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skuishe

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Hey guys, I'm a Homecoming Baby with double digit 20-40 alts still looking for that main, and I thought I'd give building a Fortunata a try. I have a rough idea of what to go for, but I'm pretty unfamiliar with IO sets (I mostly just looked around at what other people's builds were slotting and cherry picked what I thought looked good), so any feedback there would be welcome!

 

The build is largely inspired by Sovera's Build but also with Gulbassaur's Build for certain reference points. I think the main difference from Sovera's to mine is I threw in Strike early so I had to reshuffle, then also took Mind Link at the end to feel extra helpful.

 

Some thoughts on the build:

  • Single target melee chain of Follow Up --> Lunge --> Strike which under Hasten works, but otherwise can throw in an optional TK Blast to proc FF Recharge
  • Single target ranged chain of Dominate --> Gloom --> TK Blast, lower dps but nice to have the option
  • Spin, Psi Tornado, Psychic Wail AoE goodness
  • Perma Mind Link under almost perma Hasten (I think?!) but I softcap Melee defense without it and have reasonably high Ranged/AoE so I figured that's good enough. Side note I thought capping defense was a breeze until I realized Mask Presence was showing an extra 5% Def (All) since it uses the stealthed value.
  • Last power is flexy. Do I need the extra accuracy? I didn't want to take another toggle for fear of End issues
  • Fly/Afterburner is personal travel taste. I probably plan on mostly fighting with hover off while in melee
  • I don't really know what I'm doing so feel free to question any/everything!

 

Build:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(36), SprSpdBit-Rchg/Global Toxic(37), FrcFdb-Rechg%(37), OvrFrc-Dam/KB(37)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 6: Fly -- Flight-I(A)
Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(9), SprDmnofA-Dmg/EndRdx/Rchg(9), SprDmnofA-Acc/Dmg/EndRdx/Rchg(11), SprDmnofA-Rchg/DmgFear%(11), TchofDth-Dam%(13)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), GldArm-3defTpProc(40)
Level 12: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), TchofDth-Dam%(17)
Level 14: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21)
Level 16: Psionic Tornado -- FrcFdb-Rechg%(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(31)
Level 18: Dominate -- GldJvl-Dam%(A), GldNet-Dam%(23), UnbCns-Dam%(25), UnbCns-EndRdx/Hold(25), NrnSht-Dam%(27), GhsWdwEmb-Dam%(27)
Level 20: Mask Presence -- EndRdx-I(A)
Level 22: Hover -- ShlWal-ResDam/Re TP(A)
Level 24: Foresight -- LucoftheG-Def/Rchg+(A), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43)
Level 26: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40)
Level 28: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Aim -- GssSynFr--Build%(A), RechRdx-I(34), RechRdx-I(36)
Level 32: Psychic Wail -- Erd-%Dam(A), Erd-Acc/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Mlt-Dmg/EndRdx/Rchg(34), FuroftheG-Dam/End/Rech(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Mind Link -- RedFrt-Def(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Gloom -- Apc-Dam%(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48)
Level 47: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Combat Training: Offensive -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(42)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(23)
------------
------------

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Spoiler

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Edited by skuishe
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Updated with following changes:

  • Dropped Gloom, picked up Subdue early
  • Dropped a Stamina slot to 6 slot subdue
  • Dropped Combat Training: Offensive for Tactical Training: Assault because why not

Also for some reason my FF proc in TK Blast is toggling a 26.5% damage buff and making everything look stronger than they are. Is this a bug? O.o

 

Build:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(36), SprSpdBit-Rchg/Global Toxic(37), FrcFdb-Rechg%(37), OvrFrc-Dam/KB(37)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 6: Subdue -- Apc-Dmg/EndRdx(A), Thn-Dmg/EndRdx(23), Apc-Dmg(45), TraoftheH-Dam%(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 8: Follow Up -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(9), SprDmnofA-Dmg/EndRdx/Rchg(9), SprDmnofA-Acc/Dmg/EndRdx/Rchg(11), GldStr-%Dam(11), TchofDth-Dam%(13)
Level 10: Fly -- Flight-I(A)
Level 12: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), TchofDth-Dam%(17)
Level 14: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21)
Level 16: Psionic Tornado -- FrcFdb-Rechg%(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(31)
Level 18: Indomitable Will -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), GldArm-3defTpProc(40)
Level 20: Mask Presence -- EndRdx-I(A)
Level 22: Dominate -- GldJvl-Dam%(A), GldNet-Dam%(23), UnbCns-Dam%(25), UnbCns-EndRdx/Hold(25), NrnSht-Dam%(27), GhsWdwEmb-Dam%(27)
Level 24: Foresight -- LucoftheG-Def/Rchg+(A), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43)
Level 26: Hover -- ShlWal-ResDam/Re TP(A)
Level 28: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Aim -- GssSynFr--Build%(A), RechRdx-I(34), RechRdx-I(36)
Level 32: Psychic Wail -- Erd-%Dam(A), Erd-Acc/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Mlt-Dmg/EndRdx/Rchg(34), FuroftheG-Dam/End/Rech(34)
Level 35: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40)
Level 38: Mind Link -- RedFrt-Def(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(42)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
------------
------------

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Spoiler

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11 hours ago, skuishe said:

then also took Mind Link at the end to feel extra helpful.

