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Posted (edited)

Hi there,

 

So I finally started playing my Fire Dominator again.  Got him up to 26 and wow, beaucoup fun.  (We never had Sudden Acceleration in the old days, and wow is that hilarity on this power!)  I figured I'd post his build, see if I could get any feedback.

 

The one thing I really question is the snipe.  I added it mainly because of the new fast-snipe rules, but when I'm fully up to speed, will I really need it?  If not, I could ditch it, maybe replace with Hot Feet (IDK, never used that in the old days), and spread the slots between that and Bonfire.

 

Any constructive criticism would really be appreciated.

 

Thanks!

Generator

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Cinderlock: Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Force of Will
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Acc/Dmg/EndRdx(42)
Level 2: Incinerate -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(21)
Level 4: Fire Cages -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprDmnGrs-Rchg/Fiery Orb(17)
Level 6: Fly -- Flight-I(A)
Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(34)
Level 10: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(25), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(42)
Level 12: Flashfire -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(15), AbsAmz-EndRdx/Stun(15), AbsAmz-ToHitDeb%(17)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(34)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), EssofCrr-Acc/Hold/Rchg(36)
Level 20: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Smoke -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 26: Bonfire -- SuddAcc--KB/+KD(A), Ann-Acc/Dmg/EndRdx/Rchg(46)
Level 28: Consume -- PwrTrns-Dam/Rech(A), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(29), PwrTrns-Dam/Acc/Rech/End(31)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)
Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(39)
Level 38: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(46)
Level 41: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50)
Level 44: Fire Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(46)
Level 47: Rise of the Phoenix -- Obl-Acc/Dmg/Rchg(A)
Level 49: Weaken Resolve -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(7), PrfShf-End%(9)
Level 50: Ageless Radial Epiphany
------------

Edited by Generator
Changed the colors of the build export for readability
  • 2 weeks later
Posted

I have Hot Feet (on my Fire/Psi/Psi) and at high levels I resent it because it make the mobs run. At low levels I think it is more useful, but I suppose it depends on your defense values.

 

I have the snipe, and often use it for the runners who escape the holds.

 

Bonfire can also take a +Recharge proc which should fire 100% for you.

 

I see you have Hasten 3-slotted; I think that at level 47 you can get by with 2-slots of 50+4 recharge with only a slight decrease in recharge time (which may not be noticeable).

Posted
On 4/27/2020 at 3:12 PM, tidge said:

Running x8 content, you would be surprised how often the RNG rolls in the range 95% - 100%.

Not really

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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