enhanced Radiation Infection on a mob and then pinning it in place with an immobilize - and his buddies in place near him with your Crushing Field - is going to negate more damage than every bit of defense and resistance from set bonuses in your build combined. The reason you have powers like Temporary Invulnerability in the epic pool is that you'll be dealing with very high level mobs and large numbers of them and you need some personal mitigation while you deploy your various controls and debuffs as fights start, not because you're going to be under continuous fire. Additionally when you are choosing sets you will often see that they do not line up well with a particular power. In this example, Enfeebled Operation is overloaded on accuracy. Why it has a 1/2 dose of range in there I don't understand, but really it's just overall overkill. You three slotted Crush with a different set and stopped there - the numbers are good! (I'd have gone ahead and put in the damage proc myself.) There are a lot of sets that have stupid stat distributions because when the devs created the sets they literally did not know what they were doing and were making it up as they went along; or they were looking at one example of a power of a given type and not realizing other powers had wildly different stat distributions. For instance single target controller holds have innate bonus accuracy and area effect controller holds have lower than normal accuracy; and also healing powers vary wildly between AoE, Single Target, and the ones that have a to-hit check. While many IO sets for a particular category follow the same pattern, due to player feedback some sets have multiple patterns so be aware of that when picking your pieces. Generally, sets that line up very well and enhance a power ideally right out of the box are the rarities; sometimes, being lured into 6 slotting a power isn't a big deal because you're only going a little overboard but other times you'd really be better off stopping at less. You really do see this when you compare the slotting for Crush and Crushing Field. Honestly when I was playing a Grav/Rad I simply slotted Crush with pieces of a ranged damage set because its base duration on the immobilize didn't need any enhancement and I used it for damage. Side note: you have marked a Blessing of the Zephyr knockback protection IO in your build as a level 50 IO. You will not want that, the benefit would shut of if you exemplared to level 46 or lower; for special IOs like that you want to get the LOWEST level one possible as they stop working if you drop 3 levels below them. I know you can't mark individual IO levels in your builds but I just wanted to make sure you know that trick. You slotted Singularity with a knockback set. That's pretty bold. You are clearly slotting that power for the 7.5% global recharge and the 3 points of knockback protection. Singularity's knockback is in the form of it being a sentient ball of Repel, and you have slotted it with 174% Knockback (knockback is on a different ED scale than damage, you're down from 220% pre-ED). You apparently want your singularity to touch Hellions and lob them to the other side of Perez Park. Wow. Now my memory is a little fuzzy and looking at which sets Singularity takes I think that it doesn't mesh well with most sets other than Pet, but actually there's something better you can do. Not including the purple epic sets and Archetype sets, the very best enhancement for a singularity is: a Peroxisome Hamidon Origin Enhancement. Peroxis enhance all mez types and all damage types simultaneously, and Singy has 3 powers: Crush, Lift, and Gravity Distortion. 3 Peroxis will give you 95% damage, hold, AND immobilize, all in just 3 slots. That's 9 slots worth of enhancement that actually apply to its three powers and there is no set that can touch that. Singularities also have very high accuracy ... to the extent we had a topic on the old game forums titled "have you ever seen a singularity attack miss...ever?" And we couldn't. Again, memory fuzzy but I think we found was at the accuracy cap so maybe if you're fighting +4s it would come up with some misses. I think for mine, I had the 3 Hami-Os, then I stuck in 2 of the pet special protection procs - probably an Edict of the Master/Defense Bonus and a Soverign Right/Resistance Bonus (sometimes it tanked for me). For the last slot I think I jammed in 1 Acc/Recharge just to be sure and provide a little quicker recast if I had to dismiss it. Once you get your singularity you'll quickly see what works for you. Well actually once you start playing this build you'll quickly get a better feel for where you need to just knuckle down and get the basic slotting taken care of first. Hope this helps a lot! Well that in general. Once you get playing this you'll see what you really need and where. : ) See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
