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Darkness/Electric Affinity Controller Build (first time and looking for advice))


blaythesteuer

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Here is what I have been able to put together for this build. So far this combination is really promising! I would love to improve this. I neutered Shock and Galvanic sentinel since Darkness Control really needs lots of slots and procs to do its thing. I do think stun proc galvanic sentinel will be a lot of fun though. I have capped S/L resists and then some so there is definitely some room to clean that up but I lack the experience. I do not intend to solo very much at all as teams are the most fun in COH. I do want to be as effective as possible though! Any advice is appreciated. I do have this build at level 50 and I have some of the stuff planned out here but not all yet.

 

Thanks!

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Nachtschock: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (3) Unbreakable Constraint - Endurance/Hold
  • (3) Unbreakable Constraint - Hold/Recharge
  • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (5) Unbreakable Constraint - Accuracy/Recharge
  • (7) Unbreakable Constraint - Chance for Smashing Damage

Level 1: Shock

  • (A) Performance Shifter - Chance for +End

Level 2: Living Shadows

  • (A) Superior Overpowering Presence - RechargeTime/Energy Font
  • (7) Cloud Senses - Chance for Negative Energy Damage
  • (9) Cloud Senses - Accuracy/Recharge
  • (9) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - Accuracy/Endurance/Recharge
  • (11) Trap of the Hunter - Chance of Damage(Lethal)

Level 4: Rejuvenating Circuit

  • (A) Numina's Convalesence - Heal/Endurance
  • (15) Numina's Convalesence - Endurance/Recharge
  • (15) Numina's Convalesence - Heal/Recharge
  • (17) Numina's Convalesence - Heal/Endurance/Recharge
  • (17) Numina's Convalesence - Heal
  • (19) Numina's Convalesence - +Regeneration/+Recovery

Level 6: Possess

  • (A) Coercive Persuasion  - Contagious Confusion
  • (19) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (21) Coercive Persuasion  - Accuracy/Recharge
  • (21) Coercive Persuasion  - Confused/Endurance
  • (23) Coercive Persuasion  - Confused/Recharge
  • (23) Coercive Persuasion  - Confused

Level 8: Fearsome Stare

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (25) Glimpse of the Abyss - Fear/Range
  • (25) Glimpse of the Abyss - Accuracy/Endurance
  • (27) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (29) Cloud Senses - Chance for Negative Energy Damage

Level 10: Galvanic Sentinel

  • (A) Energy Manipulator - Chance to Stun

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 14: Energizing Circuit

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (31) Preemptive Optimization - EndMod/Endurance
  • (31) Preemptive Optimization - EndMod/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (33) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (33) Preemptive Optimization - EndMod/Endurance/Recharge

Level 16: Faraday Cage

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - RechargeTime/Resistance

Level 18: Haunt

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Cloud Senses - Chance for Negative Energy Damage

Level 20: Heart of Darkness

  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Stun
  • (39) Absolute Amazement - Chance for ToHit Debuff

Level 22: Empowering Circuit

  • (A) Rectified Reticle - To Hit Buff
  • (39) Rectified Reticle - To Hit Buff/Recharge

Level 24: Kick

  • (A) Empty

Level 26: Shadow Field

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (39) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (40) Superior Will of the Controller - Endurance/Recharge
  • (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (42) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Umbra Beast

  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Damage/Endurance
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Soulbound Allegiance - Chance for Build Up
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 35: Insulating Circuit

  • (A) Panacea - Heal/Endurance
  • (46) Panacea - Heal/Recharge
  • (46) Panacea - Heal/Endurance/Recharge
  • (46) Panacea - Heal
  • (48) Panacea - +Hit Points/Endurance

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Dark Obliteration

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (50) Cloud Senses - Chance for Negative Energy Damage
  • (50) Javelin Volley - Chance of Damage(Lethal)

Level 44: Soul Drain

  • (A) Armageddon - Chance for Fire Damage

Level 47: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Amp Up

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

 

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How are you even getting Electrical Affinity out of Mids?  I'm on 2.6.0.7 and it claims there aren't any updates?

