Jump to content

Electric/Electric Affinity build?


tjknight

Recommended Posts

Here is my build, it's probably not the best, but it'll do

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

ZZZAAAP: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Electric Fence -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(34), Dcm-Acc/Dmg/Rchg(43)
Level 1: Shock -- Acc-I(A)
Level 2: Tesla Cage -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), Lck-%Hold(43)
Level 4: Galvanic Sentinel -- Acc-I(A)
Level 6: Rejuvenating Circuit -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(7), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Rchg(37)
Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A), EffAdp-EndMod/Acc(9), EndMod-I(9), EndMod-I(23)
Level 10: Energizing Circuit -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(11), SynSck-EndMod/Rech(11), PreOptmz-EndMod/Rech(43)
Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(13), FrtHyp-Acc/Rchg(29), FrtHyp-Sleep/EndRdx(40)
Level 14: Jolting Chain -- Acc-I(A), Apc-Dam%(15), FrcFdb-Rechg%(15), ExpStr-Dam%(31), EnrMnp-Stun%(40)
Level 16: Faraday Cage -- ResDam-I(A), ResDam-I(17), ResDam-I(17)
Level 18: Paralyzing Blast -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-EndRdx/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), Lck-%Hold(40)
Level 20: Fly -- BlsoftheZ-ResKB(A)
Level 22: Empowering Circuit -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(23)
Level 24: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(46), RechRdx-I(50)
Level 26: Synaptic Overload -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(27), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(29), CrcPrs-Acc/Rchg(39)
Level 28: Defibrillate -- RechRdx-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Gremlins -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36), DctWnd-Rchg(37)
Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Summon Guardian -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(48), CaltoArm-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(50)
Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1479;680;1360;HEX;|
|78DA6D94C94F136118C6BF69072A94D2D2B21528502A8BDD6CA37753014D944A131|
|3D1461D9B3A85D1A143A625B1470F9E146362E29A18E3C1EDE0C5ED9FC1B8AF718B|
|37BDD4B77D5E0A324ED2FCA6CFF76EF37CDF4CFACC54DBA3BD677709C933A9E74A2|
|565D228964D43D755D37130AFA9C5BC2AE87264B3D9542A9571D07D683D642D3A3E|
|ADABF9B2A9E5D7848D31BB970B8546404E5752858256D4CA15E1CC1894BA47D7E61|
|7CAEEFAFD8C9A3BA99AA5056DC985B5DA92569CF7E29F61E655C52828739AAEFBA7|
|97B47C7CCA58D48AB9B2612AE965259D2B9555B3D24B338ED2EF8D47F05595C555C|
|2B82C6CD740F93A18BC01866F82F3E1468E107DD0DE521D095A9374CF2E4492EADC|
|05E5FBE0E00330F8100CFFB1D57335AA67E77A76AEB7405A13CFD5342BD5B5E6FD6|
|0671ADC7A8099013FD00C0EE4D81D57507BCB25E630EA76334F51FD168E6DB98C98|
|D615E65719CFFB1BFC48759D3C8BF390AD3E7BDB1CF3303870041CCF82EF29C7252|
|1C7C5CFD49EC45AFB39F419AC107D94731E3C4D33B9D1C7E68E22C7B3899FA86E07|
|FBDCD12BD7EB79FDCC3EB0B31F0C0E80E3ECB393CCF1B1CFBE55683AF5EC822675D|
|D82D67D077C47BD7AB857CF63F4EF7DC27C0A0E3E0363CFC16404FC4CB97EF6CC7F|
|02CFDD7794798C3D3B0E8E29E022CDD2CFF3F5731D2FCD1C808F221084F6856A0FF|
|1DE0DB1B7C381FFB3483547788E113E3F213E3F213E3FA1D97FCFD15218EF466D1F|
|46798EB14DBC4007760273D927C2C8DB166746983170856223EC63847D8CB28F51F|
|631BAC9C718F7B948B9719E3FFE827C0AC862FB2BE66BE64B30F90BFBE623CF1298|
|4D4AF05E266F83B523D17877AB74D512D7946AD8B29AB028498BB2C3A2ECB428331|
|6252337BE1842AA2B2D9EC677A0FAAD9556A58DAB3F362AFBE0EC774BD4CF754592|
|F85D6F66FE053F21F44C|
|-------------------------------------------------------------------|