Erydanus Posted May 13, 2019 Posted May 13, 2019 I'm going to do something else here. I'm going to post a sample FRANKENSLOTTED solo leveling Build. Frankenslotting is when you ignore set bonuses and just use the pieces with the highest enhancement numbers so that you can compress how many slots you're using to make your powers really potent. It's basically set up for getting to about level 30 and then scavenging all the best pieces off the market (though I took the basic power choices to 38 and used those slots). The idea here is to show you what kinds of numbers I'd be moving toward - of course with it being a soloing build there's a lot of damage in here - but this would be perfectly good teamed up as well. I also made a point of trying to pick pieces from the less rare sets that use cheaper materials. For yourself, what you'd do is just skip on some of the slots assigned to damage and put them on the mez, debuff, buff, and heal powers earlier. Assume all IOs are level 30, except the Karma which should be 10-15. You can buy that with 20 merits so just set the slider to 10 and you're done. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Crush -- Rui-Acc/Dmg/Rchg(A), Rui-Acc/EndRdx/Rchg(7), Thn-Dmg/EndRdx/Rchg(7), Thn-Dmg/EndRdx(9), Dmg-I(9) Level 1: Radiant Aura -- Trg-Heal/Rchg(A), Trg-Heal/EndRdx/Rchg(36), HrmHln-Heal/EndRdx/Rchg(36), HrmHln-Heal/Rchg(37) Level 2: Gravity Distortion -- Thn-Dmg/Rchg(A), Rui-Dmg/Rchg(11), EssofCrr-Acc/Hold/Rchg(11), Prl-Acc/Hold/Rchg(13), Dmg-I(13), Thn-Dmg/EndRdx/Rchg(31) Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5) Level 6: Radiation Infection -- UndDfn-DefDeb/EndRdx(A), TchofLadG-DefDeb/EndRdx(15), DmpSpr-ToHitDeb/EndRdx(15), DmpSpr-ToHitDeb/Rchg/EndRdx(34) Level 8: Propel -- Rui-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx/Rchg(19), Rui-Dmg/EndRdx(19) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(21) Level 12: Hover -- Flight-I(A), Flight-I(23), Krm-ResKB(23) Level 14: Crushing Field -- Acc-I(A), RtnGrs-Acc/Rchg(29) Level 16: Mutation -- RechRdx-I(A) Level 18: Gravity Distortion Field -- Prl-Acc/Hold/Rchg(A), NrnSht-Acc/Hold/Rchg(25), EssofCrr-Acc/Hold/Rchg(25), GhsWdwEmb-Acc/Hold/Rchg(27), Lck-Acc/EndRdx/Rchg/Hold(27) Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(29), RechRdx-I(31), RechRdx-I(37) Level 22: Fly -- Flight-I(A) Level 24: Lift -- MlsFur-Acc/Dmg(A), Dmg-I(31), Rui-Acc/Dmg/Rchg(34) Level 26: Wormhole -- Stp-Acc/Stun/Rchg(A), RopADop-Acc/Stun/Rchg(36), RzzDzz-Acc/Stun/Rchg(37) Level 28: Assault -- EndRdx-I(A) Level 30: Choking Cloud -- EndRdx-I(A) Level 32: Singularity -- CaltoArm-Acc/Dmg/Rchg(A), CaltoArm-+Def(Pets)(33), Dmg-I(33), Dmg-I(33), CaltoArm-EndRdx/Dmg/Rchg(34) Level 35: Conserve Power -- RechRdx-I(A) Level 38: EM Pulse -- Acc-I(A) Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) ------------ See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
itaalh Posted May 14, 2019 Author Posted May 14, 2019 I think it's a bit better build in terms of which powers you're taking and when. I've got the new version of Mids now so I can look at what your slotting actually is. It looks to me like you have chosen many of your slottings to get a set bonus and not in order to efficiently enhance a power. For instance in Crushing Field you have selected the Acc/Recharge, Immobilize/Range, Acc/Immob/Rech, and Acc/Immobilize pieces of Enfeebled Operations adding up to 73% accuracy which is just a huge waste. I bet you went there because 4 pieces gives you 2.5% defense to smashing and lethal and 1.25% defense to melee. As a controller, you should not need to worry so much about your personal defenses. You should be using your primary to prevent the mobs from acting and your secondary to mitigate what you can't prevent with your primary. Putting a well enhanced Radiation Infection on a mob and then pinning it in place with an immobilize - and his buddies in place near him with your Crushing Field - is going to negate more damage than every bit of defense and resistance from set bonuses in your build combined. The reason you have powers like Temporary Invulnerability in the epic pool is that you'll be dealing with very high level mobs and large numbers of them and you need some personal mitigation while you deploy your various controls and debuffs as fights start, not because you're going to be under continuous fire. Additionally when you are choosing sets you will often see that they do not line