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Wife wants a support Plant/emp


Roozterillusion

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Can you sell her on a Plant/Nature Affinity instead? Plant has a nice mix of heals, heal over time, end recovery, damage resistance, regeneration buffs, and ultimately a damage buff. It adds a new buff or heal at almost every level you get a power and it looks hella cool too.

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I don't have a build to share (haven't got into mids this time around. Yet.), but I do have a lvl 50 plant/emp troll, and she is a blast.  I think that /nature is also a good option, though.  It kind of depends on your wife's playstyle.

 

For example, on a large team, plant/emp is a lot of work in terms of keeping each team member buffed with CM, deciding which two team members to keep Fort and/or AB on, then monitoring it to make sure they have it all the time (or swap out team members based on their bars), and when/where/how to drop the reg/rec auras. 

 

I'm not a "gather" caller, so I tend to get as many team members as possible by simply paying attention and dropping them when most of the team is in range.  This works well, particularly pre-50 when teams tend to stick together, but if you're on a team that scatters (with two or three taking one path/floor/etc.) and others taking one or more other areas, it's not possible to get them all.  But I can use AB on anyone I missed or on someone who is having clear probs with end (their blue bar is empty most of the time, or very low).  All of this gets less important as other people's toons level and work out their own end issues, but it's very helpful leveling and on PUGs at any level.

 

CM is still single-target, so has to be applied to each team member; it does stack, so if I have time between fights, I'll just pile it on so I can focus on control once the tank/brute/dwarf/tankermind/whatever has the mob where wanted.  Obviously this is more important against some enemy groups than others, but if your team is fighting Carnies, Circle, Longbow, Council, etc., it's really key to keeping the team moving that they not be held, slept, etc.

 

So it's a very hands-on set.  Oh, and there are two heals, an area and a single-target, both are good and come in handy.

 

My plant/nature is only lvl 2, so I can't speak to that combo, but /nature I do have on my MM, and it's a great set.  A lot less work in terms of figuring out who needs what and when and keeping teammates buffed (i.e. with CM/Fort/AB as noted above).  It's also a very gorgeous set, and I get a kick out of the mushrooms all over the place.  The heal is a cone, so you have to be very aware of where you are and where your teammates are.  Better powers are Wild Growth, the Lifegiving Spores drop, Wild Bastion, and Overgrowth. 

 

Both are lots of fun to play, but again, very different in terms of the workload.  :P

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For a new player interested in a healing focus I would actually try to steer her to Thermal Radiation. Of the healing focused sets, Thermal has one of the easier load outs and doesn't have any long-recharge PBAoEs that require lots of Recharge to make the build sing. The Thermal shields are very easy to understand for new players. Thermal also gets two decent enemy-affecting powers in Melt Armor and Heat Exhaustion. All she'll really need to know about each is "throw Melt Armor at every group you can and Melt Armor at every big boss you can." 

 

Moreover nothing in Thermal requires tip top Recharge for Thermal to shine. It gets better with perm Melt Armor and Heat Exhaustion, but you don't have the agonizing Recharges of powers like Recovery Aura to deal with.

 

Even as an experienced player I find Empathy difficult/annoying to play. There are a lot of powers that aren't great until you get your Recharge high, and the long recharge powers can't ever be made perma. 

 

I'll see what I can post for both sets tho later on if I have some time,

 

 

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1 hour ago, oedipus_tex said:

Even as an experienced player I find Empathy difficult/annoying to play. There are a lot of powers that aren't great until you get your Recharge high, and the long recharge powers can't ever be made perma. 

Emp is tough until you get recharge AND end use under control, but you can do both by the 30s.  Perma whatever is good, but it's not the be all and end all.  I kind of don't get this perma fixation, but on /emp, you don't need perma Fort or AB, you just need to be able to support your team.

Edited by Tahliah
typo
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Ok I agree with what's been said here! This is why I was suggesting a Plant/Nature controller.

 

What I'd do is take everything in Plant except Spirit Tree, it looks cool but it's quite pointless when you have Lifegiving Spores which heal more and are faster to take down move and set back up; and I'd take everything in Nature. (Entangling Aura could be skipped if she likes to stay at range, but the buffs are PBAOE while the heal is a cone, so it's probably best to take it.) For pool powers I'd go with super speed, hasten, and most importantly, burn out. For an epic, I'd go with Primal Forces Mastery for Conserve Power, Temp Invulnerability, and  most importantly: Power Boost.

