reneaperry1 Posted February 18, 2020 Posted February 18, 2020 Have found knockback to launch a villian into a wall. Sometimes I can hit them, sometimes not. Sometimes I can get it to correct by leaving the area and returning, sometimes not. Will attach screen shot I'd it offer l occurs again.
SwitchFade Posted February 18, 2020 Posted February 18, 2020 1 hour ago, reneaperry1 said: Have found knockback to launch a villian into a wall. Sometimes I can hit them, sometimes not. Sometimes I can get it to correct by leaving the area and returning, sometimes not. Will attach screen shot I'd it offer l occurs again. Been an issue since live. Nem staff reliably does it.
RikOz Posted February 18, 2020 Posted February 18, 2020 I always find it hilarious when I KB an enemy through one of those sliding glass doors on an office map, and I can see the guy standing there glaring at me because he can't get to me because he doesn't know how to open the door 😄
ScarySai Posted February 18, 2020 Posted February 18, 2020 This is one of those bugs that I hope they intentionally never fix.
srmalloy Posted February 18, 2020 Posted February 18, 2020 1 hour ago, RikOz said: I always find it hilarious when I KB an enemy through one of those sliding glass doors on an office map, and I can see the guy standing there glaring at me because he can't get to me because he doesn't know how to open the door 😄 This can jerk you over, too. I've done the "knock back through a door" trick twice, both with Clockwork where it was an issue, once where it was harmless and once where it forced me to exit and reset the mission. In both cases, it was the last mob of a spawn that, when defeated, dropped a key to a back room. Once it got knocked through a door that I could just click to open, the other time it was knocked back through the door I needed the key to open, making it impossible for me to get the key. I've also done it beneficially on the "Rescue Manticore" mission from Twinshot; in the room full of Council, there are three in a group where one mob is at the back of the room. If you hit him with the Nemesis Staff permatemp power, he'll go flying through the door and be stuck on the other side, reducing the number of mobs in the room.
Rathulfr Posted February 18, 2020 Posted February 18, 2020 This problem is notoriously prevalent in DFB, when one or more of the Lost get wedged into a cave tunnel wall. You can't advance/complete the TF until all 66 of them are defeated, and you can't do that if even 1 of them is stuck in the wall. Usually, the only recourse is to whittle them down with a nearby AoE DoT attack (often with really long recharges at those low levels), or simply quit and start over. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
EmmySky Posted February 19, 2020 Posted February 19, 2020 Honestly thought this was WAI as it has always been this way. My first toon back in 04 was an energy defender....lots of caves...which begs the question....bug or feature? 😝
StrykerGaming Posted February 19, 2020 Posted February 19, 2020 8 hours ago, reneaperry1 said: Have found knockback to launch a villian into a wall. Sometimes I can hit them, sometimes not. Sometimes I can get it to correct by leaving the area and returning, sometimes not. Will attach screen shot I'd it offer l occurs again. In some instances, an AOE attack can hit them; however, not a direct attack I've found.
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