  • Thanks 1
  • Haha 2

What this team needs is more Defenders

Link to comment
Share on other sites

He is my proc heavy build. Not optimal I am sure.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Electro Lord 1: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- HO:Endo(A), GldNet-Dam%(3), UnbCns-Dam%(3), GhsWdwEmb-Dam%(5), NrnSht-Dam%(5), GldJvl-Dam%(7)
Level 1: Shock -- Acc-I(A)
Level 2: Rejuvenating Circuit -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(13), Prv-Heal(13), Prv-Absorb%(15)
Level 4: Chain Fences -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
Level 6: Galvanic Sentinel -- EffAdp-EndMod/Acc(A), EnrMnp-Stun%(23)
Level 8: Fly -- Flight-I(A)
Level 10: Energizing Circuit -- PwrTrns-+Heal(A), PreOptmz-EndMod/Rech(17), PrfShf-End%(19), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Acc/End(48)
Level 12: Conductive Aura -- EffAdp-EndMod/Acc(A), EffAdp-EndMod/Acc/Rchg(17), EffAdp-EndMod(21), EffAdp-EndMod/EndRdx(45)
Level 14: Static Field -- FrtHyp-Acc/Sleep/Rchg(A)
Level 16: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), GldArm-ResDam(25), GldArm-RechRes(27)
Level 18: Jolting Chain -- HO:Nucle(A), Apc-Dam%(23), GldJvl-Dam%(29), ExpStr-Dam%(31), Apc-Dmg(31), FrcFdb-Rechg%(45)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 22: Empowering Circuit -- GssSynFr--Build%(A), RctRtc-ToHit(33), RctRtc-ToHit/Rchg(33)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), ShlWal-Def/EndRdx(46)
Level 26: Synaptic Overload -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(34), CrcPrs-Conf(40), CrcPrs-Conf%(40)
Level 28: Defibrillate -- FrtHyp-Acc/Rchg(A)
Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(36), HO:Cyto(36)
Level 32: Gremlins -- SlbAll-Build%(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Dam/KB(39)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(40)
Level 38: Paralyzing Blast -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprWiloft-EndRdx/Rchg(42), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SprWiloft-Rchg/Dmg%(48)
Level 41: Ball Lightning -- HO:Nucle(A), Ann-ResDeb%(42), OvrFrc-Acc/Dmg(43), JvlVll-Dam%(43), PstBls-Dam%(43), Bmbdmt-+FireDmg(45)
Level 44: Amp Up -- RechRdx-I(A)
Level 47: Insulating Circuit -- Pnc-Heal/Rchg(A), Pnc-Heal/+End(48), Pnc-Heal(50)
Level 49: Electric Fence -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Qck-EndRdx/RunSpd(7)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Musculature Radial Paragon
Level 50: Barrier Radial Epiphany
Level 50: Preemptive Radial Flawless Interface
Level 50: Melee Radial Embodiment
------------

 

 

  • Thanks 2
Link to comment
Share on other sites

On 4/14/2020 at 4:10 PM, Psyonico said:

Here is my build, it's probably not the best, but it'll do

I legitimately need to ask if this was an attempt at a joke or a troll against the OP on this thread. Did you... what even is this? How did you manage to make a build with 0% global defense? Why is Gremlin filled with IO pieces when you have 10 purples slotted, including of all things Fortunata Hypnosis. Why is Stamina slotted with two level 40 IOs? You clearly know Performance Shifter exists, because you put multiple pieces of it elsewhere. Why do you have so many under-levelled pieces everywhere? What even is this power selection. I am... I am stunned and shocked, and that last bit is not a pun. I'll start brewing something sane so that this doesn't just come off as me flaming you, but... Really? I feel like this has to be a joke. Am I being punk'd? Where's the hidden camera?

