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Set Bonuses Revamp


Weylin

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I don't really blame anyone for hating this suggestion, but here we go.

First, just get rid of all the scrambled set bonuses. It's a complete mess of predominantly survival-focused buffs that have absolutely nothing to do with the enhancement name or role.

Sets will have "milestone" bonuses, you can't just throw in one and get the good shit. Sets could have anywhere from 1 to 6 milestones. Some milestones could be so good that you want to dedicate an entire set to get it. This means that a great deal of enhancements that provide some global attribute and nothing else would go away, and instead would enhance an attribute as well as have a set effect for having 1 slotted.

 

For the most part, these set bonuses apply only to the power you slot them in, but they enhance things that normally cannot be enhanced.

We're talking things like...

- Increase the magnitude of stuns, holds, mezs (so a weak one can affect larger targets like Lt's and Bosses, for example.)

- Increase (Or decrease/nullify?) the chance of procs that are not 100% (For example, an attack with a 50% chance for KB could be slotted to do so at 100%, or 0% so it never happens.)

- Grant a single target ability some measure of AoE. (Like 20% of damage is applied to enemies within 10ft.)

- Convert some portion of damage into a different typed damage.

- Apply a bonus enhancement that goes beyond ED limits.

- Speed up animations so you cast more quickly.

 

Durability (Resist), Evasion (Defense), Fortitude (Status Duration Resist), Willpower (Magnitude Status Resist) would be inherent and slottable powers.

Strength (Global Damage), Precision (Global Accuracy), and Haste (Global Recharge) could also be inherent powers, but this would need to be balanced carefully.

These powers would start at 0% across the board, and can be slotted with special enhancements that increase effectiveness against various types of damage.

You could generalize or specialize into resisting various damage and status types.

Bear in mind that you enhance these at the price of dedicating slots to them.

Again, these need to be balanced carefully so that choosing what type of things you resist and how much are a compelling decision.

 

TL;DR - Set bonuses are different and apply to what you slot them in. Survival bonuses are now done directly through the relevant inherent powers.

All parts of this are up for discussion, and hopefully might lead to an even better idea by someone else

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Jesus christ between this and the hasten thread what is it with these purely idiotic ideas that people put forward that not only would require volunteer devs to put in months of full time effort to design a concept so based in absolutely no need to the game. 

 

Dont like sets and find them to messy then dont use them. But I think the vast majority of people have no desire to revamp multiple characters because you want bonuses that allow you to make a character to your liking while likely screwing over hundreds of other players happy with theirs.

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I have to give people credit.  They don't think small with their changes. 

 

This is a suggestion that has a reasonable premise.  Back when IOs were in beta would have been a good counter to what the devs were coming up with.

 

Years after the fact? Too late tbh.

 

/jranger

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