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Build Request Thugs/Cold


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Hi guys,

I recently got a Thugs/Storm to level 38 but I find that the only powers that I enjoy pressing in /Storm are Gale, Freezing Rain and Steamy Mist. I found the rest of the powers that are considered "good" are in actually miserable in practice, Tornado and Lightning Storm (A.K.A The Disappointment Cloud).

So I remade it in /Cold since it has most of the powers I like minus Gale and a bunch of actually good powers. I don't feel compelled to skip half the set either (Only power I see that isn't very good is Frostwork). I really like how much sturdier my pets are with /Cold compared to /Storm. With the 4 MM auras equipped my pets are already at Defence soft cap and I'm not even level 30 yet


So here I am with my Thugs/Cold sitting at level 29 now, anyone got a build framework for this combo ?
Thanks !

Edited by Seigmoraig
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I'm at work, but I will say that I got a thugs/cold to 50. All pets can easily be softcapped. I haven't played it since the update, so I'm sure it's even better now since all but the Bruiser will usually stay in ranged mode. I would command the Bruiser to "go to" the middle of the pack, and then unleash everything on the poor mob. Fun times.

  Be sure to take hasten so you can get freezing rain and heat loss back as much as possible.

 When I can, I'll get on mine and give my build. 

Edited by Xandyr
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   This is NOT my current build....similar, but not quite. I will probably respect into this build. It gives me perma hasten, adds about 35% Defense to pets (NOT counting their inherent Defense or the Maneuvers from the Enforcers....if you throw those in, the pets will be soft capped). Heat Loss every 104 seconds, Sleet every 18 seconds, and Benumb is like 3.5 seconds shy of being Perma. Between Infrigidate, Benumb, Weaken Resolve, Sleet,and Heat Loss, you're looking at over -59% Damage, -500% Regen,  -74% To Hit, completely floored Defense, -66% Resistance,and completely floored run/fly/jump speed on your target. Then throw in your Pet damage (and the few procs I put in them...Chance For Build Up, Chance for Resistance Debuff, and Chance for Neg Energy Damage), and with them already being at the Defense Soft Cap....you can see how safe,effective, and damaging Thugs/Cold can be.


 Above all else....just have fun.




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This doesn’t change your experience with /Storm. But Thugs/Storm is the highest DPS you can get as an MM. Tornado and Lighting Storm are phenomenal. That being said, I would roll a Cold Dom MM if I didn’t have several Cold Dom Defenders/Corrs. Trying to branch out!😅



As an MM I would highly reccomend taking Frostwork. I’d argue that it’s most valuable on an MM since your pets will benefit a lot from it.

Edited by cazden121
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3 hours ago, cazden121 said:

This doesn’t change your experience with /Storm. But Thugs/Storm is the highest DPS you can get as an MM. Tornado and Lighting Storm are phenomenal. That being said, I would roll a Cold Dom MM if I didn’t have several Cold Dom Defenders/Corrs. Trying to branch out!😅



As an MM I would highly reccomend taking Frostwork. I’d argue that it’s most valuable on an MM since your pets will benefit a lot from it.

I currently have Frostwork. I take turns applying it between the Bruiser and Arsonist. I've decided that they really dont need it....at least in my experience. The soft cap defenses are just that good.


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20 hours ago, cazden121 said:

But Thugs/Storm is the highest DPS you can get as an MM.

I had read about how good the DPS is and I can see it... on a Pylon. Seriously though Lightning Storm in a "real" scenario that isn't hitting a Pylon for DPS is an awful power.
The dinky little cloud pops up over your head, can't even target it, and shoots a single lightning bolt every 10 seconds, How is that even remotely useful when it takes 20-30 secs to clear a pack of mob and you move on ?
Tornado is cool on paper too, until you see it running after that one minion that leaves the pack and aggros the next spawn.
Storm was a nice dream but it's not for me, at all



20 hours ago, cazden121 said:

As an MM I would highly reccomend taking Frostwork.

I have it right now on my MM, but I will be respecing out of it when I get higher up. I got it thinking it could serve as a backup heal but I realized that it doesn't even do that. It's just a +MaxHp buff.

Really like being being Cold though, it's a late bloomer set that's for sure, not that it sucks at lower levels, just that it's really passive at lower levels. Once you get there it's really fun though !