 

Hasten can be used at lower levels to get the buffs like Wild Bastion and Wild Growth back up earlier and at higher levels she can do a combo like Power Boost, Overgrowth, Wild Bastion, and Wild Growth; then turn around and as soon as she wants those buffs up again, hit Burnout and do them again; Conserve Power will help offset the endurance penalty caused by Burnout. I don't think this build needs any particular slotting tricks, it's a straightforward combo of all purpose control and buffs. She's going to be able to walk around surrounded by carrion creepers and a giant flytrap and a ring of leaves, if that doesn't drive home "NATURE POWAR!!!" I don't know what does.

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Hasten is a must-have on pretty much any support toon, and I would also use sets to get extra recharge and recovery (I also slot all my support toons with the recovery procs).  With set bonuses for recharge, I find that I don't need to even two-slot Hasten; I just use one invention recharge IO and have it boosted x5.  (Two would be better, but a plant/emp troll is slot-poor . . . at least the way I've built mine.)

 

I love your idea of using Burnout with Conserve Power, too! 

 

Gosh, now you have me really wanting to work on my plant/nature troll who's been sitting idle for months!  😛

 

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This is a Plant / Nature build I tossed together real quick.

 

I disagree with the spirit tree comment mentioned above because its cool looking and your wife is gonna want  it regardless because I have one of those as well ( a wife ).

 

I am sure someone can do this better.. But let me give you the lay out and why..

Spore cloud is going to give you the Melee and AOE defense cap you need, the reality is that Spore cloud will cap out your typed defenses against everyone in the cloud. 

So now she can stay in the fight. 

The set bonuses and other defense powers will get you the range defense cap against everyone else NOT in the spore cloud. So the 20+ spear throwing centurions in ITF will have a hard time hitting her.


Spirit Tree has enough recharge to give you 2 trees for 25 seconds.  Wild growth is also on Perma. 

1 Spirit Tree gives you 300 points of regen. 2 Trees will give you 600 points of regen.  Wild Growth gives you 100 points of regen. 

Total 700 points plus the 179 from set bonuses. Your at almost 900 regen.. You are in Scrapper regen territory with this.

 

I Put burnout in but you can take it or leave it.

 

Add in now. 

You have a toggle hold via Entangle Aura.

So mobs are either missing due to defense cap or being held when in melee range.

You have tons of different heals which is added in with the regen. 

 

Overall I will tell you look for this regardless of the build

You want to build for range defense cap so you drop things like carrion creepers and other dots without having attackers hitting you back from range and killing you.

Get your other defense either Typed or Positional to 24% with set bonuses and then try to make sure Spore cloud covers the other half. 

So now defense wise you can stand anywhere in the fight and not break a sweat worrying about dying.

Combined with Entangle Aura  its disgusting the survivability you will have . 

 

Again between the regeneration she will be putting out on top of the heals.. If someone dies its because she fell asleep.

 

Then go for as much recharge as you can.

 

Again this was done quick.. I am positive there is something better on the forums or someone can make this better. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46)
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 2: Roots -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprWiloft-Rchg/Dmg%(17)
Level 4: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal(40)
Level 6: Wild Growth -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-EndRdx/Rchg(7), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40)
Level 8: Spore Burst -- FrtHyp-Plct%(A)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(13)
Level 12: Seeds of Confusion -- CrcPrs-Conf%(A)
Level 14: Spirit Tree -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(39)
Level 16: Lifegiving Spores -- EndRdx-I(A)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Slow%(37)
Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39)
Level 26: Carrion Creepers -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(27), TraoftheH-Acc/EndRdx(27), TraoftheH-Immob/Acc(29), TraoftheH-Acc/Immob/Rchg(29), TraoftheH-Dam%(31)
Level 28: Rebirth -- Heal-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Fly Trap -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)
Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Slow%(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36), BslGaz-Rchg/Hold(37)
Level 38: Kick -- Empty(A)
Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-EndRdx/Rchg(43), RctArm-ResDam/EndRdx/Rchg(43)
Level 44: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Prv-Heal(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

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I'm going to toss in a vote for "not emp" as well. I'm in love with my plant/kin, but that style goes well with me. Plant/nature looks great, but I haven't played both sets together.

 

Emp is great, but it's busy and new players fall into a trap of thinking it's about healing. If she's sold on it, just don't let her take absorb pain. 

 

Regardless of what sets she takes, controllers benefit from as much recharge as you can stuff in them. Hopefully she'll be mass confusing mobs entangled in carrion creepers to her hearts content regardless of secondary.

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Here's an ok, not great Plant/Emp build I made quickly. In order to control costs, I included only 1 purple set (Coercive Persuasion which is a must have for Seeds of Confusion).

 

On the plus side it has 41% Ranged defense, mezz protection most of the time due to Indom Will, 63% Resist to Smash/Lethal, and perma Creepers.

 

It also highlights everything I dislike about Empathy builds. Mainly that there are just few good slot options due to the large number of powers that take only Heal or Endurance sets.

