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Posted (edited)

One of my favorite characters for making chaos rain is Stormie Munroe, my ice/storm Corr.

 

She is built with recharge and toughness in mind, and incarnates geared towards endurance recovery and damage. I play her and built her with field changing chaos in mind. Her only buffs are 02 Boost and Steamy Mist. As far as a build, I tend to go for one main thing. In her case it is recharge. This quick guide hopefully gives you some insight on playstyle.

 

ICE BLAST

Powers Skipped:

Frost Breath, Bitter Freeze Ray

Reason: The Cone is underwhelming and has a slow animation time. The other blast takes too long.

 

How I play: I have 4 attacks I cycle through: Ice bolt and ice blast, freeze ray and bitter ice blast. By the time all are used another is up. It is a good 4 blast cycle for picking off leftover enemies and for big boss fights. I tend to open with build up, power build up, freezing rain, snow storm, and Blizzard. I then drop a tornado, a storm, and then start picking off anything alive. If procs go off, they go off. Smash buttons, kill whatever is alive or closest. Sling rocks, make money.

 

Slotting: I will 5 slot ice bolt and ice blast with decimation for the 6.25% recharge. I 6 slot bitter ice blast with decimation to add the proc with build up. I 4 slot freeze ray with the hold set that gives 7.25% in the 4th slot (it is a lvl 30 max set forgot the name) I usually 3 slot build up and use 2 adjusted targeting (tohit/rech and rech) plus a generic recharge OR 2 generic recharges and a guassians build up proc. I 6 slot Ice storm and blizzard but what I do is a split one of the 2 corr ATO's that grants, when superior, 10% recharge a piece in the 3rd slot. 20% recharge is a lot! with the other 3 slots in each power I throw in 3 thunderstrike IOs that have recharge and damage. Put the best 3 of the Corr ATO in Blizzard and the rest in Ice Storm. You should have about 46% global recharge just from this, not counting 70% from Hasten. You are halfway to Perma! It is a good mix of AoE and Single Target Damage. No Very Rare sets needed, but they can be added. I focus on recharge and damage.

 

From top to bottom the slotting numbers for my gal are - 5, 5, Skip, 3, 4, 6, 6, Skip, 6

 

STORM SUMMONING

Powers Skipped:

Hurricane, Thunderclap

Reason: Hurricane tends to tract more aggro then I want with my play-style and I would rather be tougher. Thunderclap is a shit power as it stands and since the Devs will likely never buff it, it is a waste of a power pick. It is only a Mag 2 stun so it can only hit minions and LTs at the most. Nothing else stacks with it.

 

How I play: When need be I can cast my single target heal, that comes up very often, and keep a tank or brute alive for a pinch. This is a great heal and it buffs also. I only use Gale as a "keep away from me" power, but it can be spammed for crowd control with the KD proc. I tend to open with freezing rain because if debuffs defense and makes the bad guys fall. I drop my tornado where ever my mouse is after my rains in a fire and forget manner, and my storm is where ever I am, so I use it to keep people away from me, or I use it in a choke point, since the KB is so potent.

With enough recharge you can stack 2-3 tornados and thunderstorms. I occasionally use snow storm on the toughest thing but it isn't great, really. Ice and storm pair well together because everything stacks, can be dropped where you want, and is fire and forget. You can play away from danger and just drop things everywhere. Mass Chaos is the best Chaos. Steamy Mist is an always on team buff and is a good power to stealth me and help the team with overall defense. Overall, this plays busy, but very lazy. Just my style. Fire and Forget. Click Click Click and things die. I decorate the battlefield with ice, snow, and storms.

