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Posted (edited)

Hey everyone. I've been having trouble finding a consensus on WM/WP on the forums or any website in general. I started by using what builds I could find and then tweaked them with the help of the in-game Help chat and the Homecoming discord to create this build. I'd like to preemptively state that Laser Beam Eyes is a purely for fun and I'm sure there's another set that would be a better min/max. With that said, are there any other obvious improvements to be made here? This is intended to be a general max level build, not geared towards any specific activity.

 

Shout out to Donut, LolIdk, and chev on the discord for helping put it together.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Acc/Dmg/Rchg(3), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dam%(48)
Level 1: High Pain Tolerance -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), StdPrt-ResDam/Def+(9)
Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam(13), GldArm-3defTpProc(13)
Level 4: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(46)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19)
Level 8: Jawbreaker -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dam%(23)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 12: Mystic Flight -- Frb-Fly(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(25)
Level 16: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29)
Level 18: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Rchg/HoldProc(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 26: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(40), Rct-Def/Rchg(50)
Level 32: Crowd Control -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42)
Level 35: Shatter -- Erd-Dmg(A), Erd-Acc/Rchg(42), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-%Dam(43), SuddAcc--KB/+KD(45)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(50), Pnc-Heal/+End(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Radial Paragon 
------------

Edited by steinybear
Posted

Warning: This is coming from the view of a WP/Mace tank

 

you've overcapped the LOTG 7.5% Recharge, meaning you don't need to slot it in one of your powers, I dropped a Defense IO in CJ instead.

 

you don't need the KB to KD in Crowd Control, as it already is KD - I put a -Res proc in there instead

 

I changed Jawbreaker to Overwhelming Force, this will cap your F/C defense, which you weren't capped at before.

 

Remember, WP doesn't have and Defense Debuff Resist, so I would recommend going Ageless Radial for the protection

 

Here are the few changes I maede.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Acc/Dmg/Rchg(3), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dam%(48)
Level 1: High Pain Tolerance -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), StdPrt-ResDam/Def+(9)
Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam(13), GldArm-3defTpProc(13)
Level 4: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(46)
Level 6: Combat Jumping -- Rct-Def(A), Rct-ResDam%(19)
Level 8: Jawbreaker -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(23)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 12: Mystic Flight -- Frb-Fly(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(25)
Level 16: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29)
Level 18: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Rchg/HoldProc(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 26: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(40), Rct-Def/Rchg(50)
Level 32: Crowd Control -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40), FuroftheG-ResDeb%(42), FrcFdb-Rechg%(42)
Level 35: Shatter -- Erd-Dmg(A), Erd-Acc/Rchg(42), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-%Dam(43), SuddAcc--KB/+KD(45)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(50), Pnc-Heal/+End(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Radial Paragon 
------------

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  • Thanks 1

What this team needs is more Defenders

Posted

My WM/WP brute isn't quite 50 yet and isn't nearly "done" but a few notes you can take or leave-- as mentioned, crowd control isn't knockback unless fighting low levels.  I would replace that with some acc/dam/rech IO because your accuracy in that power isn't great even with tactics running.  And crowd control is my favorite power in WM so I want that thing up as often as possible, hitting everything in front of me.  Personally, the only two powers in WM/WP that I really care about having up all the time might be Crowd Control and Clobber so I myself would lean to getting those two at near 100% recharge before getting a whole lot of separate global recharge. 

 

I'd slot indomitable will for more +def, your psi defense isn't great.  S/L defense, though, is fantastic, well done getting it up there that far.  

 

This build isn't quite finished yet-- partially because he's not 50 and also he can't afford it-- but here's my work-in-progress WM/WP brute.

 

http://www.cohplanner.com/mids/download.php?uc=1435&c=659&a=1318&f=HEX&dc=78DA6594CB4F135114C6EFED4CC5424B5B2814E425A550A0A5B680BA3451C4A8905459B824B55CCA68034D8B5196FE0B6EDCF8001F89EFBF47F0B5C585E05637F574BE4F4232934E7E9DEF9E73BE73CF3C161FCC053F5D797841E9B64B9562BDBE7CB1766FD3B42C951CB35E329692A345CE982B2F2F9A8A31D95BC5DAF262B164E210E7CCAA59AF8BEC542AD58DFBA6A682858D8D4A76C114ABCE7A39E45ECC3BE5B54DB90AFF5F5A31B5FA9A536D75AF97AAC6AC442F579D52B6B055139F627DD3D4B67AC4794CCEB4563C1AB62A0812B6F2DD206F82F61279D7A7543EA0769BE19A3983F22765AB130972183C390406E3C2015B6534532447AF0AF21253065BD748070CDE01F704167CFC167DDA59B79D3E11FA76FC9181666C959AB6DCDC2F92E547AEF6EF5B6EDF919F58CB6A4CBED94B0B7B89B197187BE9662FDDECE5AB20807ABE404CBBF526AEA3DE449746AC146DA367DB013CA70E1133257A089E2A9446CD6F82B0D66ECDF03EE23A9258EB61AF39598E7206D16D68A776C81760FF4BF21538F81AFC2E599DECA7F3910F751F833EE9B58BFD7435E450962871445B714E7B84D31EE194939C7A5ED0CBAE7A83365C43643B783A4C46C0B128F843B2FA38C9BE182697E4042723A02DBD0CB0978179EC2679051CBB4A5E03A7256E083BF10F3DA1E75370F819F99CDC064776C0B8F8243885441FEA45451BA5F728BD53F44ED17B82DE9F05E3C8B7C66F730FAB6419CC18705762D3EC33FD06FE99B7E43B70EA3DF911CC7F00F72437CBDCEC0CEEE0996972963C0BE6CF91E7C184EC27C73DE6F8E4F5DB476FBDFC9A777FD2A3E43C4ADEA3CC7894598F326F1F7D2D1A0B9ED5827DF45D50DA55021179EBA1347EB5CAAA3EBE7A785C19C65D38F044FD3EAEF089FFDBADDCE7B659F71F2543DD4B

