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S/L defence bug


wolfshadow31

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I've got a 50 Savage Melee/Willpower Scrapper.  He's currently got 42.76% s/l defence.  When I go into a mission, at level 50, shortly after combat starts, the Combat Attributes Monitor shows his s/l defence drop to 37.76%.  I've taken screenshots before combat, and during combat, and what is happening, is an "Ultimate Lethal/Smashing/Melee def bonus" disappears.  It's value is 5%, which corresponds to the 5% drop. 

 

I've got two def toggles, and both values remain in both conditions.  All my other defence comes from set bonuses.  The only set I have slotted that gives me the Ultimate bonus is Superior  Scrapper's Strike ATO's in Rending Fury. As soon as I activate that power, I lose the Ultimate bonus, and my def drops by 5%.  I timed it on my phone, and 11 minutes and 34 seconds after exiting combat, my defence went back up to 42.76%.  

 

I did some more tests, using single powers in combat to try to find out if there was a trigger.

Energy Torrent - 6x, def steady.

Boxing - 6x, def steady.

Savage Strike - 6x, def steady.

Maiming Slash - 6x, def steady.

Vicious Slash - 6x, def steady.

Savage Leap - 6x, def steady.

Rending Fury - 1x, def dropped. 

 

I'm including the screen shots showing his defence with the discrepancy. 

 

When I was asking if anyone else had problemnormal.thumb.jpg.86d339c220df5ad99c3983b189ec8187.jpg1269386875_notnormal.thumb.jpg.fb1b8799a448dc9cc6f738fb44fcdf7e.jpg1385582649_ScrapperATO.thumb.jpg.5cfbd39adf43454eca683d2642de4f2d.jpgs in /help channel on Torchbearer, people were asking for other things.  So - I have T3 Agility Partial Core Revamp slotted for Alpha.  I have T1 Ion Judgement slotted for Judgement.  I have T3 Reactive Total Radial Conversion slotted for Interface.  No other incarnate abilities slotted.  

 

 

 

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Here is the data chunk, and the build.  This is my current slotting, and includes the current incarnates.   The only real change I am planning is to upgrade the Eradication's in Savage Leap to Superior Avalanche's.  But I'm hesitant to do that if it wont push me over the softcap, due to the issue I'm currently facing with losing my 5% bonus from the ATOs.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Super Stinger: Level 50 Natural Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15), CrsImp-Acc/Dmg(31)
Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(42)
Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(40)
Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 6: Blood Thirst -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46)
Level 8: Fast Healing -- Prv-Absorb%(A), Prv-Heal(13)
Level 10: Vicious Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(21)
Level 14: Fly -- Frb-Stlth(A)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(17), DctWnd-Heal(17), DctWnd-Heal/EndRdx(34)
Level 18: Rending Flurry -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(42)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), ShlWal-ResDam/Re TP(31)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Savage Leap -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(45)
Level 41: Physical Perfection -- PrfShf-End%(A), Prv-Heal(43), Prv-Heal/EndRdx(46)
Level 44: Energy Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(45)
Level 47: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Dmg/Rchg(48)
Level 49: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 1: Blood Frenzy 
Level 50: Agility Partial Core Revamp 
Level 50: Ion Judgement 
Level 50: Reactive Partial Radial Conversion 
------------

 

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|-------------------------------------------------------------------|

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Ok, so I did some further testing.  I bought a bunch of enhancement unslotters, and I basically switched the ATO sets.  I don't lose the 5% anymore.  I don't know why it is glitchy with having the Superior Critical Strikes in Rending Fury, but now that isn't an issue with the Superior Scrapper's Strike's slotted there.  It's a steady 42.76% defence. 

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It's odd to me that rending fury is causing you to lose your defense bonus but vicious slash doesn't.  My first thought that RF was one of those powers that reduces enemy defense and it was somehow applying to you, but RF is not one of those powers.  Good catch and strange bug.