 

Slotting: I six slot O2 Boost with the preventative med set and proc for 8% recharge. I give 1 slot each to snow storm and gale, and I will throw a slow in the storm and a KD proc or ACC in the gale. Steamy Mist can get 6 slots with the LotG proc plus red fortune for 12.25% recharge, I 6 slot tornado and thunderstorm. Since tornado is a pet, I will give it a pet intensive recharge set for 5% (or is it 6%?) recharge plus a KB to KD proc from Universal Damage. Thunderstorm gets a full set of the other Corr ATO for another 10% recharge. So far that is 35-36% Now Feeezing Rain sucks for damage but you can slot it for many things. I forget exactly what I slot it for, but I think I can throw positron's, a purple set, or something else in it I forget. I will have to get back with you for how it is slotted. It is horrible for procs, but what it is good at is crowd control and allowing everyone to hit things better. I want to say my slots for this side are 1, 6, 1, 6, (unsure but probably 4-6 for freezing rain), skip, skip, 6, 6. Although you can, I don't slot thunderstorm with the KD proc because it acts how I want. Slotting tornado with it (the proc) is absolutely a must. Tornado is a pet but don't put pet procs in it. A purple set also works. I will look at my slotting and post pictures. I want to say my global recharge is 191.25% with hasten which makes it perma, but I am unsure. Every power that I slot 4-6 slots is to get recharge. I don't gimp my gal for any one thing, but I get recharge, damage, and endurance reduction where I can and in that order.

 

Everything else: I pick tough and weave and I put 2 slots total in each and use it for the 3% defense (twice) and for the global LotG and global resist. I use Hover and fly, I put another LotG in Hover and either a stealth IO or KB protection in fly. Either works. for health and stamina I put 3 slots a piece total. I throw procs in both for extra endurance and recovery. Recovery is much more important than regen in this build because it is very endurance heavy. I do a 3 slotted hasten, and for the epic I picked power mastery. 3 slots total for conserve power and power build up. (recharge for one and adjusted targeting mixed with recharge for the other). Temp invulnerability gets 2 slots and more procs. I also have Combat jumping for the defense and the recharge mule. All in all what you have is a good mix of defense and resistance to common types, lots or recharge so things are more spamable, and lots of other tid bits. Force of nature and Total Focus doesn't fit my playstyle. I don't need extra stealth. Leadership costs endurance I don't have. I am not a field medic, I am a chaos champion!

 

For incarnates:

 

Lore - T4 will be the side with the 5 minute untouchable pet that buffs. Pick whichever.

Alpha - Extra damage! I picked the side with more damage. I can see cardiac for endurance or something else for recharge.

Judgement - Ion because the ice cone is kinda meh.

Destiny - Ageless for the extra recharge and endurance.

Interface - Whatever "attack proc" you want. the tohit one called degenerative is good but as long as whatever you pick isn't the confuse one, who cares. I picked the one with resistance debuff and extra fire damage and if it hits it hits who cares?

Hybrid - More damage! but I can see support.

 

I build with incarnates as a cherry on top. I pick whatever and put priority on the one thing I think I need the most, which varies. Make sure and get Lore, Destiny, and Alpha to a quick T3 for that +3 level shift!

 

When I get a chance I will post pictures and some stats. There is room for flexibility and room for much improvement. You can grab more mules for recharge or more team friendly stuff. My play-style and attack chains are very much a lazy mans dream. I unload every targetable thing, pop a cloud, then pick off shit. When my targetable stuff comes back up, I drop it on someone else and spam more attacks indiscriminately. It takes zero thought except "where do you wanna make it rain 3 different ways?" at the moment. tornadoes just do tornado things. thunderstorms like company so I provide 2-3. They just do whatever. Gale says stay away. I sling more ice than a dealer and make it rain like a billionaire. Incarnates are all like "more damage with a side of endurance, please!" epic does the same. I got decent shields. They can't see me. It just works.

 

Lastly you can totally pick a different epic for more defense and recharge, you can skip kick, tough, and weave for maneuvers, assault, and tactics. Just know that these powers use a lot of endurance. I picked all that incarnate extra damage because a corr isn't a blaster. I picked ageless and conserve power to help allow me to spam whatever comes up next. You can go for softcap this and hard cap that....or not. I chose or not. This set doesn't farm. It isn't a buff or debuff powerhouse. This set is busy, yet lazy, and it is field chaos. It does AoE, it does Single Target, it has a heal, it has mindless pets, and it is kinda stealthy. Be the chaos hover-god. Come run a ITF, LAM, or BAF with me and see. If you really want to see "randymarshinabathroom.jpg" just give me speed boost. Oh Lawd!