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on my Demons/Cold I have Frostwork for 2 reasons: It's a very fast recharge, and a good boost to HP/Regen. I can pop it on all my pets over a routine and I slot it with Numinas boosting my own regen with very little cost



The Ghost Slaying Axe. The very best there is. When you absolutely, positively got to kill every motherspectre in the room, accept no substitutes.

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On 2/8/2020 at 2:32 PM, Xandyr said:

Above all else....just have fun.

I changed up the build a bit because I wanted an EPP that had a shield toggle in it for more durability, I also ditched Weaken Resolve and Snow Storm in favor of going down in the Sorcery pool to get Rune for Protection for the status protection

here is what I came up with



Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Cold Domination
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SlbAll-Build%(A), BldMnd-Acc(5), BldMnd-Acc/Dmg(5), BldMnd-Dmg(7), BldMnd-Dmg/EndRdx(7), BldMnd-Acc/Dmg/EndRdx(40)
Level 1: Infrigidate -- ShlBrk-Acc/DefDeb(A), ShlBrk-DefDeb/EndRdx/Rchg(46)
Level 2: Ice Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), GldArm-3defTpProc(50)
Level 4: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(9), RedFrt-Def/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx(17)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), UnbGrd-Max HP%(43), LucoftheG-Def/EndRdx(45), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 12: Call Enforcer -- AchHee-ResDeb%(A), TchofLadG-%Dam(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg(15), SprCmmoft-Dmg/EndRdx(17)
Level 14: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-Rchg(33), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit(34), AdjTrg-ToHit/EndRdx(34), AdjTrg-EndRdx/Rchg(37)
Level 16: Assault -- EndRdx-I(A)
Level 18: Gang War -- EdcoftheM-PetDef(A), CaltoArm-+Def(Pets)(19), SprCmmoft-Rchg/PetAoEDef(19), SprMarofS-EndRdx/+Resist/+Regen(21), SprMarofS-Acc/EndRdx(21)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), ImpSki-ResDam/EndRdx(23), ImpSki-ResDam/Rchg(23), ImpSki-Status(25), ImpSki-EndRdx/Rchg(25), ImpSki-ResDam/EndRdx/Rchg(27)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Call Bruiser -- BldMnd-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-Dmg/EndRdx(31), SprMarofS-Acc/Dmg(31), BldMnd-Dmg/EndRdx(33)
Level 28: Benumb -- Acc-I(A), RechRdx-I(33), RechRdx-I(46)
Level 30: Spirit Ward -- Heal-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Sleet -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36), ShlBrk-Acc/EndRdx/Rchg(36), ShlBrk-%Dam(36), ShlBrk-Acc/Rchg(37), ShlBrk-DefDeb/EndRdx/Rchg(37)
Level 38: Heat Loss -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(39), EffAdp-EndMod(39), EffAdp-EndMod/EndRdx(39), EffAdp-EndMod/Acc(40), EffAdp-Acc/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/Rchg(46)
Level 44: Rune of Protection -- RechRdx-I(A)
Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A), FrcFdb-Rchg/EndRdx(48), FrcFdb-Acc/KB(48), SuddAcc--KB/+KD(48)
Level 49: Web Envelope -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Punk
Level 1: Arsonist
Level 12: Enforcer
Level 26: Bruiser
Level 50: Support Core Embodiment
Level 50: Musculature Radial Paragon



Edited by Seigmoraig
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Looks like you have 6 of the LotG:Global recharges, or I cant count. One of the 2. That 6th one you will not be getting any benefit from due to rule of 5. You need to drop one of them somewhere. Maybe in CJ and slot it with Resist Slow enhancement? Or in artic fog and pick up something else there?

 Other than that, at first glance, it looks good! What level are you, and how are you enjoying it?

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46 minutes ago, Xandyr said:

Looks like you have 6 of the LotG:Global recharges,

Ahh thanks for that ! I did not know that it was capped at 5  !

I guess I would just drop it from Scorpion Shield and get the 6 piece set bonus of Red Fortune. I'm at work right now so I'm not sure if those bonuses would be useful yet. Either that or drop the slot from Scorpion Shield to put it into Rune of Protection for another recharge IO


I'm sitting right now at level 35 I think, doing well although I haven't been playing that character much in the past 3 or 4 days, been rocking on my Crabby Soldier that I recently got to 50 doing ITF, Apex and Tin Mage to get those incarnate slots unlocked ! I will certainly be playing more of the MM though because it's a real fun combo and I'm just getting into the part when it opens up

Edited by Seigmoraig
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