up well with a particular power. In this example, Enfeebled Operation is overloaded on accuracy. Why it has a 1/2 dose of range in there I don't understand, but really it's just overall overkill. You three slotted Crush with a different set and stopped there - the numbers are good! (I'd have gone ahead and put in the damage proc myself.) There are a lot of sets that have stupid stat distributions because when the devs created the sets they literally did not know what they were doing and were making it up as they went along; or they were looking at one example of a power of a given type and not realizing other powers had wildly different stat distributions. For instance single target controller holds have innate bonus accuracy and area effect controller holds have lower than normal accuracy; and also healing powers vary wildly between AoE, Single Target, and the ones that have a to-hit check. While many IO sets for a particular category follow the same pattern, due to player feedback some sets have multiple patterns so be aware of that when picking your pieces. Generally, sets that line up very well and enhance a power ideally right out of the box are the rarities; sometimes, being lured into 6 slotting a power isn't a big deal because you're only going a little overboard but other times you'd really be better off stopping at less. You really do see this when you compare the slotting for Crush and Crushing Field. Honestly when I was playing a Grav/Rad I simply slotted Crush with pieces of a ranged damage set because its base duration on the immobilize didn't need any enhancement and I used it for damage. Side note: you have marked a Blessing of the Zephyr knockback protection IO in your build as a level 50 IO. You will not want that, the benefit would shut of if you exemplared to level 46 or lower; for special IOs like that you want to get the LOWEST level one possible as they stop working if you drop 3 levels below them. I know you can't mark individual IO levels in your builds but I just wanted to make sure you know that trick. You slotted Singularity with a knockback set. That's pretty bold. You are clearly slotting that power for the 7.5% global recharge and the 3 points of knockback protection. Singularity's knockback is in the form of it being a sentient ball of Repel, and you have slotted it with 174% Knockback (knockback is on a different ED scale than damage, you're down from 220% pre-ED). You apparently want your singularity to touch Hellions and lob them to the other side of Perez Park. Wow. Now my memory is a little fuzzy and looking at which sets Singularity takes I think that it doesn't mesh well with most sets other than Pet, but actually there's something better you can do. Not including the purple epic sets and Archetype sets, the very best enhancement for a singularity is: a Peroxisome Hamidon Origin Enhancement. Peroxis enhance all mez types and all damage types simultaneously, and Singy has 3 powers: Crush, Lift, and Gravity Distortion. 3 Peroxis will give you 95% damage, hold, AND immobilize, all in just 3 slots. That's 9 slots worth of enhancement that actually apply to its three powers and there is no set that can touch that. Singularities also have very high accuracy ... to the extent we had a topic on the old game forums titled "have you ever seen a singularity attack miss...ever?" And we couldn't. Again, memory fuzzy but I think we found was at the accuracy cap so maybe if you're fighting +4s it would come up with some misses. I think for mine, I had the 3 Hami-Os, then I stuck in 2 of the pet special protection procs - probably an Edict of the Master/Defense Bonus and a Soverign Right/Resistance Bonus (sometimes it tanked for me). For the last slot I think I jammed in 1 Acc/Recharge just to be sure and provide a little quicker recast if I had to dismiss it. Once you get your singularity you'll quickly see what works for you. Well actually once you start playing this build you'll quickly get a better feel for where you need to just knuckle down and get the basic slotting taken care of first. Hope this helps a lot! Well that in general. Once you get playing this you'll see what you really need and where. : ) I understand all of that. My controller is 32+ now, and I if I'm pretty experienced with rad, I'm a total beginner with grav. I tried Singularity. I put KB on it because all the other available set were bad for +recharge. I tought +KB would be minor, and I did not intent to push Hellions from AP to Perez Park, I only wanted the rech bonus. the 4 pieces in crushing field was a leftover from the last build, it look likes I forgot to change this one. Thanks a lot for the advices.
