Invincer Posted December 6, 2019 Posted December 6, 2019 (edited) Hey Guys. I run a number of different characters, but my main farming one has been my Spines/Fire Brute. Have a ton of time in on him, 170+ veteran levels and money is/was no object on the enhancements. He does well with content other than farming as well, even though that is his main thing. 4th tier Incarnate on all 6, and all the power Accolades (yes, including the Crey pistol). I wanted to share my build though and see if I can max out the build any more than I have now. Suggestions welcome as always. Thanks! Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Dragonsthorne: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Lunge (A) Hecatomb - Damage/Recharge: Level 50 (3) Hecatomb - Accuracy/Damage/Recharge: Level 50 (3) Hecatomb - Accuracy/Recharge: Level 50 (5) Hecatomb - Damage/Endurance: Level 50 (5) Hecatomb - Chance of Damage(Negative): Level 50 Level 1: Fire Shield (A) Aegis - Resistance/Endurance: Level 50 (7) Aegis - Resistance: Level 50 (7) Aegis - Resistance/Endurance/Recharge: Level 50 Level 2: Blazing Aura (A) Obliteration - Damage: Level 50 (9) Obliteration - Damage/Recharge: Level 50 (9) Obliteration - Accuracy/Damage/Recharge: Level 50 (11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (11) Obliteration - Chance for Smashing Damage: Level 50 (13) Multi-Strike - Accuracy/Endurance: Level 50 Level 4: Spine Burst (A) Superior Avalanche - Accuracy/Damage: Level 50 (15) Superior Avalanche - Damage/Endurance: Level 50 (17) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (17) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (19) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 6: Healing Flames (A) Preventive Medicine - Heal: Level 50 (21) Preventive Medicine - Heal/Endurance: Level 50 (21) Preventive Medicine - Endurance/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (25) Preventive Medicine - Chance for +Absorb: Level 50 Level 8: Impale (A) Superior Winter's Bite - Accuracy/Damage: Level 50 (25) Superior Winter's Bite - Damage/RechargeTime: Level 50 (27) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (27) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (29) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 (29) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 Level 10: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 Level 12: Taunt (A) Mocking Beratement - Taunt: Level 50 (31) Mocking Beratement - Taunt/Recharge: Level 50 (33) Mocking Beratement - Taunt/Recharge/Range: Level 50 (33) Mocking Beratement - Accuracy/Recharge: Level 50 (33) Mocking Beratement - Taunt/Range: Level 50 (34) Mocking Beratement - Recharge: Level 50 Level 14: Hasten (A) Recharge Reduction IO: Level 50 (34) Recharge Reduction IO: Level 50 Level 16: Plasma Shield (A) Aegis - Resistance: Level 50 (34) Aegis - Resistance/Endurance: Level 50 (36) Aegis - Resistance/Endurance/Recharge: Level 50 Level 18: Quills (A) Armageddon - Damage: Level 50 (36) Armageddon - Accuracy/Damage/Recharge: Level 50 (36) Armageddon - Accuracy/Recharge: Level 50 (37) Armageddon - Damage/Endurance: Level 50 (37) Armageddon - Chance for Fire Damage: Level 50 (37) Eradication - Chance for Energy Damage: Level 30 Level 20: Consume (A) Mocking Beratement - Taunt: Level 50 (39) Mocking Beratement - Taunt/Recharge: Level 50 (39) Mocking Beratement - Taunt/Recharge/Range: Level 50 (39) Mocking Beratement - Accuracy/Recharge: Level 50 (40) Mocking Beratement - Taunt/Range: Level 50 (40) Mocking Beratement - Recharge: Level 50 Level 22: Boxing (A) Razzle Dazzle - Chance of Immobilize: Level 30 Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (40) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 26: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 Level 28: Burn (A) Superior Brute's Fury - Accuracy/Damage: Level 50 (42) Superior Brute's Fury - Accuracy/Damage/Recharge: Level 50 (42) Superior Brute's Fury - Damage/Endurance/RechargeTime: Level 50 (42) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Superior Brute's Fury - Recharge/Fury Bonus: Level 50 (43) Fury of the Gladiator - Chance for Res Debuff: Level 50 Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 Level 32: Throw Spines (A) Superior Unrelenting Fury - Accuracy/Damage: Level 50 (43) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime: Level 50 (45) Superior Unrelenting Fury - RechargeTime/+Regen/+End: Level 50 Level 35: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage: Level 50 (45) Superior Frozen Blast - Damage/Endurance: Level 50 (45) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 (46) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 (46) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 Level 38: Fiery Embrace (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 Level 41: Ball Lightning (A) Ragnarok - Damage: Level 50 (48) Ragnarok - Damage/Recharge: Level 50 (48) Ragnarok - Accuracy/Damage/Recharge: Level 50 (50) Ragnarok - Accuracy/Recharge: Level 50 (50) Ragnarok - Damage/Endurance: Level 50 (50) Annihilation - Chance for Res Debuff: Level 50 Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 Level 47: Assault (A) Endurance Reduction IO: Level 50 Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed: Level 50 Level 1: Brawl (A) Kinetic Combat - Knockdown Bonus: Level 35 Level 1: Prestige Power Dash (A) HamiO:Microfilament Exposure Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Healing IO: Level 50 Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (13) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (15) Performance Shifter - EndMod: Level 50 Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 0: Vanguard Medal Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Elusive Mind Level 0: Portal Jockey Level 0: Geas of the Kind Ones Level 0: Freedom Phalanx Reserve Level 0: Eye of the Magus ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 36% Defense(Fire) 36% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 8.5% Defense(Ranged) 24.75% Defense(AoE) 3.6% Max End 3.75% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 98.75% Enhancement(RechargeTime) 30% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 101.2 HP (6.75%) HitPoints 30% JumpHeight 30% SpeedJumping MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% 20% (0.33 End/sec) Recovery 16% (1 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 9% Resistance(Smashing) 9% Resistance(Lethal) 33% Resistance(Fire) 33% Resistance(Cold) 30% SpeedRunning 1 Null ------------ Set Bonuses: Hecatomb (Lunge) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Aegis (Fire Shield) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Obliteration (Blazing Aura) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Superior Avalanche (Spine Burst) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Preventive Medicine (Healing Flames) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Superior Winter's Bite (Impale) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Gaussian's Synchronized Fire-Control (Build Up) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 28.11 HP (1.88%) HitPoints Mocking Beratement (Taunt) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Aegis (Plasma Shield) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Armageddon (Quills) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Mocking Beratement (Consume) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Superior Brute's Fury (Burn) 44.98 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 1 Null Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Superior Unrelenting Fury (Throw Spines) 4% DamageBuff(All) 16% (1 HP/sec) Regeneration Superior Frozen Blast (Electrifying Fences) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Ragnarok (Ball Lightning) 