 

I didn't realize the Check For Updates button wasn't connected to anything; wish I had known about the MRBU stuff earlier!  Thanks, @Ironscarlet (downthread)

Edited by roleki

He doesn't HAVE an ass.  That's one of the things we're transplanting!

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1: You do need a bit of Accuracy in Galvanic Sentinel even if you're going mainly for AoE Stunballs.

2: Especially in teams, I like 6xCloud Senses in Fearsome Stare over your slotting... with multiple players on a team, the mobs will be taking a lot of damage so they will be freed from the Fear effect for one attack almost all the time until they die, which won't take too long. So slotting to enhance Fear duration doesn't seem relevant, while improving the value of an opener at mitigating the alpha strike does seem relevant on teams.

3: I would frankenslot Energizing Circuit, because the set bonuses aren't good enough to 6-slot a set that wastes some enhancing on useless Accuracy improvement. You can max out End Mod/End Red well enough in 4 slots, or sneak in a bit of Recharge, and not slot up any Accuracy, and end up saving slots.

4: You might do well with Gaussian's Build Up proc in Empowering Circuit. I hear it has good chances to proc if you hit a lot of targets with it, like when you're on a team.

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This is what I wound up doing for my Dark/EA; I'm not liking the PerfShift% in the click powers, not sure if I move those slots altogether or put something else in there.  I am kind of meh on the Intuition Alpha slot; I wanted to try it somewhere but this isn't really the right build for it. 

 

I'm also missing Shadowy Binds from my attack chain; right now I don't have a 'cooldown' attack and mob encounters are taking just that much longer.  I don't REALLY want to step out of Possess but as a 6-wide situational, it seems like the thing to cut, but am thinking of trying Musculature Alpha on the test server and see if that tightens it up any.

 

In any case, I do like the build overall, it does pretty much what I expected it to do, albeit a little slushier than I would like.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Voltswagen: Level 50 Technology Controller
Primary Power Set: Darkness Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Dark Grasp -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-EndRdx/Hold(5), GhsWdwEmb-Hold/Rng(11), GhsWdwEmb-Acc/Hold/Rchg(13), Dvs-Hold%(15)
Level 1: Shock -- PrfShf-EndMod/Acc(A), PrfShf-End%(7), EnrMnp-Stun%(46)
Level 2: Living Shadows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(17), CldSns-%Dam(43)
Level 4: Super Jump -- Jump-I(A)
Level 6: Galvanic Sentinel -- EnrMnp-Stun%(A), PrfShf-EndMod/Acc(7)
Level 8: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(17), GlmoftheA-Acc/EndRdx(19), GlmoftheA-Acc/Fear/Rchg(19), GlmoftheA-Dam%(21), CldSns-%Dam(39)
Level 10: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39)
Level 12: Energizing Circuit -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 18: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(34), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(36), CldSns-%Dam(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Haunt -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(25), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Acc/Fear/Rchg(27), GlmoftheA-Dam%(29), CldSns-%Dam(40)
Level 24: Empowering Circuit -- GssSynFr--ToHit(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), CldSns-%Dam(37)
Level 35: Fissure -- Ann-Acc/Dmg(A), Ann-ResDeb%(40), SuddAcc--KB/+KD(40)
Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(39)
Level 41: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(42), TchofDth-Dam%(42), Mk'Bit-Dam%(42), GhsWdwEmb-Dam%(43), NrnSht-Dam%(43)
Level 44: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 47: Possess -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(48), SprWiloft-EndRdx/Rchg(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprWiloft-Rchg/Dmg%(50)
Level 49: Shadow Field -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-Acc/Hold/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), SynSck-EndMod/+RunSpeed(9)
Level 50: Intuition Total Radial Revamp 
Level 50: Ageless Partial Radial Invocation 
------------

Edited by roleki

He doesn't HAVE an ass.  That's one of the things we're transplanting!

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