EDIT: OK I got together with a friend of mine AFTER posting this, and in those few minutes, we managed to pull something salvageable out of this. 
 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Durrrr: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Tesla Cage -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(45), SprWiloft-EndRdx/Rchg(45), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(25), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/End(48), PreOptmz-EndMod/Acc/Rech(50), EnrMnp-Stun%(50)
Level 2: Rejuvenating Circuit -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-Rchg(45)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48)
Level 6: Chain Fences -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(7), GrvAnc-Immob/EndRdx(9), GrvAnc-Hold%(9), PrfShf-EndMod(11)
Level 8: Jolting Chain -- PrfShf-End%(A), PreOptmz-EndMod/Acc/Rech(50)
Level 10: Energizing Circuit -- EffAdp-EndMod(A)
Level 12: Conductive Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal(42), DctWnd-Rchg(43)
Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(42)
Level 16: Faraday Cage -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(17), ImpSki-EndRdx/Rchg(17), ImpSki-ResDam/EndRdx/Rchg(34), ImpSki-Status(37), UnbGrd-Rchg/ResDam(40)
Level 18: Paralyzing Blast -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(19), NrnSht-Dam%(19), GldNet-Dam%(31), SprWiloft-Rchg/Dmg%(34)
Level 20: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(23), StdPrt-ResDam/Def+(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Synaptic Overload -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(27), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(29), SprOvrPrs-Rchg/Energy Font(46)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34)
Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 38: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 41: Amp Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Galvanic Sentinel -- EnrMnp-Stun%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(5), PrfShf-EndMod(5)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1488;680;1360;HEX;|
|78DA65935953134114857B96800122098B2C49C0B0080408A0BE5B0A68214403A86|
|F8A634CC2E818A82458F2E8B33E5965F9079445ABFC532E05288BF080E843BCE41C|
|42AC4C55F2F59CBEB7FBF4EDB9D11763359F6FBCBCA234EFA86365B373A30BE95C6|
|6C171121957D44AD971254FC5D852469E4A19769ECE9F8446C69D443C97B1E32742|
|69CCB5A564B2186039735793493B6DE79655756C4152AF3B766A3EE7C1F87868A75|
|3B585B7A984F53891C9CEDB8BBEC2FB44FAB99DB51FD98E2407C617ED78A46497A8|
|154FC85F3697C82C378BCB6EF97DF12A3E7953AD184A8D986A60955C0307D7C98F6|
|02A5CCC71A943B3A035FF06878EC83FE0C85FF295AE54BDA9E62557E37EDA945698|
|AB8A82E15BE46D702006BAA5A4462129AF198DD08626E1E5ABF877D18B6B5A2F681|
|533E42C78E60E7917AC7A037E93DC4AE46A95EFF4FFFC3E119F6ECC29F76BCC7D97|
|F86A7AAF9E848F1A9EA186DEFBE83D4CEFBA6CE0418EE189093A4C75769A9C01FB6|
|6C1A7B2672DCEE9AA6D9141D054DE56D20F8602605710EC39441D36C49B8FDE7C13|
|F05BF70C1EEA2CC4B68D2336F4097464BF7AD6AEFE3D721A3E902B60F32AD8B646A|
|E83869CAB115EF5C68B58EFDC11D984FD4C8969428C6AE2BD6D8ACF16EED9721F6B|
|B53E20E7C0C043D2020783B8139FACE7E77A7EAEE7112D482D486D4BF668672DDA7|
|7B1C6F93D729F3C0043A3E05B295E076BDFB1837374EE927BE42FB06B9F3C00D361|
|F4D2716EF706B40B9BE416F903ECF9496E838B92DBCB6FB0B75FE11B22EBE46CFDF|
|C06FB43D06C898F508BB0A71A246E98DA306B10308B3D2A05426EF054CB874BE7F3|
|F2A8E13265A44CB954A65C2E53A68E15DE883250DD9859EC7AA5F1746EB925836EB|
|6AB649E39DA20E6774F355D0BA15AFA3D76D54D618FA9764AF37A91B7579AC7AE36|
|D9C1263BFF1F34F5E90C|
|-------------------------------------------------------------------|