Posted

Here is my version of a WM/WP that you can compare with. Def capped to M/S/L/F/C, 83% S/L resist.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11)
Level 2: Jawbreaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam(19), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam/Rchg(21), Ags-Psi/Status(23)
Level 6: Fast Healing -- Heal-I(A), Heal-I(23)
Level 8: Clobber -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(29)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31)
Level 12: Super Speed -- Run-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 22: Build Up -- GssSynFr--Build%(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Strength of Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46)
Level 41: Physical Perfection -- RgnTss-Regen+(A)
Level 44: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48)
Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Melee Core Embodiment 
------------

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  • Thanks 1
Posted (edited)
21 hours ago, Psyonico said:

Warning: This is coming from the view of a WP/Mace tank

 

you've overcapped the LOTG 7.5% Recharge, meaning you don't need to slot it in one of your powers, I dropped a Defense IO in CJ instead.

 

you don't need the KB to KD in Crowd Control, as it already is KD - I put a -Res proc in there instead

 

I changed Jawbreaker to Overwhelming Force, this will cap your F/C defense, which you weren't capped at before.

 

Remember, WP doesn't have and Defense Debuff Resist, so I would recommend going Ageless Radial for the protection

 

Here are the few changes I maede.

D'oh. I thought I uploaded the version where I had removed Force Feedback. Good catch, and thanks for the other advice!

 

17 hours ago, rmancu said:

Here is my version of a WM/WP that you can compare with. Def capped to M/S/L/F/C, 83% S/L resist.

I like how you managed to pump up HP and regen. When I was testing this build on Brainstorm, any enemies over +0 were slowly chipping away at me and I couldn't out regen them.

 

This is my first 50 since live (except the rad/fire brute I use to finance my alt problem) but the kill power seemed really low compared to a lesser IO'd rad/fire brute. Especially on +4/x8 where I needed a bunch of greens to survive long enough to bring anything down. I suspect I'm playing it wrong, since the common consensus is that WM hits like a bus.

 

Should I be focusing on single target damage and only throwing out my AoEs when the big single target hitters are on cooldown? And is there a certain rotation I should be using to maximize my DPS?

Edited by steinybear
Posted
45 minutes ago, steinybear said:

Should I be focusing on single target damage and only throwing out my AoEs when the big single target hitters are on cooldown? And is there a certain rotation I should be using to maximize my DPS?

They key to WP builds is high HP which in turn makes the regen more beneficial.  

 

For my single target rotation, I have enough recharge to cycle Shatter-> Clobber -> Jawbreaker. At cap Pulverize becomes a slot mule or when a mob has little health left. For AOE, I cycle Crowd Control -> Whirling Mace -> Shatter. For a mix, I do Crowd Control -> Shatter -> Clobber.

 

You can't compare the kill speed of rad/fire (which is a farmer) to a any WP build. There is a reason why /fire is used for farms and it is all about the DPS boost from the secondary (thanks to burn mostly) and easy fire resist cap. I have a rad/fire farmer as well and it will clear +4/8 fire farm way faster than my WM could ever clear a +4/8 S/L farm. My rad/fire is only for farming and my WM/WP is for all other content.

 

Posted (edited)
1 hour ago, rmancu said:

You can't compare the kill speed of rad/fire (which is a farmer) to a any WP build. There is a reason why /fire is used for farms and it is all about the DPS boost from the secondary (thanks to burn mostly) and easy fire resist cap. I have a rad/fire farmer as well and it will clear +4/8 fire farm way faster than my WM could ever clear a +4/8 S/L farm. My rad/fire is only for farming and my WM/WP is for all other content.

 

I didn't realize the farms were so far separated from the reality of the rest of the end game. Thanks for the heads up.

 

So using the build below (minus incarnate stuff since I haven't unlocked it on Brainstorm yet) and running actual +4x8 missions and not AE stuff, I'm unkillable. The procs from all the performance shifters keep my endurance up even when I'm chaining Shatter, Clobber, Jawbreaker, Crowd Control, Whirling Mace non-stop. If I get unlucky with procs, I've seen my endurance drop to about 35% before coming back up on its own while I maintain rotation.

