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My DP/Martial Combat Build (with Build Commentary)


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Personally I wouldn't recommend leaving out Burst of Speed and Dragon Tail while taking mediocre attacks form DP.

 

IMO as an idea (quickly tweaked from my DP/Temporal build) something like this would do more damage, with more AoE and offer more damage mitigation.

 

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Edited by FUBARczar
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On 5/28/2021 at 11:59 PM, star_fury_lives said:

How do you find Reach for the Limit? Find it a bit lacklustre personally. City of data reckoned a 0.67ppm rate. Guess it's fine if you've got a spare power pick?

I like the Martial set, my most fun Blaster is Psi/Martial.  That said I don't like the randomness of Reach for the Limit, especially if it procs that low, wow.  I monitor my damage bonus on my screen and it seems to proc fairly often.  I would prefer a flat buff like Targeting Drone than a random one.  

 

I would suggest to give RftL either a flat dmg buff or turn it into a mini defiance-like buff that buffs on each attack 

AND 

put some +to-hit in Burst of Speed (similar to Combat Teleport).

 

 

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On 6/5/2021 at 2:32 PM, FUBARczar said:

I like the Martial set, my most fun Blaster is Psi/Martial.  That said I don't like the randomness of Reach for the Limit, especially if it procs that low, wow.  I monitor my damage bonus on my screen and it seems to proc fairly often.  I would prefer a flat buff like Targeting Drone than a random one.  

 

I would suggest to give RftL either a flat dmg buff or turn it into a mini defiance-like buff that buffs on each attack 

AND 

put some +to-hit in Burst of Speed (similar to Combat Teleport).

 

 

I need to experiment with it a little bit, but at level 8 I managed to get a proc after 30 uses of Flares. Not sure if it is similar to enhancement procs and it's more likely to fire with a high recharge power


Edit- RftL seems to proc reliably in my Rain of Fire power, which is at 90sec recharge (as long as it's not on icd)- so you can kinda predict it, but it isn't really an opener

Edited by star_fury_lives
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This is what I rebuilt into on Live, but I haven't really been able to test it yet.  Reaction Time seems to have stopped taking Theft of Essence +End.

As before the build only soft-caps S/L/E and not Ranged, which isn't ideal but is good enough on teams. 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Atirador: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(5), AchHee-ResDeb%(7)
Level 1: Ki Push -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), Hct-Dam%(15), FrcFdb-Rechg%(15)
Level 4: Reach for the Limit
Level 6: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(21)
Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(21), PstBls-Dam%(23), Bmbdmt-Dam(23), FrcFdb-Rechg%(25), Ann-ResDeb%(25)
Level 10: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(27), Erd-Dmg(27), Erd-Dmg/Rchg(29), Erd-%Dam(29), FuroftheG-ResDeb%(31)
Level 12: Swap Ammo
Level 14: Suppressive Fire -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(31), GldJvl-Dam%(31), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), GldNet-Dam%(33)
Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(34), Erd-Dmg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(36), FrcFdb-Rechg%(36)
Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/EndRdx(36), Apc-Dam%(37), ShlBrk-%Dam(37), GldJvl-Dam%(37), TchofLadG-%Dam(39)
Level 20: Reaction Time -- PwrTrns-+Heal(A), PrfShf-End%(39)
Level 22: Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx(40), KntCmb-Acc/Dmg(40)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), RctArm-ResDam(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx(42), UnbGrd-Max HP%(43)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(43), ShlWal-ResDam/Re TP(45)
Level 28: Inner Will -- Prv-Absorb%(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Arm-Acc/Dmg/Rchg(46), Arm-Dam%(46), Erd-%Dam(48)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Super Speed -- BlsoftheZ-ResKB(A)
Level 47: Web Envelope -- HO:Endo(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
------------

 

 

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On 6/8/2021 at 3:51 AM, brasilgringo said:

This is what I rebuilt into on Live, but I haven't really been able to test it yet.  Reaction Time seems to have stopped taking Theft of Essence +End.

As before the build only soft-caps S/L/E and not Ranged, which isn't ideal but is good enough on teams. 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Atirador: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(5), AchHee-ResDeb%(7)
Level 1: Ki Push -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), Hct-Dam%(15), FrcFdb-Rechg%(15)
Level 4: Reach for the Limit
Level 6: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(21)
Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(21), PstBls-Dam%(23), Bmbdmt-Dam(23), FrcFdb-Rechg%(25), Ann-ResDeb%(25)
Level 10: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(27), Erd-Dmg(27), Erd-Dmg/Rchg(29), Erd-%Dam(29), FuroftheG-ResDeb%(31)
Level 12: Swap Ammo
Level 14: Suppressive Fire -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(31), GldJvl-Dam%(31), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), GldNet-Dam%(33)
Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(34), Erd-Dmg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(36), FrcFdb-Rechg%(36)
Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/EndRdx(36), Apc-Dam%(37), ShlBrk-%Dam(37), GldJvl-Dam%(37), TchofLadG-%Dam(39)
Level 20: Reaction Time -- PwrTrns-+Heal(A), PrfShf-End%(39)
Level 22: Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx(40), KntCmb-Acc/Dmg(40)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), RctArm-ResDam(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx(42), UnbGrd-Max HP%(43)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(43), ShlWal-ResDam/Re TP(45)
Level 28: Inner Will -- Prv-Absorb%(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Arm-Acc/Dmg/Rchg(46), Arm-Dam%(46), Erd-%Dam(48)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Super Speed -- BlsoftheZ-ResKB(A)
Level 47: Web Envelope -- HO:Endo(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
------------

 

 

Why omit the highest damage attack with the best DPA in both sets?  That, IMO that is a mistake.  

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19 hours ago, FUBARczar said:

Why omit the highest damage attack with the best DPA in both sets?  That, IMO that is a mistake.  

Are you talking about Eagle's Claw?  If not, which attack?  If yes, I found that Eagle's Claw animated too slowly and was frequently corpse-blasting ... and also that my single-target chain seemed to do better dps with a rotaton of Storm Kick (to get the +rchrg proc), Exec Shot, Supressive, and even Ki Push, with AOEs mixed in (including DT for +rcrhg and Bullet Rain) ... most of the time I'm diving into big mobs and trying to trigger as much +rchrg as possible to get HoB back up.  I liked the style of EC but it just threw off the rhythm of my chain.

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14 hours ago, brasilgringo said:

Are you talking about Eagle's Claw?  If not, which attack?  If yes, I found that Eagle's Claw animated too slowly and was frequently corpse-blasting ... and also that my single-target chain seemed to do better dps with a rotaton of Storm Kick (to get the +rchrg proc), Exec Shot, Supressive, and even Ki Push, with AOEs mixed in (including DT for +rcrhg and Bullet Rain) ... most of the time I'm diving into big mobs and trying to trigger as much +rchrg as possible to get HoB back up.  I liked the style of EC but it just threw off the rhythm of my chain.

Yes, EC.  I guess kicking AVs in the face for 1K+ isn't for everyone.  Not to mention stacking stun with Suppressive Shot and for me with Oppressive Gloom.

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