4% (0.07 End/sec) Recovery (Exceeded 5 Bonus Cap) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% (Exceeded 5 Bonus Cap) 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1629;721;1442;HEX;| |78DA6594594F135114C7EFD0A9B5A5A514A82D02620BB4854A299B31A2212AD6076| |94222E14DEB08633B5A5BD229093EFA157CE1C5051722B83D0988FA055CE3B77041| |D077A3F530E76F67126ED2FCCEFCEF59EFED4C7A7ECCFDFCCC8D5121D59ECA2BBA9| |E39599A2BABF6B492D5A6052DCF5849C9160B7A39572C155407290D864726ADE655| |35716E562BA87A90A531F5B25AD0D5444A534BD73327E64A8A704D148B79F252D51| |98F61A6B46CAEAC15B25EE3695C5566D4929ED366DDFF9F2961D67F7A569B4EA0CE| |5C26ADE865CA18A4E2C3F47B1B11581559446B84E8778A9A18D8CD947BC0387375C| |75D32626A445232B43D43E020736DC7857DECD26F8EDBFB07FCCB7455406133E8D6| |85C177D4938D7BB2DB6EC98656779B597F07BCCB6C5804EF31D729CA8EBAF6AF9CB| |7E91BF89DB96F13FCC10C6E313F505D07EA3A96395F7085B9FF31F884D9FA147CC6| 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Hyperstrike Posted December 6, 2019 Posted December 6, 2019 Okay, your End Consumption compared to your recovery is insane. You're going to be horrifically limited in how much you can attack. Unless you plan to just stand there and let your AOE do it all. Obliteration DOES NOT BELONG IN DAMAGE AURAS. I'd be more inclined to something like this: Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: SpinesSecondary Power Set: Fiery AuraPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Energy Mastery Villain Profile:Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprBlsCol-Rchg/HoldProc:50(7)Level 1: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11)Level 2: Spine Burst -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(13), Mlt-Dmg/Rchg:50(13), Mlt-Acc/EndRdx:50(15), Mlt-Acc/Dmg/EndRdx:50(15), Mlt-Dmg/EndRdx/Rchg:50(17)Level 4: Blazing Aura -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(21), Mlt-Dmg/Rchg:50(23), Mlt-Acc/EndRdx:50(23), Mlt-Acc/Dmg/EndRdx:50(25), Mlt-Dmg/EndRdx/Rchg:50(25)Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(27)Level 8: Healing Flames -- TtnCtn-ResDam/Rchg:50(A), Ags-ResDam/Rchg:50(27)Level 10: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(29), SprWntBit-Acc/Dmg/EndRdx:50(29), SprWntBit-Acc/Dmg/Rchg:50(31), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(31)Level 12: Temperature Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)Level 18: Quills -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(36), SprBrtFur-Acc/Dmg/Rchg:50(36), SprBrtFur-Dmg/EndRdx/Rchg:50(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(37), SprBrtFur-Rech/Fury:50(37)Level 20: Consume -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(37), SprUnrFur-Acc/Dmg/Rchg:50(39), SprUnrFur-Dmg/EndRdx/Rchg:50(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(39), SprUnrFur-Rchg/+Regen/+End:50(40)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(42)Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), ShlWal-ResDam/Re TP:50(42), Rct-ResDam%:50(43)Level 26: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)Level 28: Burn -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46)Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48), SprFrzBls-Rchg/ImmobProc:50(50)Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(50)Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 41: Assault -- EndRdx-I:50(A)Level 44: Vengeance -- LucoftheG-Rchg+:50(A)Level 47: Superior Conditioning -- EndMod-I:50(A)Level 49: Physical Perfection -- RgnTss-Regen+:30(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21)Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;646;1292;HEX;| |78DA6594D94F135114C6EF74A66237BA2F0895B6420BADD4567D96A88089D08484C| |4D7A6816B69D2943AD326F2E883EF8A1A5F5CC025717F924DFD075C62FC475C1235| |FA564FE77C56E24C28BFDCEF9CEFDCD333F7B67471CAFDE2CCA549A1B84ED72B865| 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If you want to be GOD, pick a TANK!
