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Why is the Recharge on Full Auto 90 Seconds on Sentinels?


oedipus_tex

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I'm wondering if there was any discussion of Full Auto when Sentinels were being designed. I expected the power to follow the pattern of the other Sentinel nukes and be up x2 as often (i.e. 30 seconds on Sentinels instead of 60 seconds like on Blasters.) Instead the Recharge is increased by 33% (90 seconds). Why?

 

I admit I am asking because I am really disappointed there is no way to get a 30 second recharge Full Auto where you could run around really feeling like Rambo.

Edited by oedipus_tex
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I can't give a good answer to the basics of your question.  It is quite odd that blasters FA does ~1.5x more damage at 1.5x less recharge.

 

But, you can get it under 25 seconds recharge with enough recharge bonuses and Hasten.  I'll give an example (different powerset, but same 90s recharge nuke).

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Gloom -- Dcm-Acc/Dmg:33(A), Dcm-Dmg/EndRdx:33(7), Dcm-Dmg/Rchg:33(9), Dcm-Acc/EndRdx/Rchg:33(9), Dcm-Acc/Dmg/Rchg:33(21)
Level 1: Fast Healing -- Prv-Heal:50(A), Prv-Heal/Rchg:33(29)
Level 2: Reconstruction -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(3), DctWnd-Heal/Rchg:50(3), DctWnd-Heal/EndRdx/Rchg:50(5), DctWnd-Heal:50(5), DctWnd-Rchg:50(7)
Level 4: Quick Recovery -- PrfShf-EndMod:50(A), PrfShf-End%:21(27)
Level 6: Abyssal Gaze -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(19), Apc-Dmg/Rchg:50(21), Apc-Acc/Dmg/Rchg:50(23), Apc-Acc/Rchg:50(23), UnbCns-Dam%:50(25)
Level 8: Fly -- WntGif-ResSlow:10(A)
Level 10: Instant Regeneration -- Prv-Heal:50(A), Prv-Heal/EndRdx:33(11), Prv-EndRdx/Rchg:33(11), Prv-Heal/Rchg:33(17), Prv-Heal/Rchg/EndRdx:33(17), Prv-Absorb%:20(19)
Level 12: Dark Obliteration -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(13), Rgn-Acc/Rchg:50(15), Rgn-Dmg/EndRdx:50(15)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 16: Dismiss Pain -- Prv-Heal:50(A), Prv-Heal/Rchg:33(29), Prv-Heal/EndRdx:33(48)
Level 18: Boxing -- Empty(A)
Level 20: Integration -- Prv-Heal:50(A), Prv-Heal/EndRdx:33(31)
Level 22: Tough -- GldArm-3defTpProc:33(A), UnbGrd-ResDam/EndRdx:33(40), UnbGrd-ResDam:33(40), UnbGrd-Rchg/ResDam:33(43)
Level 24: Weave -- Rct-Def:33(A), Rct-Def/EndRdx:33(34), Rct-EndRdx/Rchg:33(37), Rct-Def/Rchg:33(37), Rct-Def/EndRdx/Rchg:33(39), Rct-ResDam%:20(40)
Level 26: Stealth -- LucoftheG-Def/Rchg+:33(A), RedFrt-Def/EndRdx:33(45), RedFrt-EndRdx:50(46), RedFrt-Def/EndRdx/Rchg:33(46), RedFrt-Def:33(46), RedFrt-EndRdx/Rchg:33(48)
Level 28: Resilience -- StdPrt-ResDam/Def+:30(A), UnbGrd-ResDam/EndRdx:33(43), UnbGrd-ResDam:33(45), UnbGrd-Max HP%:20(45)
Level 30: Aim -- AdjTrg-ToHit/Rchg:33(A), AdjTrg-EndRdx/Rchg:33(31), AdjTrg-Rchg:50(31)
Level 32: Blackstar -- SprSntWar-Rchg/+Absorb:50(A), SprOppStr-Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(34)
Level 35: Smite -- Hct-Dam%:50(A), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(37), GldStr-%Dam:33(48)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+:33(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Engulfing Darkness -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(42), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(43)
Level 44: Invisibility -- LucoftheG-Def/Rchg+:25(A)
Level 47: Hover -- ShlWal-ResDam/Re TP:10(A), LucoftheG-Def/Rchg+:25(50)
Level 49: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:33(50), LucoftheG-Def/Rchg+:25(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:33(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(27)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Musculature Radial Paragon
Level 50: Ageless Radial Epiphany
Level 50: Void Radial Final Judgement
------------

 

 

 

edit:  Here is an example with AR + Caltrops (for that AR/Dev feel), plus a Katana PBAoE for flavor (and recharge bonus).

