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Posted (edited)

What I think would be best would be:

 

T1: Lvl 14 no Pre-req
T2: Lvl 14 no Pre-req

T3: Lvl 22 one Pre-req

T4: Lvl 22 one Pre-req

T5: Lvl 30 two Pre-req

 

Arachnos pets are locked unless the Patron Arc is completed.

 

I know, I've lowered the levels from my previous suggestion, but I think this is fair and would allow accessibility at reasonable level ranges.

 

An example build (just for fun):

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Temporal Storm: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(11)
Level 1: Time Crawl -- PcnoftheT--Rchg%(A), PcnoftheT-Rng/Slow(25)
Level 2: Entangle -- SprOvrPrs-Rchg/Energy Font(A), Dcm-Build%(37), Dvs-Hold%(48), Dvs-Acc/Dmg/EndRdx/Rchg(48)
Level 4: Time's Juncture -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(5), DarWtcDsp-Rchg/EndRdx(5), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11)
Level 6: Spore Burst -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(50)
Level 8: Temporal Mending -- NmnCnv-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(9)
Level 10: Temporal Selection -- Prv-Absorb%(A)
Level 12: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/Rchg(15), CrcPrs-Conf(17)
Level 14: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(50), Thn-Acc/Dmg/Rchg(50)
Level 16: Distortion Field -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(46)
Level 18: Vines -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(43)
Level 20: Time Stop -- BslGaz-Slow%(A), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(21), BslGaz-Rchg/Hold(43)
Level 22: Spirit Tree -- Pnc-Heal/+End(A), Pnc-Heal(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal/Rchg(40), Pnc-EndRdx/Rchg(42)
Level 24: Mind Over Body -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(25), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg(36)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), GssSynFr--Build%(31)
Level 30: Psionic Tornado -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(34), Rgn-Acc/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(36)
Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33)
Level 35: World of Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(45), MlsIll-Conf/Rng(45), MlsIll-Acc/EndRdx(45), MlsIll-EndRdx/Conf(46), MlsIll-Acc/Rchg(46)
Level 38: Chrono Shift -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-EndRdx/Rchg(39), PrfShf-EndMod/Rchg(39), PrfShf-EndMod/Acc/Rchg(40), PrfShf-Acc/Rchg(40)
Level 41: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-DefDeb/EndRdx/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(42)
Level 44: Roots -- GrvAnc-Hold%(A)
Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Containment
Level 1: Prestige Power Dash -- HO:Micro(A)
Level 1: Prestige Power Slide -- HO:Micro(A)
Level 1: Prestige Power Quick -- HO:Micro(A)
Level 1: Prestige Power Rush -- HO:Micro(A)
Level 1: Prestige Power Surge -- HO:Micro(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
Level 50: Agility Radial Paragon
------------

 

 

 

 

 

Edited by Zepp
  • Like 1

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted

I love the idea of getting Epics early, but ehh, I'd go with them as they're designed now with T1/T2 immediately available--I don't wanna be 'forced' to take the first one.

 

But yes, opening up Epics early sounds awesome.

  • Like 2
Posted
6 hours ago, DMW452 said:

I love the idea of getting Epics early, but ehh, I'd go with them as they're designed now with T1/T2 immediately available--I don't wanna be 'forced' to take the first one.

 

But yes, opening up Epics early sounds awesome.

I think this would be nice on *any* Archetype :classic_laugh:

Posted
15 hours ago, DMW452 said:

I love the idea of getting Epics early, but ehh, I'd go with them as they're designed now with T1/T2 immediately available--I don't wanna be 'forced' to take the first one.

 

But yes, opening up Epics early sounds awesome.

Sorry, I made a mistake when I crafted my post, is updated now.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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