Sailboat Posted May 14, 2019 Posted May 14, 2019 As a controller, you should not need to worry so much about your personal defenses. You should be using your primary to prevent the mobs from acting and your secondary to mitigate what you can't prevent with your primary. Just passing through and wanted to say this is the most succinct summary I've seen of a team Controller's role. It should be at the top of a guide...maybe every guide.
itaalh Posted May 14, 2019 Author Posted May 14, 2019 As a controller, you should not need to worry so much about your personal defenses. You should be using your primary to prevent the mobs from acting and your secondary to mitigate what you can't prevent with your primary. Just passing through and wanted to say this is the most succinct summary I've seen of a team Controller's role. It should be at the top of a guide...maybe every guide. Yeah. As I told I used to play a fire/rad with fire damage aura and hold aura, so I was right in the melee and prefered to have some defs. But with other powerset, since you are ranged defenses are useless with the control you offer.
Erydanus Posted May 14, 2019 Posted May 14, 2019 I'm glad I was able to provide some helpful thoughts. Please also keep in mind that some part of the answers have been for anyone reading the forums - the relatively new forums - who has little experience with controllers. I just wanted to point out my concerns in general, with a few examples, because of course everyone's build and playstyle is personal! (And the comment about Singularity doing Hellion flinging was of course a joke!) See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
Infinite Zen Posted May 15, 2019 Posted May 15, 2019 Here is my build I am working on it, but let me stress, this is my very first time using Pine's and I know almost nothing about Soft/Hard caps so chances are I am not doing this right. I'm posting it to learn. I didn't use any Hami-Os because that would be far off before I get into raids. I've built this with Hover/Flight as a Priority because I have a thing for it. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Infinite Zen: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Crush (A) EmptyLevel 1: Radiant Aura (A) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal (13) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 2: Gravity Distortion (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 4: Fly (A) Soaring - FlySpeed (11) Soaring - Endurance/FlySpeed (13) Flight Speed IO Level 6: Radiation Infection (A) Dampened Spirits - To Hit Debuff (7) Dampened Spirits - To Hit Debuff/Recharge (7) Dampened Spirits - To Hit Debuff/Recharge/Endurance (9) Dampened Spirits - Recharge/Endurance (9) Dampened Spirits - To Hit Debuff/Endurance (11) Dampened Spirits - Recharge Level 8: Propel (A) Apocalypse - Damage (19) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) Level 10: Enervating Field (A) Endurance Reduction IOLevel 12: Accelerate Metabolism (A) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod (25) Efficacy Adaptor - EndMod (27) Performance Shifter - EndMod/Recharge (27) Performance Shifter - EndMod/Accuracy/Recharge (29) Recharge Reduction IO Level 14: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Recall Friend (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 18: Gravity Distortion Field (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (31) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (31) Will of the Controller - Endurance/Recharge (33) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (33) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (33) Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Lingering Radiation (A) Tempered Readiness - Accuracy/Slow (34) Tempered Readiness - Damage/Slow (34) Tempered Readiness - Range/Slow (34) Tempered Readiness - Endurance/Recharge/Slow (36) Tempered Readiness - Accuracy/Damage/Slow (36) Pacing of the Turtle - Chance of -Recharge Level 22: Assault (A) Endurance Reduction IOLevel 24: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 26: Wormhole (A) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (37) Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (39) Overpowering Presence - Endurance/RechargeTime (39) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (39) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (40) Overpowering Presence - RechargeTime/Energy Font Level 28: Hover (A) Freebird - FlySpeed (43) Freebird - +Stealth (43) Luck of the Gambler - Recharge Speed Level 30: Mutation (A) EmptyLevel 32: Singularity (A) Soulbound Allegiance - Damage (40) Soulbound Allegiance - Damage/Recharge (40) Soulbound Allegiance - Accuracy/Damage/Recharge (42) Soulbound Allegiance - Accuracy/Recharge (42) Soulbound Allegiance - Damage/Endurance (42) Soulbound Allegiance - Chance for Build Up Level 35: Indomitable Will (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance/Recharge Level 38: EM Pulse (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod/Accuracy Level 41: Mind Over Body (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - Resistance/Rech/End (46) Gladiator's Armor - End/Resist (46) Gladiator's Armor - TP Protection +3% Def (All) (48) Gladiator's Armor - Recharge/Endurance (48) Gladiator's Armor - Recharge/Resist Level 44: Psionic Tornado (A) Force Feedback - Chance for +RechargeLevel 47: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) EmptyLevel 1: Containment Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) EmptyLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Endurance Modification IO (45) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod Level 50: Cardiac Core Paragon Level 50: Ion Radial Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Control Core Embodiment ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 13.94% Defense(Energy) 13.94% Defense(Negative) 13% Defense(Psionic) 15.5% Defense(Ranged) 3% Defense(AoE) 2.7% Max End 1.5% Enhancement(JumpHeight) 3.75% Enhancement(Max EnduranceDiscount) 58.75% Enhancement(RechargeTime) 1.5% Enhancement(SpeedFlying) 5% Enhancement(Stunned) 1.5% Enhancement(SpeedJumping) 5% Enhancement(Confused) 25% Enhancement(Accuracy) 1.5% Enhancement(SpeedRunning) 5% Enhancement(Held) 5.5% Enhancement(Terrorized) 10% Enhancement(Sleep) 10% Enhancement(Immobilized) 36% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 171.7 HP (16.88%) HitPoints 36% JumpHeight 36% SpeedJumping Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% 15% (0.25 End/sec) Recovery 60% (2.54 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 6.75% Resistance(Fire) 6.75% Resistance(Cold) 3% Resistance(Energy) 3% Resistance(Negative) 9.75% Resistance(Toxic) 9.75% Resistance(Psionic) 36% SpeedRunning
Erydanus Posted May 16, 2019 Posted May 16, 2019 Hey Zen the only thing I'm going to say is that not slotting crush is a huge mistake. Crush is your very first power and it's a cornerstone of your toolkit. Though it does have higher than base accuracy, a good recharge and long immobilize duration, it still needs at least some enhancements. You took propel; you're going to shoot things. Excellent! But in order to get your full controller damage you have to establish stun, hold or immobilize first and crush is an excellent way to do it. It's a damaging power so if you just say, 4 slot it and use a ranged damage set that would be ok. It's a cost-efficient tool to keep the target of your anchors from running around (you don't want to be spamming your AoE immob for that if you can avoid it). See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
Infinite Zen Posted May 16, 2019 Posted May 16, 2019 Updated the build after studying the three builds posted already, tell me what you think. If I think I can get away with it I could shift 1 Stamina slots to Crush to have it at 4. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Infinite Zen: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Crush (A) Trap of the Hunter - Accuracy/Recharge (3) Trap of the Hunter - Endurance/Immobilize (5) Trap of the Hunter - Accuracy/Immobilize/Recharge Level 1: Radiant Aura (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (5) Preventive Medicine - Chance for +Absorb Level 2: Gravity Distortion (A) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (7) Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (13) Overpowering Presence - Endurance/RechargeTime (13) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (15) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (27) Overpowering Presence - RechargeTime/Energy