Herotu Posted March 30, 2020 Posted March 30, 2020 (edited) Here's an idea. Horde Mode. What's that? You know Matrix2, where Neo is fighting all the Agent Smiths with his drainpipe as if they're nothing? It's that. It's like in D&D when the DM puts a tonne of 1HP mooks on the board. It's the FEEL GOOD mode! It's the mode where there are tonnes of worthless mobs that die in one hit. It's the AoE dream! But they're worth no exp! The whole point is to make heroes feel heroic. Instead of registering damage values, these mobs should just register whether they get hit or not. Any damage at all should kill them. Now, the players *could* ignore them, but here is the twist... they still do damage. You can't afford to ignore them! And in the midst of all of this? Some tough guys, the mobs that would normally be on the mission. Now, if the WHOLE mission is just more and more mobs pouring from pseudo-nowhere like MM pets, that would be bad and would get tiresome pretty quickly (but hey, it's an idea ... ), so I think the mobs should be pre-spawned as normal on mission start. Edited March 30, 2020 by Herotu ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
SwitchFade Posted March 30, 2020 Posted March 30, 2020 At high level, where this wouldn't kill everything, this is already in game. Also, there's AE.
Herotu Posted March 30, 2020 Author Posted March 30, 2020 hmm... maybe I *could* write something... The last time I did it I spent ages doing a 3 act, 5 plot point mission... ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Redlynne Posted March 30, 2020 Posted March 30, 2020 3 hours ago, Herotu said: Hoard Mode. A "Hoard" is where a dragon keeps their treasure. A "Horde" is when there's a lot of $Targets. 2 2 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Herotu Posted March 30, 2020 Author Posted March 30, 2020 (edited) Sometimes, I forget things. This was one of those times 😞 . Thanks Redlynne, I have fixed it. Edited March 30, 2020 by Herotu ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Doc_Scorpion Posted March 30, 2020 Posted March 30, 2020 7 hours ago, Herotu said: Now, if the WHOLE mission is just more and more mobs pouring from pseudo-nowhere like MM pets, that would be bad and would get tiresome pretty quickly (but hey, it's an idea ... ), so I think the mobs should be pre-spawned as normal on mission start. It's been said elsewhere (by a dev) that ever increasing numbers of mobs overload the server (in particular due to the pathing logic that routes the mobs to the player character). That suggests there's a hard upper limit on horde size that can interact with a PC. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Grouchybeast Posted March 30, 2020 Posted March 30, 2020 2 hours ago, Herotu said: Sometimes, I forget things. This was one of those times 😞 . Thanks Redlynne, I have fixed it. When I saw the thread before the fix, I was very disappointed to find it wasn't a thread about marketeering. Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now