 

The only problem the build has now is accuracy. Seems like every mission I run that doesn't have sappers has accuracy debuffers instead, and I stand there whiffing attacks until I can get some yellow skittles or I get enough lucky shots to bring down the debuffing boss. I know the ageless radial recommended by Psyonico will help, but it won't always be up.

 

Since my defenses, regen, and recovery seem to be in check I'm considering using nerve core alpha for the increased accuracy and the added benefit of defense padding to offset any defense debuffs I might receive.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Acc/Dmg/Rchg(3), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dam%(48)
Level 1: High Pain Tolerance -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), StdPrt-ResDam/Def+(9)
Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam(13), GldArm-3defTpProc(13)
Level 4: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(46)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Rct-Def(42), Rct-Def/EndRdx(45)
Level 8: Jawbreaker -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dam%(23)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 12: Mystic Flight -- Frb-Fly(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(25)
Level 16: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29)
Level 18: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Rchg/HoldProc(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(34)
Level 26: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(40), Rct-Def/Rchg(50)
Level 32: Crowd Control -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40), FrcFdb-Rechg%(42)
Level 35: Shatter -- Erd-Dmg(A), Erd-Acc/Rchg(42), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-%Dam(43)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(50), Pnc-Heal/+End(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Ageless Radial Epiphany 
Level 50: Nerve Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
------------

Edited by steinybear
Posted
2 hours ago, steinybear said:

The only problem the build has now is accuracy. Seems like every mission I run that doesn't have sappers has accuracy debuffers instead, and I stand there whiffing attacks until I can get some yellow skittles or I get enough lucky shots to bring down the debuffing boss. I know the ageless radial recommended by Psyonico will help, but it won't always be up.

Opening your build up it looks like you have more than enough accuracy without Nerve. You can check by setting the default base to hit in Mids to 48% (assuming a level shift) or 39%. Ageless Radial is perma (just less effective over time). I have it and Hasten on an auto rotation. I have less accuracy in my build and I haven't noticed any issues with missing besides the bad luck with 5% chance to miss. I recommend creating a chat tab just with Hit Rolls enabled so you can view what happened after a fight.

Posted
29 minutes ago, rmancu said:

Opening your build up it looks like you have more than enough accuracy without Nerve. You can check by setting the default base to hit in Mids to 48% (assuming a level shift) or 39%. Ageless Radial is perma (just less effective over time). I have it and Hasten on an auto rotation. I have less accuracy in my build and I haven't noticed any issues with missing besides the bad luck with 5% chance to miss. I recommend creating a chat tab just with Hit Rolls enabled so you can view what happened after a fight.

Looking at the rest of the logs, it looks like pretty much only Gloom and Shadow Punch were hitting me, so it confirms that the problem is mobs debuffing my ToHit.

 

Maybe your Ageless Radial is saving you from this? I don't have access to that on the test server, and it gives up to 85% ToHit resist. Though I'm not sure how effective it is as the buff degrades.

 

image.png.e1130196280058d97bf5f0410715a13f.png

Posted
9 minutes ago, steinybear said:

Maybe your Ageless Radial is saving you from this? I don't have access to that on the test server, and it gives up to 85% ToHit resist. Though I'm not sure how effective it is as the buff degrades.

Probably the Ageless and also the level shift. The resistance goes from 85% for 30 secs, 42.5% for another 30 secs, and then 21.25% for 60 secs.

Posted
4 hours ago, rmancu said:

Probably the Ageless and also the level shift. The resistance goes from 85% for 30 secs, 42.5% for another 30 secs, and then 21.25% for 60 secs.

Yep that does it. Your build is insane. Really good job with the slotting and keeping the def/res high will still getting tons of regen.

 

The only differences between yours and the build below now are that I kept my Laser Beam Eyes, freeing up a slot from Hasten which I put in Tough to increase my resists.

 

I'm showing some differences in regen between the builds now, is that an actual difference I'm missing or a bug in Mids?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9)
Level 2: Jawbreaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(19), Ags-Psi/Status(21)
Level 6: Fast Healing -- Heal-I(A), Heal-I(21)
Level 8: Clobber -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(27)
Level 10: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg+(29)
Level 12: Mystic Flight -- Frb-Fly(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 22: Build Up -- GssSynFr--Build%(A)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Strength of Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46)
Level 41: Laser Beam Eyes -- Dcm-Build%(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A)
Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(50)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 50: Spiritual Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Core Embodiment 
------------

Posted
19 minutes ago, steinybear said:

I'm showing some differences in regen between the builds now, is that an actual difference I'm missing or a bug in Mids?

Thanks. Might be Melee core enabled on one build and not the other. Same thing with accolades to show max HP and HP/s. Also check how many mobs are set on Rise to the Challenge and Melee Core. I usually keep them set to 1 to see minimum combat regen. Regen should be around 730% with 1 mob. With Melee core enabled it goes to 1000%. With 10 mobs it goes from 1240% to 1660%.

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