I'd really recommend taking it earlier - it's a very powerful team buff and it's the mid-levels when people struggle with defence, not the end. It's very handy in exemplared stuff, like task forces. You take Combat Jumping very early on - I'd shuffle all your LOTG mule powers around so you can get Mind Link earlier if you can. It's a keystone power. 

11 hours ago, skuishe said:
  • Spin, Psi Tornado, Psychic Wail AoE goodness

❤️ The holy trinity

 

I'd really recommend getting TT:Leadership, which is Tactics rebranded, partly because the ToHit aura is really useful exemplaring and carrying along lowbie friends, but also because the Gaussian's proc in it pings all the bloody time if you're on a full team, giving you a decent DPS boost. 

 

Do you have the ATOs in place? Apologies if I've missed them. The fear proc is very useful in an AoE and the global toxic proc adds a chance to do toxic damage to all your attacks (including ranged powers), which is very good value for inf. 

 

I'd also recommend putting some slots in TT:Maneuvers as with relatively little investment you can get it up to about a 9% defence buff aura, which is good teammate insurance. 

 

11 hours ago, skuishe said:
  • Fly/Afterburner is personal travel taste. I probably plan on mostly fighting with hover off while in melee

I mostly play my tanker with Hover on - it's completely doable. 

 

11 hours ago, skuishe said:
  • I don't really know what I'm doing so feel free to question any/everything!

You're doing okay! If you're not used to hybrid archetypes, they can be a bit hard. My advice is to kind of get to exactly where you need to be with one aspect then move on - for me it was getting enough defence, then getting two separate attack chains (melee/range) then eventually building up damage resistance with recharge as a distant fourth. Being exemplar-friendly was also very important to me as a player so I prioritised my power choices quite carefully. 

 

Having a goal in mind is a good idea. 

 

11 hours ago, skuishe said:
  • Perma Mind Link under almost perma Hasten (I think?!) but I softcap Melee defense without it and have reasonably high Ranged/AoE so I figured that's good enough. Side note I thought capping defense was a breeze until I realized Mask Presence was showing an extra 5% Def (All) since it uses the stealthed value.

While "soft cap or gtfo" is often recommended to people, powersets with decent levels of crowd control really don't need it. Enemies who who can't attack aren't hurting you. My range/AoE is about 30% without Mind Link and I don't have it up permanently because I don't take Hasten on principle and I can still tank AVs (although Mot was admittedly a little tricky).

Edited by Gulbasaur
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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2 hours ago, Gulbasaur said:

I'd really recommend taking it earlier - it's a very powerful team buff and it's the mid-levels when people struggle with defence, not the end. It's very handy in exemplared stuff, like task forces. You take Combat Jumping very early on - I'd shuffle all your LOTG mule powers around so you can get Mind Link earlier if you can. It's a keystone power. 

Done, dropped hover and afterburner slightly and moved Mind Link to 26. Also moved my +5% Res(All) off hover to Combat Training: Defensive since I figure it's more useful at lower levels than 7.5% global recharge, and I don't need any extra Melee Defense anyway.

 

Quote

I'd really recommend getting TT:Leadership, which is Tactics rebranded, partly because the ToHit aura is really useful exemplaring and carrying along lowbie friends, but also because the Gaussian's proc in it pings all the bloody time if you're on a full team, giving you a decent DPS boost. 

So that sounds great, but I'm largely considering this char as the one I do a lot of the solo content on too (going back and running all the story arcs etc.). How does the solo proc rate for that compare to just having it in Aim on demand? I'm also not super sure how I would bump it up if I did the obvious thing and replaced TT: Assault with it. Everything is so tight and feels like it could be so valuable exemplaring =P

 

Quote

Do you have the ATOs in place? Apologies if I've missed them. The fear proc is very useful in an AoE and the global toxic proc adds a chance to do toxic damage to all your attacks (including ranged powers), which is very good value for inf. 

I have 4pc Superior Spider's Bite in TK Blast including the Global Toxic. I had Superior DoA in Follow-up but based on your comments I decided to drop Frozen Blast out of Psi Tornado and 5 slot it in there instead. This let me 6 slot Mako's in Followup so i got back a lot of ranged defense for the AoE defense lost which is nice. Also in the ensuing melee proc shuffle went with 6 pc Hetacomb and 5pc Touch of Death for some extra resistances. Sweet shuffle all around!

 

Quote

I'd also recommend putting some slots in TT:Maneuvers as with relatively little investment you can get it up to about a 9% defence buff aura, which is good teammate insurance. 

