Apparition Posted March 20, 2020 Posted March 20, 2020 What would be a good primary for an /Energy Aura Scrapper for soloing that isn't Radiation Melee, Savage Melee, nor Titan Weapons? I would prefer some AoE (doesn't have to be great at it, just decent), attacks that aren't as slow as Radiation Melee, and no combo system... or at least a combo system that I can ignore like Radiation Melee. I plan to level this character completely solo.
Krazie Ivan Posted March 21, 2020 Posted March 21, 2020 Claws? ...better than avg AoE, super fast animations/rech times (except Evis), nice diversity for sets, KD mitigation for solo, stackable ToHit, nice progression even at low lvl 2
crkohl Posted March 21, 2020 Posted March 21, 2020 9 hours ago, Krazie Ivan said: Claws? ...better than avg AoE, super fast animations/rech times (except Evis), nice diversity for sets, KD mitigation for solo, stackable ToHit, nice progression even at low lvl Claws is always the answer. Go Claws OP. 1
Uun Posted March 21, 2020 Posted March 21, 2020 I haven't played it on a scrapper, but Staff has 2 cones and a PBAoE. The stance system is pretty simple - each gives a different bonus and after 3 attacks your PBAoE or T9 light up and will trigger a proc when activated. It doesn't address your AoE requirement, but I had a DM/EA brute back on live that was a blast. 1 Uuniverse
InvaderStych Posted March 21, 2020 Posted March 21, 2020 2 hours ago, Uun said: I haven't played it on a scrapper, but Staff has 2 cones and a PBAoE. The stance system is pretty simple - each gives a different bonus and after 3 attacks your PBAoE or T9 light up and will trigger a proc when activated. It doesn't address your AoE requirement, but I had a DM/EA brute back on live that was a blast. Also had a DM/EA Brute on live which was certainly fun, if slightly under-performing against hard targets like AVs. Re-Rolled him as a Scrapper for HC, which I expect to do better damage via crits and not needing to build Fury. Haven't leveled to Dark Consumption or Soul Drain yet, but there's two "moderate dmg" pbAoEs right there. Also, having two +END AoE powers as well as a heal from both sets works very well for soloing. The DM heal can miss, but it should be part of your regular attack chain anyway - which makes it sort of like a moderately reliable form of burst regen. The -ToHit from DM stacks nicely with the defense set while levelling, but probably becomes less useful the closer you get to the soft cap. 1 You see a mousetrap? I see free cheese and a f$%^ing challenge.
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