Edited by Ariamaki
Build to rebutt insane joke build
  • Thanks 1
  • Haha 1
Link to comment
Share on other sites

Here's my own build that I'm working toward. Just got up to level 33 today after rolling up this afternoon, so I'm still not sure I won't revise it heavily in the future. If anyone thinks there are some places I don't need so many slots, and other places I could use them better, I'd be happy to hear your reasoning!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Electrikitty: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5), Apc-Dam%(7)
Level 1: Shock -- Acc-I(A)
Level 2: Chain Fences -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-EndRdx/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprOvrPrs-Rchg/Energy Font(11)
Level 4: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17), Pnc-Heal/+End(19)
Level 6: Galvanic Sentinel -- Acc-I(A)
Level 8: Jolting Chain -- SynSck-EndMod(A), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(21), SynSck-Dam/Rech/Acc(21), SynSck-Dam/Acc/End(23), SynSck-EndMod/+RunSpeed(23)
Level 10: Energizing Circuit -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(25), EffAdp-Acc/Rchg(27), EffAdp-EndMod/Acc(27), EffAdp-EndMod/EndRdx(29)
Level 12: Conductive Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(29), PwrTrns-Dam/EndMod(31), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(31), PwrTrns-+Heal(33)
Level 14: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(33), FrtHyp-Acc/Sleep/Rchg(33), FrtHyp-Acc/Rchg(34), FrtHyp-Sleep/EndRdx(34), FrtHyp-Plct%(34)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Faraday Cage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37)
Level 24: Paralyzing Blast -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(39)
Level 26: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 28: Defibrillate -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42), GifoftheA-Def(43), GifoftheA-Def/EndRdx(43)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(46)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(46), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal(48), DctWnd-Rchg(48)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Tactics -- HO:Cyto(A)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 49: Surge of Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), EndMod-I(13)
------------

If you liked what I had to say, please check out my City of Heroes guides!

Link to comment
Share on other sites

 

I love how the Panacea proc works in the chain mechanics of Insulating Circuit. Also the chance for heal Power Transfer proc currently has a chance to go off per team mate hit so it can be a nice self mini heal.

 

Edited by RumpyTumskin
Link to comment
Share on other sites

52 minutes ago, RumpyTumskin said:

 

I love how the Panacea proc works in the chain mechanics of Insulating Circuit. Also the chance for heal Power Transfer proc currently has a chance to go off per team mate hit so it can be a nice self mini heal.

 

Doesn't that mean it should work in the chain mechanics of Rejuvenating Circuit also?

If you liked what I had to say, please check out my City of Heroes guides!

Link to comment
Share on other sites

10 hours ago, Ariamaki said:

I legitimately need to ask if this was an attempt at a joke or a troll against the OP on this thread. Did you... what even is this? How did you manage to make a build with 0% global defense? Why is Gremlin filled with IO pieces when you have 10 purples slotted, including of all things Fortunata Hypnosis. Why is Stamina slotted with two level 40 IOs? You clearly know Performance Shifter exists, because you put multiple pieces of it elsewhere. Why do you have so many under-levelled pieces everywhere? What even is this power selection. I am... I am stunned and shocked, and that last bit is not a pun. I'll start brewing something sane so that this doesn't just come off as me flaming you, but... Really? I feel like this has to be a joke. Am I being punk'd? Where's the hidden camera?

 

ouch much?