Edited by arkieboy72472
  • Like 1
Posted

As an amendment, I took some screen shots of slotting ideas for you all. As it stands, this build has perma hasten and about 186% recharge (with hasten added, which is 70%)

 

Some thoughts:

 

Pick one of your three blasts that isnt a hold and put that Unique build up proc from decimation in it. It helps on occasion.

 

Same for Build up. Having it go off prior to a nuke helps.

 

One purple set I will advocate for is Ragnarok because in Ice Storm it adds crowd control and mitigation. It is better than positron's blast.

 

Adding the build up proc (and KB to KD proc from universal damage) in tornado really helps the power. You can also squeeze in 4 from recharge pets sets to add more recharge. The build up purple proc adds about 12 damage a second for around 10 seconds or however long it lasts, which is an extra 120 damage to your tornado over time if it is staying with the bad guy and not dancing around. The damage ticks twice a second.

 

There are better ways to do this than how I did. I like playing earlier content on occasion.

 

Adding the +2 mag proc in the hold blast will help hold bosses at least for a few seconds.

 

And no I will not be uploading anything from mid's because I don't use it. I am old school. Read and get off my lawn.

Capture 2.PNG

Capture.PNG

Capture3.PNG

Posted

Here is an out of game builder that we all use to make builds for toons: 

 

On the forums and in discord we use this to post builds easily and min/max them. 

 

There are several things in your build that can be done more efficiently. As an example here is my build for a water/storm corruptor. It is softcapped to range and melee and has perma hasten through the Force Feedback recharge procs. It eats endurance crazily though and so I only use it in lvl 45+ content because I can use the ageless destiny for end recov. It also have perma soul drain which boosts its damage significantly.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Water Burst -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), Dmg-I(5)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(9), SprMlcoft-Rchg/Dmg%(11)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 10: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(29), Heal-I(40)
Level 14: Tactics -- HO:Cyto(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(21), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Hasten -- RechRdx-I(A)
Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31)
Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Dmg(34), FrcFdb-Rechg%(34)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Acc/Dmg/Rchg(39), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 50: Agility Core Paragon 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Ageless Core Epiphany 
------------

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  • 2 weeks later
Posted
On 10/23/2019 at 11:40 PM, arkieboy72472 said:

Thunderclap is a shit power as it stands and since the Devs will likely never buff it, it is a waste of a power pick. It is only a Mag 2 stun so it can only hit minions and LTs at the most. Nothing else stacks with it.

Nitpick:  Ice doesn't, to my knowledge, add any stuns, but if you do have other stuns they will stack with Thunderclap...it is slow-animating, however.

 

The more stuns you have access to, the more useful they each become.  I run a Storm/Dark Defender with:

  • Dark Pit:  Ranged AoE stun
  • Thunder Clap: PBAoE stun
  • Oppressive Gloom:  PBAoE toggle stun (from ancillary pool)
  • Tornado: small AoE intermittent stun

Tornado has a stun component, and it's a small AoE, although it's not reliable.  Not sure of the mag, but I do frequently see minions staggering around stunned when the Tornado leaves them for some new distraction.

 

The results of having as many as four AoE stuns are quite nice for keeping things helpless (especially if someone or something else can break up the alpha long enough to get in close and T-Clap).

 

 

Posted

I would slot Freeze Ray as an attack not a hold. It's your highest DPA attack and as such should be your lead attack. A better attack chain would be Freeze Ray ---> Ice Bolt ---> Bitter Ice Blast as long as you have the recharge for it. 5 slotting Freeze Ray with the Apocalypse set would work much better, giving you more damage and recharge unless you are specifically chasing the Energy Defense in Basilisk's Gaze.

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