 

While I was looking I moved some stuff around and changed some slotting.  I think you'll find it not only sturdier, but that it does a lot more damage.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Super Stinger: Level 50 Natural Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Savage Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(39)
Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(42)
Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(40)
Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 6: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 8: Fast Healing -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/EndRdx(46)
Level 10: Vicious Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 12: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(21)
Level 14: Fly -- Frb-Stlth(A)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(17), DctWnd-Heal(17), DctWnd-Heal/EndRdx(34)
Level 18: Rending Flurry -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(42)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(45)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), ShlWal-ResDam/Re TP(31)
Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(42)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Hemorrhage -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(40), TchofDth-Dam%(40), TchofDth-Dmg/Rchg(45), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/EndRdx/Rchg(48)
Level 41: Physical Perfection -- Prv-Heal/Rchg(A), Prv-Heal(43)
Level 44: Energy Torrent -- FrcFdb-Rchg/EndRdx(A), FrcFdb-Rechg%(45)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 1: Blood Frenzy
Level 50: Agility Partial Core Revamp
Level 50: Ion Judgement
Level 50: Reactive Partial Radial Conversion
------------

 

 

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Thanks Bionic Flea.  Your build is a lot like my original build.    I also have Blistering Cold slotted, and Avalanche slotted on that build.  But I didn't feel like spending another 300+ million or so on those two sets only, so I made some cheapskate adjustments. haha.  Hence the kinetic combats in Savage Strike, and the Eradications in Savage Leap.  I was looking for a Savage/WP that was softcapped for s/l def and also resistance.  Surprisingly, after searching these boards, and reddit, I didn't find one.  Well, one that had my power choice preferences.  I didn't wand to take the stealth pool etc.  So I started from scratch.  I was playing around last night, and I did take maneuvers on the build, like you suggested.  I currently have some bids in for the Avalanche's so I'll see how those go, and move on from there.

 

I still wish the bug wasn't there.  I used to like to open with vicious slash, then use Savage Leap with the Critical Strikes from vicious slash, and then a filler, and usually a 5 stack blood frenzy rending fury was available.  I'll take the steady defence, but I have to adjust my attack chain a bit, so that will take some getting used to. 

Edited by wolfshadow31
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Whew! I thought I was going crazy!  I have seen this bug in action since I completed my SM/SD scrapper last month.  I was just about to make a post like yours until I found this thread via search.

 

Just reading your post made me realize that this bug probably has something to do with the way Rending Flurry works.  It's one of those powers that has a redirect function. Based on certain conditions being met (Blood Frenzy stack number), it will either redirect to the normal RF power or the RF power with a 15 foot radius.  I only lose the set bonuses (and maybe unique IO bonuses) from whatever I have slotted into Rending Flurry.  If I were to re-zone, I would have all set bonuses again.  If I use RF afterwards, I would lose the set bonuses in RF and not get them back until I zone again.  I haven't done extensive testing to figure it out, but at least now I know i'm not crazy....

 

Edit:  While typing this message, The set bonuses came back on their own without zoning this time.... Definitely an odd bug.  Another note: I'm using Superior Scrapper's Strike in Rending Flurry.

Edited by Kommon
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12 minutes ago, Kommon said:

Whew! I thought I was going crazy!  I have seen this bug in action since I completed my SM/SD scrapper last month.  I was just about to make a post like yours until I found this thread via search.

 

Just reading your post made me realize that this bug probably has something to do with the way Rending Flurry works.  It's one of those powers that has a redirect function. Based on certain conditions being met (Blood Frenzy stack number), it will either redirect to the normal RF power or the RF power with a 15 foot radius.  I only lose the set bonuses (and maybe unique IO bonuses) from whatever I have slotted into Rending Flurry.  If I were to re-zone, I would have all set bonuses again.  If I use RF afterwards, I would lose the set bonuses in RF and not get them back until I zone again.  I haven't done extensive testing to figure it out, but at least now I know i'm not crazy....

 

Edit:  While typing this message, The set bonuses came back on their own without zoning this time.... Definitely an odd bug.  Another note: I'm using Superior Scrapper's Strike in Rending Flurry.

Yes, I had mine slotted with the Superior Scrapper's Strike also.  I swapped the two ATO sets around, and I don't have this issue with Superior Critical Strikes slotted in rending Fury.  So, for now, that is my fix.  I'm not 100% happy with that, because I don't want my AoE attack granting me critical strikes...I'd rather a single target attack grant me them, and then I take advantage of the critical on multiple targets...but there isn't much I can do about it...

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Ah... I misread your reply.  You said you HAD the set slotted, not have.  What is slotted in your Rending Flurry now?  With whatever is slotted in that power now, do the set bonuses for that IO set seem to go away after zoning and then using Rending Flurry?

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I'm currently in a mission now, with rending fury on Auto(slotted with Superior Critical Strike's), and I don't lose any bonuses after 15 minutes of testing on +4x8.  I know it's not the best fix, but if you move the Scrapper's Strike's out of rending fury, that will solve the bonuses disappearing problem.  The problem seems to be with the Scrapper's Strike ATOs and Rending Fury.   I basically had the two ATO sets six slotted, so I just switched out the sets, to get everything working.  

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