Invincer Posted December 6, 2019 Author Posted December 6, 2019 Hi Hyperstrike, Thanks for the response and build suggestion. I am not sure why you might point out end used vs end recovery... looking on the Totals box my endurance recovery is 8.63/s and my endurance usage is 2.32/s. With ageless (even without it) my endurance always stays high unless fighting sappers (then I wait till being sapped before using the ageless incarnate). With your build many of my other defenses and resistances are higher, but being primarily a fire farmer more than anything else, it sacrificed my fire resistance to 41% which definitely has to be at the soft-cap 45%. I can certainly see sacrificing taunt, but mainly because my mu patron powers can hit other groups with targeted AOE while doing PBAOE damage to already aggro-ed mobs which works as well or better than taunt anyways. So I can't see sacrificing my mu category for the energy category. I do appreciate your suggestions and the offered build though, and one thing in particular is I will look to improve the blazing aura enhancements with something other than obliteration. I do rely on a lot of my PBAOE auras, together with burn/spine burst for mobs on me, and in a fire farm (or anywhere else actually) I am able to be stuck in the middle of multiple mob groups on me, and then doing ion judgement/ball lightning/electrifying fences to mobs at outer range to taunt them in to join the other mobs on me. Sometimes the mobs are so full on me they are jumping over and can't get to me, and the mobs I hit that don't immediately charge from the outer range of my targeted AOEs come in once there is room around me for joining the mobs (like a delayed taunt). This is on +4/+8 over hundreds of runs. While constantly pouring out damage, endurance never seems to be an issue and my health bar stays at or near max most of the time (except on a fire farm I created with elite boss characters included in the mobs "New Fire Farm - Stop the Trident King's Demon Armies": Arc ID 17699... it's still a work in progress but works great for power-leveling, but I digress). I will look at changing obliteration from blazing auras as you suggest especially. Also, when leveling up to 50, before respecing at 50, I had Spring Attack in my attack chain and enjoyed it. Maybe I can take off taunt to use spring attack, and maybe I can use temperature protection to replace vengeance (which is mostly just a LOTG placeholder anyways). Just need to free up slots to divide them around some. Any other suggestions are very much welcomed, thanks again!! 🙂
Meruk Posted December 6, 2019 Posted December 6, 2019 It is fine as it is in my opinion, at least for farming, this a very well rounded build. Ageless Core on tier 4 should fix every endurance problems you may have(you also have Consume for an emergency), you could maybe lower the endurance drain by simply changing your Avalanche to one of your damage auras, it would at least halve their endurance costs, problem is, Spine Burst uses a LOT of endurance so it might not be worth it. I wouldn't consider to change it to Multistrike, you would lose recharge, a damage buff(which is kinda redundant if you use inspirations but still...) and the damage proc. 57 minutes ago, Invincer said: Also, when leveling up to 50, before respecing at 50, I had Spring Attack in my attack chain and enjoyed it. Maybe I can take off taunt to use spring attack, and maybe I can use temperature protection to replace vengeance (which is mostly just a LOTG placeholder anyways). Just need to free up slots to divide them around some. I don't see how Sprint Attack would be useful in your case, you have more than enough powers and it also has a terrible cooldown for farming, also, Taunt is extremely useful for pulling enemies that are far away from you, it improves your clear speed significantly.
HelenCarnate Posted December 7, 2019 Posted December 7, 2019 Impale and Spine Burst slow you down if you use them so those can go. Taunt is fine and works great for a set mule and handy if you want to drag a group to you while Ball Lightning is recharging. If your normal attack chain is Burn-Ball Lightning-Elec Fences-Spine Burst, and your goal is faster times you are honestly better off stripping that character and rebuilding as a Rad/Fire instead as that is a more effective build for that type of attack chain. Throw Spines should be your go to power and I see it is only 3 slotted which means it is probably not used much. To get better times you would need to get good at lining up Throw Spines on a build something like this. This you can run with only 1 resist toggle and still be at 90% fire resist and has capped defense and perma hasten without Agility. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BrutePrimary Power Set: SpinesSecondary Power Set: Fiery AuraPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: ConcealmentAncillary Pool: Mu Mastery Villain Profile:Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(50)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(36)Level 14: Boxing -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(34)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25)Level 22: Tough -- GldArm-3defTpProc(A)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(31)Level 30: Stealth -- LucoftheG-Def/Rchg+(A)Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rng(34), JvlVll-Dam%(34)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(43)Level 44: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- HO:Micro(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------
Hyperstrike Posted December 8, 2019 Posted December 8, 2019 On 12/6/2019 at 12:22 PM, Invincer said: Hi Hyperstrike, Thanks for the response and build suggestion. I am not sure why you might point out end used vs end recovery... l 🙂 Turn Ageless off. It's giving you a deceptive picture of what your resting Endurance consumption is vs your Recovery. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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