 

This build has no travel power and would require Ninja Run or something similar.

 

Note that on a team of just two players, Empathy is fairly amazing. So if the two of you are going to duo a lot, Empathy is a top choice. Empathy doesn't scale well on to larger teams is all.

 

AD Boost is picked last simply to get around limitations in Mids. In reality I'd take it at 38. To get this build, your wife would have to respec at 50 since the level up system wont let you slot this way.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/Rchg(5), HO:Perox(5), Dmg-I(7)
Level 1: Healing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dam%(13), SprOvrPrs-Rchg/Energy Font(13), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(17)
Level 4: Heal Other -- Heal-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf(21), CrcPrs-Conf/Rchg(21), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Acc/Rchg(23)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-ResKB(43)
Level 16: Clear Mind -- Empty(A)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(29)
Level 20: Fortitude -- LucoftheG-Rchg+(A), LucoftheG-Def(29)
Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(31)
Level 26: Carrion Creepers -- PstBls-Dam%(A), TraoftheH-Dam%(31), ImpSwf-Dam%(33), PstBls-Acc/Dmg(33), PstBls-Dmg/Rchg(33), SprFrzBls-Acc/Dmg/Rchg(34)
Level 28: Recovery Aura -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(34), EffAdp-Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(36), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37)
Level 32: Fly Trap -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Rchg(40)
Level 35: Regeneration Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(40), DctWnd-Heal(40), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(42)
Level 38: Mind Over Body -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(42), TtnCtn-ResDam/EndRdx(46)
Level 41: Indomitable Will -- LucoftheG-Rchg+(A), RechRdx-I(43), LucoftheG-Def/Rchg(43)
Level 44: Mental Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50), FrcFdb-Rechg%(50)
Level 49: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
------------
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 20.69% Defense(Energy)
  • 20.69% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.88% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Held)
  • 8% Enhancement(Immobilized)
  • 10% Enhancement(Heal)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 93.75% Enhancement(RechargeTime)
  • 8% Enhancement(Confused)
  • 40% Enhancement(Accuracy)
  • 6% SpeedFlying
  • 106.8 HP (10.5%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 32.5%
  • MezResist(Held) 32.5%
  • MezResist(Immobilized) 32.5%
  • MezResist(Sleep) 32.5%
  • MezResist(Stunned) 32.5%
  • MezResist(Terrorized) 32.5%
  • 17% (0.28 End/sec) Recovery
  • 52% (2.2 HP/sec) Regeneration
  • 16.75% Resistance(Smashing)
  • 16.75% Resistance(Lethal)
  • 19.75% Resistance(Fire)
  • 19.75% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 6% SpeedRunning
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|-------------------------------------------------------------------|
Edited by oedipus_tex
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Here's a variant of the above build that takes Energy APP for Power Boost instead of Psi for Indom Will. I like the previous, more selfish build better. But some players want to be the best buffer they can.

 

This build loses a little bit of Recharge relative to the previous one.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/Rchg(5), HO:Perox(5), Dmg-I(7)
Level 1: Healing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dam%(13), SprOvrPrs-Rchg/Energy Font(13), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(17)
Level 4: Heal Other -- Heal-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf(21), CrcPrs-Conf/Rchg(21), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Acc/Rchg(23)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Clear Mind -- Empty(A)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(29)
Level 20: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(31)
Level 26: Carrion Creepers -- PstBls-Dam%(A), TraoftheH-Dam%(31), ImpSwf-Dam%(33), PstBls-Acc/Dmg(33), PstBls-Dmg/Rchg(33), SprFrzBls-Acc/Dmg/Rchg(34)
Level 28: Recovery Aura -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(34), EffAdp-Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37)
Level 32: Fly Trap -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Rchg(40)
Level 35: Regeneration Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(40), DctWnd-Heal(40), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(42)
Level 38: Adrenalin Boost -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(45), DctWnd-Rchg(50), DctWnd-EndRdx/Rchg(50), DctWnd-Heal/Rchg(50)
Level 41: Power Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45)
Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), FrcFdb-Rechg%(48)
Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(48), StdPrt-ResKB(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
------------
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 20.69% Defense(Energy)
  • 20.69% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.88% Defense(Ranged)
  • 6% Defense(AoE)
  • 14% Enhancement(Heal)
  • 91.25% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 40% Enhancement(Accuracy)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Confused)
  • 6% SpeedFlying
  • 122.1 HP (12%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20% chance)
  • 18.5% (0.31 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 18.25% Resistance(Smashing)
  • 18.25% Resistance(Lethal)
  • 21.25% Resistance(Fire)
  • 21.25% Resistance(Cold)
  • 11.5% Resistance(Energy)
  • 11.5% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 6% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

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