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Assault Rifle
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Disorienting Shot -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/EndRdx/Rchg:40(5), Dcm-Acc/Dmg/Rchg:40(5)
Level 1: Fast Healing -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19)
Level 2: Buckshot -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(7), PstBls-Dmg/Rchg:50(7), PstBls-Dmg/Rng:50(9), PstBls-Acc/Dmg/EndRdx:50(9)
Level 4: Quick Recovery -- PrfShf-End%:50(A)
Level 6: Reconstruction -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(23), DctWnd-Heal/Rchg:50(23), DctWnd-Heal/EndRdx/Rchg:50(25), DctWnd-Heal:50(25), DctWnd-Rchg:50(31)
Level 8: Fly -- WntGif-ResSlow:50(A)
Level 10: Instant Regeneration -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(11), Prv-EndRdx/Rchg:50(11), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(13), Prv-Absorb%:50(15)
Level 12: M30 Grenade -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(15), Rgn-Acc/Dmg/Rchg:50(17), Rgn-Acc/Rchg:50(17), Rgn-Dmg/EndRdx:50(19)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 16: Dismiss Pain -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21)
Level 18: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(46), AbsAmz-Acc/Stun/Rchg:50(48), AbsAmz-Acc/Rchg:50(48), AbsAmz-EndRdx/Stun:50(48)
Level 20: Integration -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21)
Level 22: Tough -- GldArm-3defTpProc:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-EndRdx/Rchg:50(36), Rct-Def/Rchg:50(36), Rct-Def/EndRdx/Rchg:50(36), Rct-ResDam%:50(37)
Level 26: Incinerator -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(27), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(29)
Level 28: Resilience -- StdPrt-ResDam/Def+:30(A), UnbGrd-ResDam:50(39), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Max HP%:50(40)
Level 30: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(31), AdjTrg-Rchg:50(31)
Level 32: Full Auto -- SprSntWar-Rchg/+Absorb:50(A), SprOppStr-Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(34)
Level 35: Tashibishi -- PcnoftheT-Dmg/Slow:50(A), PcnoftheT-EndRdx/Rchg/Slow:50(40)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+:50(A), RechRdx-I:50(43), RechRdx-I:50(46)
Level 41: Stealth -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(42), RedFrt-EndRdx:50(42), RedFrt-EndRdx/Rchg:50(42), RedFrt-Def/EndRdx/Rchg:50(43), RedFrt-Def:50(43)
Level 44: The Lotus Drops -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(46)
Level 47: Hover -- ShlWal-ResDam/Re TP:50(A), LucoftheG-Def/Rchg+:50(50)
Level 49: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), LucoftheG-Def/Rchg+:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

 

 

edit2:  Actually, now that I look at it, the Arc is very narrow on Blaster (20 degrees x 80 ft) whereas the Sentinel version is quite wide (90 degrees x 40ft).  I would bet they upped the recharge to allow for the wider angle.

Edited by Caulderone
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The first sentinel I made was an archer because I fondly remembered how nice it was to have the short recharge rain of arrows on my archery guys on live. I get to 32 and pull out the shiny new nuke, and WTF 90 secs? ARGGHHHH!!!!

 

I did finally get him to 50, but he doesn't get a lot of play. 

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With Archery, the Recharge isn't so bad, because it deals 159.2 damage on a 90 second recharge, the same as Thunderous Blast and Psychic Wail, so at least its consistent.

 

Full Auto recharges in 90 seconds but deals just 120 damage. I get that the Cone is wider, but its still only 40 feet, which honestly stretches credulity. Bullets fired from assault rilfe travel just 40 feet? LOL.

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All T9 primary attacks on Sents are at 90 seconds and there are unlikely to be changes there.  But yea with it rooting you for that long plus only being a cone I totally agree the damage should be significantly higher.  Now granted it is a long and fairly wide cone and the area it takes up is the same as the other nukes, but it is much harder to get a full group in that cone than a circle.  At the least it should do the same as the pure AoE nukes at 159

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