 

You skipped Static Field, which is your only reliable control before Synaptic Overload, You waited until 47 for Galvanic Sentinel?  Paralyzing Blast won't do you any good without any Accuracy slotted, and as others said, you're better off proccing powers that have a lower recharge time.  Jolting Chain, for example, the damage and -end are pretty pathetic, slotting it more with procs will do you better.

 

Conductive Aura... I can see where you're coming from with the 5% global recharge, but it's better off with end mods so that you can actually drain enemies.  Again, you don't have any other real control until Synaptic Overload is slotted.

What this team needs is more Defenders

Link to comment
Share on other sites

17 hours ago, Psyonico said:

ouch much?

 

You skipped Static Field, which is your only reliable control before Synaptic Overload, You waited until 47 for Galvanic Sentinel?  Paralyzing Blast won't do you any good without any Accuracy slotted, and as others said, you're better off proccing powers that have a lower recharge time.  Jolting Chain, for example, the damage and -end are pretty pathetic, slotting it more with procs will do you better.

 

Conductive Aura... I can see where you're coming from with the 5% global recharge, but it's better off with end mods so that you can actually drain enemies.  Again, you don't have any other real control until Synaptic Overload is slotted.

Static Field does roughly nothing when enemies are taking meaningful damage. You're already Elec / Elec, so even if it was useful you don't need Field for control: You have Synaptic (which can be six-slotted immediately thanks to the modern respec mechanics) and Chain Fences and Jolting. As for Sentinel, this was initially designed as something you'd slip into after 50 (and designed in 5 minutes by a friend who hasn't played Elec / Elec, purely as a reaction to whatever it was you posted). Also Paralyzing Blast won't do anybody any good even with accuracy: The cooldown is a nightmare and it's not particularly effective for anything you can't do better with Fence-Jolt-Load. It's here as an occasional "Oh that helped" piece, not something you actively care about. Easily replaced slot.

 

After pushing my own Elec / Elec to the 30s over the last few nights, I've produced an updated and improved take on things that works flawlessly through the levelling process, with just a respec somewhere in the 20s once you have access to 25 IOs and most Set pieces. This is partially adapted from the Electric / Dark / Psychic version from the Proc Monster thread, as well as my friend's previous rebuttal build, and has been put through its paces on the test server at 50, as well as on live up through 32.

 

Do note that, for levelling and budgetary concerns alike, all of the purple pieces (procs aside) can be 1-1 replaced: In Fences, replace the Winter shit with the 3 same-style pieces from Positron's Blast. Wherever you see a single piece like Ragnarok damage, just run an IO in the interim. The only irreplaceable pieces in terms of function are Soulbound Allegiance in Gremlins and your ATO in Synaptic. And given the current market, getting 5 ATO pieces is extremely cheap, and then you can just get the Catalysts to finish them to Superior yourself off the AH.

 

There are some flexible slots (the extra in Shock, for example, could easily go to Tough for Aegis Stat/Psi or similar) but in the current arrangement, this will hardcap S/L Resists.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

TGAP Trixie: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: zn_Electrical Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Tesla Cage -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/EndRdx(3), UnbCns-Dam%(3), GldNet-Dam%(5), NrnSht-Dam%(5), GldJvl-Dam%(7)
Level 1: Shock -- Acc-I(A), PwrTrns-+Heal(37)
Level 2: Chain Fences -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg(9), Rgn-Knock%(9), TraoftheH-Dam%(11), PstBls-Dam%(11)
Level 4: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19)
Level 6: Jolting Chain -- Acc-I(A), ExpStr-Dam%(21), FrcFdb-Rechg%(21), Apc-Dam%(23), SuddAcc--KB/+KD(23), GldJvl-Dam%(25)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Galvanic Sentinel -- EnrMnp-Stun%(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Energizing Circuit -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(40), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(46)
Level 16: Faraday Cage -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(36), ImpSki-EndRdx/Rchg(36), ImpSki-ResDam/EndRdx/Rchg(37), ImpSki-Status(37)
Level 18: Paralyzing Blast -- Acc-I(A)
Level 20: Empowering Circuit -- RctRtc-Pcptn(A)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(25)
Level 26: Synaptic Overload -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-EndRdx/Rchg(29), MlsIll-Dam%(31)
Level 28: Stealth -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(34), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 38: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(40)
Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Psionic Tornado -- Rgn-Dmg(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), ExpStr-Dam%(45), FrcFdb-Rechg%(46), Bmbdmt-+FireDmg(46)
Level 47: World of Confusion -- Ccp-Dam%(A), MlsIll-Dam%(48), Erd-%Dam(48), Obl-%Dam(48), Acc-I(50), Arm-Dam%(50)
Level 49: Amp Up -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1493;717;1434;HEX;|
		|78DA6594CB6F125114C6EFC0D00A9416845AFAA0A52F5B79B5541357C6D45A1BB42|
		|8898DDB0671A0B78E430368DAA50B57BEDDB8306E8D8F4437BEFE0CF53F30ADA60F|
		|FB886F577898EF409B3081FCB8DF9CF39D73CFDC21B978B2E9E5D4F5E342714FE8E|
		|9627176226F940A795DD70AB6643A2733822EE7CCD4782A3853908B526BA475FF6E|
		|50353E36A96B99524166AAC2DE981357B3D95A405A9F1DCF66A5214B4B9E8431A71|
		|534A314ABFE70A4F2E4757E41D32EB9CC9FA7646EAE248D9CC75C258C6BB2282F4A|
		|9D929DB8AF57027C930B32134B1565DEA00E92E962492B2CF9A9D341FA2EBB055F6|
		|59BB8A208115785659E99B0985427AD609AF4802A1A2258E742B55C457408531BF8|
		|AD9A5C215F857D95B7D01ADE80FB5E338FC2DFF108F51CEFE13147BE56CEB5AEA25|
		|6F31AE85E676E80FBBF3137C12F54D7A620D766F66417BE25AAE35585EF06EA1D88|
		|3397A90F9F2AFCBC9FAF94DBA85492CBA231885E24F562472FC27E133E7DF4989DA|
		|8A138C3A8D1CF9CA77817F7EEBA853A43B79977C0D05DE63D307A1FBC4CB92DF055|
		|5BDA31EBFE0E662738D0C50C80ABD4B387FBF3F033D0C9C70B1FE17D8C9E2DD4732|
		|BC7B5729C95B436DE479B1F7EFE31CC628D7CDB791FED2FA0753C673E03BB9E309F|
		|82DD7FF01C5DE4DBC9B53A5BA1A9A40550CB1A60ADDBC77483412FB84EB57BB876C|
		|F366613FCCEFC01F6EE3027989FD1C307421FD7EEE33A460867BD32D7C133D00E4E|
		|3393CCB3E0D039F023F90CF3B318FE09EF437F99BF98FFC0501B66F7899661EE3B3|
		|C86BE22EF30EB089FED089FC5289FC5A8C566F2151D9A189FDBD806FC46789E235B|
		|16AC05EAC5F95CC78FC16381F637CAEFE1681875E2CC2EB5F68ED287AE8A5155298|
		|7EAEE8ED629F13AE5709D72A44E99AE287C0685157DA6D4DA7F8250CC28BBBBF6A6|
		|97371D7497339428BADFDED52C4A2F76DF740153693A4D1C52C5D6DEBC61E4EDEC6|
		|A8AF200D59B1F82FF01EC59F168|
		|-------------------------------------------------------------------|

 

 

Link to comment
Share on other sites

22 hours ago, Robotech_Master said:

Doesn't that mean it should work in the chain mechanics of Rejuvenating Circuit also?

It should. Performance Shifter: +End also applies the chance for the proc to each team member hit when slotted in Energizing Circuit. I was reading the Proc Monster thread on the Defenders forums. Some people have been testing out procs with the new chain powers. Kinda cool.

 

https://forums.homecomingservers.com/topic/7116-proc-monsters-the-new-offender/page/7/

 

Link to comment
Share on other sites

1 hour ago, RumpyTumskin said:

It should. Performance Shifter: +End also applies the chance for the proc to each team member hit when slotted in Energizing Circuit. I was reading the Proc Monster thread on the Defenders forums. Some people have been testing out procs with the new chain powers. Kinda cool.

 

https://forums.homecomingservers.com/topic/7116-proc-monsters-the-new-offender/page/7/

 

That's interesting. I've been experimenting with a bunch of procs in Jolting Chain, as it seems to be about the only good use for that power. May have to consider proc-slotting the buffs, too…

If you liked what I had to say, please check out my City of Heroes guides!

Link to comment
Share on other sites

1 hour ago, RumpyTumskin said:

It should. Performance Shifter: +End also applies the chance for the proc to each team member hit when slotted in Energizing Circuit. I was reading the Proc Monster thread on the Defenders forums. Some people have been testing out procs with the new chain powers. Kinda cool.

 

https://forums.homecomingservers.com/topic/7116-proc-monsters-the-new-offender/page/7/

 

Slotting +End proc is actually a lot less effective than simply slotting EndMod into the power.

28 minutes ago, Robotech_Master said:

That's interesting. I've been experimenting with a bunch of procs in Jolting Chain, as it seems to be about the only good use for that power. May have to consider proc-slotting the buffs, too…

Jolting Chain works on a different mechanism of summoning pseudopets. Proc slotting Jolting Chain is advantageous over, say, proc-slotting an Immobilize since the individual proc chances are much higher and they are immune to recharge reductions (beyond the first target). So you can slot three procs into Jolting Chain, drop its recharge down into the 2-3 second range, and generate a lot more procs than you could with a comparable AE power.

 

I wouldn't look to get much from the proc slotting of EA powers. Most of the opportunities involve doing something less effectively than the power you're slotting already does.

Link to comment
Share on other sites

Here is my take.  Im 41 right now and have conductive aura instead of jolting.  I'm going to respect to jolting later today along with some adjustments I made to the build since I started.

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Electric Fence -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 1: Shock -- PreOptmz-Acc/Rech(A)
Level 2: Tesla Cage -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
Level 4: Fly -- Frb-Stlth(A)
Level 6: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 8: Hover -- LucoftheG-Def/EndRdx(A), Rct-Def/EndRdx(17), Rct-Def(19), Rct-Def/Rchg(19), Rct-ResDam%(21)
Level 10: Jolting Chain -- PreOptmz-Acc/Rech(A), Tmp-EndDrn%(21), Apc-Dam%(23), GldJvl-Dam%(23), EnrMnp-Stun%(25)
Level 12: Energizing Circuit -- PrfShf-End%(A), PrfShf-EndMod/Rchg(25)
Level 14: Static Field -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(27), CaloftheS-Acc/EndRdx(27), CaloftheS-Sleep/Rng(29), CaloftheS-Acc/Sleep/Rchg(29), EndMod-I(31)
Level 16: Faraday Cage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33)
Level 18: Chain Fences -- SynSck-Dam/Acc/End(A), SynSck-EndMod(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(34)
Level 20: Empowering Circuit -- GssSynFr--Build%(A), GssSynFr--ToHit(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39)
Level 28: Stealth -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(40), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42), LucoftheG-Def/Rchg+(42)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Gremlins -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(42), CaltoArm-Dmg/EndRdx(43), CaltoArm-Acc/Dmg/Rchg(43)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/Rchg(45), DctWnd-Heal(45), DctWnd-Heal/EndRdx/Rchg(45)
Level 38: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50)
Level 47: Amp Up -- RechRdx-I(A), RechRdx-I(50)
Level 49: Galvanic Sentinel -- PrfShf-EndMod/Acc(A), EnrMnp-Stun%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
------------

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...