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Large Animated Tails


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One type of costume part I appreciated being added to CoH at a certain point was tails not only being separated from belts, but having animated versions of tails that used to be completely static.  While I appreciate having them for my monster characters, I wish they were larger as they're hardly noticeable at a distance or in the heat of combat.  From what I can tell, there's a great deal of room between the tail's lowest point and a flat surface, and I imagine taking each animated tail and adding a version that was simply scaled up just before it would clip into the ground would be pretty rad.

 

I'm not a programmer or 3D artist myself, but I think it wouldn't be terribly complex to make copies of each animated tail, scale it up evenly in each dimension (to prevent stretching on the textures) for a much more noticeable part of your costume.

 

Using the Animated - Reptile Tail as a baseline, since it would have the least amount of area to get scaled up before clipping into the ground.  I guess calling it [Animated - Large [Insert Animal Type] Tail], in this case [Animated - Large Reptile Tail].  Please excuse my terrible ghetto image editing.  I feel like this is as large as the tail can get if scaled up evenly without clipping into the ground while running.  Clipping with Capes and Trenchcoats is to be expected as the normal tails also clip into Capes and Trenchcoats.  

screenshot_191206-03-02-23.jpg

screenshot_191206-03-02-231.jpg

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  • 4 weeks later

I would still (carry over from CoH before the Sunset) like to see all tails animated and electrical power cord tails .. because, you now, if you are a robot/mechanical you still might need to plug in somewhere to recharge.

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8 hours ago, UltraAlt said:

I would still (carry over from CoH before the Sunset) like to see all tails animated and electrical power cord tails .. because, you now, if you are a robot/mechanical you still might need to plug in somewhere to recharge.

All the existing tails ARE animated except the Bunny tail, which would look pretty weird animated?

 

the power cord tail being added, sure, weird, slightly creepy, but sure 😄

Mayhem

It's my Oeuvre baby!

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Electric cord tails would be pretty neat!  I'd also love to go the Mechagodzilla route and have a full on mechanical tail.

 

I figured taking existing tails and making scaled up copies would be the most feasible route.  Just kinda weird to have a huge monster character and a tiny tail!  

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6 minutes ago, dangeraaron10 said:

Electric cord tails would be pretty neat!  I'd also love to go the Mechagodzilla route and have a full on mechanical tail.

 

I figured taking existing tails and making scaled up copies would be the most feasible route.  Just kinda weird to have a huge monster character and a tiny tail!  

I actually think that might end up trickier to implement than just new tails on the same scale, you have to recalculate attachment points and make sure the animations don't interfere with the rest of the character,  new styles of tail can at least utilise the settings from the existing ones

Mayhem

It's my Oeuvre baby!

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You're probably right.  Personally I think the options for the different Beast categories is fairly anemic as it is (I could go for some horns and not just ears, for instance), but I thought having larger tails would be a big step in the right direction.  If it's easier to just make new assets then that is definitely the route they should go.  

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I firmly support both larger tails and tails that are suitable for mechanical/robotic characters.  Any bulkier character looks extremely off-balance with current sized tails except maybe ragged wolf.  Even if some of the current smaller tails could just get beefed up to be comparable with other tails - I think I'm thinking of the demon tail particularly? I can't log in rn to check on name, but a couple are so thin as to be visually unappealing on even the smallest characters.

 

And I would loooove to have a good tail for my (far too many) robotic/mech characters - currently I use the Organic Armor tail on some android-types but it doesn't look good on the more explicitly robotic characters.

Edited by MycroftRH
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  • 3 weeks later
On 1/23/2020 at 2:59 AM, DR_Mechano said:

We really do need more tail and back options.

 

Tried to make an Orca style character but there isn't any shark/dolphin/whale tail option.

 

That'd be a really nice addition!

 

For me, I'm imagining 3 variants of "Large Dinosaur Tail".  One that's plain scales, one with two rows of spikes, and one with feathers.

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