Font Level 4: Fly (A) Soaring - FlySpeed (27) Soaring - Endurance/FlySpeed (31) Flight Speed IO Level 6: Radiation Infection (A) Dampened Spirits - To Hit Debuff (7) Dampened Spirits - To Hit Debuff/Recharge (15) Dampened Spirits - To Hit Debuff/Recharge/Endurance (31) Dampened Spirits - Recharge/Endurance (31) Dampened Spirits - To Hit Debuff/Endurance (45) Dampened Spirits - Recharge Level 8: Accelerate Metabolism (A) Performance Shifter - EndMod (9) Performance Shifter - EndMod/Recharge (34) Performance Shifter - EndMod/Accuracy/Recharge (37) Performance Shifter - Accuracy/Recharge (40) Recharge Reduction IO Level 10: Enervating Field (A) Endurance Reduction IO (11) Endurance Reduction IO Level 12: Crushing Field (A) Gravitational Anchor - Immobilize (36) Gravitational Anchor - Immobilize/Recharge (36) Gravitational Anchor - Accuracy/Immobilize/Recharge (37) Gravitational Anchor - Accuracy/Recharge (37) Gravitational Anchor - Chance for Hold Level 14: Hover (A) Freebird - Endurance (40) Freebird - FlySpeed (50) Freebird - +Stealth Level 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Gravity Distortion Field (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (19) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (19) Will of the Controller - Endurance/Recharge (45) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (46) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (46) Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Lingering Radiation (A) Tempered Readiness - Accuracy/Slow (21) Tempered Readiness - Damage/Slow (21) Tempered Readiness - Accuracy/Endurance (46) Tempered Readiness - Range/Slow (48) Tempered Readiness - Endurance/Recharge/Slow (48) Tempered Readiness - Accuracy/Damage/Slow Level 22: Assault (A) Endurance Reduction IO (50) Endurance Reduction IO Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 26: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, RangeLevel 28: Wormhole (A) Stupefy - Accuracy/Recharge (29) Stupefy - Endurance/Stun (29) Stupefy - Accuracy/Endurance (43) Stupefy - Stun/Range (43) Stupefy - Accuracy/Stun/Recharge Level 30: Mutation (A) Recharge Reduction IOLevel 32: Singularity (A) Soulbound Allegiance - Damage (33) Soulbound Allegiance - Damage/Recharge (33) Soulbound Allegiance - Accuracy/Damage/Recharge (33) Soulbound Allegiance - Accuracy/Recharge (34) Soulbound Allegiance - Damage/Endurance (34) Soulbound Allegiance - Chance for Build Up Level 35: Conserve Power (A) Recharge Reduction IO (36) Recharge Reduction IO Level 38: EM Pulse (A) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Accuracy/Recharge (39) Basilisk's Gaze - Recharge/Hold (39) Basilisk's Gaze - Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 41: Temp Invulnerability (A) Gladiator's Armor - End/Resist (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - Resistance Level 44: Power Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance Level 49: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) EmptyLevel 1: Containment Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) EmptyLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Endurance Modification IO (9) Endurance Modification IO (11) Endurance Modification IO ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 12.38% Defense(Energy) 12.38% Defense(Negative) 8% Defense(Psionic) 12.38% Defense(Ranged) 3% Defense(AoE) 2.7% Max End 24% Enhancement(Accuracy) 1.5% Enhancement(SpeedRunning) 1.5% Enhancement(SpeedFlying) 1.5% Enhancement(JumpHeight) 57.5% Enhancement(RechargeTime) 1.5% Enhancement(SpeedJumping) 5% Enhancement(Confused) 8% Enhancement(Stunned) 3.75% Enhancement(Max EnduranceDiscount) 5% Enhancement(Held) 5.5% Enhancement(Terrorized) 10% Enhancement(Sleep) 15% Enhancement(Immobilized) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 141.2 HP (13.88%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 53.75% MezResist(Held) 53.75% MezResist(Immobilized) 53.75% MezResist(Sleep) 53.75% MezResist(Stunned) 53.75% MezResist(Terrorized) 53.75% 21.5% (0.36 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 12.75% Resistance(Fire) 12.75% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 6% Resistance(Toxic) 6% Resistance(Psionic) 15% SpeedRunning
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