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QoL upgrade for Winter Event


srmalloy
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When you're zipping around Paragon City or the Rogue Isles opening presents, you will randomly get temp powers like Build Snow Beast. But you don't want the icon for it in tray 1 where you might use it accidentally, so you drag it to tray 3. Later, you get the temp power again, and it puts an icon in tray 1. Both that icon and the one in tray 3 say '2 uses' when you mouse over them. Feeling lazy, you leave the icon there in tray 1. You get the temp power again, and the game, unable to put two icons for the same power in one tray, puts an icon for it in tray 2 -- all of which say '3 uses' when moused over. Each time you get the temp power, the game creates another icon in the lowest-number visible tray that doesn't already have the icon in it. Even sillier, if you already have the maximum stack (10) of such a temp power, you'll still get icons for it dropped in your trays each time the game 'gives' you the power, even though you don't actually get more uses of it.

 

I don't expect this to be fixed for this go-round of the event, but in the future, could the temp powers be set up to not throw icons in the character's power trays if they already have the temp power?

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3 hours ago, srmalloy said:

When you're zipping around Paragon City or the Rogue Isles opening presents, you will randomly get temp powers like Build Snow Beast. But you don't want the icon for it in tray 1 where you might use it accidentally, so you drag it to tray 3. Later, you get the temp power again, and it puts an icon in tray 1. Both that icon and the one in tray 3 say '2 uses' when you mouse over them. Feeling lazy, you leave the icon there in tray 1. You get the temp power again, and the game, unable to put two icons for the same power in one tray, puts an icon for it in tray 2 -- all of which say '3 uses' when moused over. Each time you get the temp power, the game creates another icon in the lowest-number visible tray that doesn't already have the icon in it. Even sillier, if you already have the maximum stack (10) of such a temp power, you'll still get icons for it dropped in your trays each time the game 'gives' you the power, even though you don't actually get more uses of it.

 

I don't expect this to be fixed for this go-round of the event, but in the future, could the temp powers be set up to not throw icons in the character's power trays if they already have the temp power?

Never mind the winter event, this should be the case (or at least opt out/in via Nul) for all temp powers.

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On 12/1/2019 at 1:12 AM, boggo2300 said:

Best QOL update for the winter event would be to hold it in winter, not summer,  just saying

Like with all events, it would be to hold it something like 3 times a year, or to make it year-round via an Ouro echo or something like that.

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