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Posted

So, I've been running my Beam/Dark Corruptor and came to a realization that maybe I need to stop and switch to a Beam/FF Corruptor instead.  I've got him to level 17 or 18 so now would be the time to do it if I was going to.  

 

Any thoughts one way or the other on this?  Specifically with the synergy of the sets?  My original idea was that Tar Patch/Fear and the AoE/Cones from Beam would work out pretty good but then, thematically, Force Field is more closely aligned with Beam.  

Posted

Depends on how Tanky you wanna be.

 

 

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

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The Mighty Halo: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Personal Force Field -- LucoftheG-Rchg+:50(A)
Level 2: Deflection Shield -- LucoftheG-Rchg+:50(A)
Level 4: Cutting Beam -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(11), Ann-Acc/Dmg/Rchg:50(11), Ann-Acc/Dmg/EndRdx:50(13), Ann-Acc/Dmg/EndRdx/Rchg:50(13), Ann-ResDeb%:50(15)
Level 6: Disintegrate -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(15), SprMlcoft-Acc/Dmg/Rchg:50(17), SprMlcoft-Dmg/EndRdx/Rchg:50(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(19), SprMlcoft-Rchg/Dmg%:50(19)
Level 8: Kick -- FrcFdb-Rechg%:50(A)
Level 10: Insulation Shield -- LucoftheG-Rchg+:50(A)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(21), RctRtc-Pcptn:20(21)
Level 14: Lancer Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(23), SprWntBit-Acc/Dmg/EndRdx:50(23), SprWntBit-Acc/Dmg/Rchg:50(25), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(25), SprWntBit-Rchg/SlowProc:50(27)
Level 16: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(27), UnbGrd-ResDam:50(29), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(31), StnoftheM-Acc/ActRdx/Rng:50(33), StnoftheM-Dmg/ActRdx/Rchg:50(33), StnoftheM-Dmg/EndRdx/Rchg:50(33), StnoftheM-Dam%:50(34)
Level 20: Dispersion Bubble -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(36), Rct-Def/EndRdx/Rchg:50(36)
Level 22: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(36), Rct-Def/EndRdx/Rchg:50(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), LucoftheG-Def/EndRdx:50(37)
Level 26: Piercing Beam -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(39), OvrFrc-Acc/Dmg/End:50(39), OvrFrc-Dmg/End/Rech:50(39), OvrFrc-Acc/Dmg/End/Rech:50(40), OvrFrc-Dam/KB:50(40)
Level 28: Repulsion Field -- EndRdx-I:50(A), EndRdx-I:50(40), FrcFdb-Rechg%:50(42)
Level 30: Hover -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-Def/EndRdx/Rchg:50(42)
Level 32: Fly -- WntGif-ResSlow:50(A)
Level 35: Overcharge -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(43), SprScrBls-Acc/Dmg/Rchg:50(43), SprScrBls-Dmg/EndRdx/Rchg:50(43), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(45), SprScrBls-Rchg/+End:50(45)
Level 38: Repulsion Bomb -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/Rchg:50(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Rchg/ImmobProc:50(48)
Level 41: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 44: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(48), Rct-Def/EndRdx/Rchg:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(7), Mrc-Rcvry+:40(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(9)
Level 50: Agility Core Paragon
------------

 

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  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
1 hour ago, tafilr said:

So, I've been running my Beam/Dark Corruptor and came to a realization that maybe I need to stop and switch to a Beam/FF Corruptor instead.  I've got him to level 17 or 18 so now would be the time to do it if I was going to.  

 

Any thoughts one way or the other on this?  Specifically with the synergy of the sets?  My original idea was that Tar Patch/Fear and the AoE/Cones from Beam would work out pretty good but then, thematically, Force Field is more closely aligned with Beam.  

One of my first HC characters was a Beam/Dark and the bolded is indeed what I found to be true.  Lead off with Fearsome Stare, drop tar patch, then overcharge, cutting beam, etc etc.  Toss a Darkest Night if you're in a hairy situation, but I find in practice it's just an AV thing.

 

Just fyi, here's the current build.  Note - because this was created so early on Homecoming, it's a "budget" build.  I have it on my to-do list to upgrade and look for good proc opportunities.

 

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  • Thanks 1
  • 2 weeks later
Posted

Force field isn’t going to do anything for your damage; I’d say end game dark is a more useful set, though AVs running out of your debuffs can be frustrating. That’s the one thing I like in radiation over any other set, the debuffs go with them so just a matter of chipping away. If you’re looking at proc damage though, isn’t defender the better choice? Just asking as my support experience is less than other classes.

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