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Base teleporters: To zone South or North


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Key ask: In zones with north and south trams, add base TP anchors for north and south.   The existing anchors for Steel Canyon, Skyway and Independence Port TP to the north, so it would only be adding new ones for the south.

 

As a bonus, this would reduce some of the grind for Citadel and Synapse where you're constantly jumping back and forth between two zones and the mission is nearly always on the opposite side of the zone from the base TP destination.

Sure you can run to the train and take it south but that still detracts from time spent punching things in the face. 

 

 

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Aside from TFs, one thing I've always thought this game is missing is the ability to view the map of a zone I'm not currently in. It just seems odd that I can view the full city map, but I can't click on the zones to zoom them in. I mean, considering that our contacts are giving us the exact street addresses of the buildings we're supposed to visit, the effect is more like, "I need you to do something in Steel Canyon; I'll text you the address once you get there". So you take the tram to Steel Canyon South, and only then find that the mission location is a building up near the Icon store.

 

Given that we heroes are supposedly residents of the city who know our way around, being able to preview a remote zone map would more accurately represent the idea of a contact telling us the address and we know right where that is and can travel to the nearest station.

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I think most of the zone teleporters could use some repositioning, in addition to adding second locations in larger zones. It's like when they were added to the game, the devs were afraid of making them too convenient for some reason.

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2 hours ago, Vanden said:

I think most of the zone teleporters could use some repositioning, in addition to adding second locations in larger zones. It's like when they were added to the game, the devs were afraid of making them too convenient for some reason.


Zone teleporters (and to a lesser extent, tram stations) sometimes strike me as having been originally designed with the thought that there'd be tremendous levels of traffic, and thus the need to separate players to control lag.

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