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Shield/Ice needs a slight tune-up


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Hi there,


So I've got this Tanker up to 47, and honestly so far she's performing like a dream.  She's a little heavy on endurance usage, but I know that can be fixed either with my Alpha slot or when I start getting more heavily invested into Invention Sets.


The one thing about which I would really like to get some feedback, is the placement of the "special" Sets in this build.  By that, in this context I specifically mean the tanker AT sets and the Winter sets.  if anyone has any feedback on where and how to place those particular sets in this build, I'm all ears.


Please note that as of my initial posting of this, all I have available is the data link.  I'll put the actual descriptive build in here at first opportunity.


Thanks for your time! Have a great day.





Edited by Generator
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I'm going to make a suggestion that has nothing to do with your actual question because I can't help myself.  I am an accuracy junky.


Against +4s, your to-hit ranges from 71-82%.  Against +3s, you are better, but you still have a couple attacks (primarily Freezing Touch) at 88%.


This can be easily solved by taking the extra slot from Build Up (going to 1 pure recharge) and adding it to CJ and sticking in the Kismet +6%.  This caps your final chance to hit vs +3s and brings your minimum against +4s from 71% up to 82%.  The recharge on BU goes from 45.52 to 46.78, so minimal effect.


edit:  And the loss of the 2% damage bonus from the set in BU will be more than made up from actually hitting and delivering your damage more consistently.

Edited by Caulderone
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That is a very reasonable change, with small scope, that looks like it'll have a significant effect.  I don't fight +4s as a general course of action but I'll definitely look at that as a change to make.  (I might have already 2-slotted BU, so I may have to burn a respec on that, oh well.)


As much as it usually irks me when someone answers the question I didn't ask, that was good, so thanks a ton, man.  👍


Later on,


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I think the Might of the Tanker is best in a damage aura, though I'm not totally sure Shield has one.  

I think Gauntleted Fist is best in an oft-used AoE attack.  I actually split GF into two sets of three in one of my builds to get the three set bonus twice.

That's the way that I understand it. 


With my WP/Ice I don't have a damage aura so I have MotT in Frost and GF in Frozen Aura.  Not sure if that's optimal. 

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29 minutes ago, Generator said:

Nope, no Damage Aura in the Shield set.  I'll take a look at how it shakes out if they're in those two powers (I use both of those all the damn time).



That's pretty much how I figured it too.  I'm using those two as often as they're up.  I'm not sure there are really any other even halfway decent options for Ice Melee if you don't get a damage aura in your primary.  

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I always put avalanche in shield charge because it mob controls good with the knockdown proc.


I put blistering cold into a fast recharging fast animating attack because it has a chance to hold - and it does frequently.


Put might of the tanker or gauntleted fist anywhere really but they are better in auras or aoes.

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Hey there,


Below find a revamp of the build, mainly incorporating suggestions by @Caulderone and @Sura (thanks folks!).


This version Incarnate-softcaps vs Melee and Ranged (not AOE, off by a few points) without taking Agility Alpha.  I might still take Agility, though, mainly for the +EndMod and +Rchg.  I'll probably start with that one then try another (but I don't yet know which).


Later, and thanks for the feedback!




Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Frostdottir: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3), TtnCtn-ResDam/EndRdx(5), TtnCtn-ResDam(5), GldArm-3defTpProc(7)
Level 1: Frozen Fists -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-Def(25), RedFrt-EndRdx(25)
Level 6: Frost -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(31)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(31)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: True Grit -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(33)
Level 16: Combat Jumping -- Rct-ResDam%(A), Ksm-ToHit+(34)
Level 18: Boxing -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-EndRdx(34)
Level 24: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 26: Shield Charge -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/Rchg(36), Mlt-Acc/EndRdx(37), Mlt-Acc/Dmg/EndRdx(37), Mlt-Dmg/EndRdx/Rchg(37)
Level 28: Freezing Touch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Dmg/EndRdx/Rchg(40), Hold-I(40)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(42)
Level 32: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
Level 35: Block of Ice -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(45)
Level 38: Frozen Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46)
Level 41: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48)
Level 44: Build Up -- RechRdx-I(A)
Level 47: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(50), MckBrt-Taunt/Rng(50)
Level 49: One with the Shield -- ImpArm-ResDam(A), ImpArm-ResPsi(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19), EndMod-I(21)
Level 50: Agility Radial Paragon



Edited by Generator
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50 minutes ago, Sura said:

Maybe a Slow Resist in Super Jump rather than Jumping?  Might keep you out of a bit of -recharge heck.  That's about the only thing that occurs to me.

I'll check it out as a possibility, thanks for the suggestion.

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