The only place I could see to take out a slot was from Afterburner, moving my LotG there and slotting a pair of Red Fortunes in TT: Maneuvers. Then I saw it bumped it a total of 1.2% I thought, screw my teammates. Gotta go fast! I did end up taking a slot out of sprint and building the full 6pc Reactive Defense on Mind Link though and shuffling some other things around to also cap Ranged defense. The defense diminishing returns kicks in so early! It feels like it would take a lot to push TT: Maneuvers much over 7%, or am I doing something wrong?

 

Quote

You're doing okay! If you're not used to hybrid archetypes, they can be a bit hard. My advice is to kind of get to exactly where you need to be with one aspect then move on - for me it was getting enough defence, then getting two separate attack chains (melee/range) then eventually building up damage resistance with recharge as a distant fourth. Being exemplar-friendly was also very important to me as a player so I prioritised my power choices quite carefully. 

 

Having a goal in mind is a good idea. 

Yeah I think this is where it's tricky for me. I'm definitely looking at this more like a solo character, but it seems like a waste of the archetype to fully commit to that so I'm trying to pick up what team utilities I can. I think for me there's a bit of a Corrupter thing going on, I have some support, but it's not the priority!

 

Anywho thanks for commenting! And thanks for your original post that inspired me to finally download Pines (although really part of me hates you for that =P).

 

Updated Build:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg(36), SprSpdBit-Rchg/Global Toxic(37), FrcFdb-Rechg%(37), OvrFrc-Dam/KB(37)
Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A)
Level 2: Strike -- TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Acc/Dmg(3), TchofDth-Dmg/EndRdx(5), TchofDth-Dam%(5), GldStr-%Dam(7)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def/EndRdx(39)
Level 6: Subdue -- Apc-Dmg(A), Thn-Acc/Dmg(23), Apc-Dmg/EndRdx(45), TraoftheH-Dam%(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(13)
Level 10: Fly -- Flight-I(A)
Level 12: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), Hct-Dmg(17)
Level 14: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21)
Level 16: Psionic Tornado -- FrcFdb-Rechg%(A), SprDmnofA-Dmg/Rchg(29), SprDmnofA-Acc/Dmg/Rchg(29), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Rchg/DmgFear%(31)
Level 18: Indomitable Will -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), GldArm-3defTpProc(40)
Level 20: Mask Presence -- EndRdx-I(A)
Level 22: Dominate -- GldJvl-Dam%(A), GldNet-Dam%(23), UnbCns-Dam%(25), UnbCns-EndRdx/Hold(25), NrnSht-Dam%(27), GhsWdwEmb-Dam%(27)
Level 24: Foresight -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(43)
Level 26: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45)
Level 28: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Aim -- GssSynFr--Build%(A), RechRdx-I(34), RechRdx-I(36)
Level 32: Psychic Wail -- Erd-%Dam(A), Erd-Acc/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Mlt-Dmg/EndRdx/Rchg(34), FuroftheG-Dam/End/Rech(34)
Level 35: Hover -- LucoftheG-Def/Rchg+(A)
Level 38: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning 
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
------------
------------

 

Data:

Spoiler

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		|-------------------------------------------------------------------|

 

Edited by skuishe
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1 hour ago, skuishe said:

I'm definitely looking at this more like a solo character, but it seems like a waste of the archetype to fully commit to that so I'm trying to pick up what team utilities I can. I think for me there's a bit of a Corrupter thing going on, I have some support, but it's not the priority!

Honestly, for me it's more "I graciously allow you to share my toggles" - I don't really see the VEATs as support. They're hybrids so a little bit of everything is what they're best at.

 

One of the times when VEATs really shine is that you can literally walk into Dark Astoria with a load of low level characters and they can pull their weight under your leadership due to the buffs you're running for your own benefit. Running +3x8 tip missions in Atlas Park and inviting people as an alternative to DFB is something I do to wind down when I just want an easy ride. They get a load of levels out of it and I enjoy it more than running them solo. I usually just tell them they have to tell bad jokes and pay me adoring compliments.

1 hour ago, skuishe said:

Anywho thanks for commenting! And thanks for your original post that inspired me to finally download Pines (although really part of me hates you for that =P).

You're welcome! And thanks. Also, yeah, the hero planner is sort of frustrating but useful. I slightly prefer going by "feel" and working out my IOs as I level up in-game, but fortunatas are so all over the place that I thought I should do that one "properly".

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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If you're going to solo at least about 50% of the time, my personal preference would be to keep the Gaussian proc in Aim for on-demand bonus build up (probably as you're firing off your big AoEs). I think that the general damage boost from having it randomly pinging while teamed is nice, but is not going to directly provide you with value. In comparison if you're soloing it's only going to turn on once in a while and I'd rather have that on-demand boost when I need it then the rando tactics. 

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See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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