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Mind/Storm build help


Echo Night

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Hello all. My next char in the shoot is an old live build but I want to crank the luster up a bit. Could someone please put some eyes on this and see if I might've missed something? The goals are pretty standard. Low end cost. Decent recharge (perma hasten isn't a necessity since storm has such high end costs) and decent defense. Good solo viability and good team play.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Tabitha Stormbrew: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(50)
Level 1: Gale -- Empty(A)
Level 2: Dominate -- HO:Perox(A), HO:Perox(7), Dvs-Hold%(7), Dvs-Acc/Dmg/EndRdx/Rchg(9), Lck-Acc/EndRdx/Rchg/Hold(9), Lck-%Hold(27)
Level 4: Levitate -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg/Rchg(15), Dcm-Acc/Dmg(15), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(25)
Level 6: Arcane Bolt -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(19), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(19), StdPrt-ResDam/EndRdx(21), TtnCtn-ResDam/EndRdx(21), RedFrt-Def/EndRdx(23), GldArm-3defTpProc(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33), Rct-Def/EndRdx(50)
Level 16: Freezing Rain -- TchofLadG-%Dam(A), TchofLadG-Rchg/EndRdx(27), TchofLadG-DefDeb/Rchg/EndRdx(42)
Level 18: Total Domination -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29), Lck-%Hold(31), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(31)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(33)
Level 22: Tactics -- EndRdx-I(A), GssSynFr--Build%(45)
Level 24: Boxing -- Empty(A)
Level 26: Terrify -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36)
Level 28: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Srn-EndRdx(43), Srn-Def(43), Srn-Def/EndRdx(45), Srn-Def/EndRdx/Rchg(45), Srn-Def/Rchg(50)
Level 32: Rune of Protection -- RechRdx-I(A), RechRdx-I(34)
Level 35: Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37), CaltoArm-EndRdx/Dmg/Rchg(39), CaltoArm-Dmg/EndRdx(42), CaltoArm-Acc/Dmg/Rchg(42), CaltoArm-Acc/Dmg(43)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dam%(39), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(48)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
Level 50: Ageless Core Epiphany 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Support Radial Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Musculature Radial Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Storm Elemental Core Superior Ally 
------------

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I actually ran Mind/Storm as my main on live as wel. It’s a fun combo!

 

You've skipped the confuses, any particular reason why? Mass Confuse is a great power, and with contagious confusion even better. The epic confuse set also gives +5% ranged defence and +10% recharge, so it’s win win win.


Also I always found thunderclap a good power, with Mind/ lacking containment it was a handy way to build up containment on minions to sweep them aside with AoE. It’s a bit unconventional but it worked well. Especially with the huge radius of thunderclap (20 yards I think? Maybe even 25?) Also a decent mule for the epic stun set.

 

I don’t think arcane bolt is necessary unless you really want it. Dominate/Levitate/Mesmerise can all be slotted as attacks and because they all do straight damage and not DoTs, like other sets, can be really effective. I usually slot Dominate with the epic smashing and negative damage procs from the hole and ranged damage set, to give it even more umph!

 

Freezing Rain you don’t need to slot the defence debuff unless you want the set bonuses. The baseline value is enough to help everyone’s accuracy. I had an Achilles heel -res proc in it in live which worked well, but not sure how effective it is now with PPM? Not tested. Otherwise 2x standard recharge is enough.

 

Hope that’s a good start. I will have try look into it in more detail later ☺️

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Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

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1: take the Confuses

2: slot damage procs into Dominate, as you will have Confuse to deal with stacking mez on hard Bosses

3: put the Overwhelming Force Dam/KB-KD IO into Tornado instead of the Sudden Acceleration one, if you can afford it, to get more Damage enhancing out of it.

 

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9 hours ago, Peacemoon said:

I actually ran Mind/Storm as my main on live as wel. It’s a fun combo!

 

You've skipped the confuses, any particular reason why? Mass Confuse is a great power, and with contagious confusion even better. The epic confuse set also gives +5% ranged defence and +10% recharge, so it’s win win win.


Also I always found thunderclap a good power, with Mind/ lacking containment it was a handy way to build up containment on minions to sweep them aside with AoE. It’s a bit unconventional but it worked well. Especially with the huge radius of thunderclap (20 yards I think? Maybe even 25?) Also a decent mule for the epic stun set.

 

I don’t think arcane bolt is necessary unless you really want it. Dominate/Levitate/Mesmerise can all be slotted as attacks and because they all do straight damage and not DoTs, like other sets, can be really effective. I usually slot Dominate with the epic smashing and negative damage procs from the hole and ranged damage set, to give it even more umph!

 

Freezing Rain you don’t need to slot the defence debuff unless you want the set bonuses. The baseline value is enough to help everyone’s accuracy. I had an Achilles heel -res proc in it in live which worked well, but not sure how effective it is now with PPM? Not tested. Otherwise 2x standard recharge is enough.

 

Hope that’s a good start. I will have try look into it in more detail later ☺️

I used to solo a lot on live and not taking the confuses seemed to be the easiest skips. I never really saw their benefit with a build as tight as this especially with a loss of xp if I didn't defeat the mob myself. On top of that, I used Terrify for group lockdown (I know it's just a cone, but I got really good at positioning) when TD was on cool down. Also, as mentioned, this build is extremely tight and I wouldn't know what to drop to pick those 2 up. Unless it's to drop TD and Terrify.

 

I do like Thunder Clap, but it was also a skippable power since it was only mag 2 stun and I valued other powers ahead of it. My play style is to be in between the ranged and melee players to try and get them the benefit of Steamy Mist and Hurricane. So taking the fighting pool and an epic/ancillary shield took precedence over TC and the confuses. And now with with the Sorcery Epic pool, RoP is a must for me. Again, in this instance, both TD and Terrify were used as my aoe lockdowns.

 

Arcane Bolt was only going to be used as a set mule as I don't like that power, but shortly after posting the op, I began tinkering on an update and got rid of it and 4 slotted RoP and added a 3rd slot to Hurricane for the Sudden Acceleration KD enh. Slotting Dominate w/o the dmg procs was a complete brain fart on my end and has been updated. I like umph.

 

Freezing Rain was slotted for the bonuses but that has also changed. Slotting it for end red is a must since, almost every mob group I will use that, Tornado and maybe Lightning Storm. That's a lot of burst end to use when solo and combine that with the toggles (Hurri is only used when a boss+ is in the group and even then it's highly situational depending on boss type) and the fast casting attack chain of Dom, Lev and Mes, end just doesn't seem to want to stick around very much and I'm sucking blues, using CP and waiting for CP to come back.

 

To Coyote's 3rd point, I'd rather have the guaranteed kd on the mobs that can be kd'd then the chance of one on those same mobs.

 

So with the input I've been given, I've updated the op build and made another one with the confuse changes.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Tabitha Stormbrew: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(50)
Level 1: Gale -- Empty(A)
Level 2: Dominate -- GldJvl-Acc/Dmg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), Dvs-Acc/Dmg/EndRdx/Rchg(7), GldJvl-Dam%(9), SprWiloft-Rchg/Dmg%(9), Apc-Dam%(27)
Level 4: Levitate -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg/Rchg(15), Dcm-Acc/Dmg(15), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(25)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), HO:Cyto(45), HO:Cyto(50)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(23)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(19), StdPrt-ResDam/EndRdx(21), TtnCtn-ResDam/EndRdx(21), RedFrt-Def/EndRdx(23), GldArm-3defTpProc(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Tactics -- EndRdx-I(A), GssSynFr--Build%(33)
Level 16: Freezing Rain -- PstBls-Acc/Dmg/EndRdx(A), AchHee-ResDeb%(25), PstBls-Dmg/EndRdx(27)
Level 18: Total Domination -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29), Lck-%Hold(31), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(31)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(33), SuddAcc--KB/+KD(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37)
Level 26: Terrify -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(36), Rgn-Knock%(36)
Level 28: Spirit Ward -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Srn-EndRdx(43), Srn-Def(43), Srn-Def/EndRdx(45), Srn-Def/EndRdx/Rchg(45), Srn-Def/Rchg(50)
Level 32: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam(48)
Level 35: Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37), CaltoArm-EndRdx/Dmg/Rchg(39), CaltoArm-Dmg/EndRdx(42), CaltoArm-Acc/Dmg/Rchg(42), CaltoArm-Acc/Dmg(43)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dmg(39), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(48)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
Level 50: Ageless Core Epiphany 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Support Radial Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Musculature Radial Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Storm Elemental Core Superior Ally 
------------

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Tabitha Stormbrew Confused: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Acc/EndRdx/Rchg(50)
Level 1: Gale -- Empty(A)
Level 2: Dominate -- Dvs-Acc/Dmg/EndRdx/Rchg(A), GldJvl-Dam%(5), GldJvl-Acc/Dmg/End/Rech(7), UnbCns-Dam%(7), UnbCns-Acc/Hold/Rchg(9), Apc-Dam%(9)
Level 4: Levitate -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg/Rchg(15), Dcm-Acc/Dmg(15), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(25)
Level 6: Confuse -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(27), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(23)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(19), StdPrt-ResDam/EndRdx(21), TtnCtn-ResDam/EndRdx(21), RedFrt-Def/EndRdx(23), GldArm-3defTpProc(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), HO:Cyto(31), HO:Cyto(33)
Level 16: Freezing Rain -- PstBls-Acc/Dmg/EndRdx(A), AchHee-ResDeb%(25), PstBls-Dmg/EndRdx(27)
Level 18: Tactics -- EndRdx-I(A), GssSynFr--Build%(29)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(33), SuddAcc--KB/+KD(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37)
Level 26: Spirit Ward -- Empty(A)
Level 28: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Srn-EndRdx(43), Srn-Def(43), Srn-Def/EndRdx(45), Srn-Def/EndRdx/Rchg(45), Srn-Def/Rchg(50)
Level 32: Mass Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Conf(33), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(48)
Level 35: Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37), CaltoArm-EndRdx/Dmg/Rchg(39), CaltoArm-Dmg/EndRdx(42), CaltoArm-Acc/Dmg/Rchg(42), CaltoArm-Acc/Dmg(43)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dmg(39), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(48)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
Level 50: Ageless Core Epiphany 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Support Radial Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Musculature Radial Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Storm Elemental Core Superior Ally 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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4 hours ago, Echo Night said:

To Coyote's 3rd point, I'd rather have the guaranteed kd on the mobs that can be kd'd then the chance of one on those same mobs.

 

The IO from Overwhelming Force isn't clear. What it does is the following when slotted in a power:

1: It boosts Damage (which is why you want to slot it).

2: IF the power normally does NOT cause Knockback/down, it then gives it a 20% chance to do Knockdown.

3: IF the power normally DOES cause Knockback, it converts it to Knockdown. If the power does Knockdown, it doesn't have an effect.

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48 minutes ago, Coyote said:

 

The IO from Overwhelming Force isn't clear. What it does is the following when slotted in a power:

1: It boosts Damage (which is why you want to slot it).

2: IF the power normally does NOT cause Knockback/down, it then gives it a 20% chance to do Knockdown.

3: IF the power normally DOES cause Knockback, it converts it to Knockdown. If the power does Knockdown, it doesn't have an effect.

Oh wow. This is gonna force me to re-evaluate my PB. I actually hadn't read all the info on the enh, just (thought I) saw it was a dmg/kb-kd enh.

Edited by Echo Night
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  • 1 year later
3 hours ago, Android Nim said:

necro

 

sudden accel in hurricane...Hurricane repels. Use that somewhere else.

 

To be fair, hurricane does BOTH knockback and repel.  It will still repel true, but many have found the kb to kd IO still makes it more controllable than otherwise.

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On 7/2/2021 at 5:21 PM, Riverdusk said:

 

To be fair, hurricane does BOTH knockback and repel.  It will still repel true, but many have found the kb to kd IO still makes it more controllable than otherwise.

      Probably a ymmv thing.  The chance is a 5% to do a mag 8.3 kb.  It's just going to be quite noticeable when it happens with that sort of mag and it will generate a lot of chances if you're engaging a lot of foes.  But individually the chance on a given foe is not great so it would seem to come down to how you use Hurricane and against how many. 

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I just had a look at Hurricane. It appear to pulse at a rate of about 4 times per second. Given a 5% chance to kb each pulse, an individual enemy has about a 19% chance to be knocked back at least once each second. In a crowd of 16, that's about 3 enemies per second. Not quite Ice